diff --git a/code/modules/events/meteor_strike_vr.dm b/code/modules/events/meteor_strike_vr.dm index 1136aca47da..eeb0022fc92 100644 --- a/code/modules/events/meteor_strike_vr.dm +++ b/code/modules/events/meteor_strike_vr.dm @@ -35,7 +35,7 @@ meteor_impact() return for(var/atom/movable/A in current) - A.ex_act(1) + A.ex_act(2) //Let's have it be heavy, but not devistation in case it hits walls or something. forceMove(below) meteor_fall() return @@ -44,7 +44,7 @@ /obj/effect/meteor_falling/proc/meteor_impact() var/turf/current = get_turf(src) spawn() - explosion(current, 2, 4, 6, 10, 0) + explosion(current, -1, 2, 4, 8, 0) //Was previously 2,4,6,10. Way too big. anim(get_step(current,SOUTHWEST),, 'icons/effects/96x96.dmi',, "explosion") new /obj/structure/meteorite(current)