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1.4.5- Fixes and Ecofriendly Lighting Tweaks
- More welding goggles added to engineering (2) - Security checkpoint modified slightly. - Tables added to chemistry to prevent dancing on dispensers. - Universal recorder added to research outpost and art storage. - Prescription glasses added to antag bases (merc, heist, wizard). - Door buttons added to the captain's office. - Changed the power draw of light fixtures from active_power_usage = ((light_range + light_power) * 10) to active_power_usage = light_range * light_power. Which on average means that lights use a slightly more reasonable draw of power instead of a single bulb running about 330w.
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@@ -312,6 +312,13 @@ var/global/list/gear_datums = list()
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slot = slot_glasses
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allowed_roles = list("Security Officer","Head of Security","Warden")
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/datum/gear/medical
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display_name = "Medical HUD"
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path = /obj/item/clothing/glasses/hud/health
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cost = 1
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slot = slot_glasses
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allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
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/datum/gear/prescriptionmed
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display_name = "Medical HUD, prescription"
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path = /obj/item/clothing/glasses/hud/health/prescription
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@@ -255,7 +255,7 @@
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use_power = 1
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set_light(0)
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active_power_usage = ((light_range + light_power) * 10)
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active_power_usage = light_range * light_power
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if(on != on_gs)
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on_gs = on
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