1.4.5- Fixes and Ecofriendly Lighting Tweaks

- More welding goggles added to engineering (2)
- Security checkpoint modified slightly.
- Tables added to chemistry to prevent dancing on dispensers.
- Universal recorder added to research outpost and art storage.
- Prescription glasses added to antag bases (merc, heist, wizard).
- Door buttons added to the captain's office.
- Changed the power draw of light fixtures from active_power_usage = ((light_range + light_power) * 10) to  active_power_usage = light_range * light_power. Which on average means that lights use a slightly more reasonable draw of power instead of a single bulb running about 330w.
This commit is contained in:
woodratt
2016-01-31 21:06:05 -08:00
parent b9233680d2
commit 2f3a2559b8
5 changed files with 43 additions and 34 deletions
+7
View File
@@ -312,6 +312,13 @@ var/global/list/gear_datums = list()
slot = slot_glasses
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/medical
display_name = "Medical HUD"
path = /obj/item/clothing/glasses/hud/health
cost = 1
slot = slot_glasses
allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist")
/datum/gear/prescriptionmed
display_name = "Medical HUD, prescription"
path = /obj/item/clothing/glasses/hud/health/prescription
+1 -1
View File
@@ -255,7 +255,7 @@
use_power = 1
set_light(0)
active_power_usage = ((light_range + light_power) * 10)
active_power_usage = light_range * light_power
if(on != on_gs)
on_gs = on