diff --git a/code/_helpers/unsorted.dm b/code/_helpers/unsorted.dm
index 33398d6a878..84844936c4f 100644
--- a/code/_helpers/unsorted.dm
+++ b/code/_helpers/unsorted.dm
@@ -1161,7 +1161,7 @@ var/list/WALLITEMS = list(
if(length(temp_col )<2)
temp_col = "0[temp_col]"
colour += temp_col
- return colour
+ return "#[colour]"
/proc/color_square(red, green, blue, hex)
var/color = hex ? hex : "#[num2hex(red, 2)][num2hex(green, 2)][num2hex(blue, 2)]"
@@ -1178,7 +1178,7 @@ var/mob/dview/dview_mob = new
log_error("Had to recreate the dview mob!")
dview_mob.loc = center
-
+
dview_mob.see_invisible = invis_flags
. = view(range, dview_mob)
@@ -1497,7 +1497,7 @@ GLOBAL_REAL_VAR(list/stack_trace_storage)
. += new /obj/screen/plane_master/lighting //Lighting system (but different!)
. += new /obj/screen/plane_master/o_light_visual //Object lighting (using masks)
. += new /obj/screen/plane_master/emissive //Emissive overlays
-
+
. += new /obj/screen/plane_master/ghosts //Ghosts!
. += new /obj/screen/plane_master{plane = PLANE_AI_EYE} //AI Eye!
diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm
index b32777c65ab..6f96ec16894 100644
--- a/code/game/objects/effects/decals/Cleanable/humans.dm
+++ b/code/game/objects/effects/decals/Cleanable/humans.dm
@@ -52,7 +52,7 @@ var/global/list/image/splatter_cache=list()
addtimer(CALLBACK(src, .proc/dry), DRYING_TIME * (amount+1))
/obj/effect/decal/cleanable/blood/update_icon()
- if(basecolor == "rainbow") basecolor = "#[get_random_colour(1)]"
+ if(basecolor == "rainbow") basecolor = get_random_colour(1)
color = basecolor
if(basecolor == SYNTH_BLOOD_COLOUR)
@@ -184,11 +184,11 @@ var/global/list/image/splatter_cache=list()
var/image/giblets = new(base_icon, "[icon_state]_flesh", dir)
if(!fleshcolor || fleshcolor == "rainbow")
- fleshcolor = "#[get_random_colour(1)]"
+ fleshcolor = get_random_colour(1)
giblets.color = fleshcolor
var/icon/blood = new(base_icon,"[icon_state]",dir)
- if(basecolor == "rainbow") basecolor = "#[get_random_colour(1)]"
+ if(basecolor == "rainbow") basecolor = get_random_colour(1)
blood.Blend(basecolor,ICON_MULTIPLY)
icon = blood
diff --git a/code/game/objects/items/weapons/melee/misc.dm b/code/game/objects/items/weapons/melee/misc.dm
index 6fddd15013c..5930c1ad7ed 100644
--- a/code/game/objects/items/weapons/melee/misc.dm
+++ b/code/game/objects/items/weapons/melee/misc.dm
@@ -57,7 +57,7 @@
// Randomizes color
/obj/item/weapon/melee/umbrella/random/New()
- color = "#"+get_random_colour()
+ color = get_random_colour()
..()
/obj/item/weapon/melee/cursedblade
@@ -95,4 +95,4 @@
new_voice.name = "cursed sword" //Cursed swords shouldn't be known characters.
new_voice.real_name = "cursed sword"
voice_mobs.Add(new_voice)
- listening_objects |= src
\ No newline at end of file
+ listening_objects |= src
diff --git a/code/game/objects/items/weapons/storage/wallets.dm b/code/game/objects/items/weapons/storage/wallets.dm
index b36078028b1..232ef116000 100644
--- a/code/game/objects/items/weapons/storage/wallets.dm
+++ b/code/game/objects/items/weapons/storage/wallets.dm
@@ -107,7 +107,7 @@
/obj/item/weapon/storage/wallet/poly/New()
..()
verbs |= /obj/item/weapon/storage/wallet/poly/proc/change_color
- color = "#"+get_random_colour()
+ color = get_random_colour()
update_icon()
/obj/item/weapon/storage/wallet/poly/proc/change_color()
@@ -196,4 +196,4 @@
icon_state = "casinowallet_white"
return
else
- icon_state = "casinowallet_black"
\ No newline at end of file
+ icon_state = "casinowallet_black"
diff --git a/code/game/objects/items/weapons/towels.dm b/code/game/objects/items/weapons/towels.dm
index 119c9d7419f..df027debd4a 100644
--- a/code/game/objects/items/weapons/towels.dm
+++ b/code/game/objects/items/weapons/towels.dm
@@ -31,4 +31,4 @@
/obj/item/weapon/towel/random/New()
..()
- color = "#"+get_random_colour()
\ No newline at end of file
+ color = get_random_colour()
diff --git a/code/modules/hydroponics/seed.dm b/code/modules/hydroponics/seed.dm
index 655aa012a01..db843538ca9 100644
--- a/code/modules/hydroponics/seed.dm
+++ b/code/modules/hydroponics/seed.dm
@@ -419,8 +419,8 @@
set_trait(TRAIT_POTENCY,rand(5,30),200,0)
set_trait(TRAIT_PRODUCT_ICON,pick(SSplants.accessible_product_sprites))
set_trait(TRAIT_PLANT_ICON,pick(SSplants.accessible_plant_sprites))
- set_trait(TRAIT_PLANT_COLOUR,"#[get_random_colour(0,75,190)]")
- set_trait(TRAIT_PRODUCT_COLOUR,"#[get_random_colour(0,75,190)]")
+ set_trait(TRAIT_PLANT_COLOUR,get_random_colour(0,75,190))
+ set_trait(TRAIT_PRODUCT_COLOUR,get_random_colour(0,75,190))
update_growth_stages()
if(prob(20))
@@ -548,7 +548,7 @@
if(prob(5))
set_trait(TRAIT_BIOLUM,1)
- set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]")
+ set_trait(TRAIT_BIOLUM_COLOUR,get_random_colour(0,75,190))
if(prob(3))
set_trait(TRAIT_SPORING,1)
@@ -654,7 +654,7 @@
if(get_trait(TRAIT_BIOLUM))
source_turf.visible_message("\The [display_name] begins to glow!")
if(prob(degree*2))
- set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]")
+ set_trait(TRAIT_BIOLUM_COLOUR,get_random_colour(0,75,190))
source_turf.visible_message("\The [display_name]'s glow changes colour!")
else
source_turf.visible_message("\The [display_name]'s glow dims...")
diff --git a/code/modules/hydroponics/trays/tray.dm b/code/modules/hydroponics/trays/tray.dm
index 09e1ccbe9e8..a4d0ca08b6f 100644
--- a/code/modules/hydroponics/trays/tray.dm
+++ b/code/modules/hydroponics/trays/tray.dm
@@ -409,7 +409,7 @@
// harvested yet and it's safe to assume it's restricted to this tray.
if(!isnull(SSplants.seeds[seed.name]))
seed = seed.diverge()
- seed.mutate(severity,get_turf(src))
+ seed.mutate(severity,get_turf(src))
return