Extra body markings package

Adds multiple versions of the body toning and body gloss markings to apply to individual body parts to be more friendly with different sprite and/or species styles.
This commit is contained in:
Rick4242
2023-05-07 04:58:01 -05:00
parent 20478c9bc3
commit 2f53adbbf7
@@ -362,12 +362,73 @@
icon_state = "btone"
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO)
/datum/sprite_accessory/marking/vr/body_tone_rarm
name = "Body toning (right arm)"
icon_state = "btone"
body_parts = list(BP_R_ARM,BP_R_HAND)
/datum/sprite_accessory/marking/vr/body_tone_larm
name = "Body toning (left arm)"
icon_state = "btone"
body_parts = list(BP_L_ARM,BP_L_HAND)
/datum/sprite_accessory/marking/vr/body_tone_rleg
name = "Body toning (right leg)"
icon_state = "btone"
body_parts = list(BP_R_FOOT,BP_R_LEG)
/datum/sprite_accessory/marking/vr/body_tone_lleg
name = "Body toning (left leg)"
icon_state = "btone"
body_parts = list(BP_L_FOOT,BP_L_LEG)
/datum/sprite_accessory/marking/vr/body_tone_torso
name = "Body toning (torso)"
icon_state = "btone"
body_parts = list(BP_GROIN,BP_TORSO)
/datum/sprite_accessory/marking/vr/gloss
name = "Full body gloss"
icon_state = "gloss"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
/datum/sprite_accessory/marking/vr/gloss_head
name = "Body gloss (head)"
icon_state = "gloss"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/gloss_rarm
name = "Body gloss (right arm)"
icon_state = "gloss"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_R_ARM,BP_R_HAND)
/datum/sprite_accessory/marking/vr/gloss_larm
name = "Body gloss (left arm)"
icon_state = "gloss"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_ARM,BP_L_HAND)
/datum/sprite_accessory/marking/vr/gloss_rleg
name = "Body gloss (right leg)"
icon_state = "gloss"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_R_FOOT,BP_R_LEG)
/datum/sprite_accessory/marking/vr/gloss_lleg
name = "Body gloss (left leg)"
icon_state = "gloss"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_L_LEG)
/datum/sprite_accessory/marking/vr/gloss_torso
name = "Body gloss (torso)"
icon_state = "gloss"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_GROIN,BP_TORSO)
/datum/sprite_accessory/marking/vr/eboop_panels
name = "Eggnerd FBP panels"
icon_state = "eboop"