Merge pull request #3158 from Anewbe/fbp_screams

FBPs should no longer scream when they collapse
This commit is contained in:
MagmaRam
2017-03-28 20:03:01 -05:00
committed by GitHub
9 changed files with 18 additions and 12 deletions
@@ -1489,7 +1489,7 @@
if(check_organ)
if(!istype(check_organ))
return 0
return check_organ.can_feel_pain()
return check_organ.organ_can_feel_pain()
return !(species.flags & NO_PAIN)
/mob/living/carbon/human/is_muzzled()
@@ -376,7 +376,7 @@ This function restores all organs.
if((damagetype != BRUTE) && (damagetype != BURN))
if(damagetype == HALLOSS)
if((damage > 25 && prob(20)) || (damage > 50 && prob(60)))
if(organ && organ.can_feel_pain())
if(organ && organ.organ_can_feel_pain())
emote("scream")
..(damage, damagetype, def_zone, blocked)
return 1
@@ -67,7 +67,7 @@ emp_act
emote("me", 1, "drops what they were holding, their [affected.name] malfunctioning!")
else
var/emote_scream = pick("screams in pain and ", "lets out a sharp cry and ", "cries out and ")
emote("me", 1, "[affected.can_feel_pain() ? "" : emote_scream]drops what they were holding in their [affected.name]!")
emote("me", 1, "[affected.organ_can_feel_pain() ? "" : emote_scream] drops what they were holding in their [affected.name]!")
..(stun_amount, agony_amount, def_zone)
@@ -100,7 +100,7 @@
else if (E.is_dislocated())
stance_damage += 0.5
if(E) limb_pain = E.can_feel_pain()
if(E) limb_pain = E.organ_can_feel_pain()
// Canes and crutches help you stand (if the latter is ever added)
// One cane mitigates a broken leg+foot, or a missing foot.
@@ -159,7 +159,7 @@
drop_from_inventory(r_hand)
var/emote_scream = pick("screams in pain and ", "lets out a sharp cry and ", "cries out and ")
emote("me", 1, "[(E.can_feel_pain()) ? "" : emote_scream ]drops what they were holding in their [E.name]!")
emote("me", 1, "[(can_feel_pain()) ? "" : emote_scream ]drops what they were holding in their [E.name]!")
else if(E.is_malfunctioning())
switch(E.body_part)
@@ -97,7 +97,7 @@ var/global/list/sparring_attack_cache = list()
if(eyes)
eyes.take_damage(rand(3,4), 1)
user.visible_message("<span class='danger'>[user] presses \his [eye_attack_text] into [target]'s [eyes.name]!</span>")
var/eye_pain = eyes.can_feel_pain()
var/eye_pain = eyes.organ_can_feel_pain()
target << "<span class='danger'>You experience[(eye_pain) ? "" : " immense pain as you feel" ] [eye_attack_text_victim] being pressed into your [eyes.name][(eye_pain)? "." : "!"]</span>"
return
user.visible_message("<span class='danger'>[user] attempts to press \his [eye_attack_text] into [target]'s eyes, but they don't have any!</span>")