Merge branch 'master' into protRig

This commit is contained in:
Kashargul
2024-11-27 23:58:52 +01:00
committed by GitHub
281 changed files with 3627 additions and 3318 deletions
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@@ -11,3 +11,5 @@
#define ATMOS_PASS_NO 2 // Never blocks air or zones.
#define ATMOS_PASS_DENSITY 3 // Blocks air and zones if density = TRUE, allows both if density = FALSE
#define ATMOS_PASS_PROC 4 // Call CanZASPass() using c_airblock
#define HAS_VALID_ZONE(T) (T.zone && !T.zone.invalid)
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@@ -41,6 +41,7 @@
#define CE_DARKSIGHT "darksight" // Gives perfect vision in dark
#define REAGENTS_PER_SHEET 20
#define REAGENTS_PER_ORE 20
// Attached to CE_ANTIBIOTIC
#define ANTIBIO_NORM 1
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@@ -105,6 +105,7 @@
#define FACTION_SWARMER "swarmer"
#define FACTION_TEPPI "teppi"
#define FACTION_TUNNELCLOWN "tunnelclown"
#define FACTION_TURKEY "turkey"
#define FACTION_WILD_ANIMAL "wild animal"
#define FACTION_WOLFGIRL "wolfgirl"
#define FACTION_WOLFTAUR "wolftaur"
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@@ -40,6 +40,9 @@
#define ACCESSORY_SLOT_ARMOR_M 0x8000
#define ACCESSORY_SLOT_HELM_C 0x10000 //24 bit - higher than 0x80000 will overflow
#define ACCESSORY_SLOT_RING 0x20000 //rings, knuckledusters
#define ACCESSORY_SLOT_WRIST 0x40000 //wristwatches, wrist PDA maybe?
// Bitmasks for the /obj/item/var/flags_inv variable. These determine when a piece of clothing hides another, i.e. a helmet hiding glasses.
// WARNING: The following flags apply only to the external suit!
#define HIDEGLOVES 0x1
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@@ -201,6 +201,7 @@
#define JOB_ALT_CONSTRUCTION_ENGINEER "Construction Engineer"
#define JOB_ALT_ENGINEERING_CONTRACTOR "Engineering Contractor"
#define JOB_ALT_COMPUTER_TECHNICIAN "Computer Technician"
#define JOB_ALT_SALVAGE_TECHNICIAN "Salvage Technician"
#define JOB_ATMOSPHERIC_TECHNICIAN "Atmospheric Technician"
// Atmospheric Technician alt titles