Merge branch 'master' into protRig

This commit is contained in:
Kashargul
2024-11-27 23:58:52 +01:00
committed by GitHub
281 changed files with 3627 additions and 3318 deletions
@@ -360,18 +360,18 @@
/datum/gear/accessory/wristband_collection
display_name = "wristbands (selection)"
path = /obj/item/clothing/accessory/wristbandcollection
path = /obj/item/clothing/accessory/wristband/collection
/datum/gear/accessory/wristband_collection/New()
..()
var/list/wristband_lists = list(
"Green, Blue and Yellow" = /obj/item/clothing/accessory/wristbandcollection,
"Pink, Black and Red" = /obj/item/clothing/accessory/wristbandcollection/pink,
"Red and Orange" = /obj/item/clothing/accessory/wristbandcollection/les,
"White, Pink and Blue" = /obj/item/clothing/accessory/wristbandcollection/trans,
"Blue, Purple and Pink" = /obj/item/clothing/accessory/wristbandcollection/bi,
"Black, White and Grey" = /obj/item/clothing/accessory/wristbandcollection/ace,
"Spiked" = /obj/item/clothing/accessory/wristband_spiked
"Green, Blue and Yellow" = /obj/item/clothing/accessory/wristband/collection,
"Pink, Black and Red" = /obj/item/clothing/accessory/wristband/collection/pink,
"Red and Orange" = /obj/item/clothing/accessory/wristband/collection/les,
"White, Pink and Blue" = /obj/item/clothing/accessory/wristband/collection/trans,
"Blue, Purple and Pink" = /obj/item/clothing/accessory/wristband/collection/bi,
"Black, White and Grey" = /obj/item/clothing/accessory/wristband/collection/ace,
"Spiked" = /obj/item/clothing/accessory/wristband/spiked
)
gear_tweaks += new/datum/gear_tweak/path(wristband_lists)
@@ -271,7 +271,7 @@
// C CKEYS
/datum/gear/fluff/cappy_watch
path = /obj/item/clothing/accessory/watch
path = /obj/item/clothing/accessory/watch/custom
display_name = "Cappy's Pocket Watch"
ckeywhitelist = list("cappycat")
character_name = list("Cappy Fuzzlyfeathers")
@@ -528,7 +528,7 @@
character_name = list("Elizabeth Bayou")
/datum/gear/fluff/mercury_vopal_ring
path = /obj/item/clothing/gloves/ring/material/void_opal/fluff/mercury
path = /obj/item/clothing/accessory/ring/material/void_opal/fluff/mercury
display_name = "Mercury's Mate Ring"
ckeywhitelist = list("haloren")
character_name = list("Mercury")
@@ -694,6 +694,12 @@
ckeywhitelist = list("john.wayne9392")
character_name = list("Harmony Pretchl")
/datum/gear/fluff/vox_dylo_pills
path = /obj/item/storage/pill_bottle/dylovene
display_name = "Dylovene pill bottle"
ckeywhitelist = list("jparker890")
character_name = list("Krey-Timinine")
/datum/gear/fluff/koyo_box
path = /obj/item/storage/box/fluff/koyoakimomi
display_name = "Koyo's Box"
@@ -1239,6 +1245,13 @@
ckeywhitelist = list("satinisle")
character_name = list("Parriz Tavakdavi")
/datum/gear/fluff/dark_tarot
path = /obj/item/deck/dark_tarot
display_name = "dark rose tarot deck"
ckeywhitelist = list("satinisle")
character_name = list("Millie Orlen")
// T CKEYS
/datum/gear/fluff/ascian_medal
path = /obj/item/clothing/accessory/medal/silver/unity/tabiranth
@@ -56,7 +56,6 @@
toytype["Big Red Button"] = /obj/item/toy/redbutton
toytype["Garden gnome"] = /obj/item/toy/gnome
toytype["Toy AI"] = /obj/item/toy/AI
toytype["Hand buzzer"] = /obj/item/clothing/gloves/ring/buzzer/toy
toytype["Toy nuke"] = /obj/item/toy/nuke
toytype["Toy gibber"] = /obj/item/toy/minigibber
toytype["Toy xeno"] = /obj/item/toy/toy_xeno
@@ -58,7 +58,7 @@
/datum/gear/gloves/fingerless
display_name = "fingerless gloves"
description = "A pair of gloves that don't actually cover the fingers. Available in classic black or recolourable white."
description = "A pair of gloves that don't actually cover the fingers. Available in classic black or recolourable white, with or without cutouts."
path = /obj/item/clothing/gloves/fingerless
/datum/gear/gloves/fingerless/New()
@@ -66,7 +66,8 @@
var/list/selector_uniforms = list(
"black"=/obj/item/clothing/gloves/fingerless,
"black, alt" =/obj/item/clothing/gloves/fingerless/alt,
"recolourable white"=/obj/item/clothing/gloves/fingerless_recolourable
"recolourable white"=/obj/item/clothing/gloves/fingerless_recolourable,
"recolourable, alt"=/obj/item/clothing/gloves/fingerless_recolourable/alt
)
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(selector_uniforms))
gear_tweaks += gear_tweak_free_color_choice
@@ -74,27 +75,27 @@
/datum/gear/gloves/ring
display_name = "ring selection"
description = "Choose from a number of rings."
path = /obj/item/clothing/gloves/ring
path = /obj/item/clothing/accessory/ring
cost = 1
/datum/gear/gloves/ring/New()
..()
var/ringtype = list()
ringtype["CTI ring"] = /obj/item/clothing/gloves/ring/cti
ringtype["Mariner University ring"] = /obj/item/clothing/gloves/ring/mariner
ringtype["engagement ring"] = /obj/item/clothing/gloves/ring/engagement
ringtype["signet ring"] = /obj/item/clothing/gloves/ring/seal/signet
ringtype["masonic ring"] = /obj/item/clothing/gloves/ring/seal/mason
ringtype["ring, glass"] = /obj/item/clothing/gloves/ring/material/glass
ringtype["ring, wood"] = /obj/item/clothing/gloves/ring/material/wood
ringtype["ring, plastic"] = /obj/item/clothing/gloves/ring/material/plastic
ringtype["ring, iron"] = /obj/item/clothing/gloves/ring/material/iron
ringtype["ring, bronze"] = /obj/item/clothing/gloves/ring/material/bronze
ringtype["ring, steel"] = /obj/item/clothing/gloves/ring/material/steel
ringtype["ring, copper"] = /obj/item/clothing/gloves/ring/material/copper
ringtype["ring, silver"] = /obj/item/clothing/gloves/ring/material/silver
ringtype["ring, gold"] = /obj/item/clothing/gloves/ring/material/gold
ringtype["ring, platinum"] = /obj/item/clothing/gloves/ring/material/platinum
ringtype["CTI ring"] = /obj/item/clothing/accessory/ring/cti
ringtype["Mariner University ring"] = /obj/item/clothing/accessory/ring/mariner
ringtype["engagement ring"] = /obj/item/clothing/accessory/ring/engagement
ringtype["signet ring"] = /obj/item/clothing/accessory/ring/seal/signet
ringtype["masonic ring"] = /obj/item/clothing/accessory/ring/seal/mason
ringtype["ring, glass"] = /obj/item/clothing/accessory/ring/material/glass
ringtype["ring, wood"] = /obj/item/clothing/accessory/ring/material/wood
ringtype["ring, plastic"] = /obj/item/clothing/accessory/ring/material/plastic
ringtype["ring, iron"] = /obj/item/clothing/accessory/ring/material/iron
ringtype["ring, bronze"] = /obj/item/clothing/accessory/ring/material/bronze
ringtype["ring, steel"] = /obj/item/clothing/accessory/ring/material/steel
ringtype["ring, copper"] = /obj/item/clothing/accessory/ring/material/copper
ringtype["ring, silver"] = /obj/item/clothing/accessory/ring/material/silver
ringtype["ring, gold"] = /obj/item/clothing/accessory/ring/material/gold
ringtype["ring, platinum"] = /obj/item/clothing/accessory/ring/material/platinum
gear_tweaks += new/datum/gear_tweak/path(ringtype)
@@ -105,14 +106,14 @@
/datum/gear/gloves/watch
display_name = "wristwatch selector"
description = "Pick from a range of wristwatches."
path = /obj/item/clothing/gloves/watch
path = /obj/item/clothing/accessory/watch
/datum/gear/gloves/watch/New()
..()
var/list/selector_watches = list(
"plain plastic"=/obj/item/clothing/gloves/watch,
"silver"=/obj/item/clothing/gloves/watch/silver,
"gold"=/obj/item/clothing/gloves/watch/gold,
"survival"=/obj/item/clothing/gloves/watch/survival
"plain plastic"=/obj/item/clothing/accessory/watch,
"silver"=/obj/item/clothing/accessory/watch/silver,
"gold"=/obj/item/clothing/accessory/watch/gold,
"survival"=/obj/item/clothing/accessory/watch/survival
)
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(selector_watches))
@@ -1,10 +1,10 @@
/datum/gear/gloves/goldring
display_name = "wedding ring, gold"
path = /obj/item/clothing/gloves/ring/wedding
path = /obj/item/clothing/accessory/ring/wedding
/datum/gear/gloves/silverring
display_name = "wedding ring, silver"
path = /obj/item/clothing/gloves/ring/wedding/silver
path = /obj/item/clothing/accessory/ring/wedding/silver
/datum/gear/gloves/colored
display_name = "gloves, colorable"
@@ -7,11 +7,6 @@
sort_order = 1
category_item_type = /datum/category_item/player_setup_item/general
/datum/category_group/player_setup_category/skill_preferences
name = "Skills"
sort_order = 2
category_item_type = /datum/category_item/player_setup_item/skills
/datum/category_group/player_setup_category/occupation_preferences
name = "Occupation"
sort_order = 3
@@ -1,89 +0,0 @@
/datum/category_item/player_setup_item/skills
name = "Skills"
sort_order = 1
/datum/category_item/player_setup_item/skills/load_character(list/save_data)
pref.skills = check_list_copy(save_data["skills"])
pref.used_skillpoints = save_data["used_skillpoints"]
pref.skill_specialization = save_data["skill_specialization"]
/datum/category_item/player_setup_item/skills/save_character(list/save_data)
save_data["skills"] = check_list_copy(pref.skills)
save_data["used_skillpoints"] = pref.used_skillpoints
save_data["skill_specialization"] = pref.skill_specialization
/datum/category_item/player_setup_item/skills/sanitize_character()
if(SKILLS == null) setup_skills()
if(!pref.skills) pref.skills = list()
if(!pref.skills.len) pref.ZeroSkills()
if(pref.used_skillpoints < 0) pref.used_skillpoints = 0
// Moved from /datum/preferences/proc/copy_to()
/datum/category_item/player_setup_item/skills/copy_to_mob(var/mob/living/carbon/human/character)
character.skills = pref.skills
character.used_skillpoints = pref.used_skillpoints
/datum/category_item/player_setup_item/skills/content()
. = list()
. += span_bold("Select your Skills") + "<br>"
. += "Current skill level: <b>[pref.GetSkillClass(pref.used_skillpoints)]</b> ([pref.used_skillpoints])<br>"
. += "<a href='?src=\ref[src];preconfigured=1'>Use preconfigured skillset</a><br>"
. += "<table>"
for(var/V in SKILLS)
. += "<tr><th colspan = 5><b>[V]</b>"
. += "</th></tr>"
for(var/datum/skill/S in SKILLS[V])
var/level = pref.skills[S.ID]
. += "<tr style='text-align:left;'>"
. += "<th><a href='?src=\ref[src];skillinfo=\ref[S]'>[S.name]</a></th>"
. += skill_to_button(S, "Untrained", level, SKILL_NONE)
// secondary skills don't have an amateur level
if(S.secondary)
. += "<th></th>"
else
. += skill_to_button(S, "Amateur", level, SKILL_BASIC)
. += skill_to_button(S, "Trained", level, SKILL_ADEPT)
. += skill_to_button(S, "Professional", level, SKILL_EXPERT)
. += "</tr>"
. += "</table>"
. = jointext(.,null)
/datum/category_item/player_setup_item/proc/skill_to_button(var/skill, var/level_name, var/current_level, var/selection_level)
if(current_level == selection_level)
return "<th>" + span_linkOn("[level_name]") + "</th>"
return "<th><a href='?src=\ref[src];setskill=\ref[skill];newvalue=[selection_level]'>[level_name]</a></th>"
/datum/category_item/player_setup_item/skills/OnTopic(href, href_list, user)
if(href_list["skillinfo"])
var/datum/skill/S = locate(href_list["skillinfo"])
var/HTML = span_bold("[S.name]") + "<br>[S.desc]"
user << browse(HTML, "window=\ref[user]skillinfo")
return TOPIC_HANDLED
else if(href_list["setskill"])
var/datum/skill/S = locate(href_list["setskill"])
var/value = text2num(href_list["newvalue"])
pref.skills[S.ID] = value
pref.CalculateSkillPoints()
return TOPIC_REFRESH
else if(href_list["preconfigured"])
var/selected = tgui_input_list(user, "Select a skillset", "Skillset", SKILL_PRE)
if(!selected || !CanUseTopic(user)) return
pref.ZeroSkills(1)
for(var/V in SKILL_PRE[selected])
if(V == "field")
pref.skill_specialization = SKILL_PRE[selected]["field"]
continue
pref.skills[V] = SKILL_PRE[selected][V]
pref.CalculateSkillPoints()
return TOPIC_REFRESH
else if(href_list["setspecialization"])
pref.skill_specialization = href_list["setspecialization"]
pref.CalculateSkillPoints()
return TOPIC_REFRESH
return ..()