Makes ore chunks have better sprites.

This commit is contained in:
C.L
2022-09-25 03:56:16 -04:00
parent be7dc9dc4d
commit 300a6f243b
3 changed files with 47 additions and 1 deletions
@@ -45,6 +45,52 @@
var/ore_amount = BOX.stored_ore[ore]
ore_chunk.stored_ore[ore] += ore_amount
BOX.stored_ore[ore] = 0
//Icon code here. Going from most to least common.
if(ore == "sand")
ore_chunk.icon_state = "ore_glass"
else if(ore == "carbon")
ore_chunk.icon_state = "ore_coal"
else if(ore == "hematite")
ore_chunk.icon_state = "ore_iron"
else if(ore == "phoron")
ore_chunk.icon_state = "ore_phoron"
else if(ore == "silver")
ore_chunk.icon_state = "ore_silver"
else if(ore == "gold")
ore_chunk.icon_state = "ore_gold"
else if(ore == "uranium")
ore_chunk.icon_state = "ore_uranium"
else if(ore == "diamond")
ore_chunk.icon_state = "ore_diamond"
else if(ore == "platinum")
ore_chunk.icon_state = "ore_platinum"
else if(ore == "marble")
ore_chunk.icon_state = "ore_marble"
else if(ore == "lead")
ore_chunk.icon_state = "ore_lead"
else if(ore == "rutile")
ore_chunk.icon_state = "ore_rutile"
else if(ore == "quartz")
ore_chunk.icon_state = "ore_quartz"
else if(ore == "mhydrogen")
ore_chunk.icon_state = "ore_hydrogen"
else if(ore == "verdantium")
ore_chunk.icon_state = "ore_verdantium"
else if(ore == "raw copper")
ore_chunk.icon_state = "ore_copper"
else if(ore == "raw tin")
ore_chunk.icon_state = "ore_tin"
else if(ore == "void opal")
ore_chunk.icon_state = "ore_void_opal"
else if(ore == "raw bauxite")
ore_chunk.icon_state = "ore_bauxite"
else if(ore == "painite")
ore_chunk.icon_state = "ore_painite"
else
ore_chunk.icon_state = "boulder[rand(1,4)]"
if (i>=3) //Let's make it staggered so it looks like a lot is happening.
return
if (locate(/obj/item, input.loc))
+1 -1
View File
@@ -174,7 +174,7 @@
/obj/item/ore_chunk
name = "ore chunk"
desc = "A conglomerate of ore."
icon = 'icons/obj/xenoarchaeology.dmi'
icon = 'icons/obj/mining_ore_vr.dmi'
icon_state = "strange"
randpixel = 8
w_class = ITEMSIZE_SMALL