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1.4.0 Fire extinguishe fixes and tweaks
- Tweaks the amount that fire extinguisher holds and particles they send out. According to Spookerton there's no advantage to having more than 3 particles. In tests this seems to be the case as well. - Also a minor edit to the code for patting people out that are on fire (as suggested by Spookerton), should help with folks that get set on fire. - Added more fire extinguishers through medical. -- One note -- Found in testing the fire extinguishers, water on tiles does not go away over time. Fire extinguishers appear to spray water on the tiles. Didn't know a way around this or how to fix this.
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@@ -235,8 +235,8 @@
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M.visible_message("<span class='warning'>[M] tries to pat out [src]'s flames!</span>",
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"<span class='warning'>You try to pat out [src]'s flames! Hot!</span>")
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if(do_mob(M, src, 15))
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src.fire_stacks -= 0.5
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if (prob(10) && (M.fire_stacks <= 0))
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src.fire_stacks -= 0.5
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M.fire_stacks += 1
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M.IgniteMob()
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if (M.on_fire)
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