Attempting to limit object checks.

This commit is contained in:
Zuhayr
2016-01-01 12:25:30 +10:30
parent b65649faad
commit 3044496ae9
10 changed files with 26 additions and 9 deletions
+2
View File
@@ -516,6 +516,8 @@ BLIND // can't see anything
slot_flags = SLOT_ICLOTHING
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
w_class = 3
show_messages = 1
var/has_sensor = 1 //For the crew computer 2 = unable to change mode
var/sensor_mode = 0
/*
@@ -3,6 +3,8 @@
desc = "Used to hold things when you don't have enough hands."
icon_state = "webbing"
slot = "utility"
show_messages = 1
var/slots = 3
var/obj/item/weapon/storage/internal/hold
w_class = 3.0
+4 -4
View File
@@ -88,10 +88,10 @@
for(var/I in see)
if(isobj(I))
spawn(0)
if(I) //It's possible that it could be deleted in the meantime.
var/obj/O = I
O.show_message( message, 1, blind_message, 2)
//spawn(0)
//if(I) //It's possible that it could be deleted in the meantime.
var/obj/O = I
O.show_message( message, 1, blind_message, 2)
else if(ismob(I))
var/mob/M = I
if(self_message && M==src)