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Makes robotic limb damage scalable
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@@ -173,7 +173,7 @@
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for(var/obj/item/organ/external/EO in organs)
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if(EO.brute_dam || EO.burn_dam)
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output += "[EO.name] - <span class='warning'>[EO.burn_dam + EO.brute_dam > ROBOLIMB_REPAIR_CAP ? "Heavy Damage" : "Light Damage"]</span>\n"
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output += "[EO.name] - <span class='warning'>[EO.burn_dam + EO.brute_dam > EO.min_broken_damage ? "Heavy Damage" : "Light Damage"]</span>\n" //VOREStation Edit - Makes robotic limb damage scalable
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else
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output += "[EO.name] - <span style='color:green;'>OK</span>\n"
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@@ -400,7 +400,7 @@
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user << "<span class='notice'>Nothing to fix!</span>"
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return 0
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if(damage_amount >= ROBOLIMB_REPAIR_CAP)
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if(damage_amount >= min_broken_damage) //VOREStation Edit - Makes robotic limb damage scalable
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user << "<span class='danger'>The damage is far too severe to patch over externally.</span>"
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return 0
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@@ -1085,6 +1085,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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dislocated = -1
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cannot_break = 1
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min_broken_damage = ROBOLIMB_REPAIR_CAP //VOREStation Addition - Makes robotic limb damage scalable
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remove_splint()
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get_icon()
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unmutate()
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@@ -1133,7 +1134,7 @@ Note that amputating the affected organ does in fact remove the infection from t
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return !(status & (ORGAN_MUTATED|ORGAN_DEAD))
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/obj/item/organ/external/proc/is_malfunctioning()
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return ((robotic >= ORGAN_ROBOT) && (brute_dam + burn_dam) >= 25 && prob(brute_dam + burn_dam))
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return ((robotic >= ORGAN_ROBOT) && (brute_dam + burn_dam) >= min_broken_damage*0.83 && prob(brute_dam + burn_dam)) //VOREStation Edit - Makes robotic limb damage scalable
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/obj/item/organ/external/proc/embed(var/obj/item/weapon/W, var/silent = 0)
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if(!owner || loc != owner)
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