Makes robotic limb damage scalable

This commit is contained in:
Aztectornado
2018-03-05 23:31:40 -06:00
parent b4c4fc9995
commit 305451ce07
2 changed files with 4 additions and 3 deletions
@@ -173,7 +173,7 @@
for(var/obj/item/organ/external/EO in organs)
if(EO.brute_dam || EO.burn_dam)
output += "[EO.name] - <span class='warning'>[EO.burn_dam + EO.brute_dam > ROBOLIMB_REPAIR_CAP ? "Heavy Damage" : "Light Damage"]</span>\n"
output += "[EO.name] - <span class='warning'>[EO.burn_dam + EO.brute_dam > EO.min_broken_damage ? "Heavy Damage" : "Light Damage"]</span>\n" //VOREStation Edit - Makes robotic limb damage scalable
else
output += "[EO.name] - <span style='color:green;'>OK</span>\n"
+3 -2
View File
@@ -400,7 +400,7 @@
user << "<span class='notice'>Nothing to fix!</span>"
return 0
if(damage_amount >= ROBOLIMB_REPAIR_CAP)
if(damage_amount >= min_broken_damage) //VOREStation Edit - Makes robotic limb damage scalable
user << "<span class='danger'>The damage is far too severe to patch over externally.</span>"
return 0
@@ -1085,6 +1085,7 @@ Note that amputating the affected organ does in fact remove the infection from t
dislocated = -1
cannot_break = 1
min_broken_damage = ROBOLIMB_REPAIR_CAP //VOREStation Addition - Makes robotic limb damage scalable
remove_splint()
get_icon()
unmutate()
@@ -1133,7 +1134,7 @@ Note that amputating the affected organ does in fact remove the infection from t
return !(status & (ORGAN_MUTATED|ORGAN_DEAD))
/obj/item/organ/external/proc/is_malfunctioning()
return ((robotic >= ORGAN_ROBOT) && (brute_dam + burn_dam) >= 25 && prob(brute_dam + burn_dam))
return ((robotic >= ORGAN_ROBOT) && (brute_dam + burn_dam) >= min_broken_damage*0.83 && prob(brute_dam + burn_dam)) //VOREStation Edit - Makes robotic limb damage scalable
/obj/item/organ/external/proc/embed(var/obj/item/weapon/W, var/silent = 0)
if(!owner || loc != owner)