From 307a951566c002ca264ca2a19033ad467a40df67 Mon Sep 17 00:00:00 2001 From: "sieve32@gmail.com" Date: Sun, 19 Aug 2012 21:21:24 +0000 Subject: [PATCH] -Fixed space suits not being space-worthy. This was due to them not having a define for heat protection, which meant you'd roast at the slightest provocation. Made a MAX_HEAT_PROTECTION define for space helmets and space suits, so they can be changed later if needed. Currently, space helmets have the same heat protection as every other helmet, and space suits have the same protection as every other armor (600K for each.) Fixes Issue 827 -Added a sound to conjure spells for artificers, to provide feedback and be less confusing. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4497 316c924e-a436-60f5-8080-3fe189b3f50e --- code/datums/spells/conjure.dm | 1 + code/modules/clothing/clothing.dm | 4 ++++ code/setup.dm | 2 ++ 3 files changed, 7 insertions(+) diff --git a/code/datums/spells/conjure.dm b/code/datums/spells/conjure.dm index b041dbae3bb..1e7196a4142 100644 --- a/code/datums/spells/conjure.dm +++ b/code/datums/spells/conjure.dm @@ -19,6 +19,7 @@ for(var/turf/T in targets) if(T.density && !summon_ignore_density) targets -= T + playsound(src.loc, 'sound/items/welder.ogg', 50, 1) if(do_after(usr,delay)) for(var/i=0,i