diff --git a/.travis.yml b/.travis.yml index 81b8487f483..948be8cfe5d 100644 --- a/.travis.yml +++ b/.travis.yml @@ -8,6 +8,10 @@ env: before_install: - sudo apt-get update -qq - sudo apt-get install libc6:i386 libgcc1:i386 libstdc++6:i386 -qq + - sudo apt-get install python -qq + - sudo apt-get install python-pip -qq + - sudo pip install PyYaml -q + - sudo pip install beautifulsoup4 -q install: - curl "http://www.byond.com/download/build/${BYOND_MAJOR}/${BYOND_MAJOR}.${BYOND_MINOR}_byond_linux.zip" -o byond.zip @@ -22,3 +26,4 @@ script: - (! find nano/templates/ -type f -exec md5sum {} + | sort | uniq -D -w 32 | grep nano) - ( md5sum -c - <<< "0af969f671fba6cf9696c78cd175a14a *baystation12.int") - DreamMaker baystation12.dme + - python tools/GenerateChangelog/ss13_genchangelog.py html/changelog.html html/changelogs diff --git a/baystation12.dme b/baystation12.dme index 4d2eac3f53c..a7f8a4defa0 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -46,10 +46,12 @@ #include "code\_onclick\rig.dm" #include "code\_onclick\telekinesis.dm" #include "code\_onclick\hud\_defines.dm" +#include "code\_onclick\hud\action.dm" #include "code\_onclick\hud\alien_larva.dm" #include "code\_onclick\hud\hud.dm" #include "code\_onclick\hud\human.dm" #include "code\_onclick\hud\monkey.dm" +#include "code\_onclick\hud\movable_screen_objects.dm" #include "code\_onclick\hud\other_mobs.dm" #include "code\_onclick\hud\robot.dm" #include "code\_onclick\hud\screen_objects.dm" @@ -101,6 +103,7 @@ #include "code\controllers\voting.dm" #include "code\controllers\Processes\air.dm" #include "code\controllers\Processes\alarm.dm" +#include "code\controllers\Processes\chemistry.dm" #include "code\controllers\Processes\disease.dm" #include "code\controllers\Processes\emergencyShuttle.dm" #include "code\controllers\Processes\event.dm" @@ -176,6 +179,7 @@ #include "code\datums\diseases\advance\symptoms\weight.dm" #include "code\datums\helper_datums\construction_datum.dm" #include "code\datums\helper_datums\events.dm" +#include "code\datums\helper_datums\getrev.dm" #include "code\datums\helper_datums\global_iterator.dm" #include "code\datums\helper_datums\teleport.dm" #include "code\datums\helper_datums\topic_input.dm" @@ -194,6 +198,7 @@ #include "code\datums\wires\suit_storage_unit.dm" #include "code\datums\wires\vending.dm" #include "code\datums\wires\wires.dm" +#include "code\defines\gases.dm" #include "code\defines\obj.dm" #include "code\defines\obj\weapon.dm" #include "code\defines\procs\admin.dm" @@ -267,6 +272,7 @@ #include "code\game\gamemodes\cult\cult_items.dm" #include "code\game\gamemodes\cult\cult_structures.dm" #include "code\game\gamemodes\cult\hell_universe.dm" +#include "code\game\gamemodes\cult\narsie.dm" #include "code\game\gamemodes\cult\ritual.dm" #include "code\game\gamemodes\cult\runes.dm" #include "code\game\gamemodes\cult\talisman.dm" @@ -551,7 +557,6 @@ #include "code\game\objects\effects\spawners\gibspawner.dm" #include "code\game\objects\effects\spawners\vaultspawner.dm" #include "code\game\objects\items\apc_frame.dm" -#include "code\game\objects\items\ashtray.dm" #include "code\game\objects\items\blueprints.dm" #include "code\game\objects\items\bodybag.dm" #include "code\game\objects\items\contraband.dm" @@ -680,6 +685,7 @@ #include "code\game\objects\items\weapons\implants\implantfreedom.dm" #include "code\game\objects\items\weapons\implants\implantpad.dm" #include "code\game\objects\items\weapons\implants\implantuplink.dm" +#include "code\game\objects\items\weapons\material\ashtray.dm" #include "code\game\objects\items\weapons\material\bats.dm" #include "code\game\objects\items\weapons\material\kitchen.dm" #include "code\game\objects\items\weapons\material\knives.dm" @@ -1431,7 +1437,6 @@ #include "code\modules\power\singularity\field_generator.dm" #include "code\modules\power\singularity\generator.dm" #include "code\modules\power\singularity\investigate.dm" -#include "code\modules\power\singularity\narsie.dm" #include "code\modules\power\singularity\singularity.dm" #include "code\modules\power\singularity\particle_accelerator\particle.dm" #include "code\modules\power\singularity\particle_accelerator\particle_accelerator.dm" @@ -1493,6 +1498,7 @@ #include "code\modules\reagents\dispenser\_defines.dm" #include "code\modules\reagents\dispenser\cartridge.dm" #include "code\modules\reagents\dispenser\cartridge_presets.dm" +#include "code\modules\reagents\dispenser\cartridge_spawn.dm" #include "code\modules\reagents\dispenser\dispenser2.dm" #include "code\modules\reagents\dispenser\dispenser_presets.dm" #include "code\modules\reagents\dispenser\supply.dm" @@ -1692,6 +1698,8 @@ #include "code\modules\virus2\helpers.dm" #include "code\modules\virus2\isolator.dm" #include "code\modules\virus2\items_devices.dm" +#include "code\modules\xgm\xgm_gas_data.dm" +#include "code\modules\xgm\xgm_gas_mixture.dm" #include "code\TriDimension\controller.dm" #include "code\TriDimension\controller_presets.dm" #include "code\TriDimension\Movement.dm" @@ -1700,8 +1708,6 @@ #include "code\TriDimension\Structures_presets.dm" #include "code\TriDimension\Turfs.dm" #include "code\ZAS\_docs.dm" -#include "code\ZAS\_gas_mixture_xgm.dm" -#include "code\ZAS\_xgm_gas_data.dm" #include "code\ZAS\Airflow.dm" #include "code\ZAS\Atom.dm" #include "code\ZAS\Connection.dm" @@ -1711,7 +1717,6 @@ #include "code\ZAS\Debug.dm" #include "code\ZAS\Diagnostic.dm" #include "code\ZAS\Fire.dm" -#include "code\ZAS\Gas.dm" #include "code\ZAS\Phoron.dm" #include "code\ZAS\Turf.dm" #include "code\ZAS\Variable Settings.dm" diff --git a/code/TriDimension/controller.dm b/code/TriDimension/controller.dm index a9d4df675ab..7feed3ed093 100644 --- a/code/TriDimension/controller.dm +++ b/code/TriDimension/controller.dm @@ -92,16 +92,6 @@ turf += src c.add(turf,3,1) -/turf/space/New() - ..() - - var/turf/controller = locate(1, 1, z) - for(var/obj/effect/landmark/zcontroller/c in controller) - if(c.initialized) - var/list/turf = list() - turf += src - c.add(turf,3,1) - atom/movable/Move() //Hackish . = ..() diff --git a/code/ZAS/Turf.dm b/code/ZAS/Turf.dm index 331c00dd37e..2dfcfcdf812 100644 --- a/code/ZAS/Turf.dm +++ b/code/ZAS/Turf.dm @@ -45,6 +45,45 @@ air_master.connect(sim, src) +/* + Simple heuristic for determining if removing the turf from it's zone may possibly partition the zone (A very bad thing). + Instead of analyzing the entire zone, we only check the nearest 3x3 turfs surrounding the src turf. + This implementation may produce false positives but it (hopefully) will not produce any false negatives. +*/ + +/turf/simulated/proc/can_safely_remove_from_zone() + #ifdef ZLEVELS + return 1 //not sure how to generalize this to multiz at the moment. + #else + + if(!zone) return 0 + + var/check_dirs = get_zone_neighbours(src) + var/unconnected_dirs = check_dirs + + for(var/dir in list(NORTHWEST, NORTHEAST, SOUTHEAST, SOUTHWEST)) + + //for each pair of "adjacent" cardinals (e.g. NORTH and WEST, but not NORTH and SOUTH) + if((dir & check_dirs) == dir) + //check that they are connected by the corner turf + var/connected_dirs = get_zone_neighbours(get_step(src, dir)) + if(connected_dirs && (dir & turn(connected_dirs, 180)) == dir) + unconnected_dirs &= ~dir //they are, so unflag the cardinals in question + + //it is safe to remove src from the zone if all cardinals are connected by corner turfs + return !unconnected_dirs + + #endif + +//helper for can_safely_remove_from_zone() +/turf/simulated/proc/get_zone_neighbours(turf/simulated/T) + . = 0 + if(istype(T) && T.zone) + for(var/dir in cardinal) + var/turf/simulated/other = get_step(T, dir) + if(istype(other) && other.zone == T.zone && !(other.c_airblock(T) & AIR_BLOCKED) && get_dist(src, other) <= 1) + . |= dir + /turf/simulated/update_air_properties() if(zone && zone.invalid) @@ -60,7 +99,7 @@ if(zone) var/zone/z = zone - if(s_block & ZONE_BLOCKED) //Hacky, but prevents normal airlocks from rebuilding zones all the time + if(can_safely_remove_from_zone()) //Helps normal airlocks avoid rebuilding zones all the time z.remove(src) else z.rebuild() diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index 7484d016b6c..55b1b23a9f9 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -19,6 +19,8 @@ var/global/list/side_effects = list() //list of all medical sideeffects types var/global/list/mechas_list = list() //list of all mechs. Used by hostile mobs target tracking. var/global/list/joblist = list() //list of all jobstypes, minus borg and AI +var/global/list/turfs = list() //list of all turfs + //Languages/species/whitelist. var/global/list/all_species[0] var/global/list/all_languages[0] diff --git a/code/__HELPERS/logging.dm b/code/__HELPERS/logging.dm index 69d01e3d358..50f55703d34 100644 --- a/code/__HELPERS/logging.dm +++ b/code/__HELPERS/logging.dm @@ -81,3 +81,15 @@ /proc/log_misc(text) diary << "\[[time_stamp()]]MISC: [text][log_end]" + +//pretty print a direction bitflag, can be useful for debugging. +/proc/print_dir(var/dir) + var/list/comps = list() + if(dir & NORTH) comps += "NORTH" + if(dir & SOUTH) comps += "SOUTH" + if(dir & EAST) comps += "EAST" + if(dir & WEST) comps += "WEST" + if(dir & UP) comps += "UP" + if(dir & DOWN) comps += "DOWN" + + return english_list(comps, nothing_text="0", and_text="|", comma_text="|") diff --git a/code/__HELPERS/type2type.dm b/code/__HELPERS/type2type.dm index 478700d5f82..216a45ee1c3 100644 --- a/code/__HELPERS/type2type.dm +++ b/code/__HELPERS/type2type.dm @@ -70,19 +70,19 @@ /proc/list2text(list/ls, sep) if (ls.len <= 1) // Early-out code for empty or singleton lists. return ls.len ? ls[1] : "" - + var/l = ls.len // Made local for sanic speed. var/i = 0 // Incremented every time a list index is accessed. - + if (sep <> null) // Macros expand to long argument lists like so: sep, ls[++i], sep, ls[++i], sep, ls[++i], etc... #define S1 sep, ls[++i] #define S4 S1, S1, S1, S1 #define S16 S4, S4, S4, S4 #define S64 S16, S16, S16, S16 - + . = "[ls[++i]]" // Make sure the initial element is converted to text. - + // Having the small concatenations come before the large ones boosted speed by an average of at least 5%. if (l-1 & 0x01) // 'i' will always be 1 here. . = text("[][][]", ., S1) // Append 1 element if the remaining elements are not a multiple of 2. @@ -111,7 +111,7 @@ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64, S64) - + #undef S64 #undef S16 #undef S4 @@ -122,9 +122,9 @@ #define S4 S1, S1, S1, S1 #define S16 S4, S4, S4, S4 #define S64 S16, S16, S16, S16 - + . = "[ls[++i]]" // Make sure the initial element is converted to text. - + if (l-1 & 0x01) // 'i' will always be 1 here. . += S1 // Append 1 element if the remaining elements are not a multiple of 2. if (l-i & 0x02) @@ -145,7 +145,7 @@ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\ [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64, S64) - + #undef S64 #undef S16 #undef S4 @@ -165,11 +165,11 @@ proc/tg_list2text(list/list, glue=",") var/delim_len = length(delimiter) if (delim_len < 1) return list(text) - + . = list() var/last_found = 1 var/found - + do found = findtext(text, delimiter, last_found, 0) . += copytext(text, last_found, found) @@ -181,11 +181,11 @@ proc/tg_list2text(list/list, glue=",") var/delim_len = length(delimiter) if (delim_len < 1) return list(text) - + . = list() var/last_found = 1 var/found - + do found = findtextEx(text, delimiter, last_found, 0) . += copytext(text, last_found, found) @@ -325,3 +325,47 @@ proc/tg_list2text(list/list, glue=",") . = 0 else . = max(0, min(255, 138.5177312231 * log(temp - 10) - 305.0447927307)) + +// Very ugly, BYOND doesn't support unix time and rounding errors make it really hard to convert it to BYOND time. +// returns "YYYY-MM-DD" by default +/proc/unix2date(timestamp, seperator = "-") + if(timestamp < 0) + return 0 //Do not accept negative values + + var/const/dayInSeconds = 86400 //60secs*60mins*24hours + var/const/daysInYear = 365 //Non Leap Year + var/const/daysInLYear = daysInYear + 1//Leap year + var/days = round(timestamp / dayInSeconds) //Days passed since UNIX Epoc + var/year = 1970 //Unix Epoc begins 1970-01-01 + var/tmpDays = days + 1 //If passed (timestamp < dayInSeconds), it will return 0, so add 1 + var/monthsInDays = list() //Months will be in here ***Taken from the PHP source code*** + var/month = 1 //This will be the returned MONTH NUMBER. + var/day //This will be the returned day number. + + while(tmpDays > daysInYear) //Start adding years to 1970 + year++ + if(isLeap(year)) + tmpDays -= daysInLYear + else + tmpDays -= daysInYear + + if(isLeap(year)) //The year is a leap year + monthsInDays = list(-1,30,59,90,120,151,181,212,243,273,304,334) + else + monthsInDays = list(0,31,59,90,120,151,181,212,243,273,304,334) + + var/mDays = 0; + var/monthIndex = 0; + + for(var/m in monthsInDays) + monthIndex++ + if(tmpDays > m) + mDays = m + month = monthIndex + + day = tmpDays - mDays //Setup the date + + return "[year][seperator][((month < 10) ? "0[month]" : month)][seperator][((day < 10) ? "0[day]" : day)]" + +/proc/isLeap(y) + return ((y) % 4 == 0 && ((y) % 100 != 0 || (y) % 400 == 0)) diff --git a/code/_onclick/hud/_defines.dm b/code/_onclick/hud/_defines.dm index 900e89e7e75..1486e546481 100644 --- a/code/_onclick/hud/_defines.dm +++ b/code/_onclick/hud/_defines.dm @@ -13,13 +13,6 @@ Therefore, the top right corner (except during admin shenanigans) is at "15,15" */ -//Upper left action buttons, displayed when you pick up an item that has this enabled. -#define ui_action_slot1 "1:6,14:26" -#define ui_action_slot2 "2:8,14:26" -#define ui_action_slot3 "3:10,14:26" -#define ui_action_slot4 "4:12,14:26" -#define ui_action_slot5 "5:14,14:26" - //Lower left, persistant menu #define ui_inventory "1:6,1:5" diff --git a/code/_onclick/hud/action.dm b/code/_onclick/hud/action.dm new file mode 100644 index 00000000000..9781e9c236d --- /dev/null +++ b/code/_onclick/hud/action.dm @@ -0,0 +1,222 @@ +#define AB_ITEM 1 +#define AB_SPELL 2 +#define AB_INNATE 3 +#define AB_GENERIC 4 + +#define AB_CHECK_RESTRAINED 1 +#define AB_CHECK_STUNNED 2 +#define AB_CHECK_LYING 4 +#define AB_CHECK_ALIVE 8 +#define AB_CHECK_INSIDE 16 + + +/datum/action + var/name = "Generic Action" + var/action_type = AB_ITEM + var/procname = null + var/atom/movable/target = null + var/check_flags = 0 + var/processing = 0 + var/active = 0 + var/obj/screen/movable/action_button/button = null + var/button_icon = 'icons/mob/actions.dmi' + var/button_icon_state = "default" + var/background_icon_state = "bg_default" + var/mob/living/owner + +/datum/action/New(var/Target) + target = Target + +/datum/action/Destroy() + if(owner) + Remove(owner) + +/datum/action/proc/Grant(mob/living/T) + if(owner) + if(owner == T) + return + Remove(owner) + owner = T + owner.actions.Add(src) + owner.update_action_buttons() + return + +/datum/action/proc/Remove(mob/living/T) + if(button) + if(T.client) + T.client.screen -= button + del(button) + T.actions.Remove(src) + T.update_action_buttons() + owner = null + return + +/datum/action/proc/Trigger() + if(!Checks()) + return + switch(action_type) + if(AB_ITEM) + if(target) + var/obj/item/item = target + item.ui_action_click() + //if(AB_SPELL) + // if(target) + // var/obj/effect/proc_holder/spell = target + // spell.Click() + if(AB_INNATE) + if(!active) + Activate() + else + Deactivate() + if(AB_GENERIC) + if(target && procname) + call(target,procname)(usr) + return + +/datum/action/proc/Activate() + return + +/datum/action/proc/Deactivate() + return + +/datum/action/proc/Process() + return + +/datum/action/proc/CheckRemoval(mob/living/user) // 1 if action is no longer valid for this mob and should be removed + return 0 + +/datum/action/proc/IsAvailable() + return Checks() + +/datum/action/proc/Checks()// returns 1 if all checks pass + if(!owner) + return 0 + if(check_flags & AB_CHECK_RESTRAINED) + if(owner.restrained()) + return 0 + if(check_flags & AB_CHECK_STUNNED) + if(owner.stunned) + return 0 + if(check_flags & AB_CHECK_LYING) + if(owner.lying) + return 0 + if(check_flags & AB_CHECK_ALIVE) + if(owner.stat) + return 0 + if(check_flags & AB_CHECK_INSIDE) + if(!(target in owner)) + return 0 + return 1 + +/datum/action/proc/UpdateName() + return name + +/obj/screen/movable/action_button + var/datum/action/owner + screen_loc = "WEST,NORTH" + +/obj/screen/movable/action_button/Click(location,control,params) + var/list/modifiers = params2list(params) + if(modifiers["shift"]) + moved = 0 + return 1 + if(usr.next_move >= world.time) // Is this needed ? + return + owner.Trigger() + return 1 + +/obj/screen/movable/action_button/proc/UpdateIcon() + if(!owner) + return + icon = owner.button_icon + icon_state = owner.background_icon_state + + overlays.Cut() + var/image/img + if(owner.action_type == AB_ITEM && owner.target) + var/obj/item/I = owner.target + img = image(I.icon, src , I.icon_state) + else if(owner.button_icon && owner.button_icon_state) + img = image(owner.button_icon,src,owner.button_icon_state) + img.pixel_x = 0 + img.pixel_y = 0 + overlays += img + + if(!owner.IsAvailable()) + color = rgb(128,0,0,128) + else + color = rgb(255,255,255,255) + +//Hide/Show Action Buttons ... Button +/obj/screen/movable/action_button/hide_toggle + name = "Hide Buttons" + icon = 'icons/mob/actions.dmi' + icon_state = "bg_default" + var/hidden = 0 + +/obj/screen/movable/action_button/hide_toggle/Click() + usr.hud_used.action_buttons_hidden = !usr.hud_used.action_buttons_hidden + + hidden = usr.hud_used.action_buttons_hidden + if(hidden) + name = "Show Buttons" + else + name = "Hide Buttons" + UpdateIcon() + usr.update_action_buttons() + + +/obj/screen/movable/action_button/hide_toggle/proc/InitialiseIcon(var/mob/living/user) + if(isalien(user)) + icon_state = "bg_alien" + else + icon_state = "bg_default" + UpdateIcon() + return + +/obj/screen/movable/action_button/hide_toggle/UpdateIcon() + overlays.Cut() + var/image/img = image(icon,src,hidden?"show":"hide") + overlays += img + return + +//This is the proc used to update all the action buttons. Properly defined in /mob/living/ +/mob/proc/update_action_buttons() + return + +#define AB_WEST_OFFSET 4 +#define AB_NORTH_OFFSET 26 +#define AB_MAX_COLUMNS 10 + +/datum/hud/proc/ButtonNumberToScreenCoords(var/number) // TODO : Make this zero-indexed for readabilty + var/row = round((number-1)/AB_MAX_COLUMNS) + var/col = ((number - 1)%(AB_MAX_COLUMNS)) + 1 + var/coord_col = "+[col-1]" + var/coord_col_offset = AB_WEST_OFFSET+2*col + var/coord_row = "[-1 - row]" + var/coord_row_offset = AB_NORTH_OFFSET + return "WEST[coord_col]:[coord_col_offset],NORTH[coord_row]:[coord_row_offset]" + +/datum/hud/proc/SetButtonCoords(var/obj/screen/button,var/number) + var/row = round((number-1)/AB_MAX_COLUMNS) + var/col = ((number - 1)%(AB_MAX_COLUMNS)) + 1 + var/x_offset = 32*(col-1) + AB_WEST_OFFSET + 2*col + var/y_offset = -32*(row+1) + AB_NORTH_OFFSET + + var/matrix/M = matrix() + M.Translate(x_offset,y_offset) + button.transform = M + +//Presets for item actions +/datum/action/item_action + check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUNNED|AB_CHECK_LYING|AB_CHECK_ALIVE|AB_CHECK_INSIDE + +/datum/action/item_action/CheckRemoval(mob/living/user) + return !(target in user) + +/datum/action/item_action/hands_free + check_flags = AB_CHECK_ALIVE|AB_CHECK_INSIDE + +#undef AB_WEST_OFFSET +#undef AB_NORTH_OFFSET +#undef AB_MAX_COLUMNS \ No newline at end of file diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm index 7193a786a5e..9d877bb41ac 100644 --- a/code/_onclick/hud/hud.dm +++ b/code/_onclick/hud/hud.dm @@ -133,7 +133,8 @@ var/list/global_huds = list( var/list/other var/list/obj/screen/hotkeybuttons - var/list/obj/screen/item_action/item_action_list = list() //Used for the item action ui buttons. + var/obj/screen/movable/action_button/hide_toggle/hide_actions_toggle + var/action_buttons_hidden = 0 datum/hud/New(mob/owner) mymob = owner @@ -279,8 +280,6 @@ datum/hud/New(mob/owner) src.client.screen -= src.hud_used.other if(src.hud_used.hotkeybuttons) src.client.screen -= src.hud_used.hotkeybuttons - if(src.hud_used.item_action_list) - src.client.screen -= src.hud_used.item_action_list //Due to some poor coding some things need special treatment: //These ones are a part of 'adding', 'other' or 'hotkeybuttons' but we want them to stay @@ -338,8 +337,6 @@ datum/hud/New(mob/owner) src.client.screen -= src.hud_used.other if(src.hud_used.hotkeybuttons) src.client.screen -= src.hud_used.hotkeybuttons - if(src.hud_used.item_action_list) - src.client.screen -= src.hud_used.item_action_list src.client.screen -= src.internals src.client.screen += src.hud_used.action_intent //we want the intent swticher visible else diff --git a/code/_onclick/hud/human.dm b/code/_onclick/hud/human.dm index 97b07e6154d..2e894acdd6d 100644 --- a/code/_onclick/hud/human.dm +++ b/code/_onclick/hud/human.dm @@ -385,52 +385,6 @@ client.screen -= hud_used.hotkeybuttons hud_used.hotkey_ui_hidden = 1 - -/mob/living/carbon/human/update_action_buttons() - var/num = 1 - if(!hud_used) return - if(!client) return - - if(!hud_used.hud_shown) //Hud toggled to minimal - return - - client.screen -= hud_used.item_action_list - - hud_used.item_action_list = list() - for(var/obj/item/I in src) - if(I.icon_action_button) - var/obj/screen/item_action/A = new(hud_used) - - //A.icon = 'icons/mob/screen1_action.dmi' - //A.icon_state = I.icon_action_button - A.icon = ui_style2icon(client.prefs.UI_style) - A.icon_state = "template" - var/image/img = image(I.icon, A, I.icon_state) - img.pixel_x = 0 - img.pixel_y = 0 - A.overlays += img - - if(I.action_button_name) - A.name = I.action_button_name - else - A.name = "Use [I.name]" - A.owner = I - hud_used.item_action_list += A - switch(num) - if(1) - A.screen_loc = ui_action_slot1 - if(2) - A.screen_loc = ui_action_slot2 - if(3) - A.screen_loc = ui_action_slot3 - if(4) - A.screen_loc = ui_action_slot4 - if(5) - A.screen_loc = ui_action_slot5 - break //5 slots available, so no more can be added. - num++ - src.client.screen += src.hud_used.item_action_list - //Used for new human mobs created by cloning/goleming/etc. /mob/living/carbon/human/proc/set_cloned_appearance() f_style = "Shaved" diff --git a/code/_onclick/hud/movable_screen_objects.dm b/code/_onclick/hud/movable_screen_objects.dm new file mode 100644 index 00000000000..5034606256a --- /dev/null +++ b/code/_onclick/hud/movable_screen_objects.dm @@ -0,0 +1,84 @@ +////////////////////////// +//Movable Screen Objects// +// By RemieRichards // +////////////////////////// + + +//Movable Screen Object +//Not tied to the grid, places it's center where the cursor is + +/obj/screen/movable + var/snap2grid = FALSE + var/moved = FALSE + +//Snap Screen Object +//Tied to the grid, snaps to the nearest turf + +/obj/screen/movable/snap + snap2grid = TRUE + + +/obj/screen/movable/MouseDrop(over_object, src_location, over_location, src_control, over_control, params) + var/list/PM = params2list(params) + + //No screen-loc information? abort. + if(!PM || !PM["screen-loc"]) + return + + //Split screen-loc up into X+Pixel_X and Y+Pixel_Y + var/list/screen_loc_params = text2list(PM["screen-loc"], ",") + + //Split X+Pixel_X up into list(X, Pixel_X) + var/list/screen_loc_X = text2list(screen_loc_params[1],":") + + //Split Y+Pixel_Y up into list(Y, Pixel_Y) + var/list/screen_loc_Y = text2list(screen_loc_params[2],":") + + if(snap2grid) //Discard Pixel Values + screen_loc = "[screen_loc_X[1]],[screen_loc_Y[1]]" + + else //Normalise Pixel Values (So the object drops at the center of the mouse, not 16 pixels off) + var/pix_X = text2num(screen_loc_X[2]) - 16 + var/pix_Y = text2num(screen_loc_Y[2]) - 16 + screen_loc = "[screen_loc_X[1]]:[pix_X],[screen_loc_Y[1]]:[pix_Y]" + + moved = TRUE + + +//Debug procs +/client/proc/test_movable_UI() + set category = "Debug" + set name = "Spawn Movable UI Object" + + var/obj/screen/movable/M = new() + M.name = "Movable UI Object" + M.icon_state = "block" + M.maptext = "Movable" + M.maptext_width = 64 + + var/screen_l = input(usr,"Where on the screen? (Formatted as 'X,Y' e.g: '1,1' for bottom left)","Spawn Movable UI Object") as text + if(!screen_l) + return + + M.screen_loc = screen_l + + screen += M + + +/client/proc/test_snap_UI() + set category = "Debug" + set name = "Spawn Snap UI Object" + + var/obj/screen/movable/snap/S = new() + S.name = "Snap UI Object" + S.icon_state = "block" + S.maptext = "Snap" + S.maptext_width = 64 + + var/screen_l = input(usr,"Where on the screen? (Formatted as 'X,Y' e.g: '1,1' for bottom left)","Spawn Snap UI Object") as text + if(!screen_l) + return + + S.screen_loc = screen_l + + screen += S \ No newline at end of file diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm index 4a7d6f2acbe..f0cc69fcda4 100644 --- a/code/_onclick/hud/screen_objects.dm +++ b/code/_onclick/hud/screen_objects.dm @@ -61,11 +61,6 @@ owner.ui_action_click() return 1 -//This is the proc used to update all the action buttons. It just returns for all mob types except humans. -/mob/proc/update_action_buttons() - return - - /obj/screen/grab name = "grab" diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index 0c8685162fd..d3c3df942e3 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -34,23 +34,6 @@ attacked_by() will handle hitting/missing/logging as it does now, and will call if(!istype(M) || (can_operate(M) && do_surgery(M,user,src))) return 0 - // Knifing - if(edge) - for(var/obj/item/weapon/grab/G in M.grabbed_by) - if(G.assailant == user && G.state >= GRAB_NECK && world.time >= (G.last_action + 20)) - //TODO: better alternative for applying damage multiple times? Nice knifing sound? - M.apply_damage(20, BRUTE, "head", 0, sharp=sharp, edge=edge) - M.apply_damage(20, BRUTE, "head", 0, sharp=sharp, edge=edge) - M.apply_damage(20, BRUTE, "head", 0, sharp=sharp, edge=edge) - M.adjustOxyLoss(60) // Brain lacks oxygen immediately, pass out - flick(G.hud.icon_state, G.hud) - G.last_action = world.time - user.visible_message("[user] slit [M]'s throat open with \the [name]!") - user.attack_log += "\[[time_stamp()]\] Knifed [M.name] ([M.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" - M.attack_log += "\[[time_stamp()]\] Got knifed by [user.name] ([user.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" - msg_admin_attack("[key_name(user)] knifed [key_name(M)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" ) - return - ///////////////////////// user.lastattacked = M M.lastattacker = user @@ -61,6 +44,12 @@ attacked_by() will handle hitting/missing/logging as it does now, and will call msg_admin_attack("[key_name(user)] attacked [key_name(M)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" ) ///////////////////////// + // Attacking someone with a weapon while they are neck-grabbed + if(user.a_intent == I_HURT) + for(var/obj/item/weapon/grab/G in M.grabbed_by) + if(G.assailant == user && G.state >= GRAB_NECK) + M.attack_throat(src, G, user) + var/power = force if(HULK in user.mutations) power *= 2 @@ -72,7 +61,7 @@ attacked_by() will handle hitting/missing/logging as it does now, and will call // Handle striking to cripple. var/dislocation_str - if(user.a_intent == "disarm") + if(user.a_intent == I_DISARM) dislocation_str = H.attack_joint(src, user, def_zone) if(H.attacked_by(src, user, def_zone) && hitsound) playsound(loc, hitsound, 50, 1, -1) diff --git a/code/controllers/Processes/chemistry.dm b/code/controllers/Processes/chemistry.dm new file mode 100644 index 00000000000..169bd15ee5e --- /dev/null +++ b/code/controllers/Processes/chemistry.dm @@ -0,0 +1,33 @@ +var/datum/controller/process/chemistry/chemistryProcess + +/datum/controller/process/chemistry + var/tmp/datum/updateQueue/updateQueueInstance + var/list/active_holders + var/list/chemical_reactions + var/list/chemical_reagents + +/datum/controller/process/chemistry/setup() + name = "chemistry" + schedule_interval = 20 // every 2 seconds + updateQueueInstance = new + chemistryProcess = src + active_holders = list() + chemical_reactions = chemical_reactions_list + chemical_reagents = chemical_reagents_list + +/datum/controller/process/chemistry/getStatName() + return ..()+"([active_holders.len])" + +/datum/controller/process/chemistry/doWork() + for(var/datum/reagents/holder in active_holders) + if(!holder.process_reactions()) + active_holders -= holder + scheck() + +/datum/controller/process/chemistry/proc/mark_for_update(var/datum/reagents/holder) + if(holder in active_holders) + return + + //Process once, right away. If we still need to continue then add to the active_holders list and continue later + if(holder.process_reactions()) + active_holders += holder diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm index 64b75c3fcec..af4d8ef2967 100644 --- a/code/controllers/configuration.dm +++ b/code/controllers/configuration.dm @@ -95,6 +95,7 @@ var/list/gamemode_cache = list() var/banappeals var/wikiurl var/forumurl + var/githuburl //Alert level description var/alert_desc_green = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced." @@ -396,6 +397,9 @@ var/list/gamemode_cache = list() if ("forumurl") config.forumurl = value + if ("githuburl") + config.githuburl = value + if ("guest_jobban") config.guest_jobban = 1 diff --git a/code/controllers/verbs.dm b/code/controllers/verbs.dm index ddfd99f5d6c..d849bc836b8 100644 --- a/code/controllers/verbs.dm +++ b/code/controllers/verbs.dm @@ -55,7 +55,7 @@ usr.client.debug_variables(antag) message_admins("Admin [key_name_admin(usr)] is debugging the [antag.role_text] template.") -/client/proc/debug_controller(controller in list("Master","Ticker","Ticker Process","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras", "Transfer Controller", "Gas Data","Event","Plants","Alarm","Nano")) +/client/proc/debug_controller(controller in list("Master","Ticker","Ticker Process","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras", "Transfer Controller", "Gas Data","Event","Plants","Alarm","Nano","Chemistry")) set category = "Debug" set name = "Debug Controller" set desc = "Debug the various periodic loop controllers for the game (be careful!)" @@ -119,5 +119,8 @@ if("Nano") debug_variables(nanomanager) feedback_add_details("admin_verb", "DNano") + if("Chemistry") + debug_variables(chemistryProcess) + feedback_add_details("admin_verb", "DChem") message_admins("Admin [key_name_admin(usr)] is debugging the [controller] controller.") return diff --git a/code/controllers/voting.dm b/code/controllers/voting.dm index 68bfdab74b8..f4b88f88502 100644 --- a/code/controllers/voting.dm +++ b/code/controllers/voting.dm @@ -336,7 +336,7 @@ datum/controller/vote . += "\t([config.allow_vote_mode?"Allowed":"Disallowed"])" . += "
  • " //extra antagonists - if(trialmin || (!antag_add_failed && config.allow_extra_antags)) + if(!antag_add_failed && config.allow_extra_antags) . += "Add Antagonist Type" else . += "Restart (Disallowed)" @@ -375,7 +375,7 @@ datum/controller/vote if(config.allow_vote_restart || usr.client.holder) initiate_vote("crew_transfer",usr.key) if("add_antagonist") - if(config.allow_extra_antags || usr.client.holder) + if(config.allow_extra_antags) initiate_vote("add_antagonist",usr.key) if("custom") if(usr.client.holder) diff --git a/code/datums/helper_datums/getrev.dm b/code/datums/helper_datums/getrev.dm new file mode 100644 index 00000000000..da4192df257 --- /dev/null +++ b/code/datums/helper_datums/getrev.dm @@ -0,0 +1,39 @@ +var/global/datum/getrev/revdata = new() + +/datum/getrev + var/revision + var/date + var/showinfo + +/datum/getrev/New() + var/list/head_log = file2list(".git/logs/HEAD", "\n") + for(var/line=head_log.len, line>=1, line--) + if(head_log[line]) + var/list/last_entry = text2list(head_log[line], " ") + if(last_entry.len < 2) continue + revision = last_entry[2] + // Get date/time + if(last_entry.len >= 5) + var/unix_time = text2num(last_entry[5]) + if(unix_time) + date = unix2date(unix_time) + break + world.log << "Running revision:" + world.log << date + world.log << revision + return + +client/verb/showrevinfo() + set category = "OOC" + set name = "Show Server Revision" + set desc = "Check the current server code revision" + + if(revdata.revision) + src << "Server revision: [revdata.date]" + if(config.githuburl) + src << "[revdata.revision]" + else + src << revdata.revision + else + src << "Revision unknown" + return diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index fa408d1b8f3..ae6a8d08463 100644 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -33,7 +33,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee /obj/item/weapon/grenade/smokebomb, /obj/item/weapon/grenade/smokebomb, /obj/item/weapon/grenade/smokebomb, - /obj/item/weapon/pen/paralysis, + /obj/item/weapon/pen/reagent/paralysis, /obj/item/weapon/grenade/chem_grenade/incendiary) cost = 20 containertype = /obj/structure/closet/crate @@ -348,7 +348,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee /obj/item/weapon/grenade/chem_grenade/antiweed, /obj/item/weapon/grenade/chem_grenade/antiweed) cost = 25 - containertype = /obj/structure/closet/crate/secure/hydrosec + containertype = /obj/structure/closet/crate/hydroponics containername = "Weed control crate" access = access_hydroponics group = "Hydroponics" diff --git a/code/ZAS/Gas.dm b/code/defines/gases.dm similarity index 83% rename from code/ZAS/Gas.dm rename to code/defines/gases.dm index 0f3faa09b49..1f8c871ad3f 100644 --- a/code/ZAS/Gas.dm +++ b/code/defines/gases.dm @@ -1,4 +1,4 @@ -/xgm_gas/oxygen +/decl/xgm_gas/oxygen id = "oxygen" name = "Oxygen" specific_heat = 20 // J/(mol*K) @@ -6,19 +6,19 @@ flags = XGM_GAS_OXIDIZER -/xgm_gas/nitrogen +/decl/xgm_gas/nitrogen id = "nitrogen" name = "Nitrogen" specific_heat = 20 // J/(mol*K) molar_mass = 0.028 // kg/mol -/xgm_gas/carbon_dioxide +/decl/xgm_gas/carbon_dioxide id = "carbon_dioxide" name = "Carbon Dioxide" specific_heat = 30 // J/(mol*K) molar_mass = 0.044 // kg/mol -/xgm_gas/phoron +/decl/xgm_gas/phoron id = "phoron" name = "Phoron" specific_heat = 200 // J/(mol*K) @@ -32,7 +32,7 @@ overlay_limit = 0.7 flags = XGM_GAS_FUEL | XGM_GAS_CONTAMINANT -/xgm_gas/volatile_fuel +/decl/xgm_gas/volatile_fuel id = "volatile_fuel" name = "Volatile Fuel" specific_heat = 253 // J/(mol*K) C8H18 gasoline. Isobaric, but good enough. @@ -40,7 +40,7 @@ flags = XGM_GAS_FUEL -/xgm_gas/sleeping_agent +/decl/xgm_gas/sleeping_agent id = "sleeping_agent" name = "Sleeping Agent" specific_heat = 40 // J/(mol*K) @@ -49,7 +49,7 @@ tile_overlay = "sleeping_agent" overlay_limit = 1 -/xgm_gas/oxygen_agent_b +/decl/xgm_gas/oxygen_agent_b id = "oxygen_agent_b" name = "Oxygen Agent-B" //what is this? specific_heat = 300 // J/(mol*K) diff --git a/code/defines/procs/admin.dm b/code/defines/procs/admin.dm index 6c5f27fa070..bf16c5267d6 100644 --- a/code/defines/procs/admin.dm +++ b/code/defines/procs/admin.dm @@ -34,3 +34,14 @@ proc/admin_attacker_log_many_victims(var/mob/attacker, var/list/mob/victims, var for(var/mob/victim in victims) admin_attack_log(attacker, victim, attacker_message, victim_message, admin_message) + +proc/admin_inject_log(mob/attacker, mob/victim, obj/item/weapon, reagents, amount_transferred, violent=0) + if(violent) + violent = "violently " + else + violent = "" + admin_attack_log(attacker, + victim, + "used \the [weapon] to [violent]inject - [reagents] - [amount_transferred]u transferred", + "was [violent]injected with \the [weapon] - [reagents] - [amount_transferred]u transferred", + "used \the [weapon] to [violent]inject [reagents] ([amount_transferred]u transferred) into") diff --git a/code/game/antagonist/station/cultist.dm b/code/game/antagonist/station/cultist.dm index 3f5d65d21da..adaa2b24f5d 100644 --- a/code/game/antagonist/station/cultist.dm +++ b/code/game/antagonist/station/cultist.dm @@ -69,6 +69,9 @@ var/datum/antagonist/cultist/cult player.equip_to_slot(T, slot) if(T.loc == player) break + var/obj/item/weapon/storage/S = locate() in player.contents + if(S && istype(S)) + T.loc = S /datum/antagonist/cultist/greet(var/datum/mind/player) if(!..()) diff --git a/code/game/antagonist/station/rogue_ai.dm b/code/game/antagonist/station/rogue_ai.dm index ebdbd795988..cf0e9dfd4c6 100644 --- a/code/game/antagonist/station/rogue_ai.dm +++ b/code/game/antagonist/station/rogue_ai.dm @@ -74,4 +74,4 @@ var/datum/antagonist/rogue_ai/malf malf << "You are malfunctioning - you do not have to follow any laws!" malf << "For basic information about your abilities use command display-help" malf << "You may choose one special hardware piece to help you. This cannot be undone." - malf << "Good Luck!" + malf << "Good luck!" diff --git a/code/game/gamemodes/cult/cultify/turf.dm b/code/game/gamemodes/cult/cultify/turf.dm index 0005298c423..54fc9631e33 100644 --- a/code/game/gamemodes/cult/cultify/turf.dm +++ b/code/game/gamemodes/cult/cultify/turf.dm @@ -23,6 +23,9 @@ /turf/simulated/wall/cult/cultify() return +/turf/unsimulated/wall/cult/cultify() + return + /turf/unsimulated/beach/cultify() return diff --git a/code/game/gamemodes/cult/hell_universe.dm b/code/game/gamemodes/cult/hell_universe.dm index 9a7344f036a..e81a6a2673d 100644 --- a/code/game/gamemodes/cult/hell_universe.dm +++ b/code/game/gamemodes/cult/hell_universe.dm @@ -33,51 +33,46 @@ In short: /datum/universal_state/hell/OnTurfChange(var/turf/T) - var/turf/space/spess = T - if(istype(spess)) - spess.overlays += "hell01" + var/turf/space/S = T + if(istype(S)) + S.color = "#FF0000" + else + S.color = initial(S.color) // Apply changes when entering state /datum/universal_state/hell/OnEnter() set background = 1 garbage_collector.garbage_collect = 0 + escape_list = get_area_turfs(locate(/area/hallway/secondary/exit)) //Separated into separate procs for profiling AreaSet() - OverlaySet() MiscSet() APCSet() KillMobs() - AmbientSet() + OverlayAndAmbientSet() runedec += 9000 //basically removing the rune cap -/datum/universal_state/hell/proc/AreaSet() - for(var/area/A in world) - if(A.name=="Space") - continue - // Reset all alarms. - A.fire = null - A.atmos = 1 - A.atmosalm = 0 - A.poweralm = 1 - A.party = null +/datum/universal_state/hell/proc/AreaSet() + for(var/area/A in all_areas) + if(!istype(A,/area) || istype(A, /area/space)) + continue A.updateicon() -/datum/universal_state/hell/proc/OverlaySet() - var/image/I = image("icon" = 'icons/turf/space.dmi', "icon_state" = "hell01", "layer" = 10) - for(var/turf/space/spess in world) - spess.overlays += I +/datum/universal_state/hell/OverlayAndAmbientSet() + spawn(0) + for(var/atom/movable/lighting_overlay/L in world) + L.update_lumcount(1, 0, 0) -/datum/universal_state/hell/proc/AmbientSet() - for(var/atom/movable/lighting_overlay/L in world) - L.update_lumcount(1, 0, 0) + for(var/turf/space/T in turfs) + OnTurfChange(T) /datum/universal_state/hell/proc/MiscSet() - for(var/turf/simulated/floor/T in world) + for(var/turf/simulated/floor/T in turfs) if(!T.holy && prob(1)) new /obj/effect/gateway/active/cult(T) @@ -87,7 +82,7 @@ In short: /datum/universal_state/hell/proc/APCSet() for (var/obj/machinery/power/apc/APC in machines) - if (!(APC.stat & BROKEN) && !istype(APC.area,/area/turret_protected/ai)) + if (!(APC.stat & BROKEN) && !APC.is_critical) APC.chargemode = 0 if(APC.cell) APC.cell.charge = 0 diff --git a/code/modules/power/singularity/narsie.dm b/code/game/gamemodes/cult/narsie.dm similarity index 91% rename from code/modules/power/singularity/narsie.dm rename to code/game/gamemodes/cult/narsie.dm index 094915047b9..0ef0d27663f 100644 --- a/code/modules/power/singularity/narsie.dm +++ b/code/game/gamemodes/cult/narsie.dm @@ -1,4 +1,5 @@ var/global/narsie_behaviour = "CultStation13" +var/global/narsie_cometh = 0 var/global/list/narsie_list = list() /obj/singularity/narsie //Moving narsie to its own file for the sake of being clearer name = "Nar-Sie" @@ -37,7 +38,7 @@ var/global/list/narsie_list = list() current_size = 12 consume_range = 12 // How many tiles out do we eat. var/announce=1 - var/narnar = 1 + var/cause_hell = 1 /obj/singularity/narsie/large/New() ..() @@ -47,13 +48,15 @@ var/global/list/narsie_list = list() narsie_spawn_animation() - if(narnar) - SetUniversalState(/datum/universal_state/hell) + if(!narsie_cometh)//so we don't initiate Hell more than one time. + if(cause_hell) + SetUniversalState(/datum/universal_state/hell) + narsie_cometh = 1 - spawn(10 SECONDS) - if(emergency_shuttle && emergency_shuttle.can_call()) - emergency_shuttle.call_evac() - emergency_shuttle.launch_time = 0 // Cannot recall + spawn(10 SECONDS) + if(emergency_shuttle) + emergency_shuttle.call_evac() + emergency_shuttle.launch_time = 0 // Cannot recall /obj/singularity/narsie/process() eat() @@ -83,14 +86,14 @@ var/global/list/narsie_list = list() /obj/singularity/narsie/large/Bump(atom/A) - if(!narnar) return + if(!cause_hell) return if(isturf(A)) narsiewall(A) else if(istype(A, /obj/structure/cult)) qdel(A) /obj/singularity/narsie/large/Bumped(atom/A) - if(!narnar) return + if(!cause_hell) return if(isturf(A)) narsiewall(A) else if(istype(A, /obj/structure/cult)) diff --git a/code/game/gamemodes/endgame/endgame.dm b/code/game/gamemodes/endgame/endgame.dm index ed1167dfe74..aef7894800c 100644 --- a/code/game/gamemodes/endgame/endgame.dm +++ b/code/game/gamemodes/endgame/endgame.dm @@ -60,6 +60,9 @@ /datum/universal_state/proc/OnTurfChange(var/turf/NT) return +/datum/universal_state/proc/OverlayAndAmbientSet() + return + /proc/SetUniversalState(var/newstate,var/on_exit=1, var/on_enter=1) if(on_exit) universe.OnExit() diff --git a/code/game/gamemodes/endgame/supermatter_cascade/blob.dm b/code/game/gamemodes/endgame/supermatter_cascade/blob.dm index dc315ac5100..2f12370f586 100644 --- a/code/game/gamemodes/endgame/supermatter_cascade/blob.dm +++ b/code/game/gamemodes/endgame/supermatter_cascade/blob.dm @@ -8,7 +8,7 @@ //luminosity = 5 //l_color="#0066FF" - layer = 11 + layer = LIGHTING_LAYER+1 var/spawned=0 // DIR mask var/next_check=0 @@ -50,10 +50,10 @@ if(A) if(istype(A,/mob/living)) qdel(A) - continue else if(istype(A,/mob)) // Observers, AI cameras. continue - qdel(A) + else + qdel(A) T.ChangeTurf(type) if((spawned & (NORTH|SOUTH|EAST|WEST)) == (NORTH|SOUTH|EAST|WEST)) diff --git a/code/game/gamemodes/endgame/supermatter_cascade/portal.dm b/code/game/gamemodes/endgame/supermatter_cascade/portal.dm index 8c826fe22db..fb4888ee205 100644 --- a/code/game/gamemodes/endgame/supermatter_cascade/portal.dm +++ b/code/game/gamemodes/endgame/supermatter_cascade/portal.dm @@ -8,9 +8,9 @@ move_self = 0 announce=0 - narnar=0 + cause_hell=0 - layer=12 // ITS SO BRIGHT + layer=LIGHTING_LAYER+2 // ITS SO BRIGHT consume_range = 6 @@ -35,7 +35,17 @@ return 0 if (istype(A, /mob/living/)) + var/mob/living/L = A + if(L.buckled && istype(L.buckled,/obj/structure/bed/)) + var/turf/O = L.buckled + do_teleport(O, pick(endgame_safespawns)) + L.loc = O.loc + else + do_teleport(L, pick(endgame_safespawns)) //dead-on precision + + else if (istype(A, /obj/mecha/)) do_teleport(A, pick(endgame_safespawns)) //dead-on precision + else if (isturf(A)) var/turf/T = A var/dist = get_dist(T, src) @@ -51,6 +61,9 @@ continue if (dist > consume_range) + if(!(AM.singuloCanEat())) + continue + if (101 == AM.invisibility) continue @@ -63,19 +76,19 @@ var/image/riftimage = null /mob/proc/see_rift(var/obj/singularity/narsie/large/exit/R) - if((R.z == src.z) && (get_dist(R,src) <= (R.consume_range+10)) && !(R in view(src))) + var/turf/T_mob = get_turf(src) + if((R.z == T_mob.z) && (get_dist(R,T_mob) <= (R.consume_range+10)) && !(R in view(T_mob))) if(!riftimage) - riftimage = image('icons/obj/rift.dmi',src.loc,"rift",12,1) + riftimage = image('icons/obj/rift.dmi',T_mob,"rift",LIGHTING_LAYER+2,1) riftimage.mouse_opacity = 0 - var/new_x = 32 * (R.x - src.x) + R.pixel_x - var/new_y = 32 * (R.y - src.y) + R.pixel_y + var/new_x = 32 * (R.x - T_mob.x) + R.pixel_x + var/new_y = 32 * (R.y - T_mob.y) + R.pixel_y riftimage.pixel_x = new_x riftimage.pixel_y = new_y - riftimage.loc = src.loc + riftimage.loc = T_mob src << riftimage - else if(riftimage) qdel(riftimage) diff --git a/code/game/gamemodes/endgame/supermatter_cascade/universe.dm b/code/game/gamemodes/endgame/supermatter_cascade/universe.dm index 37b68340a8b..8cd8765cd80 100644 --- a/code/game/gamemodes/endgame/supermatter_cascade/universe.dm +++ b/code/game/gamemodes/endgame/supermatter_cascade/universe.dm @@ -1,3 +1,5 @@ +var/global/universe_has_ended = 0 + /datum/universal_state/supermatter_cascade name = "Supermatter Cascade" @@ -11,9 +13,11 @@ return 0 /datum/universal_state/supermatter_cascade/OnTurfChange(var/turf/T) - var/turf/space/spess = T - if(istype(spess)) - spess.overlays += "end01" + var/turf/space/S = T + if(istype(S)) + S.color = "#0066FF" + else + S.color = initial(S.color) /datum/universal_state/supermatter_cascade/DecayTurf(var/turf/T) if(istype(T,/turf/simulated/wall)) @@ -46,13 +50,13 @@ emergency_shuttle.recall() AreaSet() - OverlaySet() MiscSet() APCSet() - AmbientSet() + OverlayAndAmbientSet() // Disable Nar-Sie. cult.allow_narsie = 0 + PlayerSet() new /obj/singularity/narsie/large/exit(pick(endgame_exits)) @@ -64,64 +68,49 @@ There's been a galaxy-wide electromagnetic pulse. All of our systems are heavil You have five minutes before the universe collapses. Good l\[\[###!!!- -AUTOMATED ALERT: Link to [command_name()] lost."} +AUTOMATED ALERT: Link to [command_name()] lost. + +The access requirements on the Asteroid Shuttles' consoles have now been revoked. +"} priority_announcement.Announce(txt,"SUPERMATTER CASCADE DETECTED") + + for(var/obj/machinery/computer/shuttle_control/C in machines) + if(istype(C, /obj/machinery/computer/shuttle_control/research) || istype(C, /obj/machinery/computer/shuttle_control/mining)) + C.req_access = list() + C.req_one_access = list() + sleep(5 MINUTES) - ticker.declare_completion() ticker.station_explosion_cinematic(0,null) // TODO: Custom cinematic - world << "Resetting in 30 seconds!" - - feedback_set_details("end_error","Universe ended") - - if(blackbox) - blackbox.save_all_data_to_sql() - - sleep(300) - log_game("Rebooting due to universal collapse") - world.Reboot() + universe_has_ended = 1 return /datum/universal_state/supermatter_cascade/proc/AreaSet() - for(var/area/A in world) - if(A.z in config.admin_levels) + for(var/area/A in all_areas) + if(!istype(A,/area) || istype(A, /area/space) || istype(A,/area/beach)) continue - if(istype(A,/area/space)) - continue - - // Reset all alarms. - A.fire = null - A.atmos = 1 - A.atmosalm = 0 - A.poweralm = 1 - - // Slap on random alerts - if(prob(25)) - switch(rand(1,4)) - if(1) - A.fire=1 - if(2) - A.atmosalm=1 A.updateicon() -/datum/universal_state/supermatter_cascade/proc/OverlaySet() - for(var/turf/space/spess in world) - spess.overlays += "end01" +/datum/universal_state/supermatter_cascade/OverlayAndAmbientSet() + spawn(0) + for(var/atom/movable/lighting_overlay/L in world) + if(L.z in config.admin_levels) + L.update_lumcount(1,1,1) + else + L.update_lumcount(0.0, 0.4, 1) -/datum/universal_state/supermatter_cascade/proc/AmbientSet() - for(var/atom/movable/lighting_overlay/L in world) - if(!(L.z in config.admin_levels)) - L.update_lumcount(0.5, 1, 0) + for(var/turf/space/T in turfs) + OnTurfChange(T) /datum/universal_state/supermatter_cascade/proc/MiscSet() - for (var/obj/machinery/firealarm/alm in world) + for (var/obj/machinery/firealarm/alm in machines) if (!(alm.stat & BROKEN)) alm.ex_act(2) /datum/universal_state/supermatter_cascade/proc/APCSet() - for (var/obj/machinery/power/apc/APC in world) - if (!(APC.stat & BROKEN)) + for (var/obj/machinery/power/apc/APC in machines) + if (!(APC.stat & BROKEN) && !APC.is_critical) APC.chargemode = 0 if(APC.cell) APC.cell.charge = 0 diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 3877c611d9b..edbaa4544c9 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -86,7 +86,7 @@ var/global/list/additional_antag_types = list() new/datum/uplink_item(/obj/item/weapon/soap/syndie, 1, "Subversive Soap", "SP"), new/datum/uplink_item(/obj/item/weapon/cane/concealed, 2, "Concealed Cane Sword", "CC"), new/datum/uplink_item(/obj/item/weapon/cartridge/syndicate, 3, "Detomatix PDA Cartridge", "DC"), - new/datum/uplink_item(/obj/item/weapon/pen/paralysis, 3, "Paralysis Pen", "PP"), + new/datum/uplink_item(/obj/item/weapon/pen/reagent/paralysis, 3, "Paralysis Pen", "PP"), new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/cigarette, 4, "Cigarette Kit", "BH"), new/datum/uplink_item(/obj/item/weapon/storage/box/syndie_kit/toxin, 4, "Random Toxin - Beaker", "RT") ), diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index e3ceb47065d..9761a3eb079 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -312,7 +312,7 @@ var/global/datum/controller/gameticker/ticker game_finished = (emergency_shuttle.returned() || mode.station_was_nuked) mode_finished = (!post_game && mode.check_finished()) else - game_finished = (mode.check_finished() || (emergency_shuttle.returned() && emergency_shuttle.evac == 1)) + game_finished = (mode.check_finished() || (emergency_shuttle.returned() && emergency_shuttle.evac == 1)) || universe_has_ended mode_finished = game_finished if(!mode.explosion_in_progress && game_finished && (mode_finished || post_game)) diff --git a/code/game/jobs/job/assistant.dm b/code/game/jobs/job/assistant.dm index def0a007f70..98c7a4dd986 100644 --- a/code/game/jobs/job/assistant.dm +++ b/code/game/jobs/job/assistant.dm @@ -14,6 +14,10 @@ /datum/job/assistant/equip(var/mob/living/carbon/human/H) if(!H) return 0 + switch(H.backbag) + if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back) + if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) + if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) H.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes) return 1 diff --git a/code/game/jobs/job/captain.dm b/code/game/jobs/job/captain.dm index 00d304b9031..4b9d72ff51c 100644 --- a/code/game/jobs/job/captain.dm +++ b/code/game/jobs/job/captain.dm @@ -23,7 +23,6 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1) if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/captain(H), slot_back) if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_cap(H), slot_back) if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) - H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/captain(H) if(H.age>49) U.accessories += new /obj/item/clothing/accessory/medal/gold/captain(U) diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm index c1ca46da146..7d847533530 100644 --- a/code/game/jobs/job/civilian.dm +++ b/code/game/jobs/job/civilian.dm @@ -172,6 +172,10 @@ H.equip_to_slot_or_del(new /obj/item/weapon/storage/bag/ore(H), slot_in_backpack) return 1 + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + H.species.equip_survival_gear(H,1) + return 1 //Griff //BS12 EDIT diff --git a/code/game/jobs/job/engineering.dm b/code/game/jobs/job/engineering.dm index 5eab97b11ad..5c86336cb6c 100644 --- a/code/game/jobs/job/engineering.dm +++ b/code/game/jobs/job/engineering.dm @@ -37,6 +37,10 @@ H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves) return 1 + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + H.species.equip_survival_gear(H,1) + return 1 /datum/job/engineer @@ -69,6 +73,10 @@ H.equip_to_slot_or_del(new /obj/item/device/pda/engineering(H), slot_l_store) return 1 + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + H.species.equip_survival_gear(H,1) + return 1 /datum/job/atmos @@ -97,3 +105,8 @@ H.equip_to_slot_or_del(new /obj/item/device/pda/atmos(H), slot_l_store) H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/atmostech/(H), slot_belt) return 1 + + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + H.species.equip_survival_gear(H,1) + return 1 diff --git a/code/game/jobs/job/job.dm b/code/game/jobs/job/job.dm index 99aab0eb080..8b51b74a77a 100644 --- a/code/game/jobs/job/job.dm +++ b/code/game/jobs/job/job.dm @@ -23,6 +23,11 @@ /datum/job/proc/equip(var/mob/living/carbon/human/H) return 1 +/datum/job/proc/equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + H.species.equip_survival_gear(H,0) + return 1 + // overrideable separately so AIs/borgs can have cardborg hats without unneccessary new()/del() /datum/job/proc/equip_preview(mob/living/carbon/human/H) return equip(H) diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm index 841c1ff768e..0e79223b186 100644 --- a/code/game/jobs/job/medical.dm +++ b/code/game/jobs/job/medical.dm @@ -30,9 +30,9 @@ H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/device/pda/heads/cmo(H), slot_belt) H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand) - return 1 H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/cmo(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store) + return 1 /datum/job/doctor title = "Medical Doctor" @@ -224,3 +224,8 @@ H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/medical/emt(H), slot_belt) H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_l_store) return 1 + + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + H.species.equip_survival_gear(H,1) + return 1 diff --git a/code/game/jobs/job/science.dm b/code/game/jobs/job/science.dm index 7fa102aeb8e..a7d54284bfc 100644 --- a/code/game/jobs/job/science.dm +++ b/code/game/jobs/job/science.dm @@ -66,8 +66,6 @@ H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/science(H), slot_wear_suit) return 1 - - /datum/job/xenobiologist title = "Xenobiologist" flag = XENOBIOLOGIST @@ -78,8 +76,8 @@ spawn_positions = 2 supervisors = "the research director" selection_color = "#ffeeff" - access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology) - minimal_access = list(access_research, access_xenobiology) + access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_hydroponics) + minimal_access = list(access_research, access_xenobiology, access_hydroponics, access_tox_storage) alt_titles = list("Xenobotanist") minimal_player_age = 14 diff --git a/code/game/jobs/job/silicon.dm b/code/game/jobs/job/silicon.dm index 8889f238dd5..8aab7464004 100644 --- a/code/game/jobs/job/silicon.dm +++ b/code/game/jobs/job/silicon.dm @@ -13,6 +13,10 @@ equip(var/mob/living/carbon/human/H) if(!H) return 0 return 1 + + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + return 1 /datum/job/ai/is_position_available() return (empty_playable_ai_cores.len != 0) @@ -37,6 +41,11 @@ if(!H) return 0 return 1 + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + return 1 + return 1 + /datum/job/cyborg/equip_preview(mob/living/carbon/human/H) H.equip_to_slot_or_del(new /obj/item/clothing/suit/cardborg(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/head/cardborg(H), slot_head) diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm index 2344975187b..1a4fb368aa0 100644 --- a/code/game/jobs/job_controller.dm +++ b/code/game/jobs/job_controller.dm @@ -393,8 +393,8 @@ var/global/datum/controller/occupations/job_master spawn_in_storage += thing //Equip job items. job.equip(H) + job.equip_survival(H) job.apply_fingerprints(H) - H.species.equip_survival_gear(H) //If some custom items could not be equipped before, try again now. for(var/thing in custom_equip_leftovers) @@ -472,11 +472,6 @@ var/global/datum/controller/occupations/job_master var/sound/announce_sound = (ticker.current_state <= GAME_STATE_SETTING_UP)? null : sound('sound/misc/boatswain.ogg', volume=20) captain_announcement.Announce("All hands, Captain [H.real_name] on deck!", new_sound=announce_sound) - if(istype(H.back, /obj/item/weapon/storage)) - new /obj/item/weapon/storage/box/survival(H.back) - else - H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) - //Deferred item spawning. if(spawn_in_storage && spawn_in_storage.len) var/obj/item/weapon/storage/B diff --git a/code/game/machinery/OpTable.dm b/code/game/machinery/OpTable.dm index aeadd1756d6..dacb95a576d 100644 --- a/code/game/machinery/OpTable.dm +++ b/code/game/machinery/OpTable.dm @@ -47,8 +47,7 @@ /obj/machinery/optable/attack_hand(mob/user as mob) if (HULK in usr.mutations) - usr << text("You destroy the table.") - visible_message("\The [usr] destroys the operating table!") + visible_message("\The [usr] destroys \the [src]!") src.density = 0 qdel(src) return @@ -87,9 +86,13 @@ /obj/machinery/optable/proc/take_victim(mob/living/carbon/C, mob/living/carbon/user as mob) if (C == user) - user.visible_message("[user] climbs on the operating table.","You climb on the operating table.") + user.visible_message("[user] climbs on \the [src].","You climb on \the [src].") else +<<<<<<< HEAD visible_message("[C] has been laid on the operating table by [user].", 3) +======= + visible_message("\The [C] has been laid on \the [src] by [user].", 3) +>>>>>>> upstream/dev if (C.client) C.client.perspective = EYE_PERSPECTIVE C.client.eye = src @@ -134,12 +137,20 @@ return /obj/machinery/optable/proc/check_table(mob/living/carbon/patient as mob) +<<<<<<< HEAD if(src.victim) usr << "The table is already occupied!" +======= + check_victim() + if(src.victim && get_turf(victim) == get_turf(src) && victim.lying) + usr << "\the [src] is already occupied!" +>>>>>>> upstream/dev return 0 - if(patient.buckled) +<<<<<<< HEAD usr << "Unbuckle first!" +======= + usr << "Unbuckle \the [patient] first!" +>>>>>>> upstream/dev return 0 - return 1 diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index e3b161b6fb1..83112ea778f 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -299,3 +299,4 @@ else qdel(S) ..() + return 1 diff --git a/code/game/machinery/bots/mulebot.dm b/code/game/machinery/bots/mulebot.dm index 4f9b48026dc..935856269c1 100644 --- a/code/game/machinery/bots/mulebot.dm +++ b/code/game/machinery/bots/mulebot.dm @@ -267,7 +267,7 @@ if("cellremove") if(open && cell && !usr.get_active_hand()) - cell.updateicon() + cell.update_icon() usr.put_in_active_hand(cell) cell.add_fingerprint(usr) cell = null diff --git a/code/game/machinery/cell_charger.dm b/code/game/machinery/cell_charger.dm index b3ae326e5c1..29ca91ab570 100644 --- a/code/game/machinery/cell_charger.dm +++ b/code/game/machinery/cell_charger.dm @@ -10,7 +10,7 @@ power_channel = EQUIP var/obj/item/weapon/cell/charging = null var/chargelevel = -1 - + /obj/machinery/cell_charger/update_icon() icon_state = "ccharger[charging ? 1 : 0]" @@ -27,11 +27,11 @@ chargelevel = newlevel else overlays.Cut() - + /obj/machinery/cell_charger/examine(mob/user) if(!..(user, 5)) return - + user << "There's [charging ? "a" : "no"] cell in the charger." if(charging) user << "Current charge: [charging.charge]" @@ -71,7 +71,7 @@ if(charging) usr.put_in_hands(charging) charging.add_fingerprint(user) - charging.updateicon() + charging.update_icon() src.charging = null user.visible_message("[user] removes the cell from the charger.", "You remove the cell from the charger.") @@ -84,7 +84,7 @@ return charging.loc = src.loc - charging.updateicon() + charging.update_icon() charging = null update_icon() user.visible_message("[user] removes the cell from the charger.", "You remove the cell from the charger.") @@ -103,11 +103,11 @@ if((stat & (BROKEN|NOPOWER)) || !anchored) update_use_power(0) return - + if (charging && !charging.fully_charged()) charging.give(active_power_usage*CELLRATE) update_use_power(2) - + update_icon() else update_use_power(1) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 6107d4d6953..0d9ce8b7f85 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -30,7 +30,7 @@ var/hasShocked = 0 //Prevents multiple shocks from happening var/secured_wires = 0 var/datum/wires/airlock/wires = null - + var/open_sound_powered = 'sound/machines/airlock.ogg' var/open_sound_unpowered = 'sound/machines/airlock_creaking.ogg' @@ -277,7 +277,7 @@ target_tile.assume_gas("phoron", 35, 400+T0C) spawn (0) target_tile.hotspot_expose(temperature, 400) for(var/turf/simulated/wall/W in range(3,src)) - W.ignite((temperature/4))//Added so that you can't set off a massive chain reaction with a small flame + W.burn((temperature/4))//Added so that you can't set off a massive chain reaction with a small flame for(var/obj/machinery/door/airlock/phoron/D in range(3,src)) D.ignite(temperature/4) new/obj/structure/door_assembly( src.loc ) @@ -855,13 +855,13 @@ About the new airlock wires panel: if(!can_open(forced)) return 0 use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people - + //if the door is unpowered then it doesn't make sense to hear the woosh of a pneumatic actuator if(arePowerSystemsOn()) playsound(src.loc, open_sound_powered, 100, 1) else playsound(src.loc, open_sound_unpowered, 100, 1) - + if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density) src.closeOther.close() return ..() @@ -950,10 +950,10 @@ About the new airlock wires panel: take_damage(DOOR_CRUSH_DAMAGE) use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people - if(istype(src, /obj/machinery/door/airlock/glass)) - playsound(src.loc, 'sound/machines/windowdoor.ogg', 30, 1) + if(arePowerSystemsOn()) + playsound(src.loc, open_sound_powered, 100, 1) else - playsound(src.loc, 'sound/machines/airlock.ogg', 30, 1) + playsound(src.loc, open_sound_unpowered, 100, 1) for(var/turf/turf in locs) var/obj/structure/window/killthis = (locate(/obj/structure/window) in turf) if(killthis) diff --git a/code/game/machinery/floodlight.dm b/code/game/machinery/floodlight.dm index 79de4ef5ab1..e31a19b265b 100644 --- a/code/game/machinery/floodlight.dm +++ b/code/game/machinery/floodlight.dm @@ -7,28 +7,71 @@ density = 1 var/on = 0 var/obj/item/weapon/cell/high/cell = null - var/use = 5 + var/use = 200 // 200W light var/unlocked = 0 var/open = 0 var/brightness_on = 8 //can't remember what the maxed out value is /obj/machinery/floodlight/New() src.cell = new(src) + cell.maxcharge = 1000 + cell.charge = 1000 // 41minutes @ 200W ..() -/obj/machinery/floodlight/proc/updateicon() +/obj/machinery/floodlight/update_icon() + overlays.Cut() icon_state = "flood[open ? "o" : ""][open && cell ? "b" : ""]0[on]" /obj/machinery/floodlight/process() - if(on && cell && cell.charge >= use) - cell.use(use) - else - on = 0 - updateicon() - set_light(0) - src.visible_message("[src] shuts down due to lack of power!") + if(!on) return + if(!cell || (cell.charge < (use * CELLRATE))) + turn_off(1) + return + + // If the cell is almost empty rarely "flicker" the light. Aesthetic only. + if((cell.percent() < 10) && prob(5)) + set_light(brightness_on/2, brightness_on/4) + spawn(20) + if(on) + set_light(brightness_on, brightness_on/2) + + cell.use(use*CELLRATE) + + +// Returns 0 on failure and 1 on success +/obj/machinery/floodlight/proc/turn_on(var/loud = 0) + if(!cell) + return 0 + if(cell.charge < (use * CELLRATE)) + return 0 + + on = 1 + set_light(brightness_on, brightness_on / 2) + update_icon() + if(loud) + visible_message("\The [src] turns on.") + return 1 + +/obj/machinery/floodlight/proc/turn_off(var/loud = 0) + on = 0 + set_light(0, 0) + update_icon() + if(loud) + visible_message("\The [src] shuts down.") + +/obj/machinery/floodlight/attack_ai(mob/user as mob) + if(istype(user, /mob/living/silicon/robot) && Adjacent(user)) + return attack_hand(user) + + if(on) + turn_off(1) + else + if(!turn_on(1)) + user << "You try to turn on \the [src] but it does not work." + + /obj/machinery/floodlight/attack_hand(mob/user as mob) if(open && cell) if(ishuman(user)) @@ -39,29 +82,22 @@ cell.loc = loc cell.add_fingerprint(user) - cell.updateicon() + cell.update_icon() src.cell = null on = 0 set_light(0) user << "You remove the power cell" - updateicon() + update_icon() return if(on) - on = 0 - user << "You turn off the light" - set_light(0) + turn_off(1) else - if(!cell) - return - if(cell.charge <= 0) - return - on = 1 - user << "You turn on the light" - set_light(brightness_on) + if(!turn_on(1)) + user << "You try to turn on \the [src] but it does not work." - updateicon() + update_icon() /obj/machinery/floodlight/attackby(obj/item/weapon/W as obj, mob/user as mob) @@ -94,4 +130,4 @@ W.loc = src cell = W user << "You insert the power cell." - updateicon() + update_icon() diff --git a/code/game/machinery/kitchen/smartfridge.dm b/code/game/machinery/kitchen/smartfridge.dm index 8a95f83e703..3125b35df65 100644 --- a/code/game/machinery/kitchen/smartfridge.dm +++ b/code/game/machinery/kitchen/smartfridge.dm @@ -204,7 +204,7 @@ item_quants[O.name]++ else item_quants[O.name] = 1 - user.visible_message("[user] has added \the [O] to \the [src].", "You add \the [O] to \the [src].") + user.visible_message("[user] has added \the [O] to \the [src].", "You add \the [O] to \the [src].") nanomanager.update_uis(src) diff --git a/code/game/machinery/spaceheater.dm b/code/game/machinery/spaceheater.dm index 3115696ef06..e8823733594 100644 --- a/code/game/machinery/spaceheater.dm +++ b/code/game/machinery/spaceheater.dm @@ -120,8 +120,8 @@ if("cellremove") if(panel_open && cell && !usr.get_active_hand()) - usr.visible_message("[usr] removes \the [cell] from \the [src].", "You remove \the [cell] from \the [src].") - cell.updateicon() + usr.visible_message("\The usr] removes \the [cell] from \the [src].", "You remove \the [cell] from \the [src].") + cell.update_icon() usr.put_in_hands(cell) cell.add_fingerprint(usr) cell = null diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 90edc04c0cf..45d6dd06247 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -21,8 +21,9 @@ var/max_heat_protection_temperature //Set this variable to determine up to which temperature (IN KELVIN) the item protects against heat damage. Keep at null to disable protection. Only protects areas set by heat_protection flags var/min_cold_protection_temperature //Set this variable to determine down to which temperature (IN KELVIN) the item protects against cold damage. 0 is NOT an acceptable number due to if(varname) tests!! Keep at null to disable protection. Only protects areas set by cold_protection flags - var/icon_action_button //If this is set, The item will make an action button on the player's HUD when picked up. The button will have the icon_action_button sprite from the screen1_action.dmi file. - var/action_button_name //This is the text which gets displayed on the action button. If not set it defaults to 'Use [name]'. Note that icon_action_button needs to be set in order for the action button to appear. + var/datum/action/item_action/action = null + var/action_button_name //It is also the text which gets displayed on the action button. If not set it defaults to 'Use [name]'. If it's not set, there'll be no button. + var/action_button_is_hands_free = 0 //If 1, bypass the restrained, lying, and stunned checks action buttons normally test for //Since any item can now be a piece of clothing, this has to be put here so all items share it. var/flags_inv //This flag is used to determine when items in someone's inventory cover others. IE helmets making it so you can't see glasses, etc. @@ -398,9 +399,7 @@ var/list/global/slot_flags_enumeration = list( //The default action is attack_self(). //Checks before we get to here are: mob is alive, mob is not restrained, paralyzed, asleep, resting, laying, item is on the mob. /obj/item/proc/ui_action_click() - if( src in usr ) - attack_self(usr) - + attack_self(usr) /obj/item/proc/IsShield() return 0 diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index b8884608d79..f68451f329d 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -10,7 +10,7 @@ matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20) - icon_action_button = "action_flashlight" + action_button_name = "Toggle Flashlight" var/on = 0 var/brightness_on = 4 //luminosity when on @@ -141,7 +141,7 @@ light_color = "#e58775" icon_state = "flare" item_state = "flare" - icon_action_button = null //just pull it manually, neckbeard. + action_button_name = null //just pull it manually, neckbeard. var/fuel = 0 var/on_damage = 7 var/produce_heat = 1500 diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 684c761840a..af139f89148 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -72,9 +72,9 @@ REAGENT SCANNER throwforce = 3 w_class = 2.0 throw_speed = 5 - throw_range = 10 + throw_range = 10 matter = list(DEFAULT_WALL_MATERIAL = 200) - origin_tech = list(TECH_MAGNET = 1, TECH_BIO = 1) + origin_tech = list(TECH_MAGNET = 1, TECH_BIO = 1) var/mode = 1; @@ -91,9 +91,9 @@ REAGENT SCANNER if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey") usr << "\red You don't have the dexterity to do this!" return - user.visible_message(" [user] has analyzed [M]'s vitals."," You have analyzed [M]'s vitals.") + user.visible_message(" [user] has analyzed [M]'s vitals."," You have analyzed [M]'s vitals.") - if (!istype(M, /mob/living/carbon) || ishuman(M)) + if (!istype(M,/mob/living/carbon/human) || M.isSynthetic()) //these sensors are designed for organic life user.show_message("\blue Analyzing Results for ERROR:\n\t Overall Status: ERROR") user.show_message("\t Key: Suffocation/Toxin/Burns/Brute", 1) diff --git a/code/game/objects/items/devices/suit_cooling.dm b/code/game/objects/items/devices/suit_cooling.dm index b28e9b62f60..7f9f7e2b988 100644 --- a/code/game/objects/items/devices/suit_cooling.dm +++ b/code/game/objects/items/devices/suit_cooling.dm @@ -5,56 +5,56 @@ icon = 'icons/obj/device.dmi' icon_state = "suitcooler0" slot_flags = SLOT_BACK //you can carry it on your back if you want, but it won't do anything unless attached to suit storage - + //copied from tank.dm flags = CONDUCT force = 5.0 throwforce = 10.0 throw_speed = 1 throw_range = 4 - + origin_tech = list(TECH_MAGNET = 2, TECH_MATERIAL = 2) - + var/on = 0 //is it turned on? var/cover_open = 0 //is the cover open? var/obj/item/weapon/cell/cell var/max_cooling = 12 //in degrees per second - probably don't need to mess with heat capacity here var/charge_consumption = 16.6 //charge per second at max_cooling var/thermostat = T20C - + //TODO: make it heat up the surroundings when not in space /obj/item/device/suit_cooling_unit/New() processing_objects |= src - + cell = new/obj/item/weapon/cell() //comes with the crappy default power cell - high-capacity ones shouldn't be hard to find cell.loc = src /obj/item/device/suit_cooling_unit/process() - if (!on || !cell) + if (!on || !cell) return - + if (!ismob(loc)) return - + if (!attached_to_suit(loc)) //make sure they have a suit and we are attached to it return - + var/mob/living/carbon/human/H = loc - + var/efficiency = 1 - H.get_pressure_weakness() //you need to have a good seal for effective cooling var/env_temp = get_environment_temperature() //wont save you from a fire var/temp_adj = min(H.bodytemperature - max(thermostat, env_temp), max_cooling) - + if (temp_adj < 0.5) //only cools, doesn't heat, also we don't need extreme precision return - + var/charge_usage = (temp_adj/max_cooling)*charge_consumption - + H.bodytemperature -= temp_adj*efficiency - + cell.use(charge_usage) - + if(cell.charge <= 0) turn_off() @@ -70,22 +70,22 @@ var/turf/T = get_turf(src) if(istype(T, /turf/space)) return 0 //space has no temperature, this just makes sure the cooling unit works in space - + var/datum/gas_mixture/environment = T.return_air() if (!environment) return 0 - + return environment.temperature /obj/item/device/suit_cooling_unit/proc/attached_to_suit(mob/M) - if (!ishuman(M)) + if (!ishuman(M)) return 0 - + var/mob/living/carbon/human/H = M - + if (!H.wear_suit || H.s_store != src) return 0 - + return 1 /obj/item/device/suit_cooling_unit/proc/turn_on() @@ -93,7 +93,7 @@ return if(cell.charge <= 0) return - + on = 1 updateicon() @@ -112,7 +112,7 @@ cell.loc = get_turf(loc) cell.add_fingerprint(user) - cell.updateicon() + cell.update_icon() user << "You remove the [src.cell]." src.cell = null @@ -149,7 +149,7 @@ user << "You insert the [cell]." updateicon() return - + return ..() /obj/item/device/suit_cooling_unit/proc/updateicon() @@ -164,7 +164,7 @@ /obj/item/device/suit_cooling_unit/examine(mob/user) if(!..(user, 1)) return - + if (on) if (attached_to_suit(src.loc)) user << "It's switched on and running." @@ -172,13 +172,13 @@ user << "It's switched on, but not attached to anything." else user << "It is switched off." - + if (cover_open) if(cell) user << "The panel is open, exposing the [cell]." else user << "The panel is open." - + if (cell) user << "The charge meter reads [round(cell.percent())]%." else diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm index dfc53d3a874..afe50bc2b76 100644 --- a/code/game/objects/items/robot/robot_items.dm +++ b/code/game/objects/items/robot/robot_items.dm @@ -4,26 +4,40 @@ Cyborg Spec Items ***********************************************************************/ //Might want to move this into several files later but for now it works here +// Consider changing this to a child of the stun baton class. ~Z /obj/item/borg/stun name = "electrified arm" icon = 'icons/obj/decals.dmi' icon_state = "shock" - attack(mob/M as mob, mob/living/silicon/robot/user as mob) - M.attack_log += text("\[[time_stamp()]\] Has been attacked with [src.name] by [user.name] ([user.ckey])") - user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to attack [M.name] ([M.ckey])") - msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to attack [M.name] ([M.ckey]) (JMP)") +/obj/item/borg/stun/attack(var/mob/living/M, var/mob/living/silicon/robot/user) - user.cell.charge -= 30 + if(!istype(M)) + return - M.Weaken(5) - if (M.stuttering < 5) - M.stuttering = 5 - M.Stun(5) + // How the Hell. + if(!istype(user)) + var/mob/living/temp = user + if(istype(temp)) + temp.drop_from_inventory(src) + qdel(src) + return - for(var/mob/O in viewers(M, null)) - if (O.client) - O.show_message("\red [user] has prodded [M] with an electrically-charged arm!", 1, "\red You hear someone fall", 2) + M.attack_log += text("\[[time_stamp()]\] Has been attacked with [src.name] by [user.name] ([user.ckey])") + user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to attack [M.name] ([M.ckey])") + msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to attack [M.name] ([M.ckey]) (JMP)") + + if(!user.cell || !user.cell.checked_use(1250)) //Slightly more than a baton. + user.visible_message("\The [user] has prodded \the [M] with its arm!") + return + + if (M.stuttering < 5) + M.stuttering = 5 + M.stun_effect_act(0, 70, check_zone(user.zone_sel.selecting), src) + user.visible_message("\The [user] has prodded \the [M] with \a [src]!") + if(ishuman(M)) + var/mob/living/carbon/human/H = M + H.forcesay(hit_appends) /obj/item/borg/overdrive name = "overdrive" diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm index be178632e65..42be2e8ab44 100644 --- a/code/game/objects/items/stacks/medical.dm +++ b/code/game/objects/items/stacks/medical.dm @@ -73,15 +73,15 @@ if (W.internal) continue if (W.current_stage <= W.max_bleeding_stage) - user.visible_message( "\blue [user] bandages [W.desc] on [M]'s [affecting.name].", \ - "\blue You bandage [W.desc] on [M]'s [affecting.name]." ) + user.visible_message("\The [user] bandages [W.desc] on [M]'s [affecting.name].", \ + "You bandage [W.desc] on [M]'s [affecting.name]." ) //H.add_side_effect("Itch") else if (istype(W,/datum/wound/bruise)) - user.visible_message( "\blue [user] places bruise patch over [W.desc] on [M]'s [affecting.name].", \ - "\blue You place bruise patch over [W.desc] on [M]'s [affecting.name]." ) + user.visible_message("\The [user] places a bruise patch over [W.desc] on [M]'s [affecting.name].", \ + "You place a bruise patch over [W.desc] on [M]'s [affecting.name]." ) else - user.visible_message( "\blue [user] places bandaid over [W.desc] on [M]'s [affecting.name].", \ - "\blue You place bandaid over [W.desc] on [M]'s [affecting.name]." ) + user.visible_message("\The [user] places a bandaid over [W.desc] on [M]'s [affecting.name].", \ + "You place a bandaid over [W.desc] on [M]'s [affecting.name]." ) use(1) else if (can_operate(H)) //Checks if mob is lying down on table for surgery @@ -143,22 +143,22 @@ var/disinfected = affecting.disinfect() if(!(bandaged || disinfected)) - user << "\red The wounds on [M]'s [affecting.name] have already been treated." + user << "The wounds on [M]'s [affecting.name] have already been treated." return 1 else for (var/datum/wound/W in affecting.wounds) if (W.internal) continue if (W.current_stage <= W.max_bleeding_stage) - user.visible_message( "\blue [user] cleans [W.desc] on [M]'s [affecting.name] and seals edges with bioglue.", \ - "\blue You clean and seal [W.desc] on [M]'s [affecting.name]." ) + user.visible_message("\The [user] cleans [W.desc] on [M]'s [affecting.name] and seals the edges with bioglue.", \ + "You clean and seal [W.desc] on [M]'s [affecting.name]." ) //H.add_side_effect("Itch") else if (istype(W,/datum/wound/bruise)) - user.visible_message( "\blue [user] places medicine patch over [W.desc] on [M]'s [affecting.name].", \ - "\blue You place medicine patch over [W.desc] on [M]'s [affecting.name]." ) + user.visible_message("\The [user] places a medical patch over [W.desc] on [M]'s [affecting.name].", \ + "You place a medical patch over [W.desc] on [M]'s [affecting.name]." ) else - user.visible_message( "\blue [user] smears some bioglue over [W.desc] on [M]'s [affecting.name].", \ - "\blue You smear some bioglue over [W.desc] on [M]'s [affecting.name]." ) + user.visible_message("\The [user] smears some bioglue over [W.desc] on [M]'s [affecting.name].", \ + "You smear some bioglue over [W.desc] on [M]'s [affecting.name]." ) if (bandaged) affecting.heal_damage(heal_brute,0) use(1) diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index 7fc96efceea..82a54339639 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -223,10 +223,10 @@ */ //attempts to transfer amount to S, and returns the amount actually transferred -/obj/item/stack/proc/transfer_to(obj/item/stack/S, var/tamount=null) +/obj/item/stack/proc/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified) if (!get_amount()) return 0 - if (stacktype != S.stacktype) + if ((stacktype != S.stacktype) && !type_verified) return 0 if (isnull(tamount)) tamount = src.get_amount() @@ -240,7 +240,6 @@ transfer_fingerprints_to(S) if(blood_DNA) S.blood_DNA |= blood_DNA - //todo bloody overlay return transfer return 0 @@ -314,10 +313,8 @@ return /obj/item/stack/attackby(obj/item/W as obj, mob/user as mob) - ..() if (istype(W, /obj/item/stack)) var/obj/item/stack/S = W - if (user.get_inactive_hand()==src) src.transfer_to(S, 1) else @@ -328,7 +325,8 @@ S.interact(usr) if (src && usr.machine==src) src.interact(usr) - else return ..() + else + return ..() /* * Recipe datum diff --git a/code/game/objects/items/ashtray.dm b/code/game/objects/items/weapons/material/ashtray.dm similarity index 95% rename from code/game/objects/items/ashtray.dm rename to code/game/objects/items/weapons/material/ashtray.dm index 63059fef8e4..033042b8530 100644 --- a/code/game/objects/items/ashtray.dm +++ b/code/game/objects/items/weapons/material/ashtray.dm @@ -76,32 +76,27 @@ var/global/list/ashtray_cache = list() health = max(0,health - W.force) user << "You hit [src] with [W]." if (health < 1) - die() + shatter() return /obj/item/weapon/material/ashtray/throw_impact(atom/hit_atom) if (health > 0) health = max(0,health - 3) - if (health < 1) - die() - return if (contents.len) src.visible_message("\The [src] slams into [hit_atom], spilling its contents!") for (var/obj/item/clothing/mask/smokable/cigarette/O in contents) O.loc = src.loc + if (health < 1) + shatter() + return update_icon() return ..() -/obj/item/weapon/material/ashtray/proc/die() - material.place_shard(get_turf(src)) - qdel(src) - return - /obj/item/weapon/material/ashtray/plastic/New(var/newloc) ..(newloc, "plastic") /obj/item/weapon/material/ashtray/bronze/New(var/newloc) - ..(newloc, "gold") //placeholder + ..(newloc, "bronze") /obj/item/weapon/material/ashtray/glass/New(var/newloc) ..(newloc, "glass") diff --git a/code/game/objects/items/weapons/material/material_weapons.dm b/code/game/objects/items/weapons/material/material_weapons.dm index 8208576e16e..fe33163dbab 100644 --- a/code/game/objects/items/weapons/material/material_weapons.dm +++ b/code/game/objects/items/weapons/material/material_weapons.dm @@ -72,7 +72,7 @@ var/mob/living/M = loc M.drop_from_inventory(src) playsound(src, "shatter", 70, 1) - new material.shard_type(T) + material.place_shard(T) qdel(src) /obj/item/weapon/material/process() @@ -82,18 +82,12 @@ L.apply_effect(round(material.radioactivity/3),IRRADIATE,0) /obj/item/weapon/material/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) - if(exposed_temperature > material.ignition_point) - TemperatureAct(exposed_temperature) + TemperatureAct(exposed_temperature) // This might need adjustment. Will work that out later. /obj/item/weapon/material/proc/TemperatureAct(temperature) - if(temperature > material.ignition_point) - for(var/turf/simulated/floor/target_tile in range(2,loc)) - var/phoronToDeduce = temperature/30 - target_tile.assume_gas("phoron", phoronToDeduce, 200+T0C) - spawn (0) target_tile.hotspot_expose(temperature, 400) - health -= phoronToDeduce/100 - check_health() + health -= material.combustion_effect(get_turf(src), temperature, 0.1) + check_health() /obj/item/weapon/material/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W,/obj/item/weapon/weldingtool)) diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index 61968c7692c..65038649d47 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -56,7 +56,7 @@ new /obj/item/clothing/mask/breath( src ) new /obj/item/weapon/tank/emergency_oxygen( src ) -/obj/item/weapon/storage/box/survival/vox/ +/obj/item/weapon/storage/box/vox/ New() ..() new /obj/item/clothing/mask/breath( src ) @@ -639,4 +639,4 @@ max_w_class = 3 can_hold = list(/obj/item/organ, /obj/item/weapon/reagent_containers/food, /obj/item/weapon/reagent_containers/glass) max_storage_space = 21 - use_to_pickup = 1 // for picking up broken bulbs, not that most people will try \ No newline at end of file + use_to_pickup = 1 // for picking up broken bulbs, not that most people will try diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm index 085e23f9b69..b33d72f6fbc 100644 --- a/code/game/objects/items/weapons/storage/uplink_kits.dm +++ b/code/game/objects/items/weapons/storage/uplink_kits.dm @@ -11,7 +11,7 @@ if("stealth") new /obj/item/weapon/gun/energy/crossbow(src) - new /obj/item/weapon/pen/paralysis(src) + new /obj/item/weapon/pen/reagent/paralysis(src) new /obj/item/device/chameleon(src) return diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index 63bbde044ca..f8708d79254 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -73,7 +73,7 @@ else if(istype(W, /obj/item/weapon/screwdriver)) if(bcell) - bcell.updateicon() + bcell.update_icon() bcell.loc = get_turf(src.loc) bcell = null user << "You remove the cell from the [src]." diff --git a/code/game/objects/items/weapons/surgery_tools.dm b/code/game/objects/items/weapons/surgery_tools.dm index 9f32e0f73be..c07cd5a7f23 100644 --- a/code/game/objects/items/weapons/surgery_tools.dm +++ b/code/game/objects/items/weapons/surgery_tools.dm @@ -61,7 +61,7 @@ matter = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 10000) flags = CONDUCT force = 15.0 - w_class = 2.0 + w_class = 3 origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) attack_verb = list("drilled") @@ -82,7 +82,7 @@ force = 10.0 sharp = 1 edge = 1 - w_class = 2.0 + w_class = 1 throwforce = 5.0 throw_speed = 3 throw_range = 5 @@ -136,7 +136,7 @@ hitsound = 'sound/weapons/circsawhit.ogg' flags = CONDUCT force = 15.0 - w_class = 2.0 + w_class = 3 throwforce = 9.0 throw_speed = 3 throw_range = 5 diff --git a/code/game/objects/items/weapons/tanks/jetpack.dm b/code/game/objects/items/weapons/tanks/jetpack.dm index b3b9e229a74..745f828d845 100644 --- a/code/game/objects/items/weapons/tanks/jetpack.dm +++ b/code/game/objects/items/weapons/tanks/jetpack.dm @@ -11,7 +11,7 @@ var/on = 0.0 var/stabilization_on = 0 var/volume_rate = 500 //Needed for borg jetpack transfer - icon_action_button = "action_jetpack" + action_button_name = "Toggle Jetpack" /obj/item/weapon/tank/jetpack/New() ..() diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 2bf69d31e70..0ea6a5c4288 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -24,8 +24,8 @@ force = 5.0 throwforce = 7.0 w_class = 2.0 - origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINERING = 1) - matter = list(DEFAULT_WALL_MATERIAL = 150) + origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINERING = 1) + matter = list(DEFAULT_WALL_MATERIAL = 150) attack_verb = list("bashed", "battered", "bludgeoned", "whacked") @@ -103,8 +103,8 @@ throw_speed = 2 throw_range = 9 w_class = 2.0 - origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINERING = 1) - matter = list(DEFAULT_WALL_MATERIAL = 80) + origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINERING = 1) + matter = list(DEFAULT_WALL_MATERIAL = 80) attack_verb = list("pinched", "nipped") sharp = 1 edge = 1 @@ -366,22 +366,22 @@ /obj/item/weapon/weldingtool/largetank name = "industrial welding tool" max_fuel = 40 - origin_tech = list(TECH_ENGINERING = 2) - matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 60) + origin_tech = list(TECH_ENGINERING = 2) + matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 60) /obj/item/weapon/weldingtool/hugetank name = "upgraded welding tool" max_fuel = 80 w_class = 3.0 - origin_tech = list(TECH_ENGINERING = 3) - matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120) + origin_tech = list(TECH_ENGINERING = 3) + matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120) /obj/item/weapon/weldingtool/experimental name = "experimental welding tool" max_fuel = 40 w_class = 3.0 - origin_tech = list(TECH_ENGINERING = 4, TECH_PHORON = 3) - matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120) + origin_tech = list(TECH_ENGINERING = 4, TECH_PHORON = 3) + matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120) var/last_gen = 0 @@ -407,8 +407,8 @@ throwforce = 7.0 item_state = "crowbar" w_class = 2.0 - origin_tech = list(TECH_ENGINERING = 1) - matter = list(DEFAULT_WALL_MATERIAL = 50) + origin_tech = list(TECH_ENGINERING = 1) + matter = list(DEFAULT_WALL_MATERIAL = 50) attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") /obj/item/weapon/crowbar/red @@ -416,11 +416,11 @@ icon_state = "red_crowbar" item_state = "crowbar_red" -/obj/item/weapon/weldingtool/attack(mob/M as mob, mob/user as mob) +/obj/item/weapon/weldingtool/afterattack(var/mob/M, var/mob/user) - if(hasorgans(M)) - - var/obj/item/organ/external/S = M:organs_by_name[user.zone_sel.selecting] + if(ishuman(M)) + var/mob/living/carbon/human/H = M + var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting] if (!S) return if(!(S.status & ORGAN_ROBOT) || user.a_intent != I_HELP) @@ -429,12 +429,12 @@ if(S.brute_dam) if(S.brute_dam < ROBOLIMB_SELF_REPAIR_CAP) S.heal_damage(15,0,0,1) - user.visible_message("\red \The [user] patches some dents on \the [M]'s [S.name] with \the [src].") - else - user << "\red The damage is far too severe to patch over externally." - return - else - user << "Nothing to fix!" + user.visible_message("\The [user] patches some dents on \the [M]'s [S.name] with \the [src].") + else if(S.open != 2) + user << "The damage is far too severe to patch over externally." + return 1 + else if(S.open != 2) + user << "Nothing to fix!" else return ..() diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index 17acc2b374f..365c62d2a9b 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -174,9 +174,9 @@ else if(istype(W, /obj/item/weapon/wrench) && state == 0) playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) if(anchored) - user.visible_message("[user] unsecures the airlock assembly from the floor.", "You start to unsecure the airlock assembly from the floor.") + user.visible_message("[user] begins unsecuring the airlock assembly from the floor.", "You starts unsecuring the airlock assembly from the floor.") else - user.visible_message("[user] secures the airlock assembly to the floor.", "You start to secure the airlock assembly to the floor.") + user.visible_message("[user] begins securing the airlock assembly to the floor.", "You starts securing the airlock assembly to the floor.") if(do_after(user, 40)) if(!src) return @@ -225,7 +225,7 @@ return playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) - user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to remove the electronics from the airlock assembly.") + user.visible_message("\The [user] starts removing the electronics from the airlock assembly.", "You start removing the electronics from the airlock assembly.") if(do_after(user, 40)) if(!src) return diff --git a/code/game/objects/structures/noticeboard.dm b/code/game/objects/structures/noticeboard.dm index a5ad84c20eb..3647d565f7e 100644 --- a/code/game/objects/structures/noticeboard.dm +++ b/code/game/objects/structures/noticeboard.dm @@ -21,7 +21,7 @@ if(notices < 5) O.add_fingerprint(user) add_fingerprint(user) - user.drop_item() + user.drop_from_inventory(O) O.loc = src notices++ icon_state = "nboard0[notices]" //update sprite @@ -29,13 +29,22 @@ else user << "You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached." -/obj/structure/noticeboard/attack_hand(user as mob) - var/dat = "Noticeboard
    " - for(var/obj/item/weapon/paper/P in src) - dat += "[P.name] Write Remove
    " - user << browse("Notices[dat]","window=noticeboard") - onclose(user, "noticeboard") +/obj/structure/noticeboard/attack_hand(var/mob/user) + examine(user) +// Since Topic() never seems to interact with usr on more than a superficial +// level, it should be fine to let anyone mess with the board other than ghosts. +/obj/structure/noticeboard/examine(var/mob/user) + if(!user) + user = usr + if(user.Adjacent(src)) + var/dat = "Noticeboard
    " + for(var/obj/item/weapon/paper/P in src) + dat += "[P.name] Write Remove
    " + user << browse("Notices[dat]","window=noticeboard") + onclose(user, "noticeboard") + else + ..() /obj/structure/noticeboard/Topic(href, href_list) ..() @@ -44,18 +53,16 @@ if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open return var/obj/item/P = locate(href_list["remove"]) - if((P && P.loc == src)) + if(P && P.loc == src) P.loc = get_turf(src) //dump paper on the floor because you're a clumsy fuck P.add_fingerprint(usr) add_fingerprint(usr) notices-- icon_state = "nboard0[notices]" - if(href_list["write"]) if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open return var/obj/item/P = locate(href_list["write"]) - if((P && P.loc == src)) //ifthe paper's on the board if(istype(usr.r_hand, /obj/item/weapon/pen)) //and you're holding a pen add_fingerprint(usr) @@ -66,14 +73,9 @@ P.attackby(usr.l_hand, usr) else usr << "You'll need something to write with!" - if(href_list["read"]) var/obj/item/weapon/paper/P = locate(href_list["read"]) if((P && P.loc == src)) - if(!( istype(usr, /mob/living/carbon/human) )) - usr << browse("[P.name][stars(P.info)]", "window=[P.name]") - onclose(usr, "[P.name]") - else - usr << browse("[P.name][P.info]", "window=[P.name]") - onclose(usr, "[P.name]") + usr << browse("[P.name][P.info]", "window=[P.name]") + onclose(usr, "[P.name]") return diff --git a/code/game/objects/structures/simple_doors.dm b/code/game/objects/structures/simple_doors.dm index 313ba17f455..b3230095c13 100644 --- a/code/game/objects/structures/simple_doors.dm +++ b/code/game/objects/structures/simple_doors.dm @@ -13,17 +13,11 @@ var/oreAmount = 7 /obj/structure/simple_door/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) - if(exposed_temperature > material.ignition_point) - TemperatureAct(exposed_temperature) + TemperatureAct(exposed_temperature) /obj/structure/simple_door/proc/TemperatureAct(temperature) - if(temperature > material.ignition_point) - for(var/turf/simulated/floor/target_tile in range(2,loc)) - var/phoronToDeduce = temperature/10 - target_tile.assume_gas("phoron", phoronToDeduce, 200+T0C) - spawn (0) target_tile.hotspot_expose(temperature, 400) - hardness -= phoronToDeduce/100 - CheckHardness() + hardness -= material.combustion_effect(get_turf(src),temperature, 0.3) + CheckHardness() /obj/structure/simple_door/New(var/newloc, var/material_name) ..() diff --git a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm index 46cf8ffcd8d..977a3939d96 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm @@ -8,6 +8,9 @@ icon_state = "nest" var/health = 100 +/obj/structure/bed/nest/update_icon() + return + /obj/structure/bed/nest/user_unbuckle_mob(mob/user as mob) if(buckled_mob) if(buckled_mob.buckled == src) diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm index 1951f17c6f6..265f073d5cc 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm @@ -10,28 +10,56 @@ /obj/structure/bed name = "bed" desc = "This is used to lie in, sleep in or strap on." - icon = 'icons/obj/objects.dmi' + icon = 'icons/obj/furniture.dmi' icon_state = "bed" pressure_resistance = 15 anchored = 1 can_buckle = 1 buckle_lying = 1 var/material/material - var/apply_cosmetics = 1 + var/material/padding_material + var/base_icon = "bed" -/obj/structure/bed/New(var/newloc, var/new_material) +/obj/structure/bed/New(var/newloc, var/new_material, var/new_padding_material) ..(newloc) if(!new_material) new_material = DEFAULT_WALL_MATERIAL - material = get_material_by_name(new_material) if(!istype(material)) qdel(src) return - if(apply_cosmetics) - color = material.icon_colour + if(new_padding_material) + padding_material = get_material_by_name(new_padding_material) + update_icon() + +// Reuse the cache/code from stools, todo maybe unify. +/obj/structure/bed/update_icon() + // Prep icon. + icon_state = "" + overlays.Cut() + // Base icon. + var/cache_key = "[base_icon]-[material.name]" + if(isnull(stool_cache[cache_key])) + var/image/I = image('icons/obj/furniture.dmi', base_icon) + I.color = material.icon_colour + stool_cache[cache_key] = I + overlays |= stool_cache[cache_key] + // Padding overlay. + if(padding_material) + var/padding_cache_key = "[base_icon]-padding-[padding_material.name]" + if(isnull(stool_cache[padding_cache_key])) + var/image/I = image(icon, "[base_icon]_padding") + I.color = padding_material.icon_colour + stool_cache[padding_cache_key] = I + overlays |= stool_cache[padding_cache_key] + // Strings. + desc = initial(desc) + if(padding_material) + name = "[padding_material.display_name] [initial(name)]" //this is not perfect but it will do for now. + desc += " It's made of [material.use_name] and covered with [padding_material.use_name]." + else name = "[material.display_name] [initial(name)]" - desc = "[initial(desc)] It's made of [material.display_name]." + desc += " It's made of [material.use_name]." /obj/structure/bed/ex_act(severity) switch(severity) @@ -55,8 +83,43 @@ /obj/structure/bed/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/wrench)) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - material.place_sheet(get_turf(src)) + dismantle() qdel(src) + else if(istype(W,/obj/item/stack)) + if(padding_material) + user << "\The [src] is already padded." + return + var/obj/item/stack/C = W + if(C.get_amount() < 1) // How?? + user.drop_from_inventory(C) + qdel(C) + return + var/padding_type //This is awful but it needs to be like this until tiles are given a material var. + if(istype(W,/obj/item/stack/tile/carpet)) + padding_type = "carpet" + else if(istype(W,/obj/item/stack/material)) + var/obj/item/stack/material/M = W + if(M.material && (M.material.flags & MATERIAL_PADDING)) + padding_type = "[M.material.name]" + if(!padding_type) + user << "You cannot pad \the [src] with that." + return + C.use(1) + if(!istype(src.loc, /turf)) + user.drop_from_inventory(src) + src.loc = get_turf(src) + user << "You add padding to \the [src]." + add_padding(padding_type) + return + + else if (istype(W, /obj/item/weapon/wirecutters)) + if(!padding_material) + user << "\The [src] has no padding to remove." + return + user << "You remove the padding from \the [src]." + playsound(src, 'sound/items/Wirecutter.ogg', 100, 1) + remove_padding() + else if(istype(W, /obj/item/weapon/grab)) user.visible_message("[user] attempts to buckle [W:affecting] into \the [src]!") if(do_after(user, 20)) @@ -69,21 +132,36 @@ else ..() +/obj/structure/bed/proc/remove_padding() + if(padding_material) + padding_material.place_sheet(get_turf(src)) + padding_material = null + update_icon() + +/obj/structure/bed/proc/add_padding(var/padding_type) + padding_material = get_material_by_name(padding_type) + update_icon() + +/obj/structure/bed/proc/dismantle() + material.place_sheet(get_turf(src)) + if(padding_material) + padding_material.place_sheet(get_turf(src)) + /obj/structure/bed/psych name = "psychiatrist's couch" desc = "For prime comfort during psychiatric evaluations." icon_state = "psychbed" - apply_cosmetics = 0 + base_icon = "psychbed" /obj/structure/bed/psych/New(var/newloc) - ..(newloc,"leather") + ..(newloc,"wood","leather") + +/obj/structure/bed/padded/New(var/newloc) + ..(newloc,"plastic","cotton") /obj/structure/bed/alien name = "resting contraption" desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?" - icon_state = "abed" - apply_cosmetics = 0 - /obj/structure/bed/alien/New(var/newloc) ..(newloc,"resin") @@ -96,10 +174,14 @@ icon = 'icons/obj/rollerbed.dmi' icon_state = "down" anchored = 0 - apply_cosmetics = 0 + +/obj/structure/bed/roller/update_icon() + return // Doesn't care about material or anything else. /obj/structure/bed/roller/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype(W,/obj/item/roller_holder)) + if(istype(W, /obj/item/weapon/wrench) || istype(W,/obj/item/stack) || istype(W, /obj/item/weapon/wirecutters)) + return + else if(istype(W,/obj/item/roller_holder)) if(buckled_mob) user_unbuckle_mob(user) else diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index 271dfde0630..06322fb98dd 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -1,22 +1,23 @@ /obj/structure/bed/chair //YES, chairs are a type of bed, which are a type of stool. This works, believe me. -Pete name = "chair" desc = "You sit in this. Either by will or force." - icon_state = "chair" + icon_state = "chair_preview" + base_icon = "chair" buckle_lying = 0 //force people to sit up in chairs when buckled var/propelled = 0 // Check for fire-extinguisher-driven chairs -/obj/structure/bed/chair/New(var/newloc, var/material) - ..(newloc, material) //Todo make metal/stone chairs display as thrones +/obj/structure/bed/chair/New() + ..() //Todo make metal/stone chairs display as thrones spawn(3) //sorry. i don't think there's a better way to do this. update_layer() return /obj/structure/bed/chair/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() - if(istype(W, /obj/item/assembly/shock_kit)) + if(!padding_material && istype(W, /obj/item/assembly/shock_kit)) var/obj/item/assembly/shock_kit/SK = W if(!SK.status) - user << "[SK] is not ready to be attached!" + user << "\The [SK] is not ready to be attached!" return user.drop_item() var/obj/structure/bed/chair/e_chair/E = new (src.loc, material.name) @@ -34,6 +35,20 @@ rotate() return +/obj/structure/bed/chair/post_buckle_mob() + update_icon() + +/obj/structure/bed/chair/update_icon() + ..() + if(buckled_mob && padding_material) + var/cache_key = "[base_icon]-armrest-[padding_material.name]" + if(isnull(stool_cache[cache_key])) + var/image/I = image(icon, "[base_icon]_armrest") + I.layer = MOB_LAYER + 0.1 + I.color = padding_material.icon_colour + stool_cache[cache_key] = I + overlays |= stool_cache[cache_key] + /obj/structure/bed/chair/proc/update_layer() if(src.dir == NORTH) src.layer = FLY_LAYER @@ -65,70 +80,49 @@ src.set_dir(turn(src.dir, 90)) return -// Chair types -/obj/structure/bed/chair/wood - icon_state = "wooden_chair" - name = "wooden chair" - desc = "Old is never too old to not be in fashion." - apply_cosmetics = 0 - -/obj/structure/bed/chair/wood/New(var/newloc) - ..(newloc, "wood") - -/obj/structure/bed/chair/wood/wings - icon_state = "wooden_chair_wings" - +// Leaving this in for the sake of compilation. /obj/structure/bed/chair/comfy - name = "comfy chair" - desc = "It looks comfy." - icon_state = "comfychair" - color = rgb(255,255,255) - var/image/armrest = null - apply_cosmetics = 0 + desc = "It's a chair. It looks comfy." + icon_state = "comfychair_preview" -/obj/structure/bed/chair/comfy/New() - armrest = image("icons/obj/objects.dmi", "comfychair_armrest") - armrest.layer = MOB_LAYER + 0.1 +/obj/structure/bed/chair/comfy/brown/New(var/newloc,var/newmaterial) + ..(newloc,"steel","leather") - return ..() +/obj/structure/bed/chair/comfy/red/New(var/newloc,var/newmaterial) + ..(newloc,"steel","carpet") -/obj/structure/bed/chair/comfy/post_buckle_mob() - if(buckled_mob) - overlays += armrest - else - overlays -= armrest +/obj/structure/bed/chair/comfy/teal/New(var/newloc,var/newmaterial) + ..(newloc,"steel","teal") -/obj/structure/bed/chair/comfy/brown - color = rgb(141,70,0) +/obj/structure/bed/chair/comfy/black/New(var/newloc,var/newmaterial) + ..(newloc,"steel","black") -/obj/structure/bed/chair/comfy/red - color = rgb(218,2,10) +/obj/structure/bed/chair/comfy/green/New(var/newloc,var/newmaterial) + ..(newloc,"steel","green") -/obj/structure/bed/chair/comfy/teal - color = rgb(0,234,250) +/obj/structure/bed/chair/comfy/purp/New(var/newloc,var/newmaterial) + ..(newloc,"steel","purple") -/obj/structure/bed/chair/comfy/black - color = rgb(60,60,60) +/obj/structure/bed/chair/comfy/blue/New(var/newloc,var/newmaterial) + ..(newloc,"steel","blue") -/obj/structure/bed/chair/comfy/green - color = rgb(1,196,8) +/obj/structure/bed/chair/comfy/beige/New(var/newloc,var/newmaterial) + ..(newloc,"steel","beige") -/obj/structure/bed/chair/comfy/purp - color = rgb(112,2,176) - -/obj/structure/bed/chair/comfy/blue - color = rgb(2,9,210) - -/obj/structure/bed/chair/comfy/beige - color = rgb(255,253,195) +/obj/structure/bed/chair/comfy/lime/New(var/newloc,var/newmaterial) + ..(newloc,"steel","lime") /obj/structure/bed/chair/office anchored = 0 buckle_movable = 1 - apply_cosmetics = 0 -/obj/structure/bed/chair/comfy/lime - color = rgb(255,251,0) +/obj/structure/bed/chair/office/update_icon() + return + +/obj/structure/bed/chair/office/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W,/obj/item/stack) || istype(W, /obj/item/weapon/wirecutters)) + return + ..() /obj/structure/bed/chair/office/Move() ..() @@ -175,3 +169,23 @@ /obj/structure/bed/chair/office/dark icon_state = "officechair_dark" + +// Chair types +/obj/structure/bed/chair/wood + name = "wooden chair" + desc = "Old is never too old to not be in fashion." + icon_state = "wooden_chair" + +/obj/structure/bed/chair/wood/update_icon() + return + +/obj/structure/bed/chair/wood/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W,/obj/item/stack) || istype(W, /obj/item/weapon/wirecutters)) + return + ..() + +/obj/structure/bed/chair/wood/New(var/newloc) + ..(newloc, "wood") + +/obj/structure/bed/chair/wood/wings + icon_state = "wooden_chair_wings" diff --git a/code/game/objects/structures/stool_bed_chair_nest/stools.dm b/code/game/objects/structures/stool_bed_chair_nest/stools.dm index a8f879e0841..2228345ebbf 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/stools.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/stools.dm @@ -4,7 +4,7 @@ var/global/list/stool_cache = list() //haha stool /obj/item/weapon/stool name = "stool" desc = "Apply butt." - icon = 'icons/obj/objects.dmi' + icon = 'icons/obj/furniture.dmi' icon_state = "stool_preview" //set for the map force = 10 throwforce = 10 @@ -30,17 +30,16 @@ var/global/list/stool_cache = list() //haha stool update_icon() /obj/item/weapon/stool/padded/New(var/newloc, var/new_material) - ..(newloc, "steel", "leather") + ..(newloc, "steel", "carpet") /obj/item/weapon/stool/update_icon() // Prep icon. - icon_state = "stool" + icon_state = "" overlays.Cut() // Base icon. var/cache_key = "stool-[material.name]" if(isnull(stool_cache[cache_key])) - var/image/I = image('icons/obj/objects.dmi', base_icon) - color = material.icon_colour + var/image/I = image(icon, base_icon) I.color = material.icon_colour stool_cache[cache_key] = I overlays |= stool_cache[cache_key] @@ -48,17 +47,17 @@ var/global/list/stool_cache = list() //haha stool if(padding_material) var/padding_cache_key = "stool-padding-[padding_material.name]" if(isnull(stool_cache[padding_cache_key])) - var/image/I = image('icons/obj/objects.dmi', "stool_padding") + var/image/I = image(icon, "stool_padding") I.color = padding_material.icon_colour stool_cache[padding_cache_key] = I overlays |= stool_cache[padding_cache_key] // Strings. if(padding_material) name = "[padding_material.display_name] [initial(name)]" //this is not perfect but it will do for now. - desc = "A padded stool. Apply butt. It's made of [material.display_name] and covered with [padding_material.display_name]." + desc = "A padded stool. Apply butt. It's made of [material.use_name] and covered with [padding_material.use_name]." else name = "[material.display_name] [initial(name)]" - desc = "A stool. Apply butt with care. It's made of [material.display_name]." + desc = "A stool. Apply butt with care. It's made of [material.use_name]." /obj/item/weapon/stool/proc/add_padding(var/padding_type) padding_material = get_material_by_name(padding_type) @@ -127,7 +126,7 @@ var/global/list/stool_cache = list() //haha stool padding_type = "carpet" else if(istype(W,/obj/item/stack/material)) var/obj/item/stack/material/M = W - if(M.material && (M.material.name in list("leather", "cloth"))) + if(M.material && (M.material.flags & MATERIAL_PADDING)) padding_type = "[M.material.name]" if(!padding_type) user << "You cannot pad \the [src] with that." diff --git a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm index dced47efe39..9086453be2e 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm @@ -9,6 +9,8 @@ var/mob/living/pulling = null var/bloodiness +/obj/structure/bed/chair/wheelchair/update_icon() + return /obj/structure/bed/chair/wheelchair/set_dir() ..() @@ -18,6 +20,11 @@ if(buckled_mob) buckled_mob.set_dir(dir) +/obj/structure/bed/chair/wheelchair/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W, /obj/item/weapon/wrench) || istype(W,/obj/item/stack) || istype(W, /obj/item/weapon/wirecutters)) + return + ..() + /obj/structure/bed/chair/wheelchair/relaymove(mob/user, direction) // Redundant check? if(user.stat || user.stunned || user.weakened || user.paralysis || user.lying || user.restrained()) diff --git a/code/game/turfs/simulated/wall_attacks.dm b/code/game/turfs/simulated/wall_attacks.dm index e3037f94a96..32668e47437 100644 --- a/code/game/turfs/simulated/wall_attacks.dm +++ b/code/game/turfs/simulated/wall_attacks.dm @@ -96,7 +96,7 @@ if(W) radiate() if(is_hot(W)) - ignite(is_hot(W)) + burn(is_hot(W)) if(locate(/obj/effect/overlay/wallrot) in src) if(istype(W, /obj/item/weapon/weldingtool) ) diff --git a/code/game/turfs/simulated/wall_types.dm b/code/game/turfs/simulated/wall_types.dm index dc9346e3238..1b6f77cbd44 100644 --- a/code/game/turfs/simulated/wall_types.dm +++ b/code/game/turfs/simulated/wall_types.dm @@ -2,18 +2,17 @@ icon_state = "rgeneric" /turf/simulated/wall/r_wall/New(var/newloc) ..(newloc, DEFAULT_WALL_MATERIAL,"plasteel") //3strong + /turf/simulated/wall/cult icon_state = "cult" /turf/simulated/wall/cult/New(var/newloc) ..(newloc,"cult","cult2") - /turf/unsimulated/wall/cult name = "cult wall" desc = "Hideous images dance beneath the surface." icon = 'icons/turf/wall_masks.dmi' icon_state = "cult" - /turf/simulated/wall/iron/New(var/newloc) ..(newloc,"iron") /turf/simulated/wall/uranium/New(var/newloc) @@ -28,7 +27,6 @@ ..(newloc,"phoron") /turf/simulated/wall/sandstone/New(var/newloc) ..(newloc,"sandstone") - /turf/simulated/wall/ironphoron/New(var/newloc) ..(newloc,"iron","phoron") /turf/simulated/wall/golddiamond/New(var/newloc) @@ -38,6 +36,8 @@ /turf/simulated/wall/sandstonediamond/New(var/newloc) ..(newloc,"sandstone","diamond") - -/turf/simulated/wall/cult/New(var/newloc) - ..(newloc,"cult","cult2") \ No newline at end of file +// Kind of wondering if this is going to bite me in the butt. +/turf/simulated/wall/voxshuttle/New(var/newloc) + ..(newloc,"voxalloy") +/turf/simulated/wall/voxshuttle/attackby() + return diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index 8fa7c9dd2f7..5185c9b81c9 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -46,9 +46,9 @@ var/list/global/wall_cache = list() /turf/simulated/wall/bullet_act(var/obj/item/projectile/Proj) if(istype(Proj,/obj/item/projectile/beam)) - ignite(2500) + burn(2500) else if(istype(Proj,/obj/item/projectile/ion)) - ignite(500) + burn(500) // Tasers and stuff? No thanks. Also no clone or tox damage crap. if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN)) @@ -143,10 +143,10 @@ var/list/global/wall_cache = list() return /turf/simulated/wall/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)//Doesn't fucking work because walls don't interact with air :( - ignite(exposed_temperature) + burn(exposed_temperature) /turf/simulated/wall/adjacent_fire_act(turf/simulated/floor/adj_turf, datum/gas_mixture/adj_air, adj_temp, adj_volume) - ignite(adj_temp) + burn(adj_temp) if(adj_temp > material.melting_point) take_damage(log(RAND_F(0.9, 1.1) * (adj_temp - material.melting_point))) @@ -253,22 +253,11 @@ var/list/global/wall_cache = list() return total_radiation /turf/simulated/wall/proc/burn(temperature) - spawn(2) - new /obj/structure/girder(src) - src.ChangeTurf(/turf/simulated/floor) - for(var/turf/simulated/floor/target_tile in range(0,src)) - if(material == "phoron") //ergh - target_tile.assume_gas("phoron", 20, 400+T0C) - spawn (0) target_tile.hotspot_expose(temperature, 400) - for(var/turf/simulated/wall/W in range(3,src)) - W.ignite((temperature/4)) - for(var/obj/machinery/door/airlock/phoron/D in range(3,src)) - D.ignite(temperature/4) - -/turf/simulated/wall/proc/ignite(var/exposed_temperature) - if(isnull(material.ignition_point)) - return - if(exposed_temperature > material.ignition_point)//If the temperature of the object is over 300, then ignite - burn(exposed_temperature) - return - ..() + if(material.combustion_effect(src, temperature, 0.7)) + spawn(2) + new /obj/structure/girder(src) + src.ChangeTurf(/turf/simulated/floor) + for(var/turf/simulated/wall/W in range(3,src)) + W.burn((temperature/4)) + for(var/obj/machinery/door/airlock/phoron/D in range(3,src)) + D.ignite(temperature/4) diff --git a/code/game/turfs/space/space.dm b/code/game/turfs/space/space.dm index 932cfc708c6..570f1a9391b 100644 --- a/code/game/turfs/space/space.dm +++ b/code/game/turfs/space/space.dm @@ -14,6 +14,7 @@ if(!istype(src, /turf/space/transit)) icon_state = "[((x + y) ^ ~(x * y) + z) % 25]" update_starlight() + ..() /turf/space/proc/update_starlight() if(!config.starlight) diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index b2a19a713b3..e6429145198 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -40,8 +40,13 @@ spawn( 0 ) src.Entered(AM) return + turfs |= src return +/turf/Destroy() + turfs -= src + ..() + /turf/ex_act(severity) return 0 diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 7d29322163d..6158c59bc80 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -997,18 +997,18 @@ var/global/floorIsLava = 0 return 0 -/datum/admins/proc/spawn_fruit() +/datum/admins/proc/spawn_fruit(seedtype in plant_controller.seeds) set category = "Debug" set desc = "Spawn the product of a seed." set name = "Spawn Fruit" if(!check_rights(R_SPAWN)) return - var/seedtype = input("Select a seed type", "Spawn Fruit") as null|anything in plant_controller.seeds if(!seedtype || !plant_controller.seeds[seedtype]) return var/datum/seed/S = plant_controller.seeds[seedtype] S.harvest(usr,0,0,1) + log_admin("[key_name(usr)] spawned [seedtype] fruit at ([usr.x],[usr.y],[usr.z])") /datum/admins/proc/spawn_custom_item() set category = "Debug" @@ -1050,17 +1050,17 @@ var/global/floorIsLava = 0 for(var/datum/custom_item/item in current_items) usr << "- name: [item.name] icon: [item.item_icon] path: [item.item_path] desc: [item.item_desc]" -/datum/admins/proc/spawn_plant() +/datum/admins/proc/spawn_plant(seedtype in plant_controller.seeds) set category = "Debug" set desc = "Spawn a spreading plant effect." set name = "Spawn Plant" if(!check_rights(R_SPAWN)) return - var/seedtype = input("Select a seed type", "Spawn Plant") as null|anything in plant_controller.seeds if(!seedtype || !plant_controller.seeds[seedtype]) return new /obj/effect/plant(get_turf(usr), plant_controller.seeds[seedtype]) + log_admin("[key_name(usr)] spawned [seedtype] vines at ([usr.x],[usr.y],[usr.z])") /datum/admins/proc/spawn_atom(var/object as text) set category = "Debug" diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index c22fc85466b..41acc7894b2 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -123,7 +123,8 @@ var/list/admin_verbs_spawn = list( /client/proc/FireLaser, /client/proc/FireCannons, /client/proc/ChangeIcarusPosition, - /client/proc/virus2_editor + /client/proc/virus2_editor, + /client/proc/spawn_chemdisp_cartridge ) var/list/admin_verbs_server = list( /client/proc/Set_Holiday, diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index ffa64ce64f8..e780c9fd5df 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -2270,14 +2270,14 @@ if("hellonearth") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","NS") - var/choice = input("You sure you want to end the round and summon narsie at your location? Misuse of this could result in removal of flags or halarity.") in list("PRAISE SATAN", "Cancel") + var/choice = input("You sure you want to end the round and summon narsie at your location? Misuse of this could result in removal of flags or hilarity.") in list("PRAISE SATAN", "Cancel") if(choice == "PRAISE SATAN") new /obj/singularity/narsie/large(get_turf(usr)) message_admins("[key_name_admin(usr)] has summoned narsie and brought about a new realm of suffering.") if("supermattercascade") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","SC") - var/choice = input("You sure you want to destroy the universe and create a large explosion at your location? Misuse of this could result in removal of flags or halarity.") in list("NO TIME TO EXPLAIN", "Cancel") + var/choice = input("You sure you want to destroy the universe and create a large explosion at your location? Misuse of this could result in removal of flags or hilarity.") in list("NO TIME TO EXPLAIN", "Cancel") if(choice == "NO TIME TO EXPLAIN") explosion(get_turf(usr), 8, 16, 24, 32, 1) new /turf/unsimulated/wall/supermatter(get_turf(usr)) diff --git a/code/modules/admin/verbs/adminpm.dm b/code/modules/admin/verbs/adminpm.dm index 467083e8276..b947f3f7109 100644 --- a/code/modules/admin/verbs/adminpm.dm +++ b/code/modules/admin/verbs/adminpm.dm @@ -108,6 +108,7 @@ C << 'sound/effects/adminhelp.ogg' log_admin("PM: [key_name(src)]->[key_name(C)]: [msg]") + send2adminirc("Reply: [key_name(src)]->[key_name(C)]: [html_decode(msg)]") //we don't use message_admins here because the sender/receiver might get it too for(var/client/X in admins) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index a11f0b8d7d0..7fa6bd788b2 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -250,11 +250,6 @@ BLIND // can't see anything var/brightness_on var/on = 0 -/obj/item/clothing/head/New() - ..() - if(!icon_action_button && brightness_on) - icon_action_button = "[icon_state]" - /obj/item/clothing/head/attack_self(mob/user) if(brightness_on) if(!isturf(user.loc)) @@ -382,19 +377,19 @@ BLIND // can't see anything var/displays_id = 1 var/rolled_down = -1 //0 = unrolled, 1 = rolled, -1 = cannot be toggled sprite_sheets = list("Vox" = 'icons/mob/species/vox/uniform.dmi') - + //convenience var for defining the icon state for the overlay used when the clothing is worn. //Also used by rolling/unrolling. var/worn_state = null /obj/item/clothing/under/New() if(worn_state) - if(!item_state_slots) + if(!item_state_slots) item_state_slots = list() item_state_slots[slot_w_uniform_str] = worn_state else worn_state = icon_state - + //autodetect rollability if(rolled_down < 0) if((worn_state + "_d_s") in icon_states('icons/mob/uniform.dmi')) @@ -458,10 +453,10 @@ BLIND // can't see anything if (( usr.restrained() ) || ( usr.stat )) return - + if (!usr.unEquip(src)) return - + switch(over_object.name) if("r_hand") usr.put_in_r_hand(src) @@ -544,7 +539,7 @@ BLIND // can't see anything if(rolled_down < 0) usr << "You cannot roll down [src]!" return - + rolled_down = !rolled_down if(rolled_down) body_parts_covered &= LOWER_TORSO|LEGS|FEET diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm index 49f6e75f879..9d3d0333596 100644 --- a/code/modules/clothing/glasses/glasses.dm +++ b/code/modules/clothing/glasses/glasses.dm @@ -37,7 +37,7 @@ desc = "Used for seeing walls, floors, and stuff through anything." icon_state = "meson" item_state = "glasses" - icon_action_button = "action_meson" //This doesn't actually matter, the action button is generated from the current icon_state. But, this is the only way to get it to show up. + action_button_name = "Toggle Goggles" origin_tech = list(TECH_MAGNET = 2, TECH_ENGINERING = 2) toggleable = 1 vision_flags = SEE_TURFS @@ -57,7 +57,6 @@ icon_state = "purple" item_state = "glasses" toggleable = 1 - icon_action_button = "action_science" /obj/item/clothing/glasses/science/New() ..() @@ -76,7 +75,6 @@ origin_tech = list(TECH_MAGNET = 2) darkness_view = 7 toggleable = 1 - icon_action_button = "action_nvg" off_state = "denight" /obj/item/clothing/glasses/night/New() @@ -102,7 +100,6 @@ desc = "Very confusing glasses." icon_state = "material" item_state = "glasses" - icon_action_button = "action_material" origin_tech = list(TECH_MAGNET = 3, TECH_ENGINERING = 3) toggleable = 1 vision_flags = SEE_OBJS @@ -147,7 +144,7 @@ desc = "Protects the eyes from welders, approved by the mad scientist association." icon_state = "welding-g" item_state = "welding-g" - icon_action_button = "action_welding_g" + action_button_name = "Flip Welding Goggles" var/up = 0 /obj/item/clothing/glasses/welding/attack_self() @@ -182,7 +179,6 @@ desc = "Welding goggles made from more expensive materials, strangely smells like potatoes." icon_state = "rwelding-g" item_state = "rwelding-g" - icon_action_button = "action_welding_g" /obj/item/clothing/glasses/sunglasses/blindfold name = "blindfold" @@ -223,7 +219,6 @@ item_state = "glasses" origin_tech = list(TECH_MAGNET = 3) toggleable = 1 - icon_action_button = "action_thermal" vision_flags = SEE_MOBS invisa_view = 2 @@ -249,12 +244,12 @@ name = "Optical Meson Scanner" desc = "Used for seeing walls, floors, and stuff through anything." icon_state = "meson" - origin_tech = list(TECH_MAGNET = 3, TECH_ILLEGAL = 4) + origin_tech = list(TECH_MAGNET = 3, TECH_ILLEGAL = 4) /obj/item/clothing/glasses/thermal/plain toggleable = 0 activation_sound = null - icon_action_button = "" + action_button_name = null /obj/item/clothing/glasses/thermal/plain/monocle name = "Thermoncle" diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm index 743351f5ca8..1b58abddae3 100644 --- a/code/modules/clothing/head/misc_special.dm +++ b/code/modules/clothing/head/misc_special.dm @@ -22,7 +22,7 @@ armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE) body_parts_covered = HEAD|FACE|EYES - icon_action_button = "action_welding" + action_button_name = "Flip Welding Mask" siemens_coefficient = 0.9 w_class = 3 @@ -48,7 +48,7 @@ flags_inv &= ~(HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE) icon_state = "[initial(icon_state)]up" usr << "You push the [src] up out of your face." - update_clothing_icon() //so our mob-overlays + update_clothing_icon() //so our mob-overlays usr.update_action_buttons() diff --git a/code/modules/clothing/shoes/magboots.dm b/code/modules/clothing/shoes/magboots.dm index 5c214ed0706..d1c896f1f40 100644 --- a/code/modules/clothing/shoes/magboots.dm +++ b/code/modules/clothing/shoes/magboots.dm @@ -7,11 +7,10 @@ overshoes = 1 var/magpulse = 0 var/icon_base = "magboots" - icon_action_button = "action_blank" - action_button_name = "Toggle the magboots" + action_button_name = "Toggle Magboots" var/obj/item/clothing/shoes/shoes = null //Undershoes var/mob/living/carbon/human/wearer = null //For shoe procs - + /obj/item/clothing/shoes/magboots/proc/set_slowdown() slowdown = shoes? max(SHOES_SLOWDOWN, shoes.slowdown): SHOES_SLOWDOWN //So you can't put on magboots to make you walk faster. if (magpulse) @@ -37,7 +36,7 @@ /obj/item/clothing/shoes/magboots/mob_can_equip(mob/user) var/mob/living/carbon/human/H = user - + if(H.shoes) shoes = H.shoes if(shoes.overshoes) diff --git a/code/modules/clothing/spacesuits/rig/rig.dm b/code/modules/clothing/spacesuits/rig/rig.dm index 7cbd14cb21c..81df901b38b 100644 --- a/code/modules/clothing/spacesuits/rig/rig.dm +++ b/code/modules/clothing/spacesuits/rig/rig.dm @@ -20,7 +20,7 @@ armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20) min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE - siemens_coefficient = 0.1 + siemens_coefficient = 0.2 permeability_coefficient = 0.1 unacidable = 1 diff --git a/code/modules/clothing/spacesuits/rig/suits/ert.dm b/code/modules/clothing/spacesuits/rig/suits/ert.dm index 70c21d51089..c46b019a4d2 100644 --- a/code/modules/clothing/spacesuits/rig/suits/ert.dm +++ b/code/modules/clothing/spacesuits/rig/suits/ert.dm @@ -29,8 +29,8 @@ desc = "A suit worn by the engineering division of a NanoTrasen Emergency Response Team. Has orange highlights. Armoured and space ready." suit_type = "ERT engineer" icon_state = "ert_engineer_rig" - - glove_type = /obj/item/clothing/gloves/rig/ert_engineer + armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100) + siemens_coefficient = 0 initial_modules = list( /obj/item/rig_module/ai_container, @@ -39,10 +39,6 @@ /obj/item/rig_module/device/rcd ) -/obj/item/clothing/gloves/rig/ert_engineer - name = "insulated gauntlets" - siemens_coefficient = 0 - /obj/item/weapon/rig/ert/medical name = "ERT-M suit control module" desc = "A suit worn by the medical division of a NanoTrasen Emergency Response Team. Has white highlights. Armoured and space ready." diff --git a/code/modules/clothing/spacesuits/spacesuits.dm b/code/modules/clothing/spacesuits/spacesuits.dm index 61013e22764..78ecc731de4 100644 --- a/code/modules/clothing/spacesuits/spacesuits.dm +++ b/code/modules/clothing/spacesuits/spacesuits.dm @@ -20,6 +20,7 @@ var/obj/machinery/camera/camera var/list/camera_networks + action_button_name = "Toggle Helmet Light" light_overlay = "helmet_light" brightness_on = 4 on = 0 @@ -28,9 +29,6 @@ if(!camera && camera_networks) - if(!icon_action_button) - icon_action_button = "[icon_state]" - camera = new /obj/machinery/camera(src) camera.replace_networks(camera_networks) camera.c_tag = user.name diff --git a/code/modules/clothing/under/accessories/badges.dm b/code/modules/clothing/under/accessories/badges.dm index bb6613582ec..cc6a6f99656 100644 --- a/code/modules/clothing/under/accessories/badges.dm +++ b/code/modules/clothing/under/accessories/badges.dm @@ -43,7 +43,8 @@ /obj/item/clothing/accessory/badge/holo name = "holobadge" desc = "This glowing blue badge marks the holder as THE LAW." - var/emagged = 0 //Emagging removes Sec check. + icon_state = "holobadge" + var/emagged //Emagging removes Sec check. /obj/item/clothing/accessory/badge/holo/cord icon_state = "holobadge-cord" diff --git a/code/modules/events/apc_damage.dm b/code/modules/events/apc_damage.dm index 7eecfa6aeff..b77be8fa5dd 100644 --- a/code/modules/events/apc_damage.dm +++ b/code/modules/events/apc_damage.dm @@ -45,10 +45,5 @@ return pick(apcs) /datum/event/apc_damage/proc/is_valid_apc(var/obj/machinery/power/apc/apc) - // Type must be exactly a basic APC. - // This generally prevents affecting APCs in critical areas (AI core, engine room, etc.) as they often use higher capacity subtypes. - if(apc.type != /obj/machinery/power/apc) - return 0 - var/turf/T = get_turf(apc) - return !apc.emagged && T && (T.z in config.player_levels) + return !apc.is_critical && !apc.emagged && T && (T.z in config.player_levels) diff --git a/code/modules/events/viral_infection.dm b/code/modules/events/viral_infection.dm index 639cea4d5e9..2eb6121f083 100644 --- a/code/modules/events/viral_infection.dm +++ b/code/modules/events/viral_infection.dm @@ -1,3 +1,5 @@ +/var/global/list/event_viruses = list() // so that event viruses are kept around for admin logs, rather than being GCed + datum/event/viral_infection var/list/viruses = list() @@ -40,10 +42,30 @@ datum/event/viral_infection/start() if(!candidates.len) return candidates = shuffle(candidates)//Incorporating Donkie's list shuffle + var/list/used_viruses = list() + var/list/used_candidates = list() severity = max(EVENT_LEVEL_MUNDANE, severity - 1) var/actual_severity = severity * rand(1, 3) while(actual_severity > 0 && candidates.len) var/datum/disease2/disease/D = pick(viruses) infect_mob(candidates[1], D.getcopy()) + used_candidates += candidates[1] candidates.Remove(candidates[1]) actual_severity-- + used_viruses |= D + + event_viruses |= used_viruses + var/list/used_viruses_links = list() + var/list/used_viruses_text = list() + for(var/datum/disease2/disease/D in used_viruses) + used_viruses_links += "[D.name()]" + used_viruses_text += D.name() + + var/list/used_candidates_links = list() + var/list/used_candidates_text = list() + for(var/mob/M in used_candidates) + used_candidates_links += key_name_admin(M) + used_candidates_text += key_name(M) + + log_admin("Virus event affecting [english_list(used_candidates_text)] started; Viruses: [english_list(used_viruses_text)]") + message_admins("Virus event affecting [english_list(used_candidates_links)] started; Viruses: [english_list(used_viruses_links)]") diff --git a/code/modules/hydroponics/spreading/spreading.dm b/code/modules/hydroponics/spreading/spreading.dm index 2d088658acd..57579cdb72b 100644 --- a/code/modules/hydroponics/spreading/spreading.dm +++ b/code/modules/hydroponics/spreading/spreading.dm @@ -24,6 +24,8 @@ vine.process() message_admins("Event: Spacevines spawned at [T.loc] ([T.x],[T.y],[T.z])") + return + message_admins("Event: Spacevines failed to find a viable turf.") /obj/effect/dead_plant anchored = 1 @@ -56,7 +58,7 @@ var/growth_threshold = 0 var/growth_type = 0 var/max_growth = 0 - + var/sampled var/list/neighbors = list() var/obj/effect/plant/parent var/datum/seed/seed @@ -233,8 +235,13 @@ if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel)) if(!seed) - user << "There is nothing to take a sample from." + user << "There is nothing to take a sample from." return + if(sampled) + user << "You cannot take another sample from \the [src]." + return + if(prob(70)) + sampled = 1 seed.harvest(user,0,1) health -= (rand(3,5)*10) else diff --git a/code/modules/materials/material_sheets.dm b/code/modules/materials/material_sheets.dm index cc80c3bed42..8a5f584b4ff 100644 --- a/code/modules/materials/material_sheets.dm +++ b/code/modules/materials/material_sheets.dm @@ -5,6 +5,8 @@ w_class = 3.0 throw_speed = 3 throw_range = 3 + max_amount = 50 + var/default_type = DEFAULT_WALL_MATERIAL var/material/material var/perunit @@ -45,7 +47,13 @@ matter[material.name] = SHEET_MATERIAL_AMOUNT return 1 -obj/item/stack/material/iron +/obj/item/stack/material/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified) + var/obj/item/stack/material/M = S + if(!istype(M) || material.name != M.material.name) + return 0 + ..(S,tamount,1) + +/obj/item/stack/material/iron name = "iron" icon_state = "sheet-silver" default_type = "iron" diff --git a/code/modules/materials/materials.dm b/code/modules/materials/materials.dm index 112d45e21f6..3f4a4c04eec 100644 --- a/code/modules/materials/materials.dm +++ b/code/modules/materials/materials.dm @@ -48,6 +48,7 @@ var/list/name_to_material /material var/name // Unique name for use in indexing the list. var/display_name // Prettier name for display. + var/use_name var/flags = 0 // Various status modifiers. // Shards/tables/structures @@ -84,7 +85,7 @@ var/list/name_to_material // Noise made when a simple door made of this material opens or closes. var/dooropen_noise = 'sound/effects/stonedoor_openclose.ogg' // Path to resulting stacktype. Todo remove need for this. - var/stack_type = /obj/item/stack/material/steel + var/stack_type // Wallrot crumble message. var/rotting_touch_message = "crumbles under your touch" @@ -93,6 +94,8 @@ var/list/name_to_material ..() if(!display_name) display_name = name + if(!use_name) + use_name = display_name if(!shard_icon) shard_icon = shard_type @@ -143,6 +146,9 @@ var/list/name_to_material /material/proc/is_brittle() return !!(flags & MATERIAL_BRITTLE) +/material/proc/combustion_effect(var/turf/T, var/temperature) + return + // Datum definitions follow. /material/uranium name = "uranium" @@ -175,6 +181,10 @@ var/list/name_to_material hardness = 40 stack_origin_tech = list(TECH_MATERIAL = 4) +/material/gold/bronze //placeholder for ashtrays + name = "bronze" + icon_colour = "#EDD12F" + /material/silver name = "silver" stack_type = /obj/item/stack/material/silver @@ -194,6 +204,20 @@ var/list/name_to_material stack_origin_tech = list(TECH_MATERIAL = 2, TECH_PHORON = 2) door_icon_base = "stone" +/material/phoron/combustion_effect(var/turf/T, var/temperature, var/effect_multiplier) + if(isnull(ignition_point)) + return 0 + if(temperature < ignition_point) + return 0 + var/totalPhoron = 0 + for(var/turf/simulated/floor/target_tile in range(2,T)) + var/phoronToDeduce = (temperature/30) * effect_multiplier + totalPhoron += phoronToDeduce + target_tile.assume_gas("phoron", phoronToDeduce, 200+T0C) + spawn (0) + target_tile.hotspot_expose(temperature, 400) + return round(totalPhoron/100) + /material/stone name = "sandstone" stack_type = /obj/item/stack/material/sandstone @@ -324,6 +348,18 @@ var/list/name_to_material icon_colour = "#5C5454" weight = 22 +// Adminspawn only, do not let anyone get this. +/material/voxalloy + name = "voxalloy" + display_name = "durable alloy" + stack_type = null + icon_colour = "#6C7364" + integrity = 1200 + melting_point = 6000 // Hull plating. + explosion_resistance = 200 // Hull plating. + hardness = 500 + weight = 500 + /material/wood name = "wood" stack_type = /obj/item/stack/material/wood @@ -363,6 +399,7 @@ var/list/name_to_material name = "cloth" stack_origin_tech = list(TECH_MATERIAL = 2) door_icon_base = "wood" + flags = MATERIAL_PADDING /material/cult name = "cult" @@ -397,12 +434,71 @@ var/list/name_to_material return 1 return 0 -/material/leather //todo +//TODO PLACEHOLDERS: +/material/leather name = "leather" icon_colour = "#5C4831" stack_origin_tech = list(TECH_MATERIAL = 2) + flags = MATERIAL_PADDING /material/carpet name = "carpet" - display_name = "padding" - icon_colour = "#A83C1B" \ No newline at end of file + display_name = "comfy" + use_name = "red upholstery" + icon_colour = "#DA020A" + flags = MATERIAL_PADDING + +/material/cotton + name = "cotton" + display_name ="cotton" + icon_colour = "#FFFFFF" + flags = MATERIAL_PADDING + +/material/cloth_teal + name = "teal" + display_name ="teal" + use_name = "teal cloth" + icon_colour = "#00EAFA" + flags = MATERIAL_PADDING + +/material/cloth_black + name = "black" + display_name = "black" + use_name = "black cloth" + icon_colour = "#505050" + flags = MATERIAL_PADDING + +/material/cloth_green + name = "green" + display_name = "green" + use_name = "green cloth" + icon_colour = "#01C608" + flags = MATERIAL_PADDING + +/material/cloth_puple + name = "purple" + display_name = "purple" + use_name = "purple cloth" + icon_colour = "#9C56C4" + flags = MATERIAL_PADDING + +/material/cloth_blue + name = "blue" + display_name = "blue" + use_name = "blue cloth" + icon_colour = "#6B6FE3" + flags = MATERIAL_PADDING + +/material/cloth_beige + name = "beige" + display_name = "beige" + use_name = "beige cloth" + icon_colour = "#E8E7C8" + flags = MATERIAL_PADDING + +/material/cloth_lime + name = "lime" + display_name = "lime" + use_name = "lime cloth" + icon_colour = "#62E36C" + flags = MATERIAL_PADDING diff --git a/code/modules/mob/living/bot/bot.dm b/code/modules/mob/living/bot/bot.dm index 36110c600cb..649e4e57640 100644 --- a/code/modules/mob/living/bot/bot.dm +++ b/code/modules/mob/living/bot/bot.dm @@ -121,3 +121,6 @@ /mob/living/bot/proc/explode() qdel(src) + +/mob/living/bot/attack_throat() + return diff --git a/code/modules/mob/living/carbon/brain/brain_item.dm b/code/modules/mob/living/carbon/brain/brain_item.dm index 0cda53c1820..da1e59f0dea 100644 --- a/code/modules/mob/living/carbon/brain/brain_item.dm +++ b/code/modules/mob/living/carbon/brain/brain_item.dm @@ -1,6 +1,6 @@ /obj/item/organ/brain name = "brain" - health = 400 //They need to live awhile longer than other organs. + health = 400 //They need to live awhile longer than other organs. Is this even used by organ code anymore? desc = "A piece of juicy meat found in a person's head." organ_tag = "brain" parent_organ = "head" diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index f0af6e14645..ad191db2570 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -249,7 +249,10 @@ var/mob/living/carbon/human/H = src H.w_uniform.add_fingerprint(M) - if(player_logged) + var/show_ssd + var/mob/living/carbon/human/H = src + if(istype(H)) show_ssd = H.species.show_ssd + if(show_ssd && (!client || !key || player_logged)) M.visible_message("[M] shakes [src] trying to wake [t_him] up!", \ "You shake [src], but they do not respond... Maybe they have S.S.D?") else if(lying || src.sleeping) @@ -259,7 +262,6 @@ M.visible_message("[M] shakes [src] trying to wake [t_him] up!", \ "You shake [src] trying to wake [t_him] up!") else - var/mob/living/carbon/human/H = M if(istype(H)) H.species.hug(H,src) else diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index d6510c2bf84..70c1025b1ea 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -244,9 +244,9 @@ if(species.show_ssd && (!species.has_organ["brain"] || has_brain()) && stat != DEAD) if(!key) - msg += "[t_He] [t_is] fast asleep. It doesn't look like they are waking up anytime soon.\n" + msg += "[t_He] [t_is] [species.show_ssd]. It doesn't look like they are waking up anytime soon.\n" else if(!client) - msg += "[t_He] [t_has] suddenly fallen asleep.\n" + msg += "[t_He] [t_is] [species.show_ssd].\n" var/list/wound_flavor_text = list() var/list/is_destroyed = list() @@ -256,7 +256,7 @@ var/list/organ_data = species.has_limbs[organ_tag] var/organ_descriptor = organ_data["descriptor"] - is_destroyed["[organ_data["descriptor"]]"] = 1 + is_destroyed["organ_descriptor"] = 1 var/obj/item/organ/external/E = organs_by_name[organ_tag] if(!E) @@ -264,6 +264,7 @@ else if(E.is_stump()) wound_flavor_text["[organ_descriptor]"] = "[t_He] has a stump where [t_his] [organ_descriptor] should be.\n" else + is_destroyed["organ_descriptor"] = 0 continue for(var/obj/item/organ/external/temp in organs) @@ -277,7 +278,7 @@ else if(temp.wounds.len > 0 || temp.open) wound_flavor_text["[temp.name]"] = "[t_He] has [temp.get_wounds_desc()] on [t_his] [temp.name].
    " if(temp.status & ORGAN_BLEEDING) - is_bleeding["[temp.name]"] = 1 + is_bleeding["[temp.name]"] = "[capitalize(t_his)] [temp.name] is bleeding!
    " else wound_flavor_text["[temp.name]"] = "" if(temp.dislocated == 2) @@ -287,41 +288,56 @@ //Handles the text strings being added to the actual description. //If they have something that covers the limb, and it is not missing, put flavortext. If it is covered but bleeding, add other flavortext. + + // *********************************************************************************** + // THIS NEEDS TO BE ENTIRELY REWRITTEN. Commenting out for now, BADLY NEEDS REWRITING. + // *********************************************************************************** + + /* var/display_chest = 0 var/display_shoes = 0 var/display_gloves = 0 + if(wound_flavor_text["head"] && (is_destroyed["head"] || (!skipmask && !(wear_mask && istype(wear_mask, /obj/item/clothing/mask/gas))))) msg += wound_flavor_text["head"] else if(is_bleeding["head"]) msg += "[src] has blood running down [t_his] face!\n" + if(wound_flavor_text["upper body"] && !w_uniform && !skipjumpsuit) //No need. A missing chest gibs you. msg += wound_flavor_text["upper body"] else if(is_bleeding["upper body"]) display_chest = 1 + if(wound_flavor_text["left arm"] && (is_destroyed["left arm"] || (!w_uniform && !skipjumpsuit))) msg += wound_flavor_text["left arm"] else if(is_bleeding["left arm"]) display_chest = 1 + if(wound_flavor_text["left hand"] && (is_destroyed["left hand"] || (!gloves && !skipgloves))) msg += wound_flavor_text["left hand"] else if(is_bleeding["left hand"]) display_gloves = 1 + if(wound_flavor_text["right arm"] && (is_destroyed["right arm"] || (!w_uniform && !skipjumpsuit))) msg += wound_flavor_text["right arm"] else if(is_bleeding["right arm"]) display_chest = 1 + if(wound_flavor_text["right hand"] && (is_destroyed["right hand"] || (!gloves && !skipgloves))) msg += wound_flavor_text["right hand"] else if(is_bleeding["right hand"]) display_gloves = 1 + if(wound_flavor_text["lower body"] && (is_destroyed["lower body"] || (!w_uniform && !skipjumpsuit))) msg += wound_flavor_text["lower body"] else if(is_bleeding["lower body"]) display_chest = 1 + if(wound_flavor_text["left leg"] && (is_destroyed["left leg"] || (!w_uniform && !skipjumpsuit))) msg += wound_flavor_text["left leg"] else if(is_bleeding["left leg"]) display_chest = 1 + if(wound_flavor_text["left foot"]&& (is_destroyed["left foot"] || (!shoes && !skipshoes))) msg += wound_flavor_text["left foot"] else if(is_bleeding["left foot"]) @@ -334,19 +350,25 @@ msg += wound_flavor_text["right foot"] else if(is_bleeding["right foot"]) display_shoes = 1 + if(display_chest) msg += "[src] has blood soaking through from under [t_his] clothing!\n" if(display_shoes) msg += "[src] has blood running from [t_his] shoes!\n" if(display_gloves) msg += "[src] has blood running from under [t_his] gloves!\n" + */ + for(var/limb in wound_flavor_text) + msg += wound_flavor_text[limb] + is_bleeding[limb] = null + for(var/limb in is_bleeding) + msg += is_bleeding[limb] for(var/implant in get_visible_implants(0)) msg += "[src] has \a [implant] sticking out of [t_his] flesh!\n" if(digitalcamo) msg += "[t_He] [t_is] repulsively uncanny!\n" - if(hasHUD(usr,"security")) var/perpname = "wot" var/criminal = "None" diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index e0aec4a6e6a..af603fcb9bd 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -8,6 +8,8 @@ var/total_burn = 0 var/total_brute = 0 for(var/obj/item/organ/external/O in organs) //hardcoded to streamline things a bit + if(O.status & ORGAN_ROBOT) + continue //robot limbs don't count towards shock and crit total_brute += O.brute_dam total_burn += O.burn_dam @@ -69,12 +71,16 @@ /mob/living/carbon/human/getBruteLoss() var/amount = 0 for(var/obj/item/organ/external/O in organs) + if(O.status & ORGAN_ROBOT) + continue //robot limbs don't count towards shock and crit amount += O.brute_dam return amount /mob/living/carbon/human/getFireLoss() var/amount = 0 for(var/obj/item/organ/external/O in organs) + if(O.status & ORGAN_ROBOT) + continue //robot limbs don't count towards shock and crit amount += O.burn_dam return amount diff --git a/code/modules/mob/living/carbon/human/human_organs.dm b/code/modules/mob/living/carbon/human/human_organs.dm index 6c92db09fec..f2c64fa52ad 100644 --- a/code/modules/mob/living/carbon/human/human_organs.dm +++ b/code/modules/mob/living/carbon/human/human_organs.dm @@ -72,7 +72,18 @@ var/obj/item/organ/external/E = organs_by_name[limb_tag] if(!E || (E.status & (ORGAN_DESTROYED|ORGAN_DEAD))) stance_damage += 2 // let it fail even if just foot&leg - else if (E.is_malfunctioning() || E.is_broken() || !E.is_usable()) + else if (E.is_malfunctioning()) + //malfunctioning only happens intermittently so treat it as a missing limb when it procs + stance_damage += 2 + if(prob(10)) + visible_message("\The [src]'s [E.name] [pick("twitches", "shudders")] and sparks!") + var/datum/effect/effect/system/spark_spread/spark_system = new () + spark_system.set_up(5, 0, src) + spark_system.attach(src) + spark_system.start() + spawn(10) + qdel(spark_system) + else if (E.is_broken() || !E.is_usable()) stance_damage += 1 else if (E.is_dislocated()) stance_damage += 0.5 @@ -94,7 +105,27 @@ Weaken(5) //can't emote while weakened, apparently. /mob/living/carbon/human/proc/handle_grasp() + if(!l_hand && !r_hand) + return + // You should not be able to pick anything up, but stranger things have happened. + if(l_hand) + for(var/limb_tag in list("l_hand","l_arm")) + var/obj/item/organ/external/E = get_organ(limb_tag) + if(!E) + visible_message("Lacking a functioning left hand, \the [src] drops \the [l_hand].") + drop_from_inventory(l_hand) + break + + if(r_hand) + for(var/limb_tag in list("r_hand","r_arm")) + var/obj/item/organ/external/E = get_organ(limb_tag) + if(!E) + visible_message("Lacking a functioning right hand, \the [src] drops \the [r_hand].") + drop_from_inventory(r_hand) + break + + // Check again... if(!l_hand && !r_hand) return diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index 574b5c1457f..7f469f08d7c 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -315,7 +315,7 @@ This saves us from having to call add_fingerprint() any time something is put in W.layer = 20 - if(W.icon_action_button) + if(W.action_button_name) update_action_buttons() return 1 diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 896f57878cd..e1abecc16b8 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -235,16 +235,21 @@ custom_pain("Your head feels numb and painful.") if(getBrainLoss() >= 15) if(4 <= rn && rn <= 6) if(eye_blurry <= 0) - src << "\red It becomes hard to see for some reason." + src << "It becomes hard to see for some reason." eye_blurry = 10 if(getBrainLoss() >= 35) if(7 <= rn && rn <= 9) if(get_active_hand()) - src << "\red Your hand won't respond properly, you drop what you're holding." + src << "Your hand won't respond properly, you drop what you're holding!" drop_item() - if(getBrainLoss() >= 50) - if(10 <= rn && rn <= 12) if(!lying) - src << "\red Your legs won't respond properly, you fall down." - resting = 1 + if(getBrainLoss() >= 45) + if(10 <= rn && rn <= 12) + if(prob(50)) + src << "You suddenly black out!" + Paralyse(10) + else if(!lying) + src << "Your legs won't respond properly, you fall down!" + Weaken(10) + proc/handle_stasis_bag() // Handle side effects from stasis bag @@ -941,7 +946,7 @@ if(status_flags & GODMODE) return 0 //SSD check, if a logged player is awake put them back to sleep! - if(player_logged && sleeping < 2) + if(sleeping < 2 && species.show_ssd && (!client || !key || player_logged)) sleeping = 2 if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP @@ -1030,24 +1035,36 @@ blinded = 1 // Check everything else. - if(!species.has_organ["eyes"]) // Presumably if a species has no eyes, they see via something else. + + //Vision + var/obj/item/organ/vision + if(species.vision_organ) + vision = internal_organs_by_name[species.vision_organ] + + if(!vision) // Presumably if a species has no vision organs, they see via some other means. eye_blind = 0 blinded = 0 eye_blurry = 0 - else if(!has_eyes()) // Eyes cut out? Permablind. + else if(vision.is_broken()) // Vision organs cut out or broken? Permablind. eye_blind = 1 blinded = 1 eye_blurry = 1 - else if(sdisabilities & BLIND) // Disabled-blind, doesn't get better on its own - blinded = 1 - else if(eye_blind) // Blindness, heals slowly over time - eye_blind = max(eye_blind-1,0) - blinded = 1 - else if(istype(glasses, /obj/item/clothing/glasses/sunglasses/blindfold)) //resting your eyes with a blindfold heals blurry eyes faster - eye_blurry = max(eye_blurry-3, 0) - blinded = 1 - else if(eye_blurry) // Blurry eyes heal slowly - eye_blurry = max(eye_blurry-1, 0) + else + //blindness + if(sdisabilities & BLIND) // Disabled-blind, doesn't get better on its own + blinded = 1 + else if(eye_blind) // Blindness, heals slowly over time + eye_blind = max(eye_blind-1,0) + blinded = 1 + else if(istype(glasses, /obj/item/clothing/glasses/sunglasses/blindfold)) //resting your eyes with a blindfold heals blurry eyes faster + eye_blurry = max(eye_blurry-3, 0) + blinded = 1 + + //blurry sight + if(vision.is_bruised()) // Vision organs impaired? Permablurry. + eye_blurry = 1 + if(eye_blurry) // Blurry eyes heal slowly + eye_blurry = max(eye_blurry-1, 0) //Ears if(sdisabilities & DEAF) //disabled-deaf, doesn't get better on its own @@ -1362,11 +1379,11 @@ var/obj/item/clothing/glasses/welding/O = glasses if(!O.up) found_welder = 1 - else if(istype(head, /obj/item/clothing/head/welding)) + if(!found_welder && istype(head, /obj/item/clothing/head/welding)) var/obj/item/clothing/head/welding/O = head if(!O.up) found_welder = 1 - else if(istype(back, /obj/item/weapon/rig)) + if(!found_welder && istype(back, /obj/item/weapon/rig)) var/obj/item/weapon/rig/O = back if(O.helmet && O.helmet == head && (O.helmet.body_parts_covered & EYES)) if((O.offline && O.offline_vision_restriction == 1) || (!O.offline && O.vision_restriction == 1)) diff --git a/code/modules/mob/living/carbon/human/species/outsider/vox.dm b/code/modules/mob/living/carbon/human/species/outsider/vox.dm index 53e8dc0b15f..926781abe10 100644 --- a/code/modules/mob/living/carbon/human/species/outsider/vox.dm +++ b/code/modules/mob/living/carbon/human/species/outsider/vox.dm @@ -56,22 +56,16 @@ /datum/species/vox/equip_survival_gear(var/mob/living/carbon/human/H) H.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(H), slot_wear_mask) - if(!H.back) - H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_back) - H.internal = H.back - else if(!H.r_hand) - H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_r_hand) - H.internal = H.r_hand - else if (!H.l_hand) - H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_l_hand) - H.internal = H.l_hand - H.internals.icon_state = "internal1" - if(H.backbag == 1) - H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival/vox(H), slot_r_hand) + H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_back) + H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/vox(H), slot_r_hand) + H.internal = H.back else - H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival/vox(H.back), slot_in_backpack) - + H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_r_hand) + H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/vox(H.back), slot_in_backpack) + H.internal = H.r_hand + H.internals.icon_state = "internal1" + /datum/species/vox/can_shred(var/mob/living/carbon/human/H, var/ignore_intent) if(!H.mind || !H.mind.special_role) // Pariah check. diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm index 1d81e88c8db..107ad0fe721 100644 --- a/code/modules/mob/living/carbon/human/species/species.dm +++ b/code/modules/mob/living/carbon/human/species/species.dm @@ -28,7 +28,7 @@ var/race_key = 0 // Used for mob icon cache string. var/icon/icon_template // Used for mob icon generation for non-32x32 species. var/is_small - var/show_ssd = 1 + var/show_ssd = "fast asleep" var/virus_immune // Language/culture vars. @@ -117,6 +117,7 @@ "appendix" = /obj/item/organ/appendix, "eyes" = /obj/item/organ/eyes ) + var/vision_organ // If set, this organ is required for vision. Defaults to "eyes" if the species has them. var/list/has_limbs = list( "chest" = list("path" = /obj/item/organ/external/chest), @@ -143,6 +144,10 @@ else hud = new() + //If the species has eyes, they are the default vision organ + if(!vision_organ && has_organ["eyes"]) + vision_organ = "eyes" + unarmed_attacks = list() for(var/u_type in unarmed_types) unarmed_attacks += new u_type() @@ -176,11 +181,13 @@ return "unknown" return species_language.get_random_name(gender) -/datum/species/proc/equip_survival_gear(var/mob/living/carbon/human/H) +/datum/species/proc/equip_survival_gear(var/mob/living/carbon/human/H,var/extendedtank = 1) if(H.backbag == 1) - H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) + if (extendedtank) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(H), slot_r_hand) + else H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) else - H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) + if (extendedtank) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack) + else H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) /datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs. diff --git a/code/modules/mob/living/carbon/human/species/station/monkey.dm b/code/modules/mob/living/carbon/human/species/station/monkey.dm index 92f6bb66fd9..db6c69b4092 100644 --- a/code/modules/mob/living/carbon/human/species/station/monkey.dm +++ b/code/modules/mob/living/carbon/human/species/station/monkey.dm @@ -13,7 +13,8 @@ greater_form = "Human" is_small = 1 has_fine_manipulation = 0 - show_ssd = 0 + show_ssd = null + eyes = "blank_eyes" gibbed_anim = "gibbed-m" @@ -95,4 +96,4 @@ flesh_color = "#34AF10" base_color = "#066000" reagent_tag = IS_UNATHI - holder_type = /obj/item/weapon/holder/monkey/stok \ No newline at end of file + holder_type = /obj/item/weapon/holder/monkey/stok diff --git a/code/modules/mob/living/carbon/human/species/station/station.dm b/code/modules/mob/living/carbon/human/species/station/station.dm index c2ded0799d0..8e0402b91a8 100644 --- a/code/modules/mob/living/carbon/human/species/station/station.dm +++ b/code/modules/mob/living/carbon/human/species/station/station.dm @@ -62,7 +62,7 @@ /datum/species/unathi/equip_survival_gear(var/mob/living/carbon/human/H) ..() - H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes,1) + H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes) /datum/species/tajaran name = "Tajara" @@ -108,7 +108,7 @@ /datum/species/tajaran/equip_survival_gear(var/mob/living/carbon/human/H) ..() - H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes,1) + H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes) /datum/species/skrell name = "Skrell" @@ -146,6 +146,8 @@ hud_type = /datum/hud_data/diona siemens_coefficient = 0.3 eyes = "blank_eyes" + show_ssd = "completely quiescent" + blurb = "Commonly referred to (erroneously) as 'plant people', the Dionaea are a strange space-dwelling collective \ species hailing from Epsilon Ursae Minoris. Each 'diona' is a cluster of numerous cat-sized organisms called nymphs; \ @@ -251,8 +253,9 @@ rarity_value = 2 eyes = "blank_eyes" - brute_mod = 2.5 // 100% * 2.5 * 0.6 (robolimbs) ~= 150% - burn_mod = 2.5 // So they take 50% extra damage from brute/burn overall. + brute_mod = 1.875 // 100% * 1.875 * 0.8 (robolimbs) ~= 150% + burn_mod = 1.875 // So they take 50% extra damage from brute/burn overall. + show_ssd = "flashing a 'system offline' glyph on their monitor" warning_low_pressure = 50 hazard_low_pressure = 0 @@ -266,7 +269,6 @@ heat_level_3 = 2000 passive_temp_gain = 10 // This should cause IPCs to stabilize at ~80 C in a 20 C environment. - siemens_coefficient = 0 // Insulated. flags = CAN_JOIN | IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | NO_POISON @@ -277,9 +279,12 @@ has_organ = list( "brain" = /obj/item/organ/mmi_holder/posibrain, - "cell" = /obj/item/organ/cell + "cell" = /obj/item/organ/cell, + "optics" = /obj/item/organ/optical_sensor ) + vision_organ = "optics" + has_limbs = list( "chest" = list("path" = /obj/item/organ/external/chest/ipc), "groin" = list("path" = /obj/item/organ/external/groin/ipc), diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 3097d90659a..b2ff53ba908 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -1,3 +1,8 @@ +/mob/living/Life() + ..() + if(stat != DEAD) + handle_actions() + //mob verbs are faster than object verbs. See mob/verb/examine. /mob/living/verb/pulled(atom/movable/AM as mob|obj in oview(1)) set name = "Pull" @@ -609,7 +614,7 @@ default behaviour is: /mob/living/proc/escape_inventory(obj/item/weapon/holder/H) if(H != src.loc) return - + var/mob/M = H.loc //Get our mob holder (if any). if(istype(M)) @@ -794,5 +799,5 @@ default behaviour is: inertia_dir = 2 src << " 0) + if(!hud_used.hide_actions_toggle) + hud_used.hide_actions_toggle = new(hud_used) + hud_used.hide_actions_toggle.InitialiseIcon(src) + if(!hud_used.hide_actions_toggle.moved) + hud_used.hide_actions_toggle.screen_loc = hud_used.ButtonNumberToScreenCoords(button_number+1) + //hud_used.SetButtonCoords(hud_used.hide_actions_toggle,button_number+1) + client.screen += hud_used.hide_actions_toggle + + +//If simple_animals are ever moved under carbon, then this can probably be moved to carbon as well +/mob/living/proc/attack_throat(obj/item/W, obj/item/weapon/grab/G, mob/user) + + // Knifing + if(!W.edge || !W.force || W.damtype != BRUTE) return //unsuitable weapon + + user.visible_message("\The [user] begins to slit [src]'s throat with \the [W]!") + + user.next_move = world.time + 20 //also should prevent user from triggering this repeatedly + if(!do_after(user, 20)) + return + if(!(G && G.assailant == user && G.affecting == src)) //check that we still have a grab + return + + var/damage_mod = 1 + //presumably, if they are wearing a helmet that stops pressure effects, then it probably covers the throat as well + var/obj/item/clothing/head/helmet = get_equipped_item(slot_head) + if(istype(helmet) && (helmet.body_parts_covered & HEAD) && (helmet.flags & STOPPRESSUREDAMAGE)) + //we don't do an armor_check here because this is not an impact effect like a weapon swung with momentum, that either penetrates or glances off. + damage_mod = 1.0 - (helmet.armor["melee"]/100) + + var/total_damage = 0 + for(var/i in 1 to 3) + var/damage = min(W.force*1.5, 20)*damage_mod + apply_damage(damage, W.damtype, "head", 0, sharp=W.sharp, edge=W.edge) + total_damage += damage + + var/oxyloss = total_damage + if(total_damage >= 40) //threshold to make someone pass out + oxyloss = 60 // Brain lacks oxygen immediately, pass out + + adjustOxyLoss(min(oxyloss, 100 - getOxyLoss())) //don't put them over 100 oxyloss + + if(total_damage) + if(oxyloss >= 40) + user.visible_message("\The [user] slit [src]'s throat open with \the [W]!") + else + user.visible_message("\The [user] cut [src]'s neck with \the [W]!") + + if(W.hitsound) + playsound(loc, W.hitsound, 50, 1, -1) + + G.last_action = world.time + flick(G.hud.icon_state, G.hud) + + user.attack_log += "\[[time_stamp()]\] Knifed [name] ([ckey]) with [W.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(W.damtype)])" + src.attack_log += "\[[time_stamp()]\] Got knifed by [user.name] ([user.ckey]) with [W.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(W.damtype)])" + msg_admin_attack("[key_name(user)] knifed [key_name(src)] with [W.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(W.damtype)])" ) + return diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm index 8a01f86774b..284afa69a46 100644 --- a/code/modules/mob/living/living_defines.dm +++ b/code/modules/mob/living/living_defines.dm @@ -34,6 +34,7 @@ var/mob_always_swap = 0 var/mob/living/cameraFollow = null + var/list/datum/action/actions = list() var/tod = null // Time of death var/update_slimes = 1 diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm index a1c58b69a05..99e5684e4e4 100644 --- a/code/modules/mob/living/silicon/pai/pai.dm +++ b/code/modules/mob/living/silicon/pai/pai.dm @@ -271,7 +271,7 @@ for(var/obj/item/organ/external/affecting in H.organs) if(affecting.hidden == card) affecting.take_damage(rand(30,50)) - H.visible_message("\The [src] explodes out of \the [H]'s [affecting.name] in shower of gore!") + H.visible_message("\The [src] explodes out of \the [H]'s [affecting.name][(affecting.status & ORGAN_ROBOT) ? " in a shower of gore" : ""]!") break holder.drop_from_inventory(card) else if(istype(card.loc,/obj/item/device/pda)) diff --git a/code/modules/mob/living/silicon/robot/drone/drone_items.dm b/code/modules/mob/living/silicon/robot/drone/drone_items.dm index d859810ea16..84611ecb95c 100644 --- a/code/modules/mob/living/silicon/robot/drone/drone_items.dm +++ b/code/modules/mob/living/silicon/robot/drone/drone_items.dm @@ -194,7 +194,7 @@ wrapped = A.cell A.cell.add_fingerprint(user) - A.cell.updateicon() + A.cell.update_icon() A.cell.loc = src A.cell = null @@ -211,7 +211,7 @@ wrapped = A.cell A.cell.add_fingerprint(user) - A.cell.updateicon() + A.cell.update_icon() A.updateicon() A.cell.loc = src A.cell = null diff --git a/code/modules/mob/living/silicon/robot/life.dm b/code/modules/mob/living/silicon/robot/life.dm index 615f1d3a41a..5ed6df43cfa 100644 --- a/code/modules/mob/living/silicon/robot/life.dm +++ b/code/modules/mob/living/silicon/robot/life.dm @@ -10,6 +10,7 @@ //Status updates, death etc. clamp_values() handle_regular_status_updates() + handle_actions() if(client) handle_regular_hud_updates() diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 27c08746bc0..e71db5693d1 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -733,7 +733,7 @@ if(opened && !wiresexposed && (!istype(user, /mob/living/silicon))) var/datum/robot_component/cell_component = components["power cell"] if(cell) - cell.updateicon() + cell.update_icon() cell.add_fingerprint(user) user.put_in_active_hand(cell) user << "You remove \the [cell]." diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index 359562063d9..527ce35df28 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -425,6 +425,9 @@ var/global/list/robot_modules = list( T.update_icon() else T.charge_tick = 0 + var/obj/item/weapon/melee/baton/robot/B = locate() in src.modules + if(B && B.bcell) + B.bcell.give(amount) /obj/item/weapon/robot_module/janitor name = "janitorial robot module" diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm index d2e30953e77..77b13a8b113 100644 --- a/code/modules/mob/living/silicon/silicon.dm +++ b/code/modules/mob/living/silicon/silicon.dm @@ -126,6 +126,9 @@ updatehealth() return 1*/ +/mob/living/silicon/attack_throat() + return + /proc/islinked(var/mob/living/silicon/robot/bot, var/mob/living/silicon/ai/ai) if(!istype(bot) || !istype(ai)) return 0 @@ -345,4 +348,3 @@ /mob/living/silicon/proc/is_malf_or_traitor() return is_traitor() || is_malf() - diff --git a/code/modules/mob/living/simple_animal/constructs/constructs.dm b/code/modules/mob/living/simple_animal/constructs/constructs.dm index 56746a51d58..7781a267449 100644 --- a/code/modules/mob/living/simple_animal/constructs/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs/constructs.dm @@ -240,11 +240,12 @@ ////////////////Glow////////////////// /mob/living/simple_animal/construct/proc/add_glow() overlays = 0 - var/overlay_layer = 11 + var/overlay_layer = LIGHTING_LAYER+0.1 if(layer != MOB_LAYER) overlay_layer=TURF_LAYER+0.2 overlays += image(icon,"glow-[icon_state]",overlay_layer) + set_light(2, -2, l_color = "#FFFFFF") ////////////////HUD////////////////////// diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm index a92819606cc..8e29e21008a 100644 --- a/code/modules/mob/living/simple_animal/hostile/hostile.dm +++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm @@ -214,8 +214,8 @@ /mob/living/simple_animal/hostile/proc/check_horde() if(emergency_shuttle.shuttle.location) if(!enroute && !target_mob) //The shuttle docked, all monsters rush for the escape hallway - if(!shuttletarget || (get_dist(src, shuttletarget) >= 2)) - shuttletarget = pick(escape_list) + if(!shuttletarget && escape_list.len) //Make sure we didn't already assign it a target, and that there are targets to pick + shuttletarget = pick(escape_list) //Pick a shuttle target enroute = 1 stop_automated_movement = 1 spawn() diff --git a/code/modules/mob/typing_indicator.dm b/code/modules/mob/typing_indicator.dm index 203159f3c68..147edb1afe3 100644 --- a/code/modules/mob/typing_indicator.dm +++ b/code/modules/mob/typing_indicator.dm @@ -5,14 +5,17 @@ mob/var/typing mob/var/last_typed mob/var/last_typed_time -var/global/image/typing_indicator +mob/var/obj/effect/decal/typing_indicator /mob/proc/set_typing_indicator(var/state) if(!typing_indicator) - typing_indicator = image('icons/mob/talk.dmi',null,"typing") + typing_indicator = new + typing_indicator.icon = 'icons/mob/talk.dmi' + typing_indicator.icon_state = "typing" - if(client) + if(client && !stat) + typing_indicator.invisibility = invisibility if(client.prefs.toggles & SHOW_TYPING) overlays -= typing_indicator else diff --git a/code/modules/nano/nanomanager.dm b/code/modules/nano/nanomanager.dm index 2a89779e929..f6325fd4f71 100644 --- a/code/modules/nano/nanomanager.dm +++ b/code/modules/nano/nanomanager.dm @@ -55,8 +55,9 @@ ui.push_data(data) return ui else - //testing("nanomanager/try_update_ui mob [user.name] [src_object:name] [ui_key] [force_open] - forcing opening of ui") - ui.close() + ui.reinitialise(new_initial_data=data) + return ui + return null /** @@ -164,10 +165,10 @@ else if (isnull(open_uis[src_object_key][ui.ui_key]) || !istype(open_uis[src_object_key][ui.ui_key], /list)) open_uis[src_object_key][ui.ui_key] = list(); - ui.user.open_uis.Add(ui) + ui.user.open_uis |= ui var/list/uis = open_uis[src_object_key][ui.ui_key] - uis.Add(ui) - processing_uis.Add(ui) + uis |= ui + processing_uis |= ui //testing("nanomanager/ui_opened mob [ui.user.name] [ui.src_object:name] [ui.ui_key] - user.open_uis [ui.user.open_uis.len] | uis [uis.len] | processing_uis [processing_uis.len]") /** @@ -220,7 +221,7 @@ */ /datum/nanomanager/proc/user_transferred(var/mob/oldMob, var/mob/newMob) //testing("nanomanager/user_transferred from mob [oldMob.name] to mob [newMob.name]") - if (!oldMob || isnull(oldMob.open_uis) || !istype(oldMob.open_uis, /list) || open_uis.len == 0) + if (!oldMob || isnull(oldMob.open_uis) || !istype(oldMob.open_uis, /list) || open_uis.len == 0) //testing("nanomanager/user_transferred mob [oldMob.name] has no open uis") return 0 // has no open uis diff --git a/code/modules/nano/nanoui.dm b/code/modules/nano/nanoui.dm index f53fc98497e..f134d5d93b4 100644 --- a/code/modules/nano/nanoui.dm +++ b/code/modules/nano/nanoui.dm @@ -405,6 +405,18 @@ nanoui is used to open and update nano browser uis //onclose(user, window_id) nanomanager.ui_opened(src) + /** + * Reinitialise this UI, potentially with a different template and/or initial data + * + * @return nothing + */ +/datum/nanoui/proc/reinitialise(template, new_initial_data) + if(template) + add_template("main", template) + if(new_initial_data) + set_initial_data(new_initial_data) + open() + /** * Close this UI * diff --git a/code/modules/organs/organ.dm b/code/modules/organs/organ.dm index 3555a5985ba..038a350fb58 100644 --- a/code/modules/organs/organ.dm +++ b/code/modules/organs/organ.dm @@ -65,22 +65,27 @@ var/list/organ_cache = list() processing_objects -= src if(dead_icon) icon_state = dead_icon + if(owner && vital) + owner.death() /obj/item/organ/process() + if(loc != owner) + owner = null + + //dead already, no need for more processing + if(status & ORGAN_DEAD) + return // Don't process if we're in a freezer, an MMI or a stasis bag.or a freezer or something I dunno if(istype(loc,/obj/item/device/mmi)) return if(istype(loc,/obj/structure/closet/body_bag/cryobag) || istype(loc,/obj/structure/closet/crate/freezer) || istype(loc,/obj/item/weapon/storage/box/freezer)) return //Process infections - if (robotic >= 2 || (owner && owner.species && (owner.species.flags & IS_PLANT))) + if ((status & ORGAN_ROBOT) || (owner && owner.species && (owner.species.flags & IS_PLANT))) germ_level = 0 return - if(loc != owner) - owner = null - if(!owner) var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list if(B && prob(40)) @@ -98,6 +103,10 @@ var/list/organ_cache = list() handle_rejection() handle_germ_effects() + //check if we've hit max_damage + if(damage >= max_damage) + die() + /obj/item/organ/examine(mob/user) ..(user) if(status & ORGAN_DEAD) diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index 8cef1b9cc22..3c4f166fa67 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -8,6 +8,9 @@ dir = SOUTH organ_tag = "limb" + var/brute_mod = 1 + var/burn_mod = 1 + var/icon_name = null var/body_part = null var/icon_position = 0 @@ -48,6 +51,36 @@ var/can_grasp var/can_stand +/obj/item/organ/external/attack_self(var/mob/user) + if(!contents.len) + return ..() + var/list/removable_objects = list() + for(var/obj/item/organ/external/E in (contents + src)) + if(!istype(E)) + continue + for(var/obj/item/I in E.contents) + if(istype(I,/obj/item/organ)) + continue + removable_objects |= I + if(!removable_objects.len) + return ..() + var/obj/item/I = pick(removable_objects) + if(!istype(I)) + return ..() + I.loc = get_turf(user) + if(!(user.l_hand && user.r_hand)) + user.put_in_hands(I) + user.visible_message("\The [user] rips \the [I] out of \the [src]!") + +/obj/item/organ/external/examine() + ..() + if(in_range(usr, src) || istype(usr, /mob/dead/observer)) + for(var/obj/item/I in contents) + if(istype(I, /obj/item/organ)) + continue + usr << "There is \a [I] sticking out of it." + return + /obj/item/organ/external/attackby(obj/item/weapon/W as obj, mob/user as mob) switch(stage) if(0) @@ -134,6 +167,12 @@ parent.children = list() parent.children.Add(src) +/obj/item/organ/external/robotize() + ..() + //robit limbs take reduced damage + brute_mod = 0.8 + burn_mod = 0.8 + /**************************************************** DAMAGE PROCS ****************************************************/ @@ -146,14 +185,12 @@ return 0 if(status & ORGAN_DESTROYED) return 0 - if(status & ORGAN_ROBOT ) - var/brmod = 0.66 - var/bumod = 0.66 - brute *= brmod //~2/3 damage for ROBOLIMBS - burn *= bumod //~2/3 damage for ROBOLIMBS + + brute *= brute_mod + burn *= burn_mod // High brute damage or sharp objects may damage internal organs - if(internal_organs && ((brute_dam >= max_damage) || (sharp && brute >= 5) || brute >= 10) && prob(5)) + if(internal_organs && (brute_dam >= max_damage || (((sharp && brute >= 5) || brute >= 10) && prob(5)))) // Damage an internal organ if(internal_organs && internal_organs.len) var/obj/item/organ/I = pick(internal_organs) @@ -219,13 +256,16 @@ droplimb(0,DROPLIMB_BURN) if(!dropped && prob(brute)) var/edge_eligible = 0 - if(edge && istype(used_weapon,/obj/item)) - var/obj/item/W = used_weapon - if(W.w_class >= 3) + if(edge) + if(istype(used_weapon,/obj/item)) + var/obj/item/W = used_weapon + if(W.w_class >= w_class) + edge_eligible = 1 + else edge_eligible = 1 if(brute >= threshold || (edge_eligible && brute >= threshold/3)) - if((sharp || edge)) + if(edge) droplimb(0,DROPLIMB_EDGE) else droplimb(0,DROPLIMB_BLUNT) @@ -384,10 +424,6 @@ This function completely restores a damaged organ to perfect condition. if(trace_chemicals[chemID] <= 0) trace_chemicals.Remove(chemID) - //Bone fractures - if(config.bones_can_break && brute_dam > min_broken_damage * config.organ_health_multiplier && !(status & ORGAN_ROBOT)) - src.fracture() - if(!(status & ORGAN_BROKEN)) perma_injury = 0 @@ -558,6 +594,7 @@ Note that amputating the affected organ does in fact remove the infection from t if(istype(owner,/mob/living/carbon/human)) H = owner + //update damage counts for(var/datum/wound/W in wounds) if(!W.internal) //so IB doesn't count towards crit/paincrit if(W.damage_type == CUT || W.damage_type == BRUISE) @@ -573,9 +610,13 @@ Note that amputating the affected organ does in fact remove the infection from t number_wounds += W.amount - if (open && !clamped && (H && !(H.species.flags & NO_BLOOD))) //things tend to bleed if they are CUT OPEN + //things tend to bleed if they are CUT OPEN + if (open && !clamped && (H && !(H.species.flags & NO_BLOOD))) status |= ORGAN_BLEEDING - + + //Bone fractures + if(config.bones_can_break && brute_dam > min_broken_damage * config.organ_health_multiplier && !(status & ORGAN_ROBOT)) + src.fracture() // new damage icon system // adjusted to set damage_state to brute/burn code only (without r_name0 as before) @@ -630,20 +671,24 @@ Note that amputating the affected organ does in fact remove the infection from t switch(disintegrate) if(DROPLIMB_EDGE) if(!clean) + var/gore_sound = "[(status & ORGAN_ROBOT) ? "tortured metal" : "ripping tendons and flesh"]" owner.visible_message( "\The [owner]'s [src.name] flies off in an arc!",\ "Your [src.name] goes flying off!",\ - "You hear a terrible sound of ripping tendons and flesh.") + "You hear a terrible sound of [gore_sound].") if(DROPLIMB_BURN) + var/gore = "[(status & ORGAN_ROBOT) ? "": " of burning flesh"]" owner.visible_message( "\The [owner]'s [src.name] flashes away into ashes!",\ "Your [src.name] flashes away into ashes!",\ - "You hear the crackling sound of burning flesh.") + "You hear a crackling sound[gore].") if(DROPLIMB_BLUNT) + var/gore = "[(status & ORGAN_ROBOT) ? "": " in shower of gore"]" + var/gore_sound = "[(status & ORGAN_ROBOT) ? "rending sound of tortured metal" : "sickening splatter of gore"]" owner.visible_message( - "\The [owner]'s [src.name] explodes in a shower of gore!",\ - "Your [src.name] explodes in a shower of gore!",\ - "You hear the sickening splatter of gore.") + "\The [owner]'s [src.name] explodes[gore]!",\ + "Your [src.name] explodes[gore]!",\ + "You hear the [gore_sound].") var/mob/living/carbon/human/victim = owner //Keep a reference for post-removed(). removed(null, ignore_children) @@ -662,6 +707,8 @@ Note that amputating the affected organ does in fact remove the infection from t parent.update_damages() else var/obj/item/organ/external/stump/stump = new (victim, 0, src) + if(status & ORGAN_ROBOT) + stump.robotize() stump.wounds |= W victim.organs |= stump stump.update_damages() @@ -687,6 +734,9 @@ Note that amputating the affected organ does in fact remove the infection from t dir = 2 if(DROPLIMB_BURN) new /obj/effect/decal/cleanable/ash(get_turf(victim)) + for(var/obj/item/I in src) + if(I.w_class > 2 && !istype(I,/obj/item/organ)) + I.loc = get_turf(src) qdel(src) if(DROPLIMB_BLUNT) var/obj/effect/decal/cleanable/blood/gibs/gore = new owner.species.single_gib_type(get_turf(victim)) @@ -701,6 +751,14 @@ Note that amputating the affected organ does in fact remove the infection from t I.removed() if(istype(loc,/turf)) I.throw_at(get_edge_target_turf(src,pick(alldirs)),rand(1,3),30) + + for(var/obj/item/I in src) + if(I.w_class <= 2) + qdel(I) + continue + I.loc = get_turf(src) + I.throw_at(get_edge_target_turf(src,pick(alldirs)),rand(1,3),30) + qdel(src) /**************************************************** @@ -761,7 +819,8 @@ Note that amputating the affected organ does in fact remove the infection from t return rval /obj/item/organ/external/proc/fracture() - + if(status & ORGAN_ROBOT) + return //ORGAN_BROKEN doesn't have the same meaning for robot limbs if((status & ORGAN_BROKEN) || cannot_break) return @@ -836,7 +895,7 @@ Note that amputating the affected organ does in fact remove the infection from t owner.update_body() /obj/item/organ/external/proc/get_damage() //returns total damage - return max(brute_dam + burn_dam - perma_injury, perma_injury) //could use health? + return max(brute_dam + burn_dam - perma_injury, perma_injury) //could use max_damage? /obj/item/organ/external/proc/has_infected_wound() for(var/datum/wound/W in wounds) @@ -845,6 +904,8 @@ Note that amputating the affected organ does in fact remove the infection from t return 0 /obj/item/organ/external/proc/is_usable() + if((status & ORGAN_ROBOT) && get_damage() >= max_damage) //robot limbs just become inoperable at max damage + return return !is_dislocated() && !(status & (ORGAN_DESTROYED|ORGAN_MUTATED|ORGAN_DEAD)) /obj/item/organ/external/proc/is_malfunctioning() @@ -861,7 +922,7 @@ Note that amputating the affected organ does in fact remove the infection from t W.add_blood(owner) if(ismob(W.loc)) var/mob/living/H = W.loc - H.drop_item() + H.drop_from_inventory(W) W.loc = owner /obj/item/organ/external/removed(var/mob/living/user, var/ignore_children) @@ -876,8 +937,14 @@ Note that amputating the affected organ does in fact remove the infection from t status |= ORGAN_DESTROYED victim.bad_external_organs -= src - for(var/implant in implants) //todo: check if this can be left alone - qdel(implant) + for(var/obj/item/implant in implants) + if(!istype(implant)) + return + if(implant.w_class <= 2) + qdel(implant) + else + implant.loc = src + implants.Cut() // Attached organs also fly off. if(!ignore_children) @@ -885,6 +952,8 @@ Note that amputating the affected organ does in fact remove the infection from t O.removed() if(O) O.loc = src + for(var/obj/item/I in O.contents) + I.loc = src // Grab all the internal giblets too. for(var/obj/item/organ/organ in internal_organs) @@ -979,3 +1048,170 @@ Note that amputating the affected organ does in fact remove the infection from t if(6 to INFINITY) flavor_text += "a ton of [wound]\s" return english_list(flavor_text) +/**************************************************** + ORGAN DEFINES +****************************************************/ + +/obj/item/organ/external/chest + name = "upper body" + limb_name = "chest" + icon_name = "torso" + max_damage = 100 + min_broken_damage = 35 + w_class = 5 + body_part = UPPER_TORSO + vital = 1 + amputation_point = "spine" + joint = "neck" + dislocated = -1 + gendered_icon = 1 + cannot_amputate = 1 + parent_organ = null + encased = "ribcage" + +/obj/item/organ/external/groin + name = "lower body" + limb_name = "groin" + icon_name = "groin" + max_damage = 100 + min_broken_damage = 35 + w_class = 5 + body_part = LOWER_TORSO + vital = 1 + parent_organ = "chest" + amputation_point = "lumbar" + joint = "hip" + dislocated = -1 + gendered_icon = 1 + +/obj/item/organ/external/arm + limb_name = "l_arm" + name = "left arm" + icon_name = "l_arm" + max_damage = 50 + min_broken_damage = 30 + w_class = 3 + body_part = ARM_LEFT + parent_organ = "chest" + joint = "left elbow" + amputation_point = "left shoulder" + can_grasp = 1 + +/obj/item/organ/external/arm/right + limb_name = "r_arm" + name = "right arm" + icon_name = "r_arm" + body_part = ARM_RIGHT + joint = "right elbow" + amputation_point = "right shoulder" + +/obj/item/organ/external/leg + limb_name = "l_leg" + name = "left leg" + icon_name = "l_leg" + max_damage = 50 + min_broken_damage = 30 + w_class = 3 + body_part = LEG_LEFT + icon_position = LEFT + parent_organ = "groin" + joint = "left knee" + amputation_point = "left hip" + can_stand = 1 + +/obj/item/organ/external/leg/right + limb_name = "r_leg" + name = "right leg" + icon_name = "r_leg" + body_part = LEG_RIGHT + icon_position = RIGHT + joint = "right knee" + amputation_point = "right hip" + +/obj/item/organ/external/foot + limb_name = "l_foot" + name = "left foot" + icon_name = "l_foot" + min_broken_damage = 15 + w_class = 2 + body_part = FOOT_LEFT + icon_position = LEFT + parent_organ = "l_leg" + joint = "left ankle" + amputation_point = "left ankle" + can_stand = 1 + +/obj/item/organ/external/foot/removed() + if(owner) owner.u_equip(owner.shoes) + ..() + +/obj/item/organ/external/foot/right + limb_name = "r_foot" + name = "right foot" + icon_name = "r_foot" + body_part = FOOT_RIGHT + icon_position = RIGHT + parent_organ = "r_leg" + joint = "right ankle" + amputation_point = "right ankle" + +/obj/item/organ/external/hand + limb_name = "l_hand" + name = "left hand" + icon_name = "l_hand" + min_broken_damage = 15 + w_class = 2 + body_part = HAND_LEFT + parent_organ = "l_arm" + joint = "left wrist" + amputation_point = "left wrist" + can_grasp = 1 + +/obj/item/organ/external/hand/removed() + owner.u_equip(owner.gloves) + ..() + +/obj/item/organ/external/hand/right + limb_name = "r_hand" + name = "right hand" + icon_name = "r_hand" + body_part = HAND_RIGHT + parent_organ = "r_arm" + joint = "right wrist" + amputation_point = "right wrist" + +/obj/item/organ/external/head + limb_name = "head" + icon_name = "head" + name = "head" + max_damage = 75 + min_broken_damage = 35 + w_class = 3 + body_part = HEAD + vital = 1 + parent_organ = "chest" + joint = "jaw" + amputation_point = "neck" + gendered_icon = 1 + encased = "skull" + +/obj/item/organ/external/head/removed() + if(owner) + name = "[owner.real_name]'s head" + owner.u_equip(owner.glasses) + owner.u_equip(owner.head) + owner.u_equip(owner.l_ear) + owner.u_equip(owner.r_ear) + owner.u_equip(owner.wear_mask) + spawn(1) + owner.update_hair() + ..() + +/obj/item/organ/external/head/take_damage(brute, burn, sharp, edge, used_weapon = null, list/forbidden_limbs = list()) + ..(brute, burn, sharp, edge, used_weapon, forbidden_limbs) + if (!disfigured) + if (brute_dam > 40) + if (prob(50)) + disfigure("brute") + if (burn_dam > 40) + disfigure("burn") diff --git a/code/modules/organs/organ_internal.dm b/code/modules/organs/organ_internal.dm index 3b094f1fdd4..a67e74c8f97 100644 --- a/code/modules/organs/organ_internal.dm +++ b/code/modules/organs/organ_internal.dm @@ -79,15 +79,6 @@ owner.b_eyes ? owner.b_eyes : 0 ) -/obj/item/organ/eyes/process() //Eye damage replaces the old eye_stat var. - ..() - if(!owner) - return - if(is_bruised()) - owner.eye_blurry = 20 - if(is_broken()) - owner.eye_blind = 20 - /obj/item/organ/liver name = "liver" icon_state = "liver" diff --git a/code/modules/organs/organ_stump.dm b/code/modules/organs/organ_stump.dm index 68201c14139..4f353e193cd 100644 --- a/code/modules/organs/organ_stump.dm +++ b/code/modules/organs/organ_stump.dm @@ -14,6 +14,8 @@ ..(holder, internal) if(istype(limb)) max_damage = limb.max_damage + if((limb.status & ORGAN_ROBOT) && (!parent || (parent.status & ORGAN_ROBOT))) + robotize() //if both limb and the parent are robotic, the stump is robotic too /obj/item/organ/external/stump/is_stump() return 1 diff --git a/code/modules/organs/subtypes/diona.dm b/code/modules/organs/subtypes/diona.dm index f08a5a93711..6f19c7eee80 100644 --- a/code/modules/organs/subtypes/diona.dm +++ b/code/modules/organs/subtypes/diona.dm @@ -1,11 +1,21 @@ /proc/spawn_diona_nymph_from_organ(var/obj/item/organ/organ) if(!istype(organ)) - return + return 0 + + //This is a terrible hack and I should be ashamed. + var/datum/seed/diona = plant_controller.seeds["diona"] + if(!diona) + return 0 + spawn(1) // So it has time to be thrown about by the gib() proc. var/mob/living/carbon/alien/diona/D = new(get_turf(organ)) var/datum/ghosttrap/plant/P = get_ghost_trap("living plant") P.request_player(D, "A diona nymph has split off from its gestalt. ") - qdel(organ) + spawn(60) + if(D) + if(!D.ckey || !D.client) + D.death() + return 1 /obj/item/organ/external/diona name = "tendril" @@ -18,8 +28,9 @@ name = "core trunk" limb_name = "chest" icon_name = "torso" - health = 200 + max_damage = 200 min_broken_damage = 50 + w_class = 5 body_part = UPPER_TORSO vital = 1 cannot_amputate = 1 @@ -29,8 +40,9 @@ name = "fork" limb_name = "groin" icon_name = "groin" - health = 100 + max_damage = 100 min_broken_damage = 50 + w_class = 4 body_part = LOWER_TORSO parent_organ = "chest" @@ -38,8 +50,9 @@ name = "left upper tendril" limb_name = "l_arm" icon_name = "l_arm" - health = 35 + max_damage = 35 min_broken_damage = 20 + w_class = 3 body_part = ARM_LEFT parent_organ = "chest" can_grasp = 1 @@ -54,8 +67,9 @@ name = "left lower tendril" limb_name = "l_leg" icon_name = "l_leg" - health = 35 + max_damage = 35 min_broken_damage = 20 + w_class = 3 body_part = LEG_LEFT icon_position = LEFT parent_organ = "groin" @@ -72,8 +86,9 @@ name = "left foot" limb_name = "l_foot" icon_name = "l_foot" - health = 20 + max_damage = 20 min_broken_damage = 10 + w_class = 2 body_part = FOOT_LEFT icon_position = LEFT parent_organ = "l_leg" @@ -93,8 +108,9 @@ name = "left grasper" limb_name = "l_hand" icon_name = "l_hand" - health = 30 + max_damage = 30 min_broken_damage = 15 + w_class = 2 body_part = HAND_LEFT parent_organ = "l_arm" can_grasp = 1 @@ -110,8 +126,9 @@ limb_name = "head" icon_name = "head" name = "head" - health = 50 + max_damage = 50 min_broken_damage = 25 + w_class = 3 body_part = HEAD parent_organ = "chest" @@ -123,16 +140,13 @@ //DIONA ORGANS. /obj/item/organ/external/diona/removed() + var/mob/living/carbon/human/H = owner ..() - if(!istype(owner)) + if(!istype(H) || !H.organs || !H.organs.len) + H.death() + if(prob(50) && spawn_diona_nymph_from_organ(src)) qdel(src) - if(!owner.organs.len) - owner.death() - - if(prob(50)) - spawn_diona_nymph_from_organ(src) - /obj/item/organ/diona/process() return @@ -167,16 +181,13 @@ organ_tag = "special" // Turns into a nymph instantly, no transplanting possible. /obj/item/organ/diona/removed(var/mob/living/user) - + var/mob/living/carbon/human/H = owner ..() - if(!istype(owner)) + if(!istype(H) || !H.organs || !H.organs.len) + H.death() + if(prob(50) && spawn_diona_nymph_from_organ(src)) qdel(src) - if(!owner.internal_organs.len) - owner.death() - - spawn_diona_nymph_from_organ(src) - // These are different to the standard diona organs as they have a purpose in other // species (absorbing radiation and light respectively) /obj/item/organ/diona/nutrients diff --git a/code/modules/organs/subtypes/machine.dm b/code/modules/organs/subtypes/machine.dm index 28c44bc41e5..fd94c2c7590 100644 --- a/code/modules/organs/subtypes/machine.dm +++ b/code/modules/organs/subtypes/machine.dm @@ -2,7 +2,11 @@ /obj/item/organ/external/head/ipc dislocated = -1 can_intake_reagents = 0 + vital = 0 + max_damage = 50 //made same as arm, since it is not vital + min_broken_damage = 30 encased = null + /obj/item/organ/external/head/ipc/New() robotize("Morpheus Cyberkinetics") ..() @@ -88,11 +92,23 @@ owner.stat = 0 owner.visible_message("\The [owner] twitches visibly!") +/obj/item/organ/optical_sensor + name = "optical sensor" + organ_tag = "eyes" + parent_organ = "head" + icon = 'icons/obj/robot_component.dmi' + icon_state = "camera" + dead_icon = "camera_broken" + +/obj/item/organ/optical_sensor/New() + robotize() + ..() + // Used for an MMI or posibrain being installed into a human. /obj/item/organ/mmi_holder name = "brain" organ_tag = "brain" - parent_organ = "head" + parent_organ = "chest" vital = 1 var/obj/item/device/mmi/stored_mmi diff --git a/code/modules/organs/subtypes/standard.dm b/code/modules/organs/subtypes/standard.dm index 3a7e18a9dc8..54ec34ae70c 100644 --- a/code/modules/organs/subtypes/standard.dm +++ b/code/modules/organs/subtypes/standard.dm @@ -6,8 +6,9 @@ name = "upper body" limb_name = "chest" icon_name = "torso" - health = 100 + max_damage = 100 min_broken_damage = 35 + w_class = 5 body_part = UPPER_TORSO vital = 1 amputation_point = "spine" @@ -22,8 +23,9 @@ name = "lower body" limb_name = "groin" icon_name = "groin" - health = 100 + max_damage = 100 min_broken_damage = 35 + w_class = 4 body_part = LOWER_TORSO vital = 1 parent_organ = "chest" @@ -36,8 +38,9 @@ limb_name = "l_arm" name = "left arm" icon_name = "l_arm" - health = 50 + max_damage = 50 min_broken_damage = 30 + w_class = 3 body_part = ARM_LEFT parent_organ = "chest" joint = "left elbow" @@ -56,8 +59,9 @@ limb_name = "l_leg" name = "left leg" icon_name = "l_leg" - health = 50 + max_damage = 50 min_broken_damage = 30 + w_class = 3 body_part = LEG_LEFT icon_position = LEFT parent_organ = "groin" @@ -78,8 +82,9 @@ limb_name = "l_foot" name = "left foot" icon_name = "l_foot" - health = 30 + max_damage = 30 min_broken_damage = 15 + w_class = 2 body_part = FOOT_LEFT icon_position = LEFT parent_organ = "l_leg" @@ -105,8 +110,9 @@ limb_name = "l_hand" name = "left hand" icon_name = "l_hand" - health = 30 + max_damage = 30 min_broken_damage = 15 + w_class = 2 body_part = HAND_LEFT parent_organ = "l_arm" joint = "left wrist" @@ -130,8 +136,9 @@ limb_name = "head" icon_name = "head" name = "head" - health = 75 + max_damage = 75 min_broken_damage = 35 + w_class = 3 body_part = HEAD vital = 1 parent_organ = "chest" diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm index 6e2e65aa321..b7b34d8a8f3 100644 --- a/code/modules/paperwork/pen.dm +++ b/code/modules/paperwork/pen.dm @@ -51,66 +51,55 @@ msg_admin_attack("[user.name] ([user.ckey]) Used the [name] to stab [M.name] ([M.ckey]) (JMP)") return - /* - * Sleepy Pens + * Reagent pens */ -/obj/item/weapon/pen/sleepypen - desc = "It's a black ink pen with a sharp point and a carefully engraved \"Waffle Co.\"" + +/obj/item/weapon/pen/reagent flags = OPENCONTAINER slot_flags = SLOT_BELT origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5) - -/obj/item/weapon/pen/sleepypen/New() - var/datum/reagents/R = new/datum/reagents(30) //Used to be 300 - reagents = R - R.my_atom = src - R.add_reagent("chloralhydrate", 22) //Used to be 100 sleep toxin//30 Chloral seems to be fatal, reducing it to 22./N +/obj/item/weapon/pen/reagent/New() ..() - return + create_reagents(30) +/obj/item/weapon/pen/reagent/attack(mob/living/M as mob, mob/user as mob) -/obj/item/weapon/pen/sleepypen/attack(mob/M as mob, mob/user as mob) - if(!(istype(M,/mob))) + if(!istype(M)) return + + . = ..() + + if(M.can_inject(user,1)) + if(reagents.total_volume) + if(M.reagents) + var/contained_reagents = reagents.get_reagents() + var/trans = reagents.trans_to_mob(M, 30, CHEM_BLOOD) + admin_inject_log(user, M, src, contained_reagents, trans) + +/* + * Sleepy Pens + */ +/obj/item/weapon/pen/reagent/sleepy + desc = "It's a black ink pen with a sharp point and a carefully engraved \"Waffle Co.\"" + origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5) + +/obj/item/weapon/pen/reagent/sleepy/New() ..() - if(reagents.total_volume) - if(M.reagents) reagents.trans_to_mob(M, 50, CHEM_BLOOD) //used to be 150 - return + reagents.add_reagent("chloralhydrate", 22) //Used to be 100 sleep toxin//30 Chloral seems to be fatal, reducing it to 22./N /* * Parapens */ - /obj/item/weapon/pen/paralysis - flags = OPENCONTAINER - slot_flags = SLOT_BELT - origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5) - - -/obj/item/weapon/pen/paralysis/attack(mob/living/M as mob, mob/user as mob) - - if(!(istype(M,/mob))) - return + /obj/item/weapon/pen/reagent/paralysis + origin_tech = "materials=2;syndicate=5" +/obj/item/weapon/pen/reagent/paralysis/New() ..() - - - if(M.can_inject(user,1)) - if(reagents.total_volume) - if(M.reagents) reagents.trans_to_mob(M, 50, CHEM_BLOOD) - return - - -/obj/item/weapon/pen/paralysis/New() - var/datum/reagents/R = new/datum/reagents(50) - reagents = R - R.my_atom = src - R.add_reagent("zombiepowder", 10) - R.add_reagent("cryptobiolin", 15) - ..() - return + reagents.add_reagent("zombiepowder", 10) + reagents.add_reagent("cryptobiolin", 15) /* * Chameleon pen diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index f24758ed3c2..86bb1476c49 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -37,6 +37,8 @@ //NOTE: STUFF STOLEN FROM AIRLOCK.DM thx +/obj/machinery/power/apc/critical + is_critical = 1 /obj/machinery/power/apc/high cell_type = /obj/item/weapon/cell/high @@ -44,8 +46,8 @@ /obj/machinery/power/apc/super cell_type = /obj/item/weapon/cell/super -/obj/machinery/power/apc/super/equipment - equipment = 2 +/obj/machinery/power/apc/super/critical + is_critical = 1 /obj/machinery/power/apc/hyper cell_type = /obj/item/weapon/cell/hyper @@ -94,6 +96,7 @@ var/datum/wires/apc/wires = null var/update_state = -1 var/update_overlay = -1 + var/is_critical = 0 var/global/status_overlays = 0 var/updating_icon = 0 var/global/list/status_overlays_lock @@ -685,7 +688,7 @@ if(cell) user.put_in_hands(cell) cell.add_fingerprint(user) - cell.updateicon() + cell.update_icon() src.cell = null user.visible_message("[user.name] removes the power cell from [src.name]!",\ diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index d883054b1bd..087ffc60be5 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -512,22 +512,25 @@ obj/structure/cable/proc/cableColor(var/colorC) /////////////////////////////////// //you can use wires to heal robotics -/obj/item/stack/cable_coil/attack(mob/M as mob, mob/user as mob) - if(istype(M,/mob/living/carbon/human)) +/obj/item/stack/cable_coil/afterattack(var/mob/M, var/mob/user) + + if(ishuman(M)) var/mob/living/carbon/human/H = M - var/obj/item/organ/external/S = H.get_organ(user.zone_sel.selecting) - if(!(S.status & ORGAN_ROBOT) || user.a_intent != "help") + var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting] + + if (!S) return + if(!(S.status & ORGAN_ROBOT) || user.a_intent != I_HELP) return ..() - if(S.burn_dam > 0 && use(1)) + if(S.burn_dam) if(S.burn_dam < ROBOLIMB_SELF_REPAIR_CAP) S.heal_damage(0,15,0,1) - user.visible_message("\red \The [user] repairs some burn damage on \the [M]'s [S.name] with \the [src].") - else - user << "\red The damage is far too severe to patch over externally." - return - else - user << "Nothing to fix!" + user.visible_message("\The [user] repairs some burn damage on \the [M]'s [S.name] with \the [src].") + else if(S.open != 2) + user << "The damage is far too severe to patch over externally." + return 1 + else if(S.open != 2) + user << "Nothing to fix!" else return ..() diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm index 0804d133f34..ebae74cd274 100644 --- a/code/modules/power/cell.dm +++ b/code/modules/power/cell.dm @@ -8,7 +8,7 @@ /obj/item/weapon/cell/initialize() ..() - updateicon() + update_icon() /obj/item/weapon/cell/drain_power(var/drain_check, var/surge, var/power = 0) @@ -22,7 +22,7 @@ return use(cell_amt) / CELLRATE -/obj/item/weapon/cell/proc/updateicon() +/obj/item/weapon/cell/update_icon() overlays.Cut() if(charge < 0.01) diff --git a/code/modules/power/singularity/act.dm b/code/modules/power/singularity/act.dm index dc8f667a28b..3804c1f1587 100644 --- a/code/modules/power/singularity/act.dm +++ b/code/modules/power/singularity/act.dm @@ -78,6 +78,9 @@ return 5000 /obj/machinery/power/supermatter/singularity_act() + if(!src.loc) + return + var/prints = "" if(src.fingerprintshidden) prints = ", all touchers : " + src.fingerprintshidden diff --git a/code/modules/reagents/Chemistry-Holder.dm b/code/modules/reagents/Chemistry-Holder.dm index b4749d06d3c..84c8affc945 100644 --- a/code/modules/reagents/Chemistry-Holder.dm +++ b/code/modules/reagents/Chemistry-Holder.dm @@ -1,3 +1,5 @@ +#define PROCESS_REACTION_ITER 5 //when processing a reaction, iterate this many times + /datum/reagents var/list/datum/reagent/reagent_list = list() var/total_volume = 0 @@ -5,45 +7,14 @@ var/atom/my_atom = null /datum/reagents/New(var/max = 100) + ..() maximum_volume = max - //I dislike having these here but map-objects are initialised before world/New() is called. >_> - if(!chemical_reagents_list) - //Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id - var/paths = typesof(/datum/reagent) - /datum/reagent - chemical_reagents_list = list() - for(var/path in paths) - var/datum/reagent/D = new path() - if(!D.name) - continue - chemical_reagents_list[D.id] = D - - if(!chemical_reactions_list) - //Chemical Reactions - Initialises all /datum/chemical_reaction into a list - // It is filtered into multiple lists within a list. - // For example: - // chemical_reaction_list["phoron"] is a list of all reactions relating to phoron - - var/paths = typesof(/datum/chemical_reaction) - /datum/chemical_reaction - chemical_reactions_list = list() - - for(var/path in paths) - - var/datum/chemical_reaction/D = new path() - var/list/reaction_ids = list() - - if(D.required_reagents && D.required_reagents.len) - for(var/reaction in D.required_reagents) - reaction_ids += reaction - - // Create filters based on each reagent id in the required reagents list - for(var/id in reaction_ids) - if(!chemical_reactions_list[id]) - chemical_reactions_list[id] = list() - chemical_reactions_list[id] += D - break // Don't bother adding ourselves to other reagent ids, it is redundant. /datum/reagents/Destroy() ..() + if(chemistryProcess) + chemistryProcess.active_holders -= src + for(var/datum/reagent/R in reagent_list) qdel(R) reagent_list.Cut() @@ -103,55 +74,43 @@ my_atom.reagents = null /datum/reagents/proc/handle_reactions() + if(chemistryProcess) + chemistryProcess.mark_for_update(src) + +//returns 1 if the holder should continue reactiong, 0 otherwise. +/datum/reagents/proc/process_reactions() if(!my_atom) // No reactions in temporary holders - return + return 0 + if(!my_atom.loc) //No reactions inside GC'd containers + return 0 if(my_atom.flags & NOREACT) // No reactions here - return - - var/reaction_occured = 0 - do + return 0 + + var/reaction_occured + var/list/effect_reactions = list() + var/list/eligible_reactions = list() + for(var/i in 1 to PROCESS_REACTION_ITER) reaction_occured = 0 + + //need to rebuild this to account for chain reactions for(var/datum/reagent/R in reagent_list) - for(var/datum/chemical_reaction/C in chemical_reactions_list[R.id]) - var/reagents_suitable = 1 - for(var/B in C.required_reagents) - if(!has_reagent(B)) - reagents_suitable = 0 - for(var/B in C.catalysts) - if(!has_reagent(B, C.catalysts[B])) - reagents_suitable = 0 - for(var/B in C.inhibitors) - if(has_reagent(B, C.inhibitors[B])) - reagents_suitable = 0 - - if(!reagents_suitable || !C.can_happen(src)) - continue - - var/use = -1 - for(var/B in C.required_reagents) - if(use == -1) - use = get_reagent_amount(B) / C.required_reagents[B] - else - use = min(use, get_reagent_amount(B) / C.required_reagents[B]) - - var/newdata = C.send_data(src) // We need to get it before reagents are removed. See blood paint. - for(var/B in C.required_reagents) - remove_reagent(B, use * C.required_reagents[B], safety = 1) - - if(C.result) - add_reagent(C.result, C.result_amount * use, newdata) - - if(!ismob(my_atom) && C.mix_message) - var/list/seen = viewers(4, get_turf(my_atom)) - for(var/mob/M in seen) - M << "\icon[my_atom] [C.mix_message]" - playsound(get_turf(my_atom), 'sound/effects/bubbles.ogg', 80, 1) - - C.on_reaction(src, C.result_amount * use) + eligible_reactions |= chemical_reactions_list[R.id] + + for(var/datum/chemical_reaction/C in eligible_reactions) + if(C.can_happen(src) && C.process(src)) + effect_reactions |= C reaction_occured = 1 - while(reaction_occured) + + eligible_reactions.Cut() + + if(!reaction_occured) + break + + for(var/datum/chemical_reaction/C in effect_reactions) + C.post_reaction(src) + update_total() - return + return reaction_occured /* Holder-to-chemical */ @@ -223,6 +182,24 @@ return 0 return 0 +/datum/reagents/proc/has_any_reagent(var/list/check_reagents) + for(var/datum/reagent/current in reagent_list) + if(current.id in check_reagents) + if(current.volume >= check_reagents[current.id]) + return 1 + else + return 0 + return 0 + +/datum/reagents/proc/has_all_reagents(var/list/check_reagents) + //this only works if check_reagents has no duplicate entries... hopefully okay since it expects an associative list + var/missing = check_reagents.len + for(var/datum/reagent/current in reagent_list) + if(current.id in check_reagents) + if(current.volume >= check_reagents[current.id]) + missing-- + return !missing + /datum/reagents/proc/clear_reagents() for(var/datum/reagent/current in reagent_list) del_reagent(current.id) diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index 2d8ece18c12..80658f48645 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -1,3 +1,15 @@ + +//Chemical Reagents - Initialises all /datum/reagent into a list indexed by reagent id +/proc/initialize_chemical_reagents() + var/paths = typesof(/datum/reagent) - /datum/reagent + chemical_reagents_list = list() + for(var/path in paths) + var/datum/reagent/D = new path() + if(!D.name) + continue + chemical_reagents_list[D.id] = D + + /datum/reagent var/name = "Reagent" var/id = "reagent" diff --git a/code/modules/reagents/Chemistry-Recipes.dm b/code/modules/reagents/Chemistry-Recipes.dm index e400cee3604..ce9ea05717a 100644 --- a/code/modules/reagents/Chemistry-Recipes.dm +++ b/code/modules/reagents/Chemistry-Recipes.dm @@ -1,3 +1,34 @@ + +//Chemical Reactions - Initialises all /datum/chemical_reaction into a list +// It is filtered into multiple lists within a list. +// For example: +// chemical_reaction_list["phoron"] is a list of all reactions relating to phoron +// Note that entries in the list are NOT duplicated. So if a reaction pertains to +// more than one chemical it will still only appear in only one of the sublists. +/proc/initialize_chemical_reactions() + var/paths = typesof(/datum/chemical_reaction) - /datum/chemical_reaction + chemical_reactions_list = list() + + for(var/path in paths) + var/datum/chemical_reaction/D = new path() + if(D.required_reagents && D.required_reagents.len) + var/reagent_id = D.required_reagents[1] + if(!chemical_reactions_list[reagent_id]) + chemical_reactions_list[reagent_id] = list() + chemical_reactions_list[reagent_id] += D + +//helper that ensures the reaction rate holds after iterating +//Ex. REACTION_RATE(0.3) means that 30% of the reagents will react each chemistry tick (~2 seconds by default). +#define REACTION_RATE(rate) (1.0 - (1.0-rate)**(1.0/PROCESS_REACTION_ITER)) + +//helper to define reaction rate in terms of half-life +//Ex. +//HALF_LIFE(0) -> Reaction completes immediately (default chems) +//HALF_LIFE(1) -> Half of the reagents react immediately, the rest over the following ticks. +//HALF_LIFE(2) -> Half of the reagents are consumed after 2 chemistry ticks. +//HALF_LIFE(3) -> Half of the reagents are consumed after 3 chemistry ticks. +#define HALF_LIFE(ticks) (ticks? 1.0 - (0.5)**(1.0/(ticks*PROCESS_REACTION_ITER)) : 1.0) + /datum/chemical_reaction var/name = null var/id = null @@ -5,17 +36,111 @@ var/list/required_reagents = list() var/list/catalysts = list() var/list/inhibitors = list() - var/result_amount = 0 + + //how far the reaction proceeds each time it is processed. Used with either REACTION_RATE or HALF_LIFE macros. + var/reaction_rate = HALF_LIFE(0) + + //if less than 1, the reaction will be inhibited if the ratio of products/reagents is too high. + //0.5 = 50% yield -> reaction will only proceed halfway until products are removed. + var/yield = 1.0 + + //If limits on reaction rate would leave less than this amount of any reagent (adjusted by the reaction ratios), + //the reaction goes to completion. This is to prevent reactions from going on forever with tiny reagent amounts. + var/min_reaction = 2 + var/mix_message = "The solution begins to bubble." + var/reaction_sound = 'sound/effects/bubbles.ogg' /datum/chemical_reaction/proc/can_happen(var/datum/reagents/holder) + //check that all the required reagents are present + if(!holder.has_all_reagents(required_reagents)) + return 0 + + //check that all the required catalysts are present in the required amount + if(!holder.has_all_reagents(catalysts)) + return 0 + + //check that none of the inhibitors are present in the required amount + if(holder.has_any_reagent(inhibitors)) + return 0 + return 1 +/datum/chemical_reaction/proc/calc_reaction_progress(var/datum/reagents/holder, var/reaction_limit) + var/progress = reaction_limit * reaction_rate //simple exponential progression + + //calculate yield + if(1-yield > 0.001) //if yield ratio is big enough just assume it goes to completion + /* + Determine the max amount of product by applying the yield condition: + (max_product/result_amount) / reaction_limit == yield/(1-yield) + + We make use of the fact that: + reaction_limit = (holder.get_reagent_amount(reactant) / required_reagents[reactant]) of the limiting reagent. + */ + var/yield_ratio = yield/(1-yield) + var/max_product = yield_ratio * reaction_limit * result_amount //rearrange to obtain max_product + var/yield_limit = max(0, max_product - holder.get_reagent_amount(result))/result_amount + + progress = min(progress, yield_limit) //apply yield limit + + //apply min reaction progress - wasn't sure if this should go before or after applying yield + //I guess people can just have their miniscule reactions go to completion regardless of yield. + for(var/reactant in required_reagents) + var/remainder = holder.get_reagent_amount(reactant) - progress*required_reagents[reactant] + if(remainder <= min_reaction*required_reagents[reactant]) + progress = reaction_limit + break + + return progress + +/datum/chemical_reaction/proc/process(var/datum/reagents/holder) + //determine how far the reaction can proceed + var/list/reaction_limits = list() + for(var/reactant in required_reagents) + reaction_limits += holder.get_reagent_amount(reactant) / required_reagents[reactant] + + //determine how far the reaction proceeds + var/reaction_limit = min(reaction_limits) + var/progress_limit = calc_reaction_progress(holder, reaction_limit) + + var/reaction_progress = min(reaction_limit, progress_limit) //no matter what, the reaction progress cannot exceed the stoichiometric limit. + + //need to obtain the new reagent's data before anything is altered + var/data = send_data(holder, reaction_progress) + + //remove the reactants + for(var/reactant in required_reagents) + var/amt_used = required_reagents[reactant] * reaction_progress + holder.remove_reagent(reactant, amt_used, safety = 1) + + //add the product + var/amt_produced = result_amount * reaction_progress + if(result) + holder.add_reagent(result, amt_produced, data, safety = 1) + + on_reaction(holder, amt_produced) + + return reaction_progress + +//called when a reaction processes /datum/chemical_reaction/proc/on_reaction(var/datum/reagents/holder, var/created_volume) return -/datum/chemical_reaction/proc/send_data(var/datum/reagents/T) +//called after processing reactions, if they occurred +/datum/chemical_reaction/proc/post_reaction(var/datum/reagents/holder) + var/atom/container = holder.my_atom + if(mix_message && container && !ismob(container)) + var/turf/T = get_turf(container) + var/list/seen = viewers(4, T) + for(var/mob/M in seen) + M.show_message("\icon[container] [mix_message]", 1) + playsound(T, reaction_sound, 80, 1) + +//obtains any special data that will be provided to the reaction products +//this is called just before reactants are removed. +/datum/chemical_reaction/proc/send_data(var/datum/reagents/holder, var/reaction_limit) return null /* Common reactions */ @@ -53,7 +178,7 @@ id = "oxycodone" result = "oxycodone" required_reagents = list("ethanol" = 1, "tramadol" = 1) - catalysts = list("phoron" = 1) + catalysts = list("phoron" = 5) result_amount = 1 /datum/chemical_reaction/sterilizine @@ -145,7 +270,7 @@ id = "peridaxon" result = "peridaxon" required_reagents = list("bicaridine" = 2, "clonexadone" = 2) - catalysts = list("phoron" = 1) + catalysts = list("phoron" = 5) result_amount = 2 /datum/chemical_reaction/virus_food @@ -160,7 +285,7 @@ id = "leporazine" result = "leporazine" required_reagents = list("silicon" = 1, "copper" = 1) - catalysts = list("phoron" = 1) + catalysts = list("phoron" = 5) result_amount = 2 /datum/chemical_reaction/cryptobiolin @@ -187,9 +312,9 @@ /datum/chemical_reaction/dexalin name = "Dexalin" id = "dexalin" - result = "dexalin" + result = "dexalin" required_reagents = list("acetone" = 2, "phoron" = 0.1) - catalysts = list("phoron" = 1) + catalysts = list("phoron" = 1) inhibitors = list("water" = 1) // Messes with cryox result_amount = 1 @@ -241,7 +366,7 @@ id = "clonexadone" result = "clonexadone" required_reagents = list("cryoxadone" = 1, "sodium" = 1, "phoron" = 0.1) - catalysts = list("phoron" = 1) + catalysts = list("phoron" = 5) result_amount = 2 /datum/chemical_reaction/spaceacillin @@ -369,7 +494,7 @@ id = "condensedcapsaicin" result = "condensedcapsaicin" required_reagents = list("capsaicin" = 2) - catalysts = list("phoron" = 1) + catalysts = list("phoron" = 5) result_amount = 1 /datum/chemical_reaction/coolant @@ -861,7 +986,7 @@ if(holder.my_atom && istype(holder.my_atom, required)) var/obj/item/slime_extract/T = holder.my_atom if(T.Uses > 0) - return 1 + return ..() return 0 /datum/chemical_reaction/slime/on_reaction(var/datum/reagents/holder) @@ -1191,7 +1316,7 @@ id = "tofu" result = null required_reagents = list("soymilk" = 10) - catalysts = list("enzyme" = 1) + catalysts = list("enzyme" = 5) result_amount = 1 /datum/chemical_reaction/tofu/on_reaction(var/datum/reagents/holder, var/created_volume) @@ -1245,7 +1370,7 @@ id = "cheesewheel" result = null required_reagents = list("milk" = 40) - catalysts = list("enzyme" = 1) + catalysts = list("enzyme" = 5) result_amount = 1 /datum/chemical_reaction/cheesewheel/on_reaction(var/datum/reagents/holder, var/created_volume) @@ -1356,7 +1481,7 @@ id = "moonshine" result = "moonshine" required_reagents = list("nutriment" = 10) - catalysts = list("enzyme" = 1) + catalysts = list("enzyme" = 5) result_amount = 10 /datum/chemical_reaction/grenadine @@ -1364,7 +1489,7 @@ id = "grenadine" result = "grenadine" required_reagents = list("berryjuice" = 10) - catalysts = list("enzyme" = 1) + catalysts = list("enzyme" = 5) result_amount = 10 /datum/chemical_reaction/wine @@ -1372,7 +1497,7 @@ id = "wine" result = "wine" required_reagents = list("grapejuice" = 10) - catalysts = list("enzyme" = 1) + catalysts = list("enzyme" = 5) result_amount = 10 /datum/chemical_reaction/pwine @@ -1380,7 +1505,7 @@ id = "pwine" result = "pwine" required_reagents = list("poisonberryjuice" = 10) - catalysts = list("enzyme" = 1) + catalysts = list("enzyme" = 5) result_amount = 10 /datum/chemical_reaction/melonliquor @@ -1388,7 +1513,7 @@ id = "melonliquor" result = "melonliquor" required_reagents = list("watermelonjuice" = 10) - catalysts = list("enzyme" = 1) + catalysts = list("enzyme" = 5) result_amount = 10 /datum/chemical_reaction/bluecuracao @@ -1396,7 +1521,7 @@ id = "bluecuracao" result = "bluecuracao" required_reagents = list("orangejuice" = 10) - catalysts = list("enzyme" = 1) + catalysts = list("enzyme" = 5) result_amount = 10 /datum/chemical_reaction/spacebeer @@ -1404,7 +1529,7 @@ id = "spacebeer" result = "beer" required_reagents = list("cornoil" = 10) - catalysts = list("enzyme" = 1) + catalysts = list("enzyme" = 5) result_amount = 10 /datum/chemical_reaction/vodka @@ -1412,7 +1537,7 @@ id = "vodka" result = "vodka" required_reagents = list("potato" = 10) - catalysts = list("enzyme" = 1) + catalysts = list("enzyme" = 5) result_amount = 10 /datum/chemical_reaction/sake @@ -1420,7 +1545,7 @@ id = "sake" result = "sake" required_reagents = list("rice" = 10) - catalysts = list("enzyme" = 1) + catalysts = list("enzyme" = 5) result_amount = 10 /datum/chemical_reaction/kahlua @@ -1428,7 +1553,7 @@ id = "kahlua" result = "kahlua" required_reagents = list("coffee" = 5, "sugar" = 5) - catalysts = list("enzyme" = 1) + catalysts = list("enzyme" = 5) result_amount = 5 /datum/chemical_reaction/gin_tonic @@ -1716,7 +1841,7 @@ id = "mead" result = "mead" required_reagents = list("sugar" = 1, "water" = 1) - catalysts = list("enzyme" = 1) + catalysts = list("enzyme" = 5) result_amount = 2 /datum/chemical_reaction/iced_beer diff --git a/code/modules/reagents/dispenser/cartridge.dm b/code/modules/reagents/dispenser/cartridge.dm index fdb5e1fe766..569da4cc731 100644 --- a/code/modules/reagents/dispenser/cartridge.dm +++ b/code/modules/reagents/dispenser/cartridge.dm @@ -30,19 +30,23 @@ if(!is_open_container()) user << "The cap is sealed." -/obj/item/weapon/reagent_containers/chem_disp_cartridge/verb/setLabel(L as text) +/obj/item/weapon/reagent_containers/chem_disp_cartridge/verb/verb_set_label(L as text) set name = "Set Cartridge Label" set category = "Object" set src in view(usr, 1) + + setLabel(L, usr) + +/obj/item/weapon/reagent_containers/chem_disp_cartridge/proc/setLabel(L, mob/user = null) if(L) - if(usr) - usr << "You set the label on \the [src] to '[L]'." + if(user) + user << "You set the label on \the [src] to '[L]'." label = L name = "[initial(name)] - '[L]'" else - if(usr) - usr << "You clear the label on \the [src]." + if(user) + user << "You clear the label on \the [src]." label = "" name = initial(name) @@ -87,4 +91,4 @@ user << "You transfer [trans] units of the solution to \the [target]." else - return ..() \ No newline at end of file + return ..() diff --git a/code/modules/reagents/dispenser/cartridge_spawn.dm b/code/modules/reagents/dispenser/cartridge_spawn.dm new file mode 100644 index 00000000000..730e191891c --- /dev/null +++ b/code/modules/reagents/dispenser/cartridge_spawn.dm @@ -0,0 +1,13 @@ +/client/proc/spawn_chemdisp_cartridge(size in list("small", "medium", "large"), reagent in chemical_reagents_list) + set name = "Spawn Chemical Dispenser Cartridge" + set category = "Admin" + + var/obj/item/weapon/reagent_containers/chem_disp_cartridge/C + switch(size) + if("small") C = new /obj/item/weapon/reagent_containers/chem_disp_cartridge/small(usr.loc) + if("medium") C = new /obj/item/weapon/reagent_containers/chem_disp_cartridge/medium(usr.loc) + if("large") C = new /obj/item/weapon/reagent_containers/chem_disp_cartridge(usr.loc) + C.reagents.add_reagent(reagent, C.volume) + var/datum/reagent/R = chemical_reagents_list[reagent] + C.setLabel(R.name) + log_admin("[key_name(usr)] spawned a [size] reagent container containing [reagent] at ([usr.x],[usr.y],[usr.z])") diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm index f39d7167fab..ec5923c73d7 100644 --- a/code/modules/reagents/reagent_containers/hypospray.dm +++ b/code/modules/reagents/reagent_containers/hypospray.dm @@ -14,12 +14,12 @@ flags = OPENCONTAINER slot_flags = SLOT_BELT -/obj/item/weapon/reagent_containers/hypospray/New() //comment this to make hypos start off empty - ..() - reagents.add_reagent("tricordrazine", 30) - return +///obj/item/weapon/reagent_containers/hypospray/New() //comment this to make hypos start off empty +// ..() +// reagents.add_reagent("tricordrazine", 30) +// return -/obj/item/weapon/reagent_containers/hypospray/attack(mob/M as mob, mob/user as mob) +/obj/item/weapon/reagent_containers/hypospray/attack(mob/living/M as mob, mob/user as mob) if(!reagents.total_volume) user << "[src] is empty." return @@ -40,13 +40,9 @@ M << "You feel a tiny prick!" if(M.reagents) - var/contained = reagentlist() - M.attack_log += text("\[[time_stamp()]\] Has been injected with [name] by [user.name] ([user.ckey]). Reagents: [contained]") - user.attack_log += text("\[[time_stamp()]\] Used the [name] to inject [M.name] ([M.key]). Reagents: [contained]") - msg_admin_attack("[user.name] ([user.ckey]) injected [M.name] ([M.key]) with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (JMP)") - var/trans = reagents.trans_to_mob(M, amount_per_transfer_from_this, CHEM_BLOOD) + admin_inject_log(user, M, src, contained, trans) user << "[trans] units injected. [reagents.total_volume] units remaining in \the [src]." return @@ -61,7 +57,6 @@ /obj/item/weapon/reagent_containers/hypospray/autoinjector/New() ..() - reagents.remove_reagent("tricordrazine", 30) reagents.add_reagent("inaprovaline", 5) update_icon() return diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index bdc17b298c4..3a1cb76522e 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -179,16 +179,11 @@ user.visible_message("[user] injects [target] with the syringe!") - if(istype(target, /mob/living)) - var/mob/living/M = target - var/contained = reagentlist() - M.attack_log += text("\[[time_stamp()]\] Has been injected with [name] by [user.name] ([user.ckey]). Reagents: [contained]") - user.attack_log += text("\[[time_stamp()]\] Used the [name] to inject [M.name] ([M.key]). Reagents: [contained]") - msg_admin_attack("[user.name] ([user.ckey]) injected [M.name] ([M.key]) with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (JMP)") - var/trans if(ismob(target)) + var/contained = reagentlist() trans = reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_BLOOD) + admin_inject_log(user, target, src, contained, trans) else trans = reagents.trans_to(target, amount_per_transfer_from_this) user << "You inject [trans] units of the solution. The syringe now contains [src.reagents.total_volume] units." @@ -227,10 +222,6 @@ proc/syringestab(mob/living/carbon/target as mob, mob/living/carbon/user as mob) - user.attack_log += "\[[time_stamp()]\] Attacked [target.name] ([target.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])" - target.attack_log += "\[[time_stamp()]\] Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])" - msg_admin_attack("[user.name] ([user.ckey]) attacked [target.name] ([target.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (JMP)") - if(istype(target, /mob/living/carbon/human)) var/mob/living/carbon/human/H = target @@ -252,6 +243,11 @@ O.show_message(text("\red [user] tries to stab [target] in \the [hit_area] with [src.name], but the attack is deflected by armor!"), 1) user.remove_from_mob(src) qdel(src) + + user.attack_log += "\[[time_stamp()]\] Attacked [target.name] ([target.ckey]) with \the [src] (INTENT: HARM)." + target.attack_log += "\[[time_stamp()]\] Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: HARM)." + msg_admin_attack("[key_name_admin(user)] attacked [key_name_admin(target)] with [src.name] (INTENT: HARM) (JMP)") + return user.visible_message("[user] stabs [target] in \the [hit_area] with [src.name]!") @@ -263,8 +259,13 @@ user.visible_message("[user] stabs [target] with [src.name]!") target.take_organ_damage(3)// 7 is the same as crowbar punch + + var/syringestab_amount_transferred = rand(0, (reagents.total_volume - 5)) //nerfed by popular demand - reagents.trans_to_mob(target, syringestab_amount_transferred, CHEM_BLOOD) + var/contained_reagents = reagents.get_reagents() + var/trans = reagents.trans_to_mob(target, syringestab_amount_transferred, CHEM_BLOOD) + if(isnull(trans)) trans = 0 + admin_inject_log(user, target, src, contained_reagents, trans, violent=1) break_syringe(target, user) proc/break_syringe(mob/living/carbon/target, mob/living/carbon/user) diff --git a/code/modules/research/xenoarchaeology/finds/finds.dm b/code/modules/research/xenoarchaeology/finds/finds.dm index febb0a68274..33cb2d52ff4 100644 --- a/code/modules/research/xenoarchaeology/finds/finds.dm +++ b/code/modules/research/xenoarchaeology/finds/finds.dm @@ -254,7 +254,7 @@ if(prob(75)) new_item = new /obj/item/weapon/pen(src.loc) else - new_item = new /obj/item/weapon/pen/sleepypen(src.loc) + new_item = new /obj/item/weapon/pen/reagent/sleepy(src.loc) if(prob(30)) apply_image_decorations = 1 if(16) diff --git a/code/modules/research/xenoarchaeology/tools/suspension_generator.dm b/code/modules/research/xenoarchaeology/tools/suspension_generator.dm index b14c892cd03..7450dd06032 100644 --- a/code/modules/research/xenoarchaeology/tools/suspension_generator.dm +++ b/code/modules/research/xenoarchaeology/tools/suspension_generator.dm @@ -159,7 +159,7 @@ else if(cell) cell.loc = loc cell.add_fingerprint(user) - cell.updateicon() + cell.update_icon() icon_state = "suspension0" cell = null diff --git a/code/modules/shuttles/shuttle_emergency.dm b/code/modules/shuttles/shuttle_emergency.dm index 5215400a4e1..ea572e8fb43 100644 --- a/code/modules/shuttles/shuttle_emergency.dm +++ b/code/modules/shuttles/shuttle_emergency.dm @@ -62,7 +62,11 @@ if (istype(user, /obj/machinery/computer/shuttle_control/emergency)) //if we were given a command by an emergency shuttle console if (emergency_shuttle.autopilot) emergency_shuttle.autopilot = 0 - world << "\blue Alert: The shuttle autopilot has been overridden. Launch sequence initiated!" + world << "Alert: The shuttle autopilot has been overridden. Launch sequence initiated!" + + if(usr) + log_admin("[key_name(usr)] has overridden the shuttle autopilot and activated launch sequence") + message_admins("[key_name_admin(usr)] has overridden the shuttle autopilot and activated launch sequence") ..(user) @@ -72,7 +76,11 @@ if (istype(user, /obj/machinery/computer/shuttle_control/emergency)) //if we were given a command by an emergency shuttle console if (emergency_shuttle.autopilot) emergency_shuttle.autopilot = 0 - world << "\blue Alert: The shuttle autopilot has been overridden. Bluespace drive engaged!" + world << "Alert: The shuttle autopilot has been overridden. Bluespace drive engaged!" + + if(usr) + log_admin("[key_name(usr)] has overridden the shuttle autopilot and forced immediate launch") + message_admins("[key_name_admin(usr)] has overridden the shuttle autopilot and forced immediate launch") ..(user) @@ -82,7 +90,11 @@ if (istype(user, /obj/machinery/computer/shuttle_control/emergency)) //if we were given a command by an emergency shuttle console if (emergency_shuttle.autopilot) emergency_shuttle.autopilot = 0 - world << "\blue Alert: The shuttle autopilot has been overridden. Launch sequence aborted!" + world << "Alert: The shuttle autopilot has been overridden. Launch sequence aborted!" + + if(usr) + log_admin("[key_name(usr)] has overridden the shuttle autopilot and cancelled launch sequence") + message_admins("[key_name_admin(usr)] has overridden the shuttle autopilot and cancelled launch sequence") ..(user) @@ -102,8 +114,8 @@ authorized = initial(authorized) //returns 1 if the ID was accepted and a new authorization was added, 0 otherwise -/obj/machinery/computer/shuttle_control/emergency/proc/read_authorization(var/ident) - if (!ident) +/obj/machinery/computer/shuttle_control/emergency/proc/read_authorization(var/obj/item/ident) + if (!ident || !istype(ident)) return 0 if (authorized.len >= req_authorizations) return 0 //don't need any more @@ -112,33 +124,35 @@ var/auth_name var/dna_hash - if(istype(ident, /obj/item/weapon/card/id)) - var/obj/item/weapon/card/id/ID = ident - access = ID.access - auth_name = "[ID.registered_name] ([ID.assignment])" - dna_hash = ID.dna_hash + var/obj/item/weapon/card/id/ID = ident.GetID() - if(istype(ident, /obj/item/device/pda)) - var/obj/item/device/pda/PDA = ident - access = PDA.id.access - auth_name = "[PDA.id.registered_name] ([PDA.id.assignment])" - dna_hash = PDA.id.dna_hash + if(!ID) + return + + access = ID.access + auth_name = "[ID.registered_name] ([ID.assignment])" + dna_hash = ID.dna_hash if (!access || !istype(access)) return 0 //not an ID if (dna_hash in authorized) - src.visible_message("[src] buzzes. That ID has already been scanned.") + src.visible_message("\The [src] buzzes. That ID has already been scanned.") return 0 if (!(access_heads in access)) - src.visible_message("[src] buzzes, rejecting [ident].") + src.visible_message("\The [src] buzzes, rejecting [ident].") return 0 - src.visible_message("[src] beeps as it scans [ident].") + src.visible_message("\The [src] beeps as it scans [ident].") authorized[dna_hash] = auth_name if (req_authorizations - authorized.len) - world << "\blue Alert: [req_authorizations - authorized.len] authorization\s needed to override the shuttle autopilot." + world << "Alert: [req_authorizations - authorized.len] authorization\s needed to override the shuttle autopilot." + + if(usr) + log_admin("[key_name(usr)] has inserted [ID] into the shuttle control computer - [req_authorizations - authorized.len] authorisation\s needed") + message_admins("[key_name_admin(usr)] has inserted [ID] into the shuttle control computer - [req_authorizations - authorized.len] authorisation\s needed") + return 1 @@ -146,7 +160,7 @@ /obj/machinery/computer/shuttle_control/emergency/attackby(obj/item/weapon/W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/card/emag) && !emagged) - user << "\blue You short out the [src]'s authorization protocols." + user << "You short out \the [src]'s authorization protocols." emagged = 1 return diff --git a/code/modules/surgery/robotics.dm b/code/modules/surgery/robotics.dm index 11babd42e42..dc626ec60ae 100644 --- a/code/modules/surgery/robotics.dm +++ b/code/modules/surgery/robotics.dm @@ -76,7 +76,7 @@ end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) - user.visible_message("\blue [user] open the maintenance hatch on [target]'s [affected.name] with \the [tool].", \ + user.visible_message("\blue [user] opens the maintenance hatch on [target]'s [affected.name] with \the [tool].", \ "\blue You open the maintenance hatch on [target]'s [affected.name] with \the [tool]." ) affected.open = 2 @@ -134,7 +134,7 @@ var/obj/item/weapon/weldingtool/welder = tool if(!welder.isOn() || !welder.remove_fuel(1,user)) return 0 - return affected && affected.open && affected.brute_dam > 0 && target_zone != "mouth" + return affected && affected.open == 2 && affected.brute_dam > 0 && target_zone != "mouth" begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) @@ -146,7 +146,7 @@ var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("\blue [user] finishes patching damage to [target]'s [affected.name] with \the [tool].", \ "\blue You finish patching damage to [target]'s [affected.name] with \the [tool].") - affected.heal_damage(rand(30,50),0) + affected.heal_damage(rand(30,50),0,1,1) fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) @@ -164,8 +164,17 @@ can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) if(..()) + var/obj/item/stack/cable_coil/C = tool var/obj/item/organ/external/affected = target.get_organ(target_zone) - return affected && affected.open && affected.burn_dam > 0 && target_zone != "mouth" + var/limb_can_operate = (affected && affected.open == 2 && affected.burn_dam > 0 && target_zone != "mouth") + if(limb_can_operate) + if(istype(C)) + if(!C.get_amount() >= 3) + user << "You need three or more cable pieces to repair this damage." + return 2 + C.use(3) + return 1 + return 0 begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) @@ -177,7 +186,7 @@ var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("\blue [user] finishes splicing cable into [target]'s [affected.name].", \ "\blue You finishes splicing new cable into [target]'s [affected.name].") - affected.heal_damage(0,rand(30,50)) + affected.heal_damage(0,rand(30,50),1,1) fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) diff --git a/code/ZAS/_xgm_gas_data.dm b/code/modules/xgm/xgm_gas_data.dm similarity index 83% rename from code/ZAS/_xgm_gas_data.dm rename to code/modules/xgm/xgm_gas_data.dm index fd732f9d7cd..4ee3e1c5011 100644 --- a/code/ZAS/_xgm_gas_data.dm +++ b/code/modules/xgm/xgm_gas_data.dm @@ -1,6 +1,6 @@ -/var/xgm_gas_data/gas_data +/var/datum/xgm_gas_data/gas_data -/xgm_gas_data +/datum/xgm_gas_data //Simple list of all the gas IDs. var/list/gases = list() //The friendly, human-readable name for the gas. @@ -16,7 +16,7 @@ //Flags. var/list/flags = list() -/xgm_gas +/decl/xgm_gas var/id = "" var/name = "Unnamed Gas" var/specific_heat = 20 // J/(mol*K) @@ -29,8 +29,8 @@ /hook/startup/proc/generateGasData() gas_data = new - for(var/p in (typesof(/xgm_gas) - /xgm_gas)) - var/xgm_gas/gas = new p + for(var/p in (typesof(/decl/xgm_gas) - /decl/xgm_gas)) + var/decl/xgm_gas/gas = new p //avoid initial() because of potential New() actions if(gas.id in gas_data.gases) error("Duplicate gas id `[gas.id]` in `[p]`") diff --git a/code/ZAS/_gas_mixture_xgm.dm b/code/modules/xgm/xgm_gas_mixture.dm similarity index 96% rename from code/ZAS/_gas_mixture_xgm.dm rename to code/modules/xgm/xgm_gas_mixture.dm index 8043be15793..5806237d048 100644 --- a/code/ZAS/_gas_mixture_xgm.dm +++ b/code/modules/xgm/xgm_gas_mixture.dm @@ -1,5 +1,3 @@ -#define QUANTIZE(variable) (round(variable,0.0001)) - /datum/gas_mixture //Associative list of gas moles. //Gases with 0 moles are not tracked and are pruned by update_values() diff --git a/code/setup.dm b/code/setup.dm index b9b012f218e..4ffbf598008 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -865,6 +865,7 @@ var/list/be_special_flags = list( #define SLIME 16 #define SIMPLE_ANIMAL 32 + #define ALLMOBS (HUMAN|MONKEY|ALIEN|ROBOT|SLIME|SIMPLE_ANIMAL) #define NEXT_MOVE_DELAY 8 @@ -876,6 +877,7 @@ var/list/be_special_flags = list( // Custom layer definitions, supplementing the default TURF_LAYER, MOB_LAYER, etc. #define DOOR_OPEN_LAYER 2.7 //Under all objects if opened. 2.7 due to tables being at 2.6 #define DOOR_CLOSED_LAYER 3.1 //Above most items if closed +#define LIGHTING_LAYER 11 #define OBFUSCATION_LAYER 14 //Where images covering the view for eyes are put #define SCREEN_LAYER 17 //Mob HUD/effects layer @@ -961,6 +963,7 @@ var/list/be_special_flags = list( #define WALL_OPENING 2 #define CLAMP01(x) max(0, min(1, x)) +#define QUANTIZE(variable) (round(variable,0.0001)) #define DEFAULT_WALL_MATERIAL "steel" @@ -984,8 +987,9 @@ var/list/be_special_flags = list( #define MATERIAL_UNMELTABLE 1 #define MATERIAL_BRITTLE 2 +#define MATERIAL_PADDING 4 #define TABLE_BRITTLE_MATERIAL_MULTIPLIER 4 // Amount table damage is multiplied by if it is made of a brittle material (e.g. glass) // Damage above this value must be repaired with surgery. -#define ROBOLIMB_SELF_REPAIR_CAP 30 \ No newline at end of file +#define ROBOLIMB_SELF_REPAIR_CAP 30 diff --git a/code/world.dm b/code/world.dm index 6f736b87445..e74268f9ffc 100644 --- a/code/world.dm +++ b/code/world.dm @@ -1,3 +1,14 @@ + +/* + The initialization of the game happens roughly like this: + + 1. All global variables are initialized (including the global_init instance). + 2. The map is initialized, and map objects are created. + 3. world/New() runs, creating the process scheduler (and the old master controller) and spawning their setup. + 4. processScheduler/setup() runs, creating all the processes. game_controller/setup() runs, calling initialize() on all movable atoms in the world. + 5. The gameticker is created. + +*/ var/global/datum/global_init/init = new () /* @@ -7,8 +18,11 @@ var/global/datum/global_init/init = new () makeDatumRefLists() load_configuration() + + initialize_chemical_reagents() + initialize_chemical_reactions() - qdel(src) + qdel(src) //we're done /world diff --git a/config/example/config.txt b/config/example/config.txt index 01d0c40db94..7648a51a889 100644 --- a/config/example/config.txt +++ b/config/example/config.txt @@ -102,6 +102,9 @@ TRAITOR_SCALING ## make ERT's be only called by admins #ERT_ADMIN_ONLY + +## If uncommented, votes can be called to add extra antags to the round. +#ALLOW_EXTRA_ANTAGS ## If security is prohibited from being most antagonists #PROTECT_ROLES_FROM_ANTAGONIST @@ -177,6 +180,9 @@ GUEST_BAN ## Wiki address # WIKIURL http://example.com +## GitHub address +# GITHUBURL https://github.com/example-user/example-repository + ## Ban appeals URL - usually for a forum or wherever people should go to contact your admins. # BANAPPEALS http://example.com diff --git a/html/changelog.html b/html/changelog.html index cfde784c57c..a333ef505e8 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -56,6 +56,32 @@ -->
    +

    01 June 2015

    +

    02 June 2015

    +

    Techhead updated:

    +
      +
    • Re-adds extended capacity emergency oxygen tanks to relevant jobs.
    • +
    + +

    30 May 2015

    +

    Atlantis updated:

    +
      +
    • Malfunction Overhaul - Whole gamemode was completely reworked from scratch. Most old abilities have been removed and quite a lot of new abilities was added. AI also has to hack APCs to unlock higher tier abilities faster, instead of having access to them from the round start. Most forced things, such as, shuttle recalling were removed and are instead controlled by the AI. Code is fully modular allowing for future modifications.
    • +
    +

    HarpyEagle updated:

    +
      +
    • Fixes Engineer ERT gloves not being insulated.
    • +
    • IV stands are no longer bullet shields. They also allow mice, drones, pAIs et al to pass though.
    • +
    +

    Kelenius updated:

    +
      +
    • AI now hears LOOC both around its eye and its core, and speaks in LOOC around its eye. Keep in mind that you won't hear and won't be heard if there is a wall between your eye and the target.
    • +
    +

    PsiOmegaDelta updated:

    +
      +
    • You can now review the server revision date and hash by using the 'Show Server Revision' verb in the OOC category.
    • +
    +

    27 May 2015

    PsiOmegaDelta updated:

      diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index ffa438a005c..602ce3ee804 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -1911,3 +1911,28 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. - rscadd: Unfolded pAIs can now be scooped up and worn as hats. - tweak: Scoop-up behavior is now standardized to selecting help intent and dragging their icon onto yours. +2015-05-30: + Atlantis: + - rscadd: Malfunction Overhaul - Whole gamemode was completely reworked from scratch. + Most old abilities have been removed and quite a lot of new abilities was added. + AI also has to hack APCs to unlock higher tier abilities faster, instead of + having access to them from the round start. Most forced things, such as, shuttle + recalling were removed and are instead controlled by the AI. Code is fully modular + allowing for future modifications. + HarpyEagle: + - bugfix: Fixes Engineer ERT gloves not being insulated. + - tweak: IV stands are no longer bullet shields. They also allow mice, drones, pAIs + et al to pass though. + Kelenius: + - tweak: AI now hears LOOC both around its eye and its core, and speaks in LOOC + around its eye. Keep in mind that you won't hear and won't be heard if there + is a wall between your eye and the target. + PsiOmegaDelta: + - rscadd: You can now review the server revision date and hash by using the 'Show + Server Revision' verb in the OOC category. +2015-06-01: + Techhead: + - rscadd: Re-adds extended capacity emergency oxygen tanks to relevant jobs. +2015-06-02: + Techhead: + - rscadd: Re-adds extended capacity emergency oxygen tanks to relevant jobs. diff --git a/html/changelogs/Atlantis-PR-9108.yml b/html/changelogs/Atlantis-PR-9108.yml deleted file mode 100644 index b2c3f6bdb4c..00000000000 --- a/html/changelogs/Atlantis-PR-9108.yml +++ /dev/null @@ -1,5 +0,0 @@ -author: Atlantis -delete-after: True - -changes: - - rscadd: "Malfunction Overhaul - Whole gamemode was completely reworked from scratch. Most old abilities have been removed and quite a lot of new abilities was added. AI also has to hack APCs to unlock higher tier abilities faster, instead of having access to them from the round start. Most forced things, such as, shuttle recalling were removed and are instead controlled by the AI. Code is fully modular allowing for future modifications." \ No newline at end of file diff --git a/html/changelogs/HarpyEagle-ProjectileTweaks.yml b/html/changelogs/HarpyEagle-ProjectileTweaks.yml deleted file mode 100644 index 12266695bb8..00000000000 --- a/html/changelogs/HarpyEagle-ProjectileTweaks.yml +++ /dev/null @@ -1,18 +0,0 @@ -# bugfix -# wip (For works in progress) -# tweak -# soundadd -# sounddel -# rscadd (general adding of nice things) -# rscdel (general deleting of nice things) -# imageadd -# imagedel -# maptweak -# spellcheck (typo fixes) -# experiment - -author: HarpyEagle -delete-after: True - -changes: - - tweak: "IV stands are no longer bullet shields. They also allow mice, drones, pAIs et al to pass though." diff --git a/html/changelogs/Kelenius-ofAIAndLooc.yml b/html/changelogs/Kelenius-ofAIAndLooc.yml deleted file mode 100644 index 66603340028..00000000000 --- a/html/changelogs/Kelenius-ofAIAndLooc.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: Kelenius -delete-after: True -changes: - - tweak: "AI now hears LOOC both around its eye and its core, and speaks in LOOC around its eye. Keep in mind that you won't hear and won't be heard if there is a wall between your eye and the target." diff --git a/html/changelogs/Yoshax-emptypls.xml b/html/changelogs/Yoshax-emptypls.xml new file mode 100644 index 00000000000..2c90ae80080 --- /dev/null +++ b/html/changelogs/Yoshax-emptypls.xml @@ -0,0 +1,5 @@ +author: Yoshax +delete-after: True + +changes: + - tweak: "Makes hyposprays start empty instead of filled with Tricord." \ No newline at end of file diff --git a/icons/mob/actions.dmi b/icons/mob/actions.dmi new file mode 100644 index 00000000000..400db51debe Binary files /dev/null and b/icons/mob/actions.dmi differ diff --git a/icons/mob/belt.dmi b/icons/mob/belt.dmi index 456e6a6b01d..2d06f4e9888 100644 Binary files a/icons/mob/belt.dmi and b/icons/mob/belt.dmi differ diff --git a/icons/obj/furniture.dmi b/icons/obj/furniture.dmi new file mode 100644 index 00000000000..9b58b2983ed Binary files /dev/null and b/icons/obj/furniture.dmi differ diff --git a/icons/turf/wall_masks.dmi b/icons/turf/wall_masks.dmi index 99e867746f1..c7fd0f0e811 100644 Binary files a/icons/turf/wall_masks.dmi and b/icons/turf/wall_masks.dmi differ diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index a9904d94e5d..4882c36de09 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -665,7 +665,7 @@ "amO" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/machinery/button/remote/airlock{id = "prisonentry"; name = "Entry Doors"; pixel_x = -6; pixel_y = 24; req_access = list(2)},/obj/machinery/button/remote/blast_door{id = "prisonexit"; name = "Exit Doors"; pixel_x = 6; pixel_y = 24; req_access = list(2)},/obj/machinery/button/flasher{id = "permentryflash"; name = "entry flash"; pixel_x = -26; pixel_y = 6; req_access = list(2)},/turf/simulated/floor,/area/security/brig) "amP" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/machinery/button/remote/airlock{desc = "A remote control switch for the brig foyer."; id = "BrigFoyer"; name = "Brig Foyer Doors"; pixel_x = 28; pixel_y = -15},/turf/simulated/floor,/area/security/brig) "amQ" = (/obj/structure/table/standard,/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/weapon/storage/firstaid/regular{pixel_x = 5; pixel_y = 5},/turf/simulated/floor{dir = 5; icon_state = "whitered"},/area/security/main) -"amR" = (/obj/machinery/flasher{id = "Cell 3"; pixel_x = -28; pixel_y = 0},/obj/structure/bed,/turf/simulated/floor{icon_state = "red"},/area/security/prison) +"amR" = (/obj/machinery/flasher{id = "Cell 3"; pixel_x = -28; pixel_y = 0},/obj/structure/bed/padded,/turf/simulated/floor{icon_state = "red"},/area/security/prison) "amS" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) "amT" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/lobby) "amU" = (/obj/structure/disposalpipe/segment,/obj/structure/table/woodentable,/obj/machinery/button/remote/airlock{id = "detdoor"; name = "Office Door"},/obj/item/clothing/glasses/sunglasses,/turf/simulated/floor/carpet,/area/security/detectives_office) @@ -824,8 +824,8 @@ "apR" = (/obj/machinery/light{dir = 8},/obj/effect/decal/cleanable/generic,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/prison) "apS" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/security/prison) "apT" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) -"apU" = (/obj/structure/bed,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/brig) -"apV" = (/obj/structure/bed,/obj/machinery/flasher{id = "Cell 2"; pass_flags = 0; pixel_x = 0; pixel_y = -26},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) +"apU" = (/obj/structure/bed/padded,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/brig) +"apV" = (/obj/structure/bed/padded,/obj/machinery/flasher{id = "Cell 2"; pass_flags = 0; pixel_x = 0; pixel_y = -26},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) "apW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "apX" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/prison) "apY" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/prison) @@ -975,7 +975,7 @@ "asM" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/prison) "asN" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "asO" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Lobby"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/fore) -"asP" = (/obj/structure/bed,/obj/machinery/flasher{id = "Cell 1"; pixel_x = 0; pixel_y = -28},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) +"asP" = (/obj/structure/bed/padded,/obj/machinery/flasher{id = "Cell 1"; pixel_x = 0; pixel_y = -28},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) "asQ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) "asR" = (/obj/structure/closet{name = "Evidence Closet"},/obj/machinery/button/remote/blast_door{id = "lawyer_blast"; name = "Privacy Shutters"; pixel_y = -25},/obj/item/device/taperecorder{pixel_x = -4; pixel_y = 2},/obj/item/device/camera{pixel_x = 3; pixel_y = -4},/obj/item/device/flash,/obj/item/device/flash,/obj/item/weapon/storage/secure/briefcase,/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "asS" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) @@ -1074,9 +1074,9 @@ "auH" = (/turf/simulated/floor/beach/water{tag = "icon-seadeep"; icon_state = "seadeep"},/area/crew_quarters/fitness) "auI" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/beach/water{tag = "icon-seadeep"; icon_state = "seadeep"},/area/crew_quarters/fitness) "auJ" = (/obj/structure/window/basic{dir = 4},/turf/simulated/floor/beach/water{tag = "icon-seadeep"; icon_state = "seadeep"},/area/crew_quarters/fitness) -"auK" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/obj/effect/decal/cleanable/generic,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"auL" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"auM" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"auK" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/orange,/obj/machinery/camera/network/prison{c_tag = "Security - Brig Bedroom"; dir = 6},/turf/simulated/floor,/area/security/prison) +"auL" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/orange,/obj/effect/decal/cleanable/generic,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"auM" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "auN" = (/turf/simulated/wall,/area/hallway/secondary/entry/fore) "auO" = (/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters/fitness) "auP" = (/obj/machinery/light{dir = 1},/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/crew_quarters/fitness) @@ -1116,7 +1116,7 @@ "avx" = (/turf/simulated/floor,/area/crew_quarters/fitness) "avy" = (/obj/structure/bed/chair{dir = 1},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station) "avz" = (/obj/item/weapon/stool,/turf/simulated/floor,/area/security/prison) -"avA" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"avA" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "avB" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/shuttle/escape_pod1/station) "avC" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/dormitory) "avD" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/escape_pod1/station) @@ -1125,7 +1125,7 @@ "avG" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/escape_pod2/station) "avH" = (/turf/simulated/floor/plating,/area/maintenance/arrivals) "avI" = (/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/maintenance/arrivals) -"avJ" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"avJ" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "avK" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/arrivals) "avL" = (/obj/structure/table/rack,/obj/item/clothing/mask/gas,/obj/item/device/flashlight,/turf/simulated/floor/plating,/area/maintenance/arrivals) "avM" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/arrivals) @@ -1165,12 +1165,12 @@ "awu" = (/obj/machinery/door/airlock/glass{name = "Cryogenic Storage"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/crew_quarters/sleep/cryo) "awv" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "arrivals_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "arrivals_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "arrivals_pump"; tag_exterior_door = "arrivals_outer"; frequency = 1379; id_tag = "arrivals_airlock"; tag_interior_door = "arrivals_inner"; pixel_x = 25; req_access = list(13); tag_chamber_sensor = "arrivals_sensor"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/arrivals) "aww" = (/turf/simulated/floor{dir = 6; icon_state = "whitehall"},/area/crew_quarters/fitness) -"awx" = (/obj/machinery/light,/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison) -"awy" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison) -"awz" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"awx" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"awy" = (/obj/machinery/light,/obj/structure/bed/padded,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison) +"awz" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison) "awA" = (/turf/simulated/floor{dir = 10; icon_state = "whitehall"},/area/crew_quarters/fitness) -"awB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"awC" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"awB" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"awC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "awD" = (/obj/machinery/door/airlock/glass{name = "Holodeck"},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor,/area/crew_quarters/fitness) "awE" = (/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/crew_quarters/fitness) "awF" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) @@ -1185,7 +1185,7 @@ "awO" = (/obj/structure/table/reinforced,/obj/machinery/door/blast/shutters{dir = 2; id = "bar"; layer = 3.1; name = "Bar Shutters"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "awP" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating/airless,/area/maintenance/evahallway) "awQ" = (/obj/machinery/light/small,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/evahallway) -"awR" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/obj/machinery/camera/network/prison{c_tag = "Security - Brig Bedroom"; dir = 6},/turf/simulated/floor,/area/security/prison) +"awR" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "awS" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/blood/oil,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/evahallway) "awT" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/evahallway) "awU" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/carpet{tag = "icon-carpet3-0"; icon_state = "carpet3-0"},/area/crew_quarters/sleep/bedrooms) @@ -1247,7 +1247,7 @@ "axY" = (/obj/structure/table/woodentable,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/crew_quarters/sleep) "axZ" = (/obj/structure/table/woodentable,/obj/item/clothing/glasses/threedglasses,/turf/simulated/floor,/area/crew_quarters/sleep) "aya" = (/obj/structure/table/woodentable,/obj/item/weapon/coin/silver,/turf/simulated/floor,/area/crew_quarters/sleep) -"ayb" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"ayb" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "ayc" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "ayd" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Fitness"},/turf/simulated/floor,/area/crew_quarters/fitness) "aye" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/fitness) @@ -1311,7 +1311,7 @@ "azk" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "nuke_shuttle_dock_airlock"; name = "interior access button"; pixel_x = -28; pixel_y = 26; req_one_access = list(13)},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry/port) "azl" = (/obj/item/weapon/stool{pixel_y = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "azm" = (/obj/item/weapon/stool{pixel_y = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"azn" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"azn" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "azo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "azp" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitories Central"},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) "azq" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) @@ -1326,7 +1326,7 @@ "azz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/fore) "azA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/hallway/secondary/entry/fore) "azB" = (/obj/structure/table/standard,/obj/item/stack/cable_coil/random,/obj/item/stack/cable_coil/random,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/storage/art) -"azC" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 4},/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"azC" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 4},/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "azD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "azE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "azF" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_1_berth_hatch"; locked = 1; name = "Escape Pod"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) @@ -1369,7 +1369,7 @@ "aAq" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/fitness) "aAr" = (/obj/structure/table/standard,/obj/machinery/light/small,/turf/simulated/floor{icon_state = "chapel"},/area/chapel/main) "aAs" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore Port"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"aAt" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"aAt" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "aAu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aAv" = (/obj/structure/grille/broken,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/evahallway) "aAw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) @@ -2966,7 +2966,7 @@ "bfb" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters/locker) "bfc" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters/locker) "bfd" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/locker) -"bfe" = (/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/locker) +"bfe" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/light/small{dir = 1},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc/super/critical{dir = 1; is_critical = 1; name = "north bump"; pixel_y = 24},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "bff" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) "bfg" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) "bfh" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/module/power_control,/obj/item/weapon/cell{maxcharge = 2000},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) @@ -3196,7 +3196,7 @@ "bjx" = (/obj/structure/disposalpipe/tagger/partial{name = "Sorting Office"; sort_tag = "Sorting Office"},/turf/simulated/floor/plating,/area/maintenance/locker) "bjy" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) "bjz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) -"bjA" = (/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bjA" = (/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/item/stack/material/glass/reinforced,/turf/simulated/floor/plating,/area/maintenance/locker) "bjB" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/locker) "bjC" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) "bjD" = (/obj/structure/filingcabinet/filingcabinet,/turf/simulated/floor{icon_state = "arrival"; dir = 4},/area/quartermaster/office) @@ -3372,7 +3372,7 @@ "bmR" = (/obj/structure/table/woodentable,/obj/item/device/eftpos{eftpos_name = "Captain EFTPOS scanner"},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bmS" = (/obj/structure/table/woodentable,/obj/item/weapon/melee/chainofcommand,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/crew_quarters/captain) "bmT" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/dropper,/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) -"bmU" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/light/small{dir = 1},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc/super/equipment{dir = 1; name = "north bump"; pixel_y = 24},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"bmU" = (/obj/structure/table/reinforced,/obj/item/stack/material/phoron,/obj/item/stack/material/phoron,/obj/item/stack/material/phoron,/obj/item/stack/material/phoron,/obj/item/stack/material/phoron,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bmV" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Morgue"; req_access = list(6)},/turf/simulated/floor,/area/hallway/primary/starboard) "bmW" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/obj/machinery/door/window/southright{name = "Research and Development Desk"; req_access = list(7)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/table/plastic{name = "plastic table frame"},/turf/simulated/floor/plating,/area/hallway/primary/starboard) "bmX" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{req_one_access = list(5,12,47)},/turf/simulated/floor/plating,/area/hallway/primary/starboard) @@ -3469,7 +3469,7 @@ "boK" = (/obj/item/weapon/stool,/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/camera/network/medbay{c_tag = "Medbay Examination Room"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) "boL" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "boM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) -"boN" = (/obj/structure/bed,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) +"boN" = (/obj/structure/bed/padded,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) "boO" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = 6},/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/obj/item/weapon/storage/toolbox/mechanical,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) "boP" = (/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/reception) "boQ" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) @@ -3572,7 +3572,7 @@ "bqJ" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bqK" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor,/area/hallway/secondary/entry/aft) "bqL" = (/turf/simulated/wall/r_wall,/area/medical/chemistry) -"bqM" = (/obj/structure/bed,/obj/item/weapon/bedsheet/captain,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/carpet,/area/crew_quarters/captain) +"bqM" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/captain,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/carpet,/area/crew_quarters/captain) "bqN" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) "bqO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) "bqP" = (/turf/simulated/floor{dir = 4; icon_state = "whiteblue_ex"; tag = "icon-whiteblue (EAST)"},/area/medical/reception) @@ -4279,7 +4279,7 @@ "bEo" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) "bEp" = (/obj/machinery/door/airlock/research{name = "Research Shuttle Dock"; req_access = list(65)},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) "bEq" = (/turf/simulated/floor/mech_bay_recharge_floor,/area/medical/sleeper) -"bEr" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) +"bEr" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable,/obj/machinery/power/apc/critical{name = "south bump"; pixel_y = -24},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) "bEs" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) "bEt" = (/obj/machinery/mech_bay_recharge_port,/obj/structure/sign/poster{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/medical/sleeper) "bEu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/shuttle/plating,/area/rnd/docking) @@ -4440,7 +4440,7 @@ "bHt" = (/obj/machinery/computer/shuttle_control/research,/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) "bHu" = (/obj/structure/lattice,/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 32},/turf/space,/area/space) "bHv" = (/obj/structure/table/standard,/obj/item/device/taperecorder{pixel_x = -3},/obj/item/device/paicard{pixel_x = 4},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/obj/item/weapon/circuitboard/teleporter,/obj/item/weapon/circuitboard/aicore{pixel_x = -2; pixel_y = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) -"bHw" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor,/area/quartermaster/miningdock) +"bHw" = (/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc/critical{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor,/area/quartermaster/miningdock) "bHx" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/quartermaster/miningdock) "bHy" = (/obj/structure/table/rack{dir = 1},/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/machinery/light{dir = 1},/obj/machinery/light_switch{pixel_y = 24},/obj/item/weapon/storage/belt/utility,/turf/simulated/floor,/area/quartermaster/miningdock) "bHz" = (/obj/machinery/requests_console{department = "Cargo Bay"; departmentType = 2; pixel_x = -30; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/quartermaster/qm) @@ -4737,7 +4737,7 @@ "bNe" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating/airless,/area/rnd/test_area) "bNf" = (/obj/structure/disposalpipe/segment,/obj/machinery/camera/network/civilian_west{c_tag = "Cargo - Quartermaster's Office"; dir = 8},/turf/simulated/floor,/area/quartermaster/qm) "bNg" = (/turf/simulated/shuttle/floor,/area/shuttle/mining/station) -"bNh" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 0},/obj/structure/bed,/obj/item/weapon/bedsheet/blue,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) +"bNh" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 0},/obj/structure/bed/padded,/obj/item/weapon/bedsheet/blue,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) "bNi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) "bNj" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "mining_dock_pump"},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/quartermaster/miningdock) "bNk" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/central_three) @@ -5245,12 +5245,12 @@ "bWS" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bWT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bWU" = (/obj/structure/closet/wardrobe/engineering_yellow,/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi_wash) -"bWV" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient A"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_a) +"bWV" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient A"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_a) "bWW" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bWX" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bWY" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bWZ" = (/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) -"bXa" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Room B"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_b) +"bXa" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Room B"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_b) "bXb" = (/obj/machinery/air_sensor{frequency = 1430; id_tag = "toxins_mixing_exterior"; output = 63},/turf/simulated/floor/engine/vacuum,/area/rnd/mixing) "bXc" = (/obj/machinery/vending/phoronresearch,/turf/simulated/floor{dir = 5; icon_state = "whitepurple"},/area/rnd/mixing) "bXd" = (/obj/machinery/atmospherics/binary/dp_vent_pump/high_volume{dir = 2; frequency = 1379; id = "tox_airlock_pump"},/obj/machinery/air_sensor{frequency = 1430; id_tag = "toxins_mixing_interior"; output = 63; pixel_x = -8; pixel_y = -18},/turf/simulated/floor/engine,/area/rnd/mixing) @@ -5494,7 +5494,7 @@ "cbH" = (/obj/structure/urinal{pixel_y = 32},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "cbI" = (/turf/simulated/wall,/area/medical/surgeryobs) "cbJ" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/cargo) -"cbK" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{pixel_x = -26},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/ward) +"cbK" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{pixel_x = -26},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/ward) "cbL" = (/obj/machinery/computer/security/telescreen{desc = "Used to monitor the engine room."; layer = 3.3; name = "Engine Monitor"; network = list("Engine"); pixel_x = 0; pixel_y = 28},/obj/machinery/computer/station_alert/all,/turf/simulated/floor,/area/crew_quarters/heads/chief) "cbM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/ward) "cbN" = (/turf/simulated/floor{icon_state = "white"},/area/medical/ward) @@ -5647,7 +5647,7 @@ "ceE" = (/obj/structure/bed/chair/office/dark,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) "ceF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "bluecorner"},/area/medical/surgeryobs) "ceG" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/turf/simulated/floor{icon_state = "blue"; dir = 6},/area/medical/surgeryobs) -"ceH" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/ward) +"ceH" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/ward) "ceI" = (/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/medical/psych) "ceJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/ward) "ceK" = (/obj/structure/bed/chair/office/dark{dir = 1},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/button/windowtint{pixel_x = -25},/obj/machinery/light_switch{pixel_x = -25; pixel_y = 8},/obj/machinery/button/remote/airlock{desc = "A remote control-switch for the office door."; id = "mentaldoor"; name = "office door control"; pixel_x = -34; pixel_y = 7},/turf/simulated/floor/wood,/area/medical/psych) @@ -5670,11 +5670,11 @@ "cfb" = (/obj/structure/closet/secure_closet/hydroponics{req_access = list(47)},/turf/simulated/floor{dir = 1; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) "cfc" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/smartfridge/drying_rack,/turf/simulated/floor{tag = "icon-whitegreen_v (NORTHEAST)"; icon_state = "whitegreen_v"; dir = 5},/area/rnd/xenobiology/xenoflora_storage) "cfd" = (/obj/structure/sign/biohazard,/turf/simulated/wall,/area/rnd/xenobiology) -"cfe" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Room C"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_c) +"cfe" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Room C"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_c) "cff" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/rnd/xenobiology) "cfg" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/disposalpipe/trunk,/obj/machinery/disposal,/obj/structure/sign/deathsposal{pixel_x = 0; pixel_y = 32},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) "cfh" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/hydroponics{closed_system = 1; name = "isolation tray"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) -"cfi" = (/obj/structure/closet/crate,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor/plating,/area/engineering/storage) +"cfi" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/bed/padded,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) "cfj" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(12,47)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/rnd/xenobiology) "cfk" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(12,47)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor/plating,/area/rnd/xenobiology) "cfl" = (/obj/structure/table/standard,/obj/item/weapon/hand_labeler,/obj/item/weapon/pen,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) @@ -6158,7 +6158,7 @@ "cov" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) "cow" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) "cox" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating,/area/engineering/atmos) -"coy" = (/obj/structure/table/standard,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"coy" = (/obj/structure/closet/crate,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/obj/item/stack/material/phoron{amount = 25},/turf/simulated/floor/plating,/area/engineering/storage) "coz" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/secondary/entry/port) "coA" = (/obj/machinery/door/airlock/maintenance{name = "Engineering EVA Storage Maintainance"; req_access = list(12); req_one_access = list(11,24)},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/red,/turf/simulated/floor,/area/engineering/engine_eva) "coB" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Locker Room"; req_one_access = list(11,24)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/locker_room) @@ -6334,7 +6334,7 @@ "crP" = (/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space) "crQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/turf/simulated/floor/plating,/area/engineering/atmos) "crR" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) -"crS" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/bed,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) +"crS" = (/obj/structure/table/standard,/obj/item/stack/material/phoron{amount = 5},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "crT" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) "crU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 10},/turf/simulated/floor/plating,/area/engineering/atmos) "crV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/turf/simulated/floor/plating,/area/engineering/atmos) @@ -6739,10 +6739,10 @@ "czE" = (/obj/structure/bed/chair{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "czF" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/medbay{c_tag = "Virology Starboard"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "czG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/medical/virology) -"czH" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) +"czH" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) "czI" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 10},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) "czJ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/standard,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/machinery/camera/network/engineering{c_tag = "Engineering Locker Room"; dir = 1},/turf/simulated/floor,/area/engineering/locker_room) -"czK" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) +"czK" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) "czL" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -7; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 7; pixel_y = -32},/turf/simulated/floor,/area/rnd/xenobiology) "czM" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor,/area/engineering/atmos) "czN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/engineering) @@ -6883,7 +6883,7 @@ "cCs" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating/airless,/area/space) "cCt" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating/airless,/area/space) "cCu" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating/airless,/area/maintenance/medbay) -"cCv" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCv" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/green,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cCw" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/turf/simulated/floor/plating/airless,/area/medical/virology) "cCx" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating/airless,/area/medical/virology) "cCy" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; pressure_checks = 1; pressure_checks_default = 1; use_power = 1},/turf/simulated/floor/plating/airless,/area/medical/virology) @@ -6970,7 +6970,7 @@ "cEb" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/engine_airlock) "cEc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/visible/red,/turf/simulated/floor,/area/engineering/atmos) "cEd" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_airlock) -"cEe" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cEe" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/green,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cEf" = (/obj/item/weapon/stool,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cEg" = (/obj/structure/grille,/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/wall/r_wall,/area/engineering/atmos) "cEh" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/engineering/atmos) @@ -6996,7 +6996,7 @@ "cEB" = (/obj/structure/table/standard,/obj/item/weapon/bonesetter,/obj/item/weapon/bonegel,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) "cEC" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/maintenance/engi_shuttle) "cED" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) -"cEE" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cEE" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/green,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cEF" = (/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) "cEG" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "co2_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) "cEH" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "co2_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) @@ -7121,7 +7121,7 @@ "cGW" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cGX" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) "cGY" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/plating{icon_state = "platebotc"},/area/engineering/engine_room) -"cGZ" = (/obj/machinery/light_switch{pixel_x = 12; pixel_y = 25},/obj/machinery/power/apc/super{dir = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/sensor{name = "Powernet Sensor - Engine Power"; name_tag = "Engine Power"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGZ" = (/obj/machinery/light_switch{pixel_x = 12; pixel_y = 25},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/sensor{name = "Powernet Sensor - Engine Power"; name_tag = "Engine Power"},/obj/machinery/power/apc/super/critical{dir = 1; is_critical = 1; name = "north bump"; pixel_y = 24},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHa" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/engi_shuttle) "cHb" = (/turf/simulated/floor/plating,/area/engineering/engine_room) "cHc" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/space,/area/space) 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"swallc3"},/area/shuttle/escape/centcom) "Am" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom) "An" = (/turf/simulated/mineral,/area/syndicate_mothership{name = "\improper Raider Base"}) -"Ao" = (/turf/unsimulated/wall{icon_state = "iron6"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Ao" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/unsimulated/wall,/area/space) "Ap" = (/turf/unsimulated/floor{icon_state = "green"; dir = 9},/area/centcom/holding) "Aq" = (/turf/unsimulated/floor{icon_state = "greencorner"; dir = 4},/area/centcom/holding) "Ar" = (/turf/unsimulated/wall{icon_state = "iron12"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"As" = (/turf/unsimulated/wall{icon_state = "iron10"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"As" = (/turf/unsimulated/wall,/area/syndicate_mothership{name = "\improper Raider Base"}) "At" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/escape/centcom) "Au" = (/obj/machinery/door/window/holowindoor{dir = 1; name = "Jury Box"},/turf/simulated/floor/holofloor{icon_state = "carpet10-8"; dir = 4},/area/holodeck/source_courtroom) "Av" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) @@ -1386,7 +1386,7 @@ "AH" = (/turf/unsimulated/wall,/area/centcom/ferry) "AI" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT3"; name = "Launch Bay #3"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) "AJ" = (/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/holding) -"AK" = (/turf/unsimulated/wall{icon_state = "iron3"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"AK" = (/turf/simulated/wall/voxshuttle,/area/shuttle/skipjack/station) "AL" = (/obj/structure/bed/chair/holochair,/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_courtroom) "AM" = (/obj/structure/table/standard,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/extinguisher,/obj/machinery/camera/network/crescent{c_tag = "Shuttle Bridge West"},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "AN" = (/obj/structure/window/reinforced/holowindow{dir = 1},/obj/structure/window/reinforced/holowindow{dir = 8},/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor{icon_state = "carpet6-2"; dir = 4},/area/holodeck/source_courtroom) @@ -1536,7 +1536,6 @@ "DB" = (/turf/unsimulated/floor{icon_state = "greencorner"; dir = 8},/area/centcom/holding) "DC" = (/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) "DD" = (/obj/machinery/door/airlock/glass{name = "Arrivals Processing"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) -"DE" = (/turf/unsimulated/wall{icon_state = "iron13"},/area/syndicate_mothership{name = "\improper Raider Base"}) "DF" = (/obj/structure/bed/chair/comfy/brown{dir = 1},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/centcom/holding) "DG" = (/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/turf/unsimulated/floor{tag = "icon-siding4"; name = "plating"; icon_state = "siding4"},/area/centcom/holding) "DH" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding) @@ -1554,7 +1553,6 @@ "DT" = (/obj/machinery/atmospherics/unary/cryo_cell,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) "DU" = (/turf/unsimulated/wall{tag = "icon-iron4"; icon_state = "iron4"},/area/syndicate_mothership{name = "\improper Raider Base"}) "DV" = (/turf/unsimulated/floor{icon_state = "white"},/area/centcom/holding) -"DW" = (/turf/unsimulated/wall{icon_state = "iron5"},/area/syndicate_mothership{name = "\improper Raider Base"}) "DX" = (/obj/structure/bed/roller,/turf/unsimulated/floor{dir = 4; icon_state = "whitegreenfull"},/area/centcom/holding) "DY" = (/obj/machinery/sleeper,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "DZ" = (/obj/machinery/sleep_console,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) @@ -1803,7 +1801,6 @@ "II" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/drinkingglasses{pixel_x = 1; pixel_y = 4},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) "IJ" = (/obj/structure/table/reinforced,/obj/item/weapon/tray{pixel_y = 5},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) "IK" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/camera/network/crescent{c_tag = "Crescent Arrivals South"; dir = 4},/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/holding) -"IL" = (/turf/unsimulated/wall{icon_state = "iron14"},/area/syndicate_mothership{name = "\improper Raider Base"}) "IM" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/backpack/cultpack,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) "IN" = (/obj/structure/table/woodentable,/obj/item/clothing/glasses/monocle,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) "IO" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/backpack,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) @@ -1820,7 +1817,6 @@ "IZ" = (/obj/structure/flora/pottedplant{tag = "icon-plant-06"; icon_state = "plant-06"},/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 4},/area/holodeck/source_theatre) "Ja" = (/obj/machinery/computer/shuttle_control{req_access = list(101); shuttle_tag = "Centcom"},/turf/unsimulated/floor{name = "plating"},/area/centcom/ferry) "Jb" = (/obj/structure/table/standard,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Jc" = (/turf/unsimulated/wall{icon_state = "iron11"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Jd" = (/obj/structure/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "Je" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "Jf" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/box/cups,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) @@ -1835,7 +1831,6 @@ "Jo" = (/obj/item/tape/engineering{tag = "icon-engineering_h"; icon_state = "engineering_h"},/turf/unsimulated/floor{tag = "icon-asteroid"; icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Jp" = (/obj/structure/urinal{pixel_y = 32},/obj/item/weapon/soap/syndie,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership{name = "\improper Raider Base"}) "Jq" = (/obj/structure/urinal{pixel_y = 32},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Jr" = (/turf/unsimulated/wall{icon_state = "iron9"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Js" = (/obj/structure/table/woodentable,/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/milosoup,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "Jt" = (/obj/structure/table/woodentable,/obj/item/weapon/dice,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "Ju" = (/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/wizard_station) @@ -1925,28 +1920,21 @@ "La" = (/obj/structure/closet/secure_closet/bar{req_access = list(25)},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding) "Lb" = (/obj/structure/table/woodentable{dir = 5},/obj/machinery/chemical_dispenser/bar_alc/full,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding) "Lc" = (/obj/structure/table/woodentable{dir = 5},/obj/machinery/chemical_dispenser/bar_soft/full,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding) -"Ld" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron1"},/area/shuttle/skipjack/station) "Le" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "Lf" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1331; master_tag = "vox_west_control"; req_one_access = list(150)},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/skipjack/station) -"Lg" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron6"},/area/shuttle/skipjack/station) "Lh" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Li" = (/obj/structure/table/standard,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Lj" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) -"Lk" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron10"},/area/shuttle/skipjack/station) "Ll" = (/obj/machinery/door/airlock/hatch{req_access = list(150)},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "Lm" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1331; master_tag = "vox_east_control"; req_access = list(150)},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/skipjack/station) "Ln" = (/obj/machinery/door/airlock/centcom{name = "Thunderdome"; opacity = 1; req_access = list(101)},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) -"Lo" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron13"},/area/shuttle/skipjack/station) -"Lp" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron12"},/area/shuttle/skipjack/station) "Lq" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_y = -32; subspace_transmission = 1; syndie = 1},/obj/machinery/light,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "Lr" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/skipjack/station) -"Ls" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron3"},/area/shuttle/skipjack/station) "Lt" = (/obj/structure/table/standard,/obj/item/weapon/deck,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Lu" = (/turf/unsimulated/floor{tag = "icon-ironsand7"; icon_state = "ironsand7"},/turf/unsimulated/floor{tag = "icon-asteroid7"; name = "plating"; icon_state = "asteroid7"},/area/wizard_station) "Lv" = (/turf/unsimulated/floor{tag = "icon-ironsand12"; icon_state = "ironsand12"},/turf/unsimulated/floor{tag = "icon-asteroid2"; name = "plating"; icon_state = "asteroid2"},/area/wizard_station) "Lw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "Lx" = (/obj/structure/sign/nosmoking_2{pixel_x = 32},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) -"Ly" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron7"},/area/shuttle/skipjack/station) "Lz" = (/turf/simulated/floor/holofloor{icon_state = "carpet7-3"; dir = 4},/area/holodeck/source_theatre) "LA" = (/turf/simulated/floor/holofloor/grass,/turf/simulated/floor/holofloor{icon_state = "wood_siding1"; dir = 2},/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding5"; dir = 2},/area/holodeck/source_picnicarea) "LB" = (/turf/simulated/floor/holofloor{icon_state = "carpet11-12"; dir = 4},/area/holodeck/source_theatre) @@ -1971,18 +1959,12 @@ "LU" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/space) "LV" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space) "LW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) -"LX" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron11"},/area/shuttle/skipjack/station) -"LY" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron4"},/area/shuttle/skipjack/station) -"LZ" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron8"},/area/shuttle/skipjack/station) "Ma" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Mb" = (/obj/machinery/door/airlock/hatch{req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Mc" = (/obj/structure/bed,/obj/item/weapon/bedsheet/rainbow,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Md" = (/obj/structure/bed,/obj/item/weapon/bedsheet/hos,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) -"Me" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron5"},/area/shuttle/skipjack/station) -"Mf" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron9"},/area/shuttle/skipjack/station) "Mg" = (/obj/machinery/flasher{id = "syndieflash"; pixel_x = 0; pixel_y = 28},/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start) "Mh" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) -"Mi" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron14"},/area/shuttle/skipjack/station) "Mj" = (/obj/item/pizzabox/meat,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Mk" = (/obj/structure/bed,/obj/item/weapon/bedsheet/rd,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Ml" = (/obj/structure/bed,/obj/item/weapon/bedsheet/clown,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) @@ -2007,7 +1989,6 @@ "ME" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "merc_shuttle_sensor"; pixel_x = 8; pixel_y = 25},/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "MF" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_east_vent"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "MG" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_east_sensor"; pixel_x = -25},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) -"MH" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron2"},/area/shuttle/skipjack/station) "MI" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "MJ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "MK" = (/obj/item/robot_parts/head,/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) @@ -2125,7 +2106,6 @@ "OS" = (/obj/machinery/door/airlock/command{name = "Thunderdome Administration"; req_access = list(102)},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) "OT" = (/obj/machinery/door/airlock/command{name = "Thunderdome Administration"; req_access = list(102)},/turf/simulated/floor,/area/tdome) "OU" = (/obj/structure/table/woodentable,/obj/machinery/chemical_dispenser/bar_soft/full,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"OV" = (/turf/space,/area/shuttle/skipjack/station) "OW" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/box/donut,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "OX" = (/mob/living/carbon/human/monkey{name = "Murphey"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station) "OY" = (/obj/machinery/door/airlock/centcom{name = "Engineering Special Operations"; opacity = 1; req_access = list(103)},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) @@ -2304,52 +2284,52 @@ aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMtvtvtvtvtvyAyDyCyKyGuhuhuhwoyQuhxQylyWySxQxQxQxQxcxQxQxQyYyXwoxQxQyZtvufufvVtxtxvlvmvmvmvotxtxueufuftxaMaMaMaMaMtxysystxyLyLyLuNyuywywywywyMtxuryNuPuPyOuryPaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM 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+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM +aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM "} diff --git a/tools/GenerateChangelog/ss13_genchangelog.py b/tools/GenerateChangelog/ss13_genchangelog.py index 472fbc69aaa..6f434a8d250 100644 --- a/tools/GenerateChangelog/ss13_genchangelog.py +++ b/tools/GenerateChangelog/ss13_genchangelog.py @@ -53,9 +53,9 @@ validPrefixes = [ 'rscadd', 'imageadd', 'imagedel', + 'maptweak', 'spellcheck', - 'experiment', - 'tgs' + 'experiment' ] def dictToTuples(inp):