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Merge pull request #10101 from mwerezak/shards
Refactors obj flags and changes defined bitflag representation
This commit is contained in:
@@ -633,9 +633,9 @@ datum/preferences
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dat += "<img src='species_preview_[current_species.name].png' width='64px' height='64px'><br/><br/>"
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dat += "<b>Language:</b> [current_species.language]<br/>"
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dat += "<small>"
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if(current_species.flags & CAN_JOIN)
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if(current_species.spawn_flags & CAN_JOIN)
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dat += "</br><b>Often present on human stations.</b>"
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if(current_species.flags & IS_WHITELISTED)
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if(current_species.spawn_flags & IS_WHITELISTED)
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dat += "</br><b>Whitelist restricted.</b>"
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if(current_species.flags & NO_BLOOD)
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dat += "</br><b>Does not have blood.</b>"
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@@ -649,11 +649,11 @@ datum/preferences
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dat += "</br><b>Has excellent traction.</b>"
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if(current_species.flags & NO_POISON)
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dat += "</br><b>Immune to most poisons.</b>"
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if(current_species.flags & HAS_SKIN_TONE)
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if(current_species.appearance_flags & HAS_SKIN_TONE)
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dat += "</br><b>Has a variety of skin tones.</b>"
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if(current_species.flags & HAS_SKIN_COLOR)
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if(current_species.appearance_flags & HAS_SKIN_COLOR)
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dat += "</br><b>Has a variety of skin colours.</b>"
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if(current_species.flags & HAS_EYE_COLOR)
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if(current_species.appearance_flags & HAS_EYE_COLOR)
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dat += "</br><b>Has a variety of eye colours.</b>"
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if(current_species.flags & IS_PLANT)
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dat += "</br><b>Has a plantlike physiology.</b>"
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@@ -663,9 +663,9 @@ datum/preferences
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var/restricted = 0
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if(config.usealienwhitelist) //If we're using the whitelist, make sure to check it!
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if(!(current_species.flags & CAN_JOIN))
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if(!(current_species.spawn_flags & CAN_JOIN))
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restricted = 2
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else if((current_species.flags & IS_WHITELISTED) && !is_alien_whitelisted(user,current_species))
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else if((current_species.spawn_flags & IS_WHITELISTED) && !is_alien_whitelisted(user,current_species))
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restricted = 1
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if(restricted)
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@@ -170,7 +170,7 @@ BLIND // can't see anything
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name = "glasses"
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icon = 'icons/obj/clothing/glasses.dmi'
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w_class = 2.0
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flags = GLASSESCOVERSEYES
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body_parts_covered = EYES
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slot_flags = SLOT_EYES
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var/vision_flags = 0
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var/darkness_view = 0//Base human is 2
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@@ -3,7 +3,6 @@
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name = "glasses"
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icon = 'icons/obj/clothing/glasses.dmi'
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//w_class = 2.0
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//flags = GLASSESCOVERSEYES
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//slot_flags = SLOT_EYES
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//var/vision_flags = 0
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//var/darkness_view = 0//Base human is 2
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@@ -13,7 +12,6 @@
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var/active = 1
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var/activation_sound = 'sound/items/goggles_charge.ogg'
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var/obj/screen/overlay = null
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body_parts_covered = EYES
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/obj/item/clothing/glasses/attack_self(mob/user)
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if(toggleable)
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@@ -159,14 +157,12 @@
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if(usr.canmove && !usr.stat && !usr.restrained())
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if(src.up)
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src.up = !src.up
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src.flags |= GLASSESCOVERSEYES
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flags_inv |= HIDEEYES
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body_parts_covered |= EYES
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icon_state = initial(icon_state)
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usr << "You flip \the [src] down to protect your eyes."
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else
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src.up = !src.up
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src.flags &= ~HEADCOVERSEYES
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flags_inv &= ~HIDEEYES
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body_parts_covered &= ~EYES
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icon_state = "[initial(icon_state)]up"
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@@ -1,7 +1,7 @@
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/obj/item/clothing/glasses/hud
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name = "HUD"
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desc = "A heads-up display that provides important info in (almost) real time."
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flags = null //doesn't protect eyes because it's a monocle, duh
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flags = 0 //doesn't protect eyes because it's a monocle, duh
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origin_tech = list(TECH_MAGNET = 3, TECH_BIO = 2)
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var/list/icon/current = list() //the current hud icons
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@@ -14,13 +14,13 @@
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/obj/item/clothing/head/hardhat/red
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icon_state = "hardhat0_red"
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name = "firefighter helmet"
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flags = STOPPRESSUREDAMAGE
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item_flags = STOPPRESSUREDAMAGE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/head/hardhat/white
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icon_state = "hardhat0_white"
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flags = STOPPRESSUREDAMAGE
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item_flags = STOPPRESSUREDAMAGE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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@@ -6,7 +6,8 @@
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slot_l_hand_str = "helmet",
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slot_r_hand_str = "helmet",
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)
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flags = HEADCOVERSEYES | THICKMATERIAL
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item_flags = THICKMATERIAL
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body_parts_covered = HEAD
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armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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cold_protection = HEAD
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@@ -20,7 +21,7 @@
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name = "riot helmet"
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desc = "It's a helmet specifically designed to protect against close range attacks."
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icon_state = "riot"
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flags = HEADCOVERSEYES
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body_parts_covered = HEAD|FACE|EYES //face shield
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armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
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flags_inv = HIDEEARS
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siemens_coefficient = 0.7
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@@ -29,7 +30,6 @@
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name = "\improper SWAT helmet"
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desc = "They're often used by highly trained Swat Members."
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icon_state = "swat"
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flags = HEADCOVERSEYES
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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cold_protection = HEAD
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@@ -40,7 +40,6 @@
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name = "\improper Thunderdome helmet"
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desc = "<i>'Let the battle commence!'</i>"
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icon_state = "thunderdome"
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flags = HEADCOVERSEYES
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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@@ -50,15 +49,14 @@
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name = "gladiator helmet"
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desc = "Ave, Imperator, morituri te salutant."
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icon_state = "gladiator"
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flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR
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body_parts_covered = HEAD|FACE
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siemens_coefficient = 1
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/obj/item/clothing/head/helmet/tactical
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name = "tactical helmet"
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desc = "An armored helmet capable of being fitted with a multitude of attachments."
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icon_state = "swathelm"
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flags = HEADCOVERSEYES
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sprite_sheets = list(
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"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
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"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
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@@ -72,9 +70,9 @@
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name = "Augment Array"
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desc = "A helmet with optical and cranial augments coupled to it."
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icon_state = "v62"
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flags = HEADCOVERSEYES
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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body_parts_covered = HEAD|EYES
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.5
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@@ -38,15 +38,15 @@
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name = "chaplain's hood"
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desc = "It's hood that covers the head. It keeps you warm during the space winters."
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icon_state = "chaplain_hood"
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flags = HEADCOVERSEYES|BLOCKHAIR
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body_parts_covered = HEAD|EYES
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD
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//Chaplain
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/obj/item/clothing/head/nun_hood
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name = "nun hood"
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desc = "Maximum piety in this star system."
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icon_state = "nun_hood"
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flags = HEADCOVERSEYES|BLOCKHAIR
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD
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//Mime
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@@ -107,7 +107,7 @@
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name = "surgical cap"
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
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icon_state = "surgcap_blue"
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flags = BLOCKHEADHAIR
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flags_inv = BLOCKHEADHAIR
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/obj/item/clothing/head/surgery/purple
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
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@@ -56,7 +56,7 @@
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name = "hastur's hood"
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desc = "It's unspeakably stylish"
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icon_state = "hasturhood"
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flags = HEADCOVERSEYES|BLOCKHAIR
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/nursehat
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@@ -74,8 +74,7 @@
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)
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icon_state = "syndicate"
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desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
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flags = BLOCKHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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siemens_coefficient = 2.0
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body_parts_covered = HEAD|FACE|EYES
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@@ -84,8 +83,7 @@
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desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
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icon_state = "cueball"
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item_state = "cueball"
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flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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flags_inv = 0
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/greenbandana
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@@ -101,7 +99,6 @@
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desc = "A helmet made out of a box."
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icon_state = "cardborg_h"
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item_state = "cardborg_h"
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flags = HEADCOVERSEYES | HEADCOVERSMOUTH
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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body_parts_covered = HEAD|FACE|EYES
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@@ -109,7 +106,8 @@
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name = "justice hat"
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desc = "fight for what's righteous!"
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icon_state = "justicered"
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flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD|EYES
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/obj/item/clothing/head/justice/blue
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icon_state = "justiceblue"
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@@ -201,7 +199,7 @@
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name = "witch costume wig"
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desc = "Eeeee~heheheheheheh!"
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icon_state = "witch"
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flags = BLOCKHAIR
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flags_inv = BLOCKHAIR
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siemens_coefficient = 2.0
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/obj/item/clothing/head/chicken
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@@ -212,7 +210,7 @@
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slot_l_hand_str = "chickensuit",
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slot_r_hand_str = "chickensuit",
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)
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flags = BLOCKHAIR
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flags_inv = BLOCKHAIR
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siemens_coefficient = 0.7
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body_parts_covered = HEAD|FACE|EYES
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@@ -220,7 +218,7 @@
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name = "bear pelt hat"
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desc = "Fuzzy."
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icon_state = "bearpelt"
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flags = BLOCKHAIR
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flags_inv = BLOCKHAIR
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siemens_coefficient = 0.7
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/obj/item/clothing/head/xenos
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@@ -231,8 +229,7 @@
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slot_r_hand_str = "xenos_helm",
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)
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desc = "A helmet made out of chitinous alien hide."
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flags = BLOCKHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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siemens_coefficient = 2.0
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body_parts_covered = HEAD|FACE|EYES
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@@ -244,7 +241,7 @@
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slot_l_hand_str = "pwig",
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slot_r_hand_str = "pwig",
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)
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flags = BLOCKHAIR
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flags_inv = BLOCKHAIR
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siemens_coefficient = 2.0 //why is it so conductive?!
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body_parts_covered = 0
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@@ -19,7 +19,6 @@
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slot_l_hand_str = "welding",
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slot_r_hand_str = "welding",
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)
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flags = HEADCOVERSEYES | HEADCOVERSMOUTH
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matter = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000)
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var/up = 0
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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@@ -44,13 +43,13 @@
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if(usr.canmove && !usr.stat && !usr.restrained())
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if(src.up)
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src.up = !src.up
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src.flags |= (HEADCOVERSEYES | HEADCOVERSMOUTH)
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body_parts_covered |= (EYES|FACE)
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flags_inv |= (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
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icon_state = base_state
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usr << "You flip the [src] down to protect your eyes."
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else
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src.up = !src.up
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src.flags &= ~(HEADCOVERSEYES | HEADCOVERSMOUTH)
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body_parts_covered &= ~(EYES|FACE)
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flags_inv &= ~(HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
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icon_state = "[base_state]up"
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usr << "You push the [src] up out of your face."
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@@ -66,9 +65,8 @@
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desc = "It's tasty looking!"
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icon_state = "cake0"
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item_state = "cake0"
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flags = HEADCOVERSEYES
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var/onfire = 0
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body_parts_covered = HEAD|EYES
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body_parts_covered = HEAD
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/obj/item/clothing/head/cakehat/process()
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if(!onfire)
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@@ -124,9 +122,8 @@
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name = "carved pumpkin"
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desc = "A jack o' lantern! Believed to ward off evil spirits."
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icon_state = "hardhat0_pumpkin"//Could stand to be renamed
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flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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body_parts_covered = HEAD|EYES
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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body_parts_covered = HEAD|FACE|EYES
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brightness_on = 2
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light_overlay = "helmet_light"
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w_class = 3
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@@ -155,4 +152,4 @@
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desc = "You can hear the distant sounds of rhythmic electronica."
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icon_state = "richard"
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body_parts_covered = HEAD|FACE
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flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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flags_inv = BLOCKHAIR
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@@ -3,8 +3,7 @@
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desc = "LOADSAMONEY"
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icon_state = "balaclava"
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item_state = "balaclava"
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flags = BLOCKHAIR
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flags_inv = HIDEFACE
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flags_inv = HIDEFACE|BLOCKHAIR
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body_parts_covered = FACE|HEAD
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w_class = 2
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sprite_sheets = list(
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@@ -17,8 +16,7 @@
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desc = "Designed to both hide identities and keep your face comfy and warm."
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icon_state = "swatclava"
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item_state = "balaclava"
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flags = BLOCKHAIR
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flags_inv = HIDEFACE
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flags_inv = HIDEFACE|BLOCKHAIR
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w_class = 2
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sprite_sheets = list(
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"Tajara" = 'icons/mob/species/tajaran/mask.dmi',
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@@ -30,8 +28,7 @@
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desc = "Worn by robust fighters, flying high to defeat their foes!"
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icon_state = "luchag"
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item_state = "luchag"
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flags = BLOCKHAIR
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flags_inv = HIDEFACE
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flags_inv = HIDEFACE|BLOCKHAIR
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body_parts_covered = HEAD|FACE
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w_class = 2
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siemens_coefficient = 3.0
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@@ -3,8 +3,8 @@
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name = "breath mask"
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icon_state = "breath"
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item_state = "breath"
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flags = MASKCOVERSMOUTH | AIRTIGHT
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body_parts_covered = 0
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item_flags = AIRTIGHT|FLEXIBLEMATERIAL
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body_parts_covered = FACE
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w_class = 2
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gas_transfer_coefficient = 0.10
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permeability_coefficient = 0.50
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@@ -20,16 +20,16 @@
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if(!src.hanging)
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src.hanging = !src.hanging
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gas_transfer_coefficient = 1 //gas is now escaping to the turf and vice versa
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flags &= ~(MASKCOVERSMOUTH | AIRTIGHT)
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body_parts_covered = 0
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item_flags &= ~(AIRTIGHT)
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body_parts_covered = ~(FACE)
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icon_state = "breathdown"
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user << "Your mask is now hanging on your neck."
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||||
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else
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src.hanging = !src.hanging
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gas_transfer_coefficient = initial(gas_transfer_coefficient)
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flags |= MASKCOVERSMOUTH | AIRTIGHT
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||||
body_parts_covered = initial(body_parts_covered)
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item_flags |= AIRTIGHT
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body_parts_covered |= FACE
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||||
icon_state = "breath"
|
||||
user << "You pull the mask up to cover your face."
|
||||
update_clothing_icon()
|
||||
@@ -49,4 +49,4 @@
|
||||
name = "medical mask"
|
||||
icon_state = "medical"
|
||||
item_state = "medical"
|
||||
permeability_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "gas mask"
|
||||
desc = "A face-covering mask that can be connected to an air supply. Filters harmful gases from the air."
|
||||
icon_state = "gas_alt"
|
||||
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT
|
||||
item_flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
|
||||
body_parts_covered = FACE|EYES
|
||||
w_class = 3.0
|
||||
@@ -34,7 +34,7 @@
|
||||
icon_state = "plaguedoctor"
|
||||
item_state = "gas_mask"
|
||||
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 90, rad = 0)
|
||||
body_parts_covered = HEAD|FACE
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
/obj/item/clothing/mask/gas/swat
|
||||
name = "\improper SWAT mask"
|
||||
@@ -101,3 +101,4 @@
|
||||
name = "owl mask"
|
||||
desc = "Twoooo!"
|
||||
icon_state = "owl"
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
@@ -3,8 +3,7 @@
|
||||
desc = "To stop that awful noise."
|
||||
icon_state = "muzzle"
|
||||
item_state = "muzzle"
|
||||
flags = MASKCOVERSMOUTH
|
||||
body_parts_covered = 0
|
||||
body_parts_covered = FACE
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
voicechange = 1
|
||||
@@ -26,8 +25,8 @@
|
||||
icon_state = "sterile"
|
||||
item_state = "sterile"
|
||||
w_class = 2
|
||||
flags = MASKCOVERSMOUTH
|
||||
body_parts_covered = 0
|
||||
body_parts_covered = FACE
|
||||
item_flags = FLEXIBLEMATERIAL
|
||||
gas_transfer_coefficient = 0.90
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
|
||||
@@ -47,13 +46,14 @@
|
||||
body_parts_covered = 0
|
||||
|
||||
//scarves (fit in in mask slot)
|
||||
|
||||
//None of these actually have on-mob sprites...
|
||||
/obj/item/clothing/mask/bluescarf
|
||||
name = "blue neck scarf"
|
||||
desc = "A blue neck scarf."
|
||||
icon_state = "blueneckscarf"
|
||||
item_state = "blueneckscarf"
|
||||
flags = MASKCOVERSMOUTH
|
||||
body_parts_covered = FACE
|
||||
item_flags = FLEXIBLEMATERIAL
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
@@ -62,7 +62,8 @@
|
||||
desc = "A red and white checkered neck scarf."
|
||||
icon_state = "redwhite_scarf"
|
||||
item_state = "redwhite_scarf"
|
||||
flags = MASKCOVERSMOUTH
|
||||
body_parts_covered = FACE
|
||||
item_flags = FLEXIBLEMATERIAL
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
@@ -71,7 +72,8 @@
|
||||
desc = "A green neck scarf."
|
||||
icon_state = "green_scarf"
|
||||
item_state = "green_scarf"
|
||||
flags = MASKCOVERSMOUTH
|
||||
body_parts_covered = FACE
|
||||
item_flags = FLEXIBLEMATERIAL
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
@@ -80,7 +82,8 @@
|
||||
desc = "A stealthy, dark scarf."
|
||||
icon_state = "ninja_scarf"
|
||||
item_state = "ninja_scarf"
|
||||
flags = MASKCOVERSMOUTH
|
||||
body_parts_covered = FACE
|
||||
item_flags = FLEXIBLEMATERIAL
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
siemens_coefficient = 0
|
||||
@@ -90,8 +93,7 @@
|
||||
desc = "A rubber pig mask."
|
||||
icon_state = "pig"
|
||||
item_state = "pig"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
w_class = 2
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
@@ -101,8 +103,7 @@
|
||||
desc = "A mask made of soft vinyl and latex, representing the head of a horse."
|
||||
icon_state = "horsehead"
|
||||
item_state = "horsehead"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
w_class = 2
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "galoshes"
|
||||
icon_state = "galoshes"
|
||||
permeability_coefficient = 0.05
|
||||
flags = NOSLIP
|
||||
item_flags = NOSLIP
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
species_restricted = null
|
||||
|
||||
|
||||
@@ -18,14 +18,14 @@
|
||||
|
||||
/obj/item/clothing/shoes/magboots/attack_self(mob/user)
|
||||
if(magpulse)
|
||||
flags &= ~NOSLIP
|
||||
item_flags &= ~NOSLIP
|
||||
magpulse = 0
|
||||
set_slowdown()
|
||||
force = 3
|
||||
if(icon_base) icon_state = "[icon_base]0"
|
||||
user << "You disable the mag-pulse traction system."
|
||||
else
|
||||
flags |= NOSLIP
|
||||
item_flags |= NOSLIP
|
||||
magpulse = 1
|
||||
set_slowdown()
|
||||
force = 5
|
||||
@@ -70,6 +70,6 @@
|
||||
/obj/item/clothing/shoes/magboots/examine(mob/user)
|
||||
..(user)
|
||||
var/state = "disabled"
|
||||
if(src.flags&NOSLIP)
|
||||
if(item_flags & NOSLIP)
|
||||
state = "enabled"
|
||||
user << "Its mag-pulse traction system appears to be [state]."
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "brown"
|
||||
item_state = "brown"
|
||||
permeability_coefficient = 0.05
|
||||
flags = NOSLIP
|
||||
item_flags = NOSLIP
|
||||
origin_tech = list(TECH_ILLEGAL = 3)
|
||||
var/list/clothing_choices = list()
|
||||
siemens_coefficient = 0.8
|
||||
@@ -20,7 +20,7 @@
|
||||
icon_state = "swat"
|
||||
force = 3
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
flags = NOSLIP
|
||||
item_flags = NOSLIP
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
/obj/item/clothing/shoes/combat //Basically SWAT shoes combined with galoshes.
|
||||
@@ -29,7 +29,7 @@
|
||||
icon_state = "swat"
|
||||
force = 5
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
flags = NOSLIP
|
||||
item_flags = NOSLIP
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
cold_protection = FEET
|
||||
@@ -120,6 +120,6 @@
|
||||
desc = "Help you swim good."
|
||||
name = "swimming fins"
|
||||
icon_state = "flippers"
|
||||
flags = NOSLIP
|
||||
item_flags = NOSLIP
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
species_restricted = null
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
/obj/item/clothing/head/helmet/space/vox
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.6
|
||||
flags = HEADCOVERSEYES|STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
species_restricted = list("Vox")
|
||||
sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/magboots/vox/attack_self(mob/user)
|
||||
if(src.magpulse)
|
||||
flags &= ~NOSLIP
|
||||
item_flags &= ~NOSLIP
|
||||
magpulse = 0
|
||||
canremove = 1
|
||||
user << "You relax your deathgrip on the flooring."
|
||||
@@ -148,7 +148,7 @@
|
||||
user << "You will have to put on the [src] before you can do that."
|
||||
return
|
||||
|
||||
flags |= NOSLIP
|
||||
item_flags |= NOSLIP
|
||||
magpulse = 1
|
||||
canremove = 0 //kinda hard to take off magclaws when you are gripping them tightly.
|
||||
user << "You dig your claws deeply into the flooring, bracing yourself."
|
||||
@@ -160,7 +160,7 @@
|
||||
..()
|
||||
if(src.magpulse)
|
||||
user.visible_message("The [src] go limp as they are removed from [usr]'s feet.", "The [src] go limp as they are removed from your feet.")
|
||||
flags &= ~NOSLIP
|
||||
item_flags &= ~NOSLIP
|
||||
magpulse = 0
|
||||
canremove = 1
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
icon_state = "capspace"
|
||||
item_state = "capspace"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
|
||||
flags_inv = HIDEFACE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
w_class = 4
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
flags = STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
slowdown = 1.5
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
w_class = 4
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
flags = STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
slowdown = 1.5
|
||||
@@ -37,7 +37,8 @@
|
||||
slot_r_hand_str = "syndicate-helm-black-red",
|
||||
)
|
||||
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60)
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
flags_inv = BLOCKHAIR
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
//how is this a space helmet?
|
||||
@@ -46,7 +47,8 @@
|
||||
desc = "An armored beret commonly used by special operations officers."
|
||||
icon_state = "beret_badge"
|
||||
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
flags_inv = BLOCKHAIR
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Space santa outfit suit
|
||||
@@ -55,7 +57,8 @@
|
||||
desc = "Ho ho ho. Merrry X-mas!"
|
||||
icon_state = "santahat"
|
||||
item_state = "santahat"
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD
|
||||
|
||||
/obj/item/clothing/suit/space/santa
|
||||
@@ -64,7 +67,7 @@
|
||||
icon_state = "santa"
|
||||
item_state = "santa"
|
||||
slowdown = 0
|
||||
flags = ONESIZEFITSALL | STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
allowed = list(/obj/item) //for stuffing exta special presents
|
||||
|
||||
//Space pirate outfit
|
||||
@@ -74,7 +77,8 @@
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = 0
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
|
||||
@@ -179,9 +179,8 @@
|
||||
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
|
||||
if(!piece) continue
|
||||
piece.icon_state = "[initial(icon_state)]"
|
||||
if(airtight)
|
||||
piece.flags &= ~STOPPRESSUREDAMAGE
|
||||
piece.flags &= ~AIRTIGHT
|
||||
if(airtight)
|
||||
piece.item_flags &= ~(STOPPRESSUREDAMAGE|AIRTIGHT)
|
||||
update_icon(1)
|
||||
|
||||
/obj/item/weapon/rig/proc/toggle_seals(var/mob/living/carbon/human/M,var/instant)
|
||||
@@ -269,9 +268,9 @@
|
||||
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
|
||||
if(!piece) continue
|
||||
piece.icon_state = "[initial(icon_state)][!seal_target ? "" : "_sealed"]"
|
||||
canremove = !seal_target
|
||||
canremove = !seal_target
|
||||
if(airtight)
|
||||
update_component_sealed()
|
||||
update_component_sealed()
|
||||
update_icon(1)
|
||||
return 0
|
||||
|
||||
@@ -289,11 +288,10 @@
|
||||
/obj/item/weapon/rig/proc/update_component_sealed()
|
||||
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
|
||||
if(canremove)
|
||||
piece.flags &= ~STOPPRESSUREDAMAGE
|
||||
piece.flags &= ~AIRTIGHT
|
||||
else
|
||||
piece.flags |= STOPPRESSUREDAMAGE
|
||||
piece.flags |= AIRTIGHT
|
||||
piece.item_flags &= ~(STOPPRESSUREDAMAGE|AIRTIGHT)
|
||||
else
|
||||
piece.item_flags |= (STOPPRESSUREDAMAGE|AIRTIGHT)
|
||||
update_icon(1)
|
||||
|
||||
/obj/item/weapon/rig/process()
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig
|
||||
name = "helmet"
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | THICKMATERIAL
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
|
||||
item_flags = THICKMATERIAL
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
heat_protection = HEAD|FACE|EYES
|
||||
cold_protection = HEAD|FACE|EYES
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
/obj/item/clothing/gloves/rig
|
||||
name = "gauntlets"
|
||||
flags = THICKMATERIAL
|
||||
item_flags = THICKMATERIAL
|
||||
body_parts_covered = HANDS
|
||||
heat_protection = HANDS
|
||||
cold_protection = HANDS
|
||||
@@ -38,7 +38,7 @@
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT|HIDETAIL
|
||||
flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
|
||||
slowdown = 0
|
||||
//will reach 10 breach damage after 25 laser carbine blasts, 3 revolver hits, or ~1 PTR hit. Completely immune to smg or sts hits.
|
||||
breach_threshold = 38
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
emp_protection = 10
|
||||
slowdown = 0
|
||||
flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
offline_slowdown = 0
|
||||
offline_vision_restriction = 0
|
||||
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
name = "Space helmet"
|
||||
icon_state = "space"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
|
||||
flags_inv = BLOCKHAIR
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "s_helmet",
|
||||
slot_r_hand_str = "s_helmet",
|
||||
@@ -54,7 +55,7 @@
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/suit_cooling_unit)
|
||||
slowdown = 3
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/obj/item/clothing/suit/armor
|
||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
flags = THICKMATERIAL
|
||||
item_flags = THICKMATERIAL
|
||||
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO
|
||||
min_cold_protection_temperature = ARMOR_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
@@ -17,7 +17,6 @@
|
||||
icon_state = "armor"
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
flags = ONESIZEFITSALL
|
||||
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/security
|
||||
@@ -71,7 +70,7 @@
|
||||
item_state = "swat_suit"
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
slowdown = 1
|
||||
@@ -98,7 +97,6 @@
|
||||
icon_state = "detective-armor"
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
flags = ONESIZEFITSALL
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
|
||||
|
||||
@@ -8,9 +8,8 @@
|
||||
)
|
||||
desc = "A hood that protects the head and face from biological comtaminants."
|
||||
permeability_coefficient = 0.01
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher)
|
||||
slowdown = 1.0
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
flags = STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
@@ -47,9 +47,8 @@
|
||||
name = "bomb hood"
|
||||
desc = "Use in case of bomb."
|
||||
icon_state = "bombsuit"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
siemens_coefficient = 0
|
||||
|
||||
@@ -86,7 +85,7 @@
|
||||
name = "Radiation Hood"
|
||||
icon_state = "rad"
|
||||
desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
|
||||
|
||||
|
||||
@@ -240,7 +240,7 @@
|
||||
throw_range = 5
|
||||
throwforce = 0
|
||||
w_class = 2.0
|
||||
flags = NOSHIELD | NOBLOODY
|
||||
flags = NOBLOODY
|
||||
var/active = 0
|
||||
var/item_color
|
||||
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.shoes && H.shoes.flags & NOSLIP)
|
||||
if(H.shoes && H.shoes.item_flags & NOSLIP)
|
||||
return
|
||||
|
||||
M.stop_pulling()
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
var/can_grab = 1
|
||||
if(istype(victim, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = victim
|
||||
if(istype(H.shoes, /obj/item/clothing/shoes/magboots) && (H.shoes.flags & NOSLIP))
|
||||
if(istype(H.shoes, /obj/item/clothing/shoes/magboots) && (H.shoes.item_flags & NOSLIP))
|
||||
can_grab = 0
|
||||
if(can_grab)
|
||||
src.visible_message("<span class='danger'>Tendrils lash out from \the [src] and drag \the [victim] in!</span>")
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
if(internal)
|
||||
if (!contents.Find(internal))
|
||||
internal = null
|
||||
if (!(wear_mask && (wear_mask.flags & AIRTIGHT)))
|
||||
if (!(wear_mask && (wear_mask.item_flags & AIRTIGHT)))
|
||||
internal = null
|
||||
if(internal)
|
||||
if (internals)
|
||||
@@ -65,7 +65,7 @@
|
||||
|
||||
//Handle possble chem smoke effect
|
||||
/mob/living/carbon/proc/handle_chemical_smoke(var/datum/gas_mixture/environment)
|
||||
if(wear_mask && (wear_mask.flags & BLOCK_GAS_SMOKE_EFFECT))
|
||||
if(wear_mask && (wear_mask.item_flags & BLOCK_GAS_SMOKE_EFFECT))
|
||||
return
|
||||
|
||||
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/change_skin_color(var/red, var/green, var/blue)
|
||||
if(red == r_skin && green == g_skin && blue == b_skin || !(species.flags & HAS_SKIN_COLOR))
|
||||
if(red == r_skin && green == g_skin && blue == b_skin || !(species.appearance_flags & HAS_SKIN_COLOR))
|
||||
return
|
||||
|
||||
r_skin = red
|
||||
@@ -122,7 +122,7 @@
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/change_skin_tone(var/tone)
|
||||
if(s_tone == tone || !(species.flags & HAS_SKIN_TONE))
|
||||
if(s_tone == tone || !(species.appearance_flags & HAS_SKIN_TONE))
|
||||
return
|
||||
|
||||
s_tone = tone
|
||||
@@ -141,13 +141,13 @@
|
||||
var/datum/species/current_species = all_species[current_species_name]
|
||||
|
||||
if(check_whitelist && config.usealienwhitelist && !check_rights(R_ADMIN, 0, src)) //If we're using the whitelist, make sure to check it!
|
||||
if(!(current_species.flags & CAN_JOIN))
|
||||
if(!(current_species.spawn_flags & CAN_JOIN))
|
||||
continue
|
||||
if(whitelist.len && !(current_species_name in whitelist))
|
||||
continue
|
||||
if(blacklist.len && (current_species_name in blacklist))
|
||||
continue
|
||||
if((current_species.flags & IS_WHITELISTED) && !is_alien_whitelisted(src, current_species_name))
|
||||
if((current_species.spawn_flags & IS_WHITELISTED) && !is_alien_whitelisted(src, current_species_name))
|
||||
continue
|
||||
|
||||
valid_species += current_species_name
|
||||
|
||||
@@ -1225,10 +1225,10 @@
|
||||
else
|
||||
switch(target_zone)
|
||||
if("head")
|
||||
if(head && head.flags & THICKMATERIAL)
|
||||
if(head && head.item_flags & THICKMATERIAL)
|
||||
. = 0
|
||||
else
|
||||
if(wear_suit && wear_suit.flags & THICKMATERIAL)
|
||||
if(wear_suit && wear_suit.item_flags & THICKMATERIAL)
|
||||
. = 0
|
||||
if(!. && error_msg && user)
|
||||
if(!fail_msg)
|
||||
@@ -1301,7 +1301,7 @@
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/slip(var/slipped_on, stun_duration=8)
|
||||
if((species.flags & NO_SLIP) || (shoes && (shoes.flags & NOSLIP)))
|
||||
if((species.flags & NO_SLIP) || (shoes && (shoes.item_flags & NOSLIP)))
|
||||
return 0
|
||||
..(slipped_on,stun_duration)
|
||||
|
||||
@@ -1369,6 +1369,6 @@
|
||||
handle_regular_hud_updates()
|
||||
|
||||
/mob/living/carbon/human/Check_Shoegrip()
|
||||
if(istype(shoes, /obj/item/clothing/shoes/magboots) && (shoes.flags & NOSLIP)) //magboots + dense_object = no floating
|
||||
if(istype(shoes, /obj/item/clothing/shoes/magboots) && (shoes.item_flags & NOSLIP)) //magboots + dense_object = no floating
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -60,10 +60,10 @@
|
||||
if(!check_has_mouth())
|
||||
H << "<span class='danger'>They don't have a mouth, you cannot perform CPR!</span>"
|
||||
return
|
||||
if((H.head && (H.head.flags & HEADCOVERSMOUTH)) || (H.wear_mask && (H.wear_mask.flags & MASKCOVERSMOUTH)))
|
||||
if((H.head && (H.head.body_parts_covered & FACE)) || (H.wear_mask && (H.wear_mask.body_parts_covered & FACE)))
|
||||
H << "<span class='notice'>Remove your mask!</span>"
|
||||
return 0
|
||||
if((head && (head.flags & HEADCOVERSMOUTH)) || (wear_mask && (wear_mask.flags & MASKCOVERSMOUTH)))
|
||||
if((head && (head.body_parts_covered & FACE)) || (wear_mask && (wear_mask.body_parts_covered & FACE)))
|
||||
H << "<span class='notice'>Remove [src]'s mask!</span>"
|
||||
return 0
|
||||
|
||||
|
||||
@@ -144,7 +144,7 @@ emp_act
|
||||
/mob/living/carbon/human/proc/check_mouth_coverage()
|
||||
var/list/protective_gear = list(head, wear_mask, wear_suit, w_uniform)
|
||||
for(var/obj/item/gear in protective_gear)
|
||||
if(istype(gear) && (gear.body_parts_covered & FACE) && (gear.flags & (MASKCOVERSMOUTH|HEADCOVERSMOUTH)))
|
||||
if(istype(gear) && (gear.body_parts_covered & FACE) && !(gear.item_flags & FLEXIBLEMATERIAL))
|
||||
return gear
|
||||
return null
|
||||
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
prob_slip = 0 // Changing this to zero to make it line up with the comment, and also, make more sense.
|
||||
|
||||
//Do we have magboots or such on if so no slip
|
||||
if(istype(shoes, /obj/item/clothing/shoes/magboots) && (shoes.flags & NOSLIP))
|
||||
if(istype(shoes, /obj/item/clothing/shoes/magboots) && (shoes.item_flags & NOSLIP))
|
||||
prob_slip = 0
|
||||
|
||||
//Check hands and mod slip
|
||||
|
||||
@@ -116,19 +116,12 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
update_inv_glasses()
|
||||
else if (W == head)
|
||||
head = null
|
||||
|
||||
var/update_hair = 0
|
||||
if((W.flags & BLOCKHAIR) || (W.flags & BLOCKHEADHAIR))
|
||||
update_hair = 1
|
||||
else if(istype(W, /obj/item))
|
||||
if(istype(W, /obj/item))
|
||||
var/obj/item/I = W
|
||||
if(I.flags_inv & HIDEMASK)
|
||||
update_hair = 1
|
||||
if(update_hair)
|
||||
update_hair(0) //rebuild hair
|
||||
update_inv_ears(0)
|
||||
update_inv_wear_mask(0)
|
||||
|
||||
if(I.flags_inv & (HIDEMASK|BLOCKHAIR|BLOCKHEADHAIR))
|
||||
update_hair(0) //rebuild hair
|
||||
update_inv_ears(0)
|
||||
update_inv_wear_mask(0)
|
||||
update_inv_head()
|
||||
else if (W == l_ear)
|
||||
l_ear = null
|
||||
@@ -144,9 +137,11 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
update_inv_belt()
|
||||
else if (W == wear_mask)
|
||||
wear_mask = null
|
||||
if((W.flags & BLOCKHAIR) || (W.flags & BLOCKHEADHAIR))
|
||||
update_hair(0) //rebuild hair
|
||||
update_inv_ears(0)
|
||||
if(istype(W, /obj/item))
|
||||
var/obj/item/I = W
|
||||
if(I.flags_inv & (BLOCKHAIR|BLOCKHEADHAIR))
|
||||
update_hair(0) //rebuild hair
|
||||
update_inv_ears(0)
|
||||
if(internal)
|
||||
if(internals)
|
||||
internals.icon_state = "internal0"
|
||||
@@ -205,7 +200,7 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
update_inv_back(redraw_mob)
|
||||
if(slot_wear_mask)
|
||||
src.wear_mask = W
|
||||
if((wear_mask.flags & BLOCKHAIR) || (wear_mask.flags & BLOCKHEADHAIR))
|
||||
if(wear_mask.flags_inv & (BLOCKHAIR|BLOCKHEADHAIR))
|
||||
update_hair(redraw_mob) //rebuild hair
|
||||
update_inv_ears(0)
|
||||
W.equipped(src, slot)
|
||||
@@ -261,7 +256,7 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
update_inv_gloves(redraw_mob)
|
||||
if(slot_head)
|
||||
src.head = W
|
||||
if((head.flags & BLOCKHAIR) || (head.flags & BLOCKHEADHAIR) || (head.flags_inv & HIDEMASK))
|
||||
if(head.flags_inv & (BLOCKHAIR|BLOCKHEADHAIR|HIDEMASK))
|
||||
update_hair(redraw_mob) //rebuild hair
|
||||
update_inv_ears(0)
|
||||
update_inv_wear_mask(0)
|
||||
@@ -328,17 +323,16 @@ This saves us from having to call add_fingerprint() any time something is put in
|
||||
switch(slot)
|
||||
if(slot_wear_mask)
|
||||
covering = src.head
|
||||
check_flags = HEADCOVERSMOUTH
|
||||
check_flags = FACE
|
||||
if(slot_glasses)
|
||||
covering = src.head
|
||||
check_flags = HEADCOVERSEYES
|
||||
check_flags = EYES
|
||||
if(slot_gloves, slot_w_uniform)
|
||||
covering = src.wear_suit
|
||||
|
||||
if(covering)
|
||||
if((covering.body_parts_covered & I.body_parts_covered) || (covering.flags & check_flags))
|
||||
user << "<span class='warning'>\The [covering] is in the way.</span>"
|
||||
return 0
|
||||
if(covering && (covering.body_parts_covered & (I.body_parts_covered|check_flags)))
|
||||
user << "<span class='warning'>\The [covering] is in the way.</span>"
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/get_equipped_item(var/slot)
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
|
||||
var/pressure_adjustment_coefficient = 1 // Assume no protection at first.
|
||||
|
||||
if(wear_suit && (wear_suit.flags & STOPPRESSUREDAMAGE) && head && (head.flags & STOPPRESSUREDAMAGE)) // Complete set of pressure-proof suit worn, assume fully sealed.
|
||||
if(wear_suit && (wear_suit.item_flags & STOPPRESSUREDAMAGE) && head && (head.item_flags & STOPPRESSUREDAMAGE)) // Complete set of pressure-proof suit worn, assume fully sealed.
|
||||
pressure_adjustment_coefficient = 0
|
||||
|
||||
// Handles breaches in your space suit. 10 suit damage equals a 100% loss of pressure protection.
|
||||
@@ -303,11 +303,11 @@
|
||||
/** breathing **/
|
||||
|
||||
/mob/living/carbon/human/handle_chemical_smoke(var/datum/gas_mixture/environment)
|
||||
if(wear_mask && (wear_mask.flags & BLOCK_GAS_SMOKE_EFFECT))
|
||||
if(wear_mask && (wear_mask.item_flags & BLOCK_GAS_SMOKE_EFFECT))
|
||||
return
|
||||
if(glasses && (glasses.flags & BLOCK_GAS_SMOKE_EFFECT))
|
||||
if(glasses && (glasses.item_flags & BLOCK_GAS_SMOKE_EFFECT))
|
||||
return
|
||||
if(head && (head.flags & BLOCK_GAS_SMOKE_EFFECT))
|
||||
if(head && (head.item_flags & BLOCK_GAS_SMOKE_EFFECT))
|
||||
return
|
||||
..()
|
||||
|
||||
@@ -328,7 +328,7 @@
|
||||
if(!rig.offline && (rig.air_supply && internal == rig.air_supply))
|
||||
rig_supply = rig.air_supply
|
||||
|
||||
if (!rig_supply && (!contents.Find(internal) || !((wear_mask && (wear_mask.flags & AIRTIGHT)) || (head && (head.flags & AIRTIGHT)))))
|
||||
if (!rig_supply && (!contents.Find(internal) || !((wear_mask && (wear_mask.item_flags & AIRTIGHT)) || (head && (head.item_flags & AIRTIGHT)))))
|
||||
internal = null
|
||||
|
||||
if(internal)
|
||||
|
||||
@@ -18,7 +18,8 @@
|
||||
remains_type = /obj/effect/decal/cleanable/ash
|
||||
death_message = "dissolves into ash..."
|
||||
|
||||
flags = IS_RESTRICTED | NO_BLOOD | NO_SCAN | NO_SLIP | NO_POISON
|
||||
flags = NO_BLOOD | NO_SCAN | NO_SLIP | NO_POISON | NO_MINOR_CUT
|
||||
spawn_flags = IS_RESTRICTED
|
||||
|
||||
/datum/species/shadow/handle_death(var/mob/living/carbon/human/H)
|
||||
spawn(1)
|
||||
|
||||
@@ -31,7 +31,9 @@
|
||||
poison_type = "oxygen"
|
||||
siemens_coefficient = 0.2
|
||||
|
||||
flags = CAN_JOIN | IS_WHITELISTED | NO_SCAN | HAS_EYE_COLOR
|
||||
flags = NO_SCAN | NO_MINOR_CUT
|
||||
spawn_flags = CAN_JOIN | IS_WHITELISTED
|
||||
appearance_flags = HAS_EYE_COLOR
|
||||
|
||||
blood_color = "#2299FC"
|
||||
flesh_color = "#808D11"
|
||||
|
||||
@@ -103,6 +103,8 @@
|
||||
var/siemens_coefficient = 1 // The lower, the thicker the skin and better the insulation.
|
||||
var/darksight = 2 // Native darksight distance.
|
||||
var/flags = 0 // Various specific features.
|
||||
var/appearance_flags = 0 // Appearance/display related features.
|
||||
var/spawn_flags = 0 // Flags that specify who can spawn as this species
|
||||
var/slowdown = 0 // Passive movement speed malus (or boost, if negative)
|
||||
var/primitive_form // Lesser form, if any (ie. monkey for humans)
|
||||
var/greater_form // Greater form, if any, ie. human for monkeys.
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
|
||||
language = "Sol Common" //todo?
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/punch)
|
||||
flags = IS_RESTRICTED | NO_BREATHE | NO_PAIN | NO_BLOOD | NO_SCAN | NO_POISON
|
||||
flags = NO_BREATHE | NO_PAIN | NO_BLOOD | NO_SCAN | NO_POISON | NO_MINOR_CUT
|
||||
spawn_flags = IS_RESTRICTED
|
||||
siemens_coefficient = 0
|
||||
|
||||
breath_type = null
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
brute_mod = 1.5
|
||||
burn_mod = 1.5
|
||||
|
||||
flags = IS_RESTRICTED
|
||||
spawn_flags = IS_RESTRICTED
|
||||
|
||||
bump_flag = MONKEY
|
||||
swap_flags = MONKEY|SLIME|SIMPLE_ANIMAL
|
||||
|
||||
@@ -6,10 +6,11 @@
|
||||
icobase = 'icons/mob/human_races/r_slime.dmi'
|
||||
deform = 'icons/mob/human_races/r_slime.dmi'
|
||||
|
||||
language = "Sol Common" //todo?
|
||||
language = null //todo?
|
||||
unarmed_types = list(/datum/unarmed_attack/slime_glomp)
|
||||
flags = IS_RESTRICTED | NO_SCAN | NO_SLIP | NO_BREATHE
|
||||
siemens_coefficient = 3
|
||||
flags = NO_SCAN | NO_SLIP | NO_BREATHE | NO_MINOR_CUT
|
||||
spawn_flags = IS_RESTRICTED
|
||||
siemens_coefficient = 3 //conductive
|
||||
darksight = 3
|
||||
|
||||
blood_color = "#05FF9B"
|
||||
|
||||
@@ -11,7 +11,8 @@
|
||||
num_alternate_languages = 2
|
||||
secondary_langs = list("Sol Common")
|
||||
|
||||
flags = CAN_JOIN | HAS_SKIN_TONE | HAS_LIPS | HAS_UNDERWEAR | HAS_EYE_COLOR
|
||||
spawn_flags = CAN_JOIN
|
||||
appearance_flags = HAS_SKIN_TONE | HAS_LIPS | HAS_UNDERWEAR | HAS_EYE_COLOR
|
||||
|
||||
/datum/species/unathi
|
||||
name = "Unathi"
|
||||
@@ -41,7 +42,8 @@
|
||||
heat_level_2 = 480 //Default 400
|
||||
heat_level_3 = 1100 //Default 1000
|
||||
|
||||
flags = CAN_JOIN | IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
|
||||
spawn_flags = CAN_JOIN | IS_WHITELISTED
|
||||
appearance_flags = HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
|
||||
|
||||
flesh_color = "#34AF10"
|
||||
|
||||
@@ -96,7 +98,8 @@
|
||||
|
||||
primitive_form = "Farwa"
|
||||
|
||||
flags = CAN_JOIN | IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
|
||||
spawn_flags = CAN_JOIN | IS_WHITELISTED
|
||||
appearance_flags = HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
|
||||
|
||||
flesh_color = "#AFA59E"
|
||||
base_color = "#333333"
|
||||
@@ -129,7 +132,8 @@
|
||||
num_alternate_languages = 2
|
||||
secondary_langs = list("Skrellian")
|
||||
|
||||
flags = CAN_JOIN | IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR
|
||||
spawn_flags = CAN_JOIN | IS_WHITELISTED
|
||||
appearance_flags = HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR
|
||||
|
||||
flesh_color = "#8CD7A3"
|
||||
blood_color = "#1D2CBF"
|
||||
@@ -202,7 +206,8 @@
|
||||
|
||||
body_temperature = T0C + 15 //make the plant people have a bit lower body temperature, why not
|
||||
|
||||
flags = CAN_JOIN | IS_WHITELISTED | NO_BREATHE | NO_SCAN | IS_PLANT | NO_BLOOD | NO_PAIN | NO_SLIP
|
||||
flags = NO_BREATHE | NO_SCAN | IS_PLANT | NO_BLOOD | NO_PAIN | NO_SLIP | NO_MINOR_CUT
|
||||
spawn_flags = CAN_JOIN | IS_WHITELISTED
|
||||
|
||||
blood_color = "#004400"
|
||||
flesh_color = "#907E4A"
|
||||
@@ -276,7 +281,8 @@
|
||||
|
||||
passive_temp_gain = 10 // This should cause IPCs to stabilize at ~80 C in a 20 C environment.
|
||||
|
||||
flags = CAN_JOIN | IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | NO_POISON
|
||||
flags = NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | NO_POISON
|
||||
spawn_flags = CAN_JOIN | IS_WHITELISTED
|
||||
|
||||
blood_color = "#1F181F"
|
||||
flesh_color = "#575757"
|
||||
|
||||
@@ -15,7 +15,7 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
icon_state = "facehugger"
|
||||
item_state = "facehugger"
|
||||
w_class = 3 //note: can be picked up by aliens unlike most other items of w_class below 4
|
||||
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | AIRTIGHT | PROXMOVE
|
||||
flags = PROXMOVE
|
||||
body_parts_covered = FACE|EYES
|
||||
throw_range = 5
|
||||
|
||||
@@ -126,15 +126,6 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
|
||||
L.visible_message("\red \b [src] leaps at [L]'s face!")
|
||||
|
||||
/* Tentatively removed since huggers can't be thrown anymore
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.head && H.head.flags & HEADCOVERSMOUTH)
|
||||
H.visible_message("\red \b [src] smashes against [H]'s [H.head]!")
|
||||
Die()
|
||||
return
|
||||
*/
|
||||
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/target = L
|
||||
|
||||
@@ -235,6 +226,6 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(H.head && H.head.flags & HEADCOVERSMOUTH)
|
||||
if(H.head && (H.head.body_parts_covered & FACE) && !(H.head.item_flags & FLEXIBLEMATERIAL))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
@@ -25,7 +25,8 @@
|
||||
cold_level_2 = -1
|
||||
cold_level_3 = -1
|
||||
|
||||
flags = IS_RESTRICTED | NO_BREATHE | NO_SCAN | NO_PAIN | NO_SLIP | NO_POISON
|
||||
flags = NO_BREATHE | NO_SCAN | NO_PAIN | NO_SLIP | NO_POISON | NO_MINOR_CUT
|
||||
spawn_flags = IS_RESTRICTED
|
||||
|
||||
reagent_tag = IS_XENOS
|
||||
|
||||
|
||||
@@ -325,10 +325,10 @@ var/global/list/damage_icon_parts = list()
|
||||
stand_icon.Blend(base_icon,ICON_OVERLAY)
|
||||
|
||||
//Underwear
|
||||
if(underwear && species.flags & HAS_UNDERWEAR)
|
||||
if(underwear && species.appearance_flags & HAS_UNDERWEAR)
|
||||
stand_icon.Blend(new /icon('icons/mob/human.dmi', underwear), ICON_OVERLAY)
|
||||
|
||||
if(undershirt && species.flags & HAS_UNDERWEAR)
|
||||
if(undershirt && species.appearance_flags & HAS_UNDERWEAR)
|
||||
stand_icon.Blend(new /icon('icons/mob/human.dmi', undershirt), ICON_OVERLAY)
|
||||
|
||||
if(update_icons)
|
||||
@@ -348,7 +348,7 @@ var/global/list/damage_icon_parts = list()
|
||||
return
|
||||
|
||||
//masks and helmets can obscure our hair.
|
||||
if( (head && (head.flags & BLOCKHAIR)) || (wear_mask && (wear_mask.flags & BLOCKHAIR)))
|
||||
if( (head && (head.flags_inv & BLOCKHAIR)) || (wear_mask && (wear_mask.flags_inv & BLOCKHAIR)))
|
||||
if(update_icons) update_icons()
|
||||
return
|
||||
|
||||
@@ -364,7 +364,7 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
face_standing.Blend(facial_s, ICON_OVERLAY)
|
||||
|
||||
if(h_style && !(head && (head.flags & BLOCKHEADHAIR)))
|
||||
if(h_style && !(head && (head.flags_inv & BLOCKHEADHAIR)))
|
||||
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
|
||||
if(hair_style && src.species.name in hair_style.species_allowed)
|
||||
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
||||
@@ -573,7 +573,7 @@ var/global/list/damage_icon_parts = list()
|
||||
|
||||
/mob/living/carbon/human/update_inv_ears(var/update_icons=1)
|
||||
overlays_standing[EARS_LAYER] = null
|
||||
if( (head && (head.flags & (BLOCKHAIR | BLOCKHEADHAIR))) || (wear_mask && (wear_mask.flags & (BLOCKHAIR | BLOCKHEADHAIR))))
|
||||
if( (head && (head.flags_inv & (BLOCKHAIR | BLOCKHEADHAIR))) || (wear_mask && (wear_mask.flags_inv & (BLOCKHAIR | BLOCKHEADHAIR))))
|
||||
if(update_icons) update_icons()
|
||||
return
|
||||
|
||||
|
||||
@@ -346,7 +346,7 @@
|
||||
var/damage_mod = 1
|
||||
//presumably, if they are wearing a helmet that stops pressure effects, then it probably covers the throat as well
|
||||
var/obj/item/clothing/head/helmet = get_equipped_item(slot_head)
|
||||
if(istype(helmet) && (helmet.body_parts_covered & HEAD) && (helmet.flags & STOPPRESSUREDAMAGE))
|
||||
if(istype(helmet) && (helmet.body_parts_covered & HEAD) && (helmet.item_flags & STOPPRESSUREDAMAGE))
|
||||
//we don't do an armor_check here because this is not an impact effect like a weapon swung with momentum, that either penetrates or glances off.
|
||||
damage_mod = 1.0 - (helmet.armor["melee"]/100)
|
||||
|
||||
|
||||
@@ -359,11 +359,11 @@
|
||||
if(state < GRAB_NECK)
|
||||
assailant << "<span class='warning'>You require a better grab to do this.</span>"
|
||||
return
|
||||
if((affecting:head && affecting:head.flags & HEADCOVERSEYES) || \
|
||||
(affecting:wear_mask && affecting:wear_mask.flags & MASKCOVERSEYES) || \
|
||||
(affecting:glasses && affecting:glasses.flags & GLASSESCOVERSEYES))
|
||||
assailant << "<span class='danger'>You're going to need to remove the eye covering first.</span>"
|
||||
return
|
||||
for(var/slot in list(slot_wear_mask, slot_head, slot_glasses))
|
||||
var/obj/item/protection = affecting.get_equipped_item(slot)
|
||||
if(istype(protection) && (protection.body_parts_covered & EYES))
|
||||
assailant << "<span class='danger'>You're going to need to remove the eye covering first.</span>"
|
||||
return
|
||||
if(!affecting.has_eyes())
|
||||
assailant << "<span class='danger'>You cannot locate any eyes on [affecting]!</span>"
|
||||
return
|
||||
|
||||
@@ -459,8 +459,8 @@
|
||||
if(!Check_Dense_Object()) //Nothing to push off of so end here
|
||||
update_floating(0)
|
||||
return 0
|
||||
|
||||
update_floating(1)
|
||||
|
||||
update_floating(1)
|
||||
|
||||
if(restrained()) //Check to see if we can do things
|
||||
return 0
|
||||
@@ -486,10 +486,10 @@
|
||||
|
||||
if(istype(turf,/turf/simulated/floor)) // Floors don't count if they don't have gravity
|
||||
var/area/A = turf.loc
|
||||
if(istype(A) && A.has_gravity == 0)
|
||||
if(istype(A) && A.has_gravity == 0)
|
||||
if(shoegrip == null)
|
||||
shoegrip = Check_Shoegrip() //Shoegrip is only ever checked when a zero-gravity floor is encountered to reduce load
|
||||
if(!shoegrip)
|
||||
if(!shoegrip)
|
||||
continue
|
||||
|
||||
dense_object++
|
||||
|
||||
@@ -149,7 +149,7 @@
|
||||
return 0
|
||||
|
||||
var/datum/species/S = all_species[client.prefs.species]
|
||||
if(!(S.flags & IS_WHITELISTED))
|
||||
if(!(S.spawn_flags & IS_WHITELISTED))
|
||||
src << alert("Your current species,[client.prefs.species], is not available for play on the station.")
|
||||
return 0
|
||||
|
||||
@@ -173,7 +173,7 @@
|
||||
return 0
|
||||
|
||||
var/datum/species/S = all_species[client.prefs.species]
|
||||
if(!(S.flags & CAN_JOIN))
|
||||
if(!(S.spawn_flags & CAN_JOIN))
|
||||
src << alert("Your current species, [client.prefs.species], is not available for play on the station.")
|
||||
return 0
|
||||
|
||||
@@ -487,7 +487,7 @@
|
||||
|
||||
proc/is_species_whitelisted(datum/species/S)
|
||||
if(!S) return 1
|
||||
return is_alien_whitelisted(src, S.name) || !config.usealienwhitelist || !(S.flags & IS_WHITELISTED)
|
||||
return is_alien_whitelisted(src, S.name) || !config.usealienwhitelist || !(S.spawn_flags & IS_WHITELISTED)
|
||||
|
||||
/mob/new_player/get_species()
|
||||
var/datum/species/chosen_species
|
||||
|
||||
@@ -140,10 +140,10 @@
|
||||
return owner && (flags & flag)
|
||||
|
||||
/datum/nano_module/appearance_changer/proc/can_change_skin_tone()
|
||||
return owner && (flags & APPEARANCE_SKIN) && owner.species.flags & HAS_SKIN_TONE
|
||||
return owner && (flags & APPEARANCE_SKIN) && owner.species.appearance_flags & HAS_SKIN_TONE
|
||||
|
||||
/datum/nano_module/appearance_changer/proc/can_change_skin_color()
|
||||
return owner && (flags & APPEARANCE_SKIN) && owner.species.flags & HAS_SKIN_COLOR
|
||||
return owner && (flags & APPEARANCE_SKIN) && owner.species.appearance_flags & HAS_SKIN_COLOR
|
||||
|
||||
/datum/nano_module/appearance_changer/proc/cut_and_generate_data()
|
||||
// Making the assumption that the available species remain constant
|
||||
|
||||
@@ -19,9 +19,9 @@ var/global/list/limb_icon_cache = list()
|
||||
return
|
||||
if(species && human.species && species.name != human.species.name)
|
||||
return
|
||||
if(!isnull(human.s_tone) && (human.species.flags & HAS_SKIN_TONE))
|
||||
if(!isnull(human.s_tone) && (human.species.appearance_flags & HAS_SKIN_TONE))
|
||||
s_tone = human.s_tone
|
||||
if(human.species.flags & HAS_SKIN_COLOR)
|
||||
if(human.species.appearance_flags & HAS_SKIN_COLOR)
|
||||
s_col = list(human.r_skin, human.g_skin, human.b_skin)
|
||||
|
||||
/obj/item/organ/external/proc/sync_colour_to_dna()
|
||||
@@ -29,9 +29,9 @@ var/global/list/limb_icon_cache = list()
|
||||
s_col = null
|
||||
if(status & ORGAN_ROBOT)
|
||||
return
|
||||
if(!isnull(dna.GetUIValue(DNA_UI_SKIN_TONE)) && (species.flags & HAS_SKIN_TONE))
|
||||
if(!isnull(dna.GetUIValue(DNA_UI_SKIN_TONE)) && (species.appearance_flags & HAS_SKIN_TONE))
|
||||
s_tone = dna.GetUIValue(DNA_UI_SKIN_TONE)
|
||||
if(species.flags & HAS_SKIN_COLOR)
|
||||
if(species.appearance_flags & HAS_SKIN_COLOR)
|
||||
s_col = list(dna.GetUIValue(DNA_UI_SKIN_R), dna.GetUIValue(DNA_UI_SKIN_G), dna.GetUIValue(DNA_UI_SKIN_B))
|
||||
|
||||
/obj/item/organ/external/head/sync_colour_to_human(var/mob/living/carbon/human/human)
|
||||
@@ -60,7 +60,7 @@ var/global/list/limb_icon_cache = list()
|
||||
mob_icon.Blend(eyes_icon, ICON_OVERLAY)
|
||||
overlays |= eyes_icon
|
||||
|
||||
if(owner.lip_style && (species && (species.flags & HAS_LIPS)))
|
||||
if(owner.lip_style && (species && (species.appearance_flags & HAS_LIPS)))
|
||||
var/icon/lip_icon = new/icon('icons/mob/human_face.dmi', "lips_[owner.lip_style]_s")
|
||||
overlays |= lip_icon
|
||||
mob_icon.Blend(lip_icon, ICON_OVERLAY)
|
||||
@@ -73,7 +73,7 @@ var/global/list/limb_icon_cache = list()
|
||||
facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
|
||||
overlays |= facial_s
|
||||
|
||||
if(owner.h_style && !(owner.head && (owner.head.flags & BLOCKHEADHAIR)))
|
||||
if(owner.h_style && !(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR)))
|
||||
var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
|
||||
if(hair_style && (species.name in hair_style.species_allowed))
|
||||
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
||||
|
||||
@@ -63,6 +63,7 @@
|
||||
var/area/area
|
||||
var/areastring = null
|
||||
var/obj/item/weapon/cell/cell
|
||||
var/chargelevel = 0.0005 // Cap for how fast APC cells charge, as a percentage-per-tick (0.01 means cellcharge is capped to 1% per second)
|
||||
var/start_charge = 90 // initial cell charge %
|
||||
var/cell_type = /obj/item/weapon/cell/apc
|
||||
var/opened = 0 //0=closed, 1=opened, 2=cover removed
|
||||
@@ -1022,7 +1023,7 @@
|
||||
if(src.attempt_charging())
|
||||
if(excess > 0) // check to make sure we have enough to charge
|
||||
// Max charge is capped to % per second constant
|
||||
var/ch = min(excess*CELLRATE, cell.maxcharge*CHARGELEVEL)
|
||||
var/ch = min(excess*CELLRATE, cell.maxcharge*chargelevel)
|
||||
|
||||
ch = draw_power(ch/CELLRATE) // Removes the power we're taking from the grid
|
||||
cell.give(ch*CELLRATE) // actually recharge the cell
|
||||
@@ -1039,7 +1040,7 @@
|
||||
|
||||
if(chargemode)
|
||||
if(!charging)
|
||||
if(excess > cell.maxcharge*CHARGELEVEL)
|
||||
if(excess > cell.maxcharge*chargelevel)
|
||||
chargecount++
|
||||
else
|
||||
chargecount = 0
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
src << "<span class = 'warning'>The [S] pulls \the [hand] from your grip!</span>"
|
||||
apply_effect(current_size * 3, IRRADIATE)
|
||||
if(shoes)
|
||||
if(shoes.flags & NOSLIP) return 0
|
||||
if(shoes.item_flags & NOSLIP) return 0
|
||||
..()
|
||||
|
||||
/obj/singularity_act()
|
||||
|
||||
@@ -271,20 +271,20 @@
|
||||
if(H.species && (H.species.flags & NO_PAIN))
|
||||
return
|
||||
if(H.head)
|
||||
if(H.head.flags & MASKCOVERSEYES)
|
||||
if(H.head.body_parts_covered & EYES)
|
||||
eyes_covered = 1
|
||||
safe_thing = H.head
|
||||
if(H.head.flags & MASKCOVERSMOUTH)
|
||||
if((H.head.body_parts_covered & FACE) && !(H.head.item_flags & FLEXIBLEMATERIAL))
|
||||
mouth_covered = 1
|
||||
safe_thing = H.head
|
||||
if(H.wear_mask)
|
||||
if(!eyes_covered && H.wear_mask.flags & MASKCOVERSEYES)
|
||||
if(!eyes_covered && H.wear_mask.body_parts_covered & EYES)
|
||||
eyes_covered = 1
|
||||
safe_thing = H.wear_mask
|
||||
if(!mouth_covered && H.wear_mask.flags & MASKCOVERSMOUTH)
|
||||
if(!mouth_covered && (H.wear_mask.body_parts_covered & FACE) && !(H.wear_mask.item_flags & FLEXIBLEMATERIAL))
|
||||
mouth_covered = 1
|
||||
safe_thing = H.wear_mask
|
||||
if(H.glasses)
|
||||
if(H.glasses && H.glasses.body_parts_covered & EYES)
|
||||
if(!eyes_covered)
|
||||
eyes_covered = 1
|
||||
if(!safe_thing)
|
||||
|
||||
@@ -40,10 +40,10 @@
|
||||
|
||||
var/obj/item/safe_thing = null
|
||||
if(victim.wear_mask)
|
||||
if (victim.wear_mask.flags & MASKCOVERSEYES)
|
||||
if (victim.wear_mask.body_parts_covered & EYES)
|
||||
safe_thing = victim.wear_mask
|
||||
if(victim.head)
|
||||
if (victim.head.flags & MASKCOVERSEYES)
|
||||
if (victim.head.body_parts_covered & EYES)
|
||||
safe_thing = victim.head
|
||||
if(victim.glasses)
|
||||
if (!safe_thing)
|
||||
|
||||
Reference in New Issue
Block a user