Character Setup Rework (#17576)

* Character Setup Rework

Little tweaks

Species selection done~

Merk randomize body button

Body color and eye color

Merk more replaced code

Convert robolimbs to tgui

Add a warning if flavor text/ooc notes are too short

Custom preview icons for species selector!

A sidequest that only took 8
hours. Also add digitigrade and blood type.

Remove unused body_descriptor system completely

Finish the general tab~

Reorganization to prepare for loadout page creation

* Start of work on the loadout screen

* Only send the data that's actually selected

* Get rid of these ugly ../../../..

* Retype this to avoid conflicts

* Holy shit why did this work this way

* Finish loadout screen

* Add copy loadout function

* Finish occupation page

* Move Special Roles into general tab

* Fix path conflict

* Move size prefs to general tab

* Convert jukebox and volume settings to datum/preference

* Fix a little mergery fuckery in loadout

* Migrate jukebox to new range

* Fix TabbedMenu tabs

* Fix wordwrap for loadout screen

* Kill the vore tab, just traits left to convert

* Convert custom messages

* Convert custom species name

* Convert blood color and reagents

* Move icobase to tgui

* Finished

* This can fuck off too

* Fix a few bugs

* Update index.tsx

* initial for emote sound mode switch

* Make show_roles actually work, hide fluff items

* Fix not being able to select species

* Add emote_sound_mode to body tab

* Fix runtime when no active gear list is present

* Add a save notification to character setup

* Switch to floating

* Add more search bars

* Whoops forgot to add this

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
ShadowLarkens
2025-05-25 03:20:51 +02:00
committed by GitHub
co-authored by Kashargul
parent 44d1ce470e
commit 31e8e009db
106 changed files with 8770 additions and 4739 deletions
@@ -68,42 +68,59 @@
pref.runechat_color = sanitize_hexcolor(pref.runechat_color, COLOR_BLACK)
/datum/category_item/player_setup_item/general/language/content()
. += span_bold("Languages") + "<br>"
/datum/category_item/player_setup_item/general/language/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
var/list/data = ..()
var/list/languages_list = list()
var/datum/species/S = GLOB.all_species[pref.species]
if(pref.alternate_languages.len > (S.num_alternate_languages + pref.extra_languages))
testing("LANGSANI: Truncated [pref.client]'s character [pref.real_name || "-name not yet loaded-"] language list because it was too long (len: [pref.alternate_languages.len], allowed: [S.num_alternate_languages])")
pref.alternate_languages.len = (S.num_alternate_languages + pref.extra_languages) // Truncate to allowed length
if(S.language)
. += "- [S.language] - <a href='byond://?src=\ref[src];set_custom_key=[S.language]'>Set Custom Key</a><br>"
UNTYPED_LIST_ADD(languages_list, list(
"name" = S.language,
"removable" = FALSE
))
if(S.default_language && S.default_language != S.language)
. += "- [S.default_language] - <a href='byond://?src=\ref[src];set_custom_key=[S.default_language]'>Set Custom Key</a><br>"
if(S.num_alternate_languages + pref.extra_languages)
if(pref.alternate_languages.len)
for(var/i = 1 to pref.alternate_languages.len)
var/lang = pref.alternate_languages[i]
. += "- [lang] - <a href='byond://?src=\ref[src];remove_language=[i]'>remove</a> - <a href='byond://?src=\ref[src];set_custom_key=[lang]'>Set Custom Key</a><br>"
UNTYPED_LIST_ADD(languages_list, list(
"name" = S.default_language,
"removable" = FALSE
))
for(var/lang in pref.alternate_languages)
UNTYPED_LIST_ADD(languages_list, list(
"name" = lang,
"removable" = TRUE
))
if(pref.alternate_languages.len < (S.num_alternate_languages + pref.extra_languages))
. += "- <a href='byond://?src=\ref[src];add_language=1'>add</a> ([(S.num_alternate_languages + pref.extra_languages) - pref.alternate_languages.len] remaining)<br>"
else
. += "- [pref.species] cannot choose secondary languages.<br>"
data["languages"] = languages_list
. += span_bold("Language Keys") + "<br>"
. += " [jointext(pref.language_prefixes, " ")] <a href='byond://?src=\ref[src];change_prefix=1'>Change</a> <a href='byond://?src=\ref[src];reset_prefix=1'>Reset</a><br>"
. += span_bold("Preferred Language") + " <a href='byond://?src=\ref[src];pref_lang=1'>[pref.preferred_language]</a><br>" // VOREStation Add
. += span_bold("Runechat Color") + " <a href='byond://?src=\ref[src];pref_runechat_color=1'>Change Runechat Color</a> [color_square(hex = pref.runechat_color)]"
data["languages_can_add"] = LAZYLEN(pref.alternate_languages) < (S.num_alternate_languages + pref.extra_languages)
data["language_keys"] = pref.language_prefixes
data["preferred_language"] = pref.preferred_language
data["runechat_color"] = pref.runechat_color
return data
/datum/category_item/player_setup_item/general/language/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
. = ..()
if(.)
return
var/mob/user = ui.user
var/datum/species/S = GLOB.all_species[pref.species]
switch(action)
if("remove_language")
var/lang_to_remove = params["lang"]
var/index = pref.alternate_languages.Find(lang_to_remove)
if(!index)
return TOPIC_REFRESH
pref.alternate_languages.Cut(index, index+1)
return TOPIC_REFRESH
if("add_language")
if(pref.alternate_languages.len >= (S.num_alternate_languages + pref.extra_languages))
tgui_alert_async(user, "You have already selected the maximum number of alternate languages for this species!")
return TOPIC_REFRESH
/datum/category_item/player_setup_item/general/language/OnTopic(var/href,var/list/href_list, var/mob/user)
if(href_list["remove_language"])
var/index = text2num(href_list["remove_language"])
pref.alternate_languages.Cut(index, index+1)
return TOPIC_REFRESH
else if(href_list["add_language"])
var/datum/species/S = GLOB.all_species[pref.species]
if(pref.alternate_languages.len >= (S.num_alternate_languages + pref.extra_languages))
tgui_alert_async(user, "You have already selected the maximum number of alternate languages for this species!")
else
var/list/available_languages = S.secondary_langs.Copy()
for(var/L in GLOB.all_languages)
var/datum/language/lang = GLOB.all_languages[L]
@@ -117,74 +134,73 @@
if(!available_languages.len)
tgui_alert_async(user, "There are no additional languages available to select.")
else
var/new_lang = tgui_input_list(user, "Select an additional language", "Character Generation", available_languages)
if(new_lang && pref.alternate_languages.len < (S.num_alternate_languages + pref.extra_languages))
var/datum/language/chosen_lang = GLOB.all_languages[new_lang]
if(istype(chosen_lang))
var/choice = tgui_alert(user, "[chosen_lang.desc]",chosen_lang.name, list("Take","Cancel"))
if(choice != "Cancel" && pref.alternate_languages.len < (S.num_alternate_languages + pref.extra_languages))
pref.alternate_languages |= new_lang
return TOPIC_REFRESH
return TOPIC_REFRESH
else if(href_list["change_prefix"])
var/char
var/keys[0]
do
char = tgui_input_text(user, "Enter a single special character.\nYou may re-select the same characters.\nThe following characters are already in use by radio: ; : .\nThe following characters are already in use by special say commands: ! * ^", "Enter Character - [3 - keys.len] remaining")
if(char)
if(length(char) > 1)
tgui_alert_async(user, "Only single characters allowed.", "Error")
else if(char in list(";", ":", "."))
tgui_alert_async(user, "Radio character. Rejected.", "Error")
else if(char in list("!","*","^","-"))
tgui_alert_async(user, "Say character. Rejected.", "Error")
else if(contains_az09(char))
tgui_alert_async(user, "Non-special character. Rejected.", "Error")
else
keys.Add(char)
while(char && keys.len < 3)
var/new_lang = tgui_input_list(user, "Select an additional language", "Character Generation", available_languages)
if(new_lang && pref.alternate_languages.len < (S.num_alternate_languages + pref.extra_languages))
var/datum/language/chosen_lang = GLOB.all_languages[new_lang]
if(istype(chosen_lang))
var/choice = tgui_alert(user, "[chosen_lang.desc]",chosen_lang.name, list("Take","Cancel"))
if(choice != "Cancel" && pref.alternate_languages.len < (S.num_alternate_languages + pref.extra_languages))
pref.alternate_languages |= new_lang
return TOPIC_REFRESH
if(keys.len == 3)
pref.language_prefixes = keys
return TOPIC_REFRESH
else if(href_list["reset_prefix"])
var/list/prefixes = CONFIG_GET(str_list/language_prefixes)
pref.language_prefixes = prefixes.Copy()
return TOPIC_REFRESH
if("change_prefix")
var/char
var/keys[0]
do
char = tgui_input_text(user, "Enter a single special character.\nYou may re-select the same characters.\nThe following characters are already in use by radio: ; : .\nThe following characters are already in use by special say commands: ! * ^", "Enter Character - [3 - keys.len] remaining")
if(char)
if(length(char) > 1)
tgui_alert_async(user, "Only single characters allowed.", "Error")
else if(char in list(";", ":", "."))
tgui_alert_async(user, "Radio character. Rejected.", "Error")
else if(char in list("!","*","^","-"))
tgui_alert_async(user, "Say character. Rejected.", "Error")
else if(contains_az09(char))
tgui_alert_async(user, "Non-special character. Rejected.", "Error")
else
keys.Add(char)
while(char && keys.len < 3)
else if(href_list["set_custom_key"])
var/lang = href_list["set_custom_key"]
if(!(lang in GLOB.all_languages))
if(keys.len == 3)
pref.language_prefixes = keys
return TOPIC_REFRESH
if("reset_prefix")
var/list/prefixes = CONFIG_GET(str_list/language_prefixes)
pref.language_prefixes = prefixes.Copy()
return TOPIC_REFRESH
var/oldkey = ""
for(var/key in pref.language_custom_keys)
if(pref.language_custom_keys[key] == lang)
oldkey = key
break
if("set_custom_key")
var/lang = params["lang"]
if(!(lang in GLOB.all_languages))
return TOPIC_REFRESH
var/char = tgui_input_text(user, "Input a language key for [lang]. Input a single space to reset.", "Language Custom Key", oldkey)
if(length(char) != 1)
return TOPIC_REFRESH
else if(char == " ")
var/oldkey = ""
for(var/key in pref.language_custom_keys)
if(pref.language_custom_keys[key] == lang)
pref.language_custom_keys -= key
oldkey = key
break
else if(contains_az09(char))
if(!(char in pref.language_custom_keys))
pref.language_custom_keys += char
pref.language_custom_keys[char] = lang
else
tgui_alert_async(user, "Improper language key. Rejected.", "Error")
return TOPIC_REFRESH
var/char = tgui_input_text(user, "Input a language key for [lang]. Input a single space to reset.", "Language Custom Key", oldkey)
if(length(char) != 1)
return TOPIC_REFRESH
else if(char == " ")
for(var/key in pref.language_custom_keys)
if(pref.language_custom_keys[key] == lang)
pref.language_custom_keys -= key
break
else if(contains_az09(char))
if(!(char in pref.language_custom_keys))
pref.language_custom_keys += char
pref.language_custom_keys[char] = lang
else
tgui_alert_async(user, "Improper language key. Rejected.", "Error")
// VOREStation Add: Preferred Language
else if(href_list["pref_lang"])
if(pref.species) // Safety to prevent a null runtime here
var/datum/species/S = GLOB.all_species[pref.species]
return TOPIC_REFRESH
if("pref_lang")
var/list/lang_opts = list(S.language) + pref.alternate_languages + LANGUAGE_GALCOM
var/selection = tgui_input_list(user, "Choose your preferred spoken language:", "Preferred Spoken Language", lang_opts, pref.preferred_language)
if(!selection) // Set our preferred to default, just in case.
@@ -196,19 +212,15 @@
else // Did they set anything else?
tgui_alert_async(user, "You will now speak [pref.preferred_language] if you do not specify a language when speaking.", "Preferred Language Set")
return TOPIC_REFRESH
// VOREStation Add End
else if(href_list["pref_runechat_color"])
var/new_runechat_color = tgui_color_picker(user, "Choose your character's runechat colour (#000000 for random):", "Character Preference", pref.runechat_color)
if(new_runechat_color && CanUseTopic(user))
pref.runechat_color = new_runechat_color
// whenever we change this, we update our mob
var/mob/pref_mob = preference_mob()
if(pref_mob)
pref_mob.chat_color = new_runechat_color
pref_mob.chat_color_darkened = new_runechat_color
pref_mob.chat_color_name = pref_mob.name
return TOPIC_REFRESH
return ..()
if("pref_runechat_color")
var/new_runechat_color = tgui_color_picker(user, "Choose your character's runechat colour (#000000 for random):", "Character Preference", pref.runechat_color)
if(new_runechat_color)
pref.runechat_color = new_runechat_color
// whenever we change this, we update our mob
var/mob/pref_mob = preference_mob()
if(pref_mob)
pref_mob.chat_color = new_runechat_color
pref_mob.chat_color_darkened = new_runechat_color
pref_mob.chat_color_name = pref_mob.name
return TOPIC_REFRESH