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Character Setup Rework (#17576)
* Character Setup Rework Little tweaks Species selection done~ Merk randomize body button Body color and eye color Merk more replaced code Convert robolimbs to tgui Add a warning if flavor text/ooc notes are too short Custom preview icons for species selector! A sidequest that only took 8 hours. Also add digitigrade and blood type. Remove unused body_descriptor system completely Finish the general tab~ Reorganization to prepare for loadout page creation * Start of work on the loadout screen * Only send the data that's actually selected * Get rid of these ugly ../../../.. * Retype this to avoid conflicts * Holy shit why did this work this way * Finish loadout screen * Add copy loadout function * Finish occupation page * Move Special Roles into general tab * Fix path conflict * Move size prefs to general tab * Convert jukebox and volume settings to datum/preference * Fix a little mergery fuckery in loadout * Migrate jukebox to new range * Fix TabbedMenu tabs * Fix wordwrap for loadout screen * Kill the vore tab, just traits left to convert * Convert custom messages * Convert custom species name * Convert blood color and reagents * Move icobase to tgui * Finished * This can fuck off too * Fix a few bugs * Update index.tsx * initial for emote sound mode switch * Make show_roles actually work, hide fluff items * Fix not being able to select species * Add emote_sound_mode to body tab * Fix runtime when no active gear list is present * Add a save notification to character setup * Switch to floating * Add more search bars * Whoops forgot to add this --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
co-authored by
Kashargul
parent
44d1ce470e
commit
31e8e009db
@@ -405,7 +405,6 @@
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if(ticker.random_players)
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new_character.gender = pick(MALE, FEMALE)
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client.prefs.real_name = random_name(new_character.gender)
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client.prefs.randomize_appearance_and_body_for(new_character)
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else
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client.prefs.copy_to(new_character, icon_updates = TRUE)
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@@ -33,37 +33,6 @@
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write_preference(preference, preference.create_random_value(src))
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*/
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//The mob should have a gender you want before running this proc. Will run fine without H
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/datum/preferences/proc/randomize_appearance_and_body_for(var/mob/living/carbon/human/H)
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var/datum/species/current_species = GLOB.all_species[species ? species : "Human"]
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set_biological_gender(pick(current_species.genders))
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h_style = random_hair_style(biological_gender, species)
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f_style = random_facial_hair_style(biological_gender, species)
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if(current_species)
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if(current_species.appearance_flags & HAS_SKIN_TONE)
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s_tone = random_skin_tone()
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if(current_species.appearance_flags & HAS_SKIN_COLOR)
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update_preference_by_type(/datum/preference/color/human/skin_color, rgb(rand(0, 255), rand(0, 255), rand(0, 255)))
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if(current_species.appearance_flags & HAS_EYE_COLOR)
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randomize_eyes_color()
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if(current_species.appearance_flags & HAS_HAIR_COLOR)
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randomize_hair_color("hair")
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randomize_hair_color("facial")
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if(current_species.appearance_flags & HAS_UNDERWEAR)
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all_underwear.Cut()
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for(var/datum/category_group/underwear/WRC in global_underwear.categories)
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var/datum/category_item/underwear/WRI = pick(WRC.items)
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all_underwear[WRC.name] = WRI.name
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headset = rand(1,3)
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backbag = rand(1,6)
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pdachoice = rand(1,7)
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randomise_appearance_prefs_update(current_species = current_species)
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b_type = RANDOM_BLOOD_TYPE
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if(H)
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copy_to(H,1)
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/datum/preferences/proc/randomize_hair_color(var/target = "hair")
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@@ -242,7 +211,8 @@
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if((equip_preview_mob & EQUIP_PREVIEW_LOADOUT) && !(previewJob && (equip_preview_mob & EQUIP_PREVIEW_JOB) && (previewJob.type == /datum/job/ai || previewJob.type == /datum/job/cyborg)))
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var/list/equipped_slots = list()
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for(var/thing in gear)
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var/list/active_gear_list = LAZYACCESS(gear_list, "[gear_slot]")
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for(var/thing in active_gear_list)
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var/datum/gear/G = gear_datums[thing]
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if(G)
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var/permitted = 0
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@@ -262,7 +232,7 @@
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continue
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if(G.slot && !(G.slot in equipped_slots))
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var/metadata = gear[G.display_name]
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var/metadata = active_gear_list[G.display_name]
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if(mannequin.equip_to_slot_or_del(G.spawn_item(mannequin, metadata), G.slot))
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if(G.slot != slot_tie)
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equipped_slots += G.slot
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@@ -1,2 +0,0 @@
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/datum/preferences/randomize_appearance_and_body_for(var/mob/living/carbon/human/H)
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sensorpref = rand(1,5)
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