diff --git a/code/game/sound.dm b/code/game/sound.dm index 98e24a1f34..7b16e0fd80 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -10,7 +10,7 @@ // Looping through the player list has the added bonus of working for mobs inside containers var/sound/S = sound(get_sfx(soundin)) - var/maxdistance = (world.view + extrarange) * 3 + var/maxdistance = (world.view + extrarange) * 2 //VOREStation Edit - 3 to 2 var/list/listeners = player_list if(!ignore_walls) //these sounds don't carry through walls listeners = listeners & hearers(maxdistance,turf_source)