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https://github.com/VOREStation/VOREStation.git
synced 2026-07-19 02:56:14 +01:00
Gives changeNextMove() a better name, default define
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@@ -234,7 +234,7 @@
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/obj/effect/plant/attackby(var/obj/item/weapon/W, var/mob/user)
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user.changeNextMove(8)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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plant_controller.add_plant(src)
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if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel))
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@@ -545,7 +545,7 @@
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A.hydrotray_type = src.type
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qdel(src)
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else if(O.force && seed)
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user.changeNextMove(8)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.visible_message("<span class='danger'>\The [seed.display_name] has been attacked by [user] with \the [O]!</span>")
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if(!dead)
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health -= O.force
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@@ -1308,7 +1308,7 @@
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if(!isliving(usr) || !usr.canClick())
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return
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usr.changeNextMove(20)
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usr.setClickCooldown(20)
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if(usr.stat > 0)
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usr << "You are unconcious and cannot do that!"
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@@ -31,7 +31,7 @@
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//These two lines represent a significant buff to grabs...
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if(!canClick()) return
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changeNextMove(100)
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setClickCooldown(100)
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if(can_break_cuffs()) //Don't want to do a lot of logic gating here.
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break_handcuffs()
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@@ -65,7 +65,7 @@
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if(!canClick())
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return
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changeNextMove(100)
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setClickCooldown(100)
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if(can_break_cuffs()) //Don't want to do a lot of logic gating here.
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break_legcuffs()
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@@ -153,7 +153,7 @@
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if(!canClick())
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return
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changeNextMove(100)
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setClickCooldown(100)
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if(!buckled) return
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if(!restrained())
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@@ -575,7 +575,7 @@ default behaviour is:
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set category = "IC"
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if(can_resist())
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changeNextMove(20)
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setClickCooldown(20)
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process_resist()
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/mob/living/proc/can_resist()
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@@ -290,7 +290,7 @@
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//TODO: refactor mob attackby(), attacked_by(), and friends.
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/mob/living/simple_animal/proc/attacked_with_item(var/obj/item/O, var/mob/user)
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user.changeNextMove(8)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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if(!O.force)
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visible_message("<span class='notice'>[user] gently taps [src] with \the [O].</span>")
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return
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@@ -843,7 +843,7 @@ mob/proc/yank_out_object()
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if(!isliving(usr) || !usr.canClick())
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return
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usr.changeNextMove(20)
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usr.setClickCooldown(20)
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if(usr.stat == 1)
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usr << "You are unconcious and cannot do that!"
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@@ -259,7 +259,7 @@
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assailant.attack_log += "\[[time_stamp()]\] <font color='red'>Strangled (kill intent) [affecting.name] ([affecting.ckey])</font>"
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msg_admin_attack("[key_name(assailant)] strangled (kill intent) [key_name(affecting)]")
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affecting.changeNextMove(10)
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affecting.setClickCooldown(10)
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affecting.losebreath += 1
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affecting.set_dir(WEST)
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adjust_position()
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@@ -169,7 +169,7 @@
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var/_move_delay = firemode.move_delay
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var/shoot_time = (_burst - 1)*_burst_delay
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user.changeNextMove(shoot_time)
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user.setClickCooldown(shoot_time)
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if(user.client) user.client.move_delay = world.time + shoot_time //no moving while shooting either
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next_fire_time = world.time + shoot_time
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@@ -202,7 +202,7 @@
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update_held_icon()
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//update timing
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user.changeNextMove(4)
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user.setClickCooldown(4)
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if(user.client) user.client.move_delay = world.time + _move_delay
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next_fire_time = world.time + _fire_delay
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@@ -39,7 +39,7 @@
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playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
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user.changeNextMove(4)
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user.setClickCooldown(4)
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if(reagents.has_reagent("sacid"))
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message_admins("[key_name_admin(user)] fired sulphuric acid from \a [src].")
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