diff --git a/code/__defines/planets.dm b/code/__defines/planets.dm
index e8f526382e..98b10b328a 100644
--- a/code/__defines/planets.dm
+++ b/code/__defines/planets.dm
@@ -10,6 +10,5 @@
#define WEATHER_HOT "hot"
#define WEATHER_BLOOD_MOON "blood moon" // For admin fun or cult later on.
-#define PLANET_PROCESS_WEATHER 0x1
-#define PLANET_PROCESS_SUN 0x2
-#define PLANET_PROCESS_TEMP 0x4
\ No newline at end of file
+#define PLANET_PROCESS_SUN 0x1
+#define PLANET_PROCESS_TEMP 0x2
\ No newline at end of file
diff --git a/code/controllers/Processes/planet.dm b/code/controllers/Processes/planet.dm
index 9ab541c80d..770b3a5e87 100644
--- a/code/controllers/Processes/planet.dm
+++ b/code/controllers/Processes/planet.dm
@@ -21,6 +21,7 @@ var/datum/controller/process/planet/planet_controller = null
for(var/datum/planet/P in planets)
if(OT.z in P.expected_z_levels)
P.planet_floors |= OT
+ OT.vis_contents |= P.weather_holder.visuals
break
outdoor_turfs.Cut() //Why were you in there INCORRECTLY?
@@ -36,6 +37,7 @@ var/datum/controller/process/planet/planet_controller = null
var/datum/planet/P = planet
if(T.z in P.expected_z_levels)
P.planet_floors -= T
+ T.vis_contents -= P.weather_holder.visuals
/datum/controller/process/planet/doWork()
if(outdoor_turfs.len || planetary_walls.len)
@@ -44,19 +46,6 @@ var/datum/controller/process/planet/planet_controller = null
for(var/datum/planet/P in planets)
P.process(schedule_interval / 10)
SCHECK //Your process() really shouldn't take this long...
- //Weather style needs redrawing
- if(P.needs_work & PLANET_PROCESS_WEATHER)
- P.needs_work &= ~PLANET_PROCESS_WEATHER
- var/image/new_overlay = image(icon = P.weather_holder.current_weather.icon, icon_state = P.weather_holder.current_weather.icon_state)
- new_overlay.plane = PLANE_PLANETLIGHTING
- //Redraw weather icons
- for(var/T in P.planet_floors)
- var/turf/simulated/turf = T
- // turf.overlays -= turf.weather_overlay
- turf.weather_overlay = new_overlay
- // turf.overlays += turf.weather_overlay
- turf.update_icon()
- SCHECK
//Sun light needs changing
if(P.needs_work & PLANET_PROCESS_SUN)
diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm
index 1bc9fa761d..0a1f358eb4 100644
--- a/code/game/objects/items/weapons/storage/boxes.dm
+++ b/code/game/objects/items/weapons/storage/boxes.dm
@@ -450,7 +450,7 @@
item_state_slots = list(slot_r_hand_str = "medicalpack", slot_l_hand_str = "medicalpack")
foldable = null
max_w_class = ITEMSIZE_NORMAL
- can_hold = list(/obj/item/organ, /obj/item/weapon/reagent_containers/food, /obj/item/weapon/reagent_containers/glass)
+ can_hold = list(/obj/item/organ)
max_storage_space = ITEMSIZE_COST_NORMAL * 5 // Formally 21. Odd numbers are bad.
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
diff --git a/code/game/objects/random/guns_and_ammo.dm b/code/game/objects/random/guns_and_ammo.dm
index a910881a76..62dde5a3df 100644
--- a/code/game/objects/random/guns_and_ammo.dm
+++ b/code/game/objects/random/guns_and_ammo.dm
@@ -1,6 +1,16 @@
+/obj/random/gun/random
+ name = "Random Weapon"
+ desc = "This is a random energy or ballistic weapon."
+ icon = 'icons/obj/gun.dmi'
+ icon_state = "energystun100"
+
+/obj/random/gun/random/item_to_spawn()
+ return pick(prob(5);/obj/random/energy,
+ prob(5);/obj/random/projectile/random)
+
/obj/random/energy
name = "Random Energy Weapon"
- desc = "This is a random security weapon."
+ desc = "This is a random weapon."
icon = 'icons/obj/gun.dmi'
icon_state = "energykill100"
@@ -83,6 +93,18 @@
prob(2);/obj/item/weapon/gun/projectile/automatic/wt550,
prob(1);/obj/item/weapon/gun/projectile/shotgun/pump/combat)
+/obj/random/projectile/shotgun
+ name = "Random Projectile Weapon"
+ desc = "This is a random projectile weapon."
+ icon = 'icons/obj/gun.dmi'
+ icon_state = "shotgun"
+
+/obj/random/projectile/item_to_spawn()
+ return pick(prob(4);/obj/item/weapon/gun/projectile/shotgun/doublebarrel,
+ prob(3);/obj/item/weapon/gun/projectile/shotgun/doublebarrel/sawn,
+ prob(3);/obj/item/weapon/gun/projectile/shotgun/pump,
+ prob(1);/obj/item/weapon/gun/projectile/shotgun/pump/combat)
+
/obj/random/handgun
name = "Random Handgun"
desc = "This is a random sidearm."
@@ -126,4 +148,256 @@
prob(4);/obj/item/ammo_magazine/m45/rubber,
prob(4);/obj/item/ammo_magazine/m45/flash,
prob(2);/obj/item/ammo_magazine/m9mmt,
- prob(6);/obj/item/ammo_magazine/m9mmt/rubber)
\ No newline at end of file
+ prob(6);/obj/item/ammo_magazine/m9mmt/rubber)
+
+/obj/random/projectile/random
+ name = "Random Projectile Weapon"
+ desc = "This is a random weapon."
+ icon = 'icons/obj/gun.dmi'
+ icon_state = "revolver"
+
+/obj/random/projectile/random/item_to_spawn()
+ return pick(prob(3);/obj/random/multiple/gun/projectile/handgun,
+ prob(2);/obj/random/multiple/gun/projectile/smg,
+ prob(2);/obj/random/multiple/gun/projectile/shotgun,
+ prob(1);/obj/random/multiple/gun/projectile/rifle)
+
+/obj/random/multiple/gun/projectile/smg
+ name = "random smg projectile gun"
+ desc = "Loot for PoIs."
+ icon = 'icons/obj/gun.dmi'
+ icon_state = "saber"
+
+/obj/random/multiple/gun/projectile/smg/item_to_spawn()
+ return pick(
+ prob(3);list(
+ /obj/item/weapon/gun/projectile/automatic/wt550,
+ /obj/item/ammo_magazine/m9mmt,
+ /obj/item/ammo_magazine/m9mmt
+ ),
+ prob(3);list(
+ /obj/item/weapon/gun/projectile/automatic/mini_uzi,
+ /obj/item/ammo_magazine/m45uzi,
+ /obj/item/ammo_magazine/m45uzi
+ ),
+ prob(3);list(
+ /obj/item/weapon/gun/projectile/automatic/tommygun,
+ /obj/item/ammo_magazine/m45tommy,
+ /obj/item/ammo_magazine/m45tommy
+ ),
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/automatic/c20r,
+ /obj/item/ammo_magazine/m10mm,
+ /obj/item/ammo_magazine/m10mm
+ ),
+ prob(1);list(
+ /obj/item/weapon/gun/projectile/automatic/p90,
+ /obj/item/ammo_magazine/m9mmp90
+ )
+ )
+
+/obj/random/multiple/gun/projectile/rifle
+ name = "random rifle projectile gun"
+ desc = "Loot for PoIs."
+ icon = 'icons/obj/gun.dmi'
+ icon_state = "carbine"
+
+//Concerns about the bullpup, but currently seems to be only a slightly stronger z8. But we shall see.
+
+/obj/random/multiple/gun/projectile/rifle/item_to_spawn()
+ return pick(
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/automatic/sts35,
+ /obj/item/ammo_magazine/m545,
+ /obj/item/ammo_magazine/m545
+ ),
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/automatic/z8,
+ /obj/item/ammo_magazine/m762,
+ /obj/item/ammo_magazine/m762
+ ),
+ prob(4);list(
+ /obj/item/weapon/gun/projectile/shotgun/pump/rifle,
+ /obj/item/ammo_magazine/clip/c762,
+ /obj/item/ammo_magazine/clip/c762
+ ),
+ prob(3);list(
+ /obj/item/weapon/gun/projectile/shotgun/pump/rifle/lever,
+ /obj/item/ammo_magazine/clip/c762,
+ /obj/item/ammo_magazine/clip/c762
+ ),
+ prob(1);list(
+ /obj/item/weapon/gun/projectile/garand,
+ /obj/item/ammo_magazine/m762garand,
+ /obj/item/ammo_magazine/m762garand
+ ),
+ prob(1);list(
+ /obj/item/weapon/gun/projectile/automatic/bullpup,
+ /obj/item/ammo_magazine/m762,
+ /obj/item/ammo_magazine/m762
+ )
+ )
+
+/obj/random/multiple/gun/projectile/handgun
+ name = "random handgun projectile gun"
+ desc = "Loot for PoIs."
+ icon = 'icons/obj/gun.dmi'
+ icon_state = "revolver"
+
+/obj/random/multiple/gun/projectile/handgun/item_to_spawn()
+ return pick(
+ prob(5);list(
+ /obj/item/weapon/gun/projectile/colt,
+ /obj/item/ammo_magazine/m45,
+ /obj/item/ammo_magazine/m45
+ ),
+ prob(4);list(
+ /obj/item/weapon/gun/projectile/contender,
+ /obj/item/ammo_magazine/s357,
+ /obj/item/ammo_magazine/s357
+ ),
+ prob(3);list(
+ /obj/item/weapon/gun/projectile/contender/tacticool,
+ /obj/item/ammo_magazine/s357,
+ /obj/item/ammo_magazine/s357
+ ),
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/deagle,
+ /obj/item/ammo_magazine/m44,
+ /obj/item/ammo_magazine/m44
+ ),
+ prob(1);list(
+ /obj/item/weapon/gun/projectile/deagle/camo,
+ /obj/item/ammo_magazine/m44,
+ /obj/item/ammo_magazine/m44
+ ),
+ prob(1);list(
+ /obj/item/weapon/gun/projectile/deagle/gold,
+ /obj/item/ammo_magazine/m44,
+ /obj/item/ammo_magazine/m44
+ ),
+ prob(4);list(
+ /obj/item/weapon/gun/projectile/derringer,
+ /obj/item/ammo_magazine/s357,
+ /obj/item/ammo_magazine/s357
+ ),
+ prob(5);list(
+ /obj/item/weapon/gun/projectile/luger,
+ /obj/item/ammo_magazine/m9mm/compact,
+ /obj/item/ammo_magazine/m9mm/compact
+ ),
+ prob(4);list(
+ /obj/item/weapon/gun/projectile/luger/brown,
+ /obj/item/ammo_magazine/m9mm/compact,
+ /obj/item/ammo_magazine/m9mm/compact
+ ),
+ prob(5);list(
+ /obj/item/weapon/gun/projectile/sec,
+ /obj/item/ammo_magazine/m45,
+ /obj/item/ammo_magazine/m45
+ ),
+ prob(4);list(
+ /obj/item/weapon/gun/projectile/sec/wood,
+ /obj/item/ammo_magazine/m45,
+ /obj/item/ammo_magazine/m45
+ ),
+ prob(5);list(
+ /obj/item/weapon/gun/projectile/p92x,
+ /obj/item/ammo_magazine/m9mm,
+ /obj/item/ammo_magazine/m9mm
+ ),
+ prob(4);list(
+ /obj/item/weapon/gun/projectile/p92x/brown,
+ /obj/item/ammo_magazine/m9mm,
+ /obj/item/ammo_magazine/m9mm
+ ),
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/p92x/large,
+ /obj/item/ammo_magazine/m9mm/large,
+ /obj/item/ammo_magazine/m9mm/large
+ ),
+ prob(5);list(
+ /obj/item/weapon/gun/projectile/pistol,
+ /obj/item/ammo_magazine/m9mm/compact,
+ /obj/item/ammo_magazine/m9mm/compact
+ ),
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/silenced,
+ /obj/item/ammo_magazine/m45,
+ /obj/item/ammo_magazine/m45
+ ),
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/revolver,
+ /obj/item/ammo_magazine/s357,
+ /obj/item/ammo_magazine/s357
+ ),
+ prob(4);list(
+ /obj/item/weapon/gun/projectile/revolver/deckard,
+ /obj/item/ammo_magazine/s38,
+ /obj/item/ammo_magazine/s38
+ ),
+ prob(4);list(
+ /obj/item/weapon/gun/projectile/revolver/detective,
+ /obj/item/ammo_magazine/s38,
+ /obj/item/ammo_magazine/s38
+ ),
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/revolver/judge,
+ /obj/item/ammo_magazine/clip/c12g,
+ /obj/item/ammo_magazine/clip/c12g,
+ /obj/item/ammo_magazine/clip/c12g
+ ),
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/revolver/lemat,
+ /obj/item/ammo_magazine/s38,
+ /obj/item/ammo_magazine/s38,
+ /obj/item/ammo_magazine/clip/c12g
+ ),
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/revolver/mateba,
+ /obj/item/ammo_magazine/s357,
+ /obj/item/ammo_magazine/s357
+ ),
+ prob(2);list(
+ /obj/item/weapon/gun/projectile/revolver/webley,
+ /obj/item/ammo_magazine/s44,
+ /obj/item/ammo_magazine/s44
+ ),
+ prob(1);list(
+ /obj/item/weapon/gun/projectile/revolver/webley/auto,
+ /obj/item/ammo_magazine/s44,
+ /obj/item/ammo_magazine/s44
+ )
+ )
+
+/obj/random/multiple/gun/projectile/shotgun
+ name = "random shotgun projectile gun"
+ desc = "Loot for PoIs."
+ icon = 'icons/obj/gun.dmi'
+ icon_state = "shotgun"
+
+/obj/random/multiple/gun/projectile/shotgun/item_to_spawn()
+ return pick(
+ prob(4);list(
+ /obj/item/weapon/gun/projectile/shotgun/doublebarrel/pellet,
+ /obj/item/ammo_magazine/clip/c12g/pellet,
+ /obj/item/ammo_magazine/clip/c12g/pellet,
+ /obj/item/ammo_magazine/clip/c12g/pellet,
+ /obj/item/ammo_magazine/clip/c12g/pellet
+ ),
+ prob(3);list(
+ /obj/item/weapon/gun/projectile/shotgun/doublebarrel/sawn,
+ /obj/item/ammo_magazine/clip/c12g/pellet,
+ /obj/item/ammo_magazine/clip/c12g/pellet,
+ /obj/item/ammo_magazine/clip/c12g/pellet,
+ /obj/item/ammo_magazine/clip/c12g/pellet
+ ),
+ prob(3);list(
+ /obj/item/weapon/gun/projectile/shotgun/pump/slug,
+ /obj/item/weapon/storage/box/shotgunammo
+ ),
+ prob(1);list(
+ /obj/item/weapon/gun/projectile/shotgun/pump/combat,
+ /obj/item/weapon/storage/box/shotgunammo
+ )
+ )
\ No newline at end of file
diff --git a/code/game/objects/random/mapping.dm b/code/game/objects/random/mapping.dm
index 57ff7acdcd..aba62d0806 100644
--- a/code/game/objects/random/mapping.dm
+++ b/code/game/objects/random/mapping.dm
@@ -92,8 +92,8 @@
/obj/random/multiple/minevault
name = "random vault loot"
desc = "Loot for mine vaults."
- icon = 'icons/misc/mark.dmi'
- icon_state = "rup"
+ icon = 'icons/obj/storage.dmi'
+ icon_state = "crate"
/obj/random/multiple/minevault/item_to_spawn()
return pick(
diff --git a/code/game/objects/random/misc.dm b/code/game/objects/random/misc.dm
index 29b597d460..c918425221 100644
--- a/code/game/objects/random/misc.dm
+++ b/code/game/objects/random/misc.dm
@@ -159,8 +159,8 @@
/obj/random/medical
name = "Random Medicine"
desc = "This is a random medical item."
- icon = 'icons/obj/items.dmi'
- icon_state = "advfirstaid"
+ icon = 'icons/obj/stacks.dmi'
+ icon_state = "traumakit"
/obj/random/medical/item_to_spawn()
return pick(prob(21);/obj/random/medical/lite,
diff --git a/code/game/objects/random/mob.dm b/code/game/objects/random/mob.dm
index 2043ef0240..3aefa9a84c 100644
--- a/code/game/objects/random/mob.dm
+++ b/code/game/objects/random/mob.dm
@@ -74,6 +74,23 @@
prob(1);/mob/living/simple_animal/hostile/goose,
prob(20);/mob/living/simple_animal/giant_crab)
+
+/obj/random/mob/sif/peaceful
+ name = "Random Peaceful Sif Animal"
+ desc = "This is a random peaceful cold weather animal."
+ icon_state = "penguin"
+
+ mob_returns_home = 1
+ mob_wander_distance = 12
+
+/obj/random/mob/sif/peaceful/item_to_spawn()
+ return pick(prob(30);/mob/living/simple_animal/retaliate/diyaab,
+ prob(15);/mob/living/simple_animal/crab,
+ prob(15);/mob/living/simple_animal/penguin,
+ prob(15);/mob/living/simple_animal/mouse,
+ prob(15);/mob/living/simple_animal/corgi/tamaskan,
+ prob(20);/mob/living/simple_animal/giant_crab)
+
/obj/random/mob/sif/hostile
name = "Random Hostile Sif Animal"
desc = "This is a random hostile cold weather animal."
@@ -97,6 +114,18 @@
prob(33);/mob/living/simple_animal/hostile/giant_spider/hunter,
prob(45);/mob/living/simple_animal/hostile/giant_spider)
+/obj/random/mob/spider/nurse
+ name = "Random Nurse Spider"
+ desc = "This is a random nurse spider."
+ icon_state = "nurse"
+
+ mob_returns_home = 1
+ mob_wander_distance = 4
+
+/obj/random/mob/spider/nurse/item_to_spawn()
+ return pick(prob(22);/mob/living/simple_animal/hostile/giant_spider/nurse/hat,
+ prob(45);/mob/living/simple_animal/hostile/giant_spider/nurse)
+
/obj/random/mob/spider/mutant
name = "Random Mutant Spider"
desc = "This is a random mutated spider."
diff --git a/code/game/objects/random/spacesuits.dm b/code/game/objects/random/spacesuits.dm
index cb4ec6d4e9..29bd799c5c 100644
--- a/code/game/objects/random/spacesuits.dm
+++ b/code/game/objects/random/spacesuits.dm
@@ -97,6 +97,31 @@
)
)
+/obj/random/multiple/voidsuit/medical
+ name = "Random Mining Voidsuit"
+ desc = "This is a random mining voidsuit."
+ icon = 'icons/obj/clothing/suits.dmi'
+ icon_state = "rig-mining"
+
+/obj/random/multiple/voidsuit/medical/item_to_spawn()
+ return pick(
+ prob(5);list(
+ /obj/item/clothing/suit/space/void/medical,
+ /obj/item/clothing/head/helmet/space/void/medical
+ ),
+ prob(1);list(
+ /obj/item/clothing/suit/space/void/medical/alt,
+ /obj/item/clothing/head/helmet/space/void/medical/alt
+ ),
+ prob(3);list(
+ /obj/item/clothing/suit/space/void/medical/bio,
+ /obj/item/clothing/head/helmet/space/void/medical/bio
+ ),
+ prob(4);list(
+ /obj/item/clothing/suit/space/void/medical/emt,
+ /obj/item/clothing/head/helmet/space/void/medical/emt
+ )
+ )
/obj/random/rigsuit
name = "Random rigsuit"
diff --git a/code/game/objects/structures/loot_piles.dm b/code/game/objects/structures/loot_piles.dm
index 353dbe31a7..96416e0229 100644
--- a/code/game/objects/structures/loot_piles.dm
+++ b/code/game/objects/structures/loot_piles.dm
@@ -830,3 +830,42 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
/obj/item/mecha_parts/mecha_equipment/repair_droid,
/obj/item/mecha_parts/mecha_equipment/teleporter
)
+
+/obj/structure/loot_pile/surface/drone
+ name = "drone wreckage"
+ desc = "The ruins of some unfortunate drone. Perhaps something is salvageable."
+ icon = 'icons/mob/animal.dmi'
+ icon_state = "drone_dead"
+
+// Since the actual drone loot is a bit stupid in how it is handled, this is a sparse and empty list with items I don't exactly want in it. But until we can get the proper items in . . .
+
+ common_loot = list(
+ /obj/random/tool,
+ /obj/item/stack/cable_coil/random,
+ /obj/random/tank,
+ /obj/random/tech_supply/component,
+ /obj/item/stack/material/steel{amount = 25},
+ /obj/item/stack/material/glass{amount = 10},
+ /obj/item/stack/material/plasteel{amount = 5},
+ /obj/item/weapon/cell,
+ /obj/item/weapon/material/shard
+ )
+
+ uncommon_loot = list(
+ /obj/item/weapon/cell/high,
+ /obj/item/robot_parts/robot_component/actuator,
+ /obj/item/robot_parts/robot_component/armour,
+ /obj/item/robot_parts/robot_component/binary_communication_device,
+ /obj/item/robot_parts/robot_component/camera,
+ /obj/item/robot_parts/robot_component/diagnosis_unit,
+ /obj/item/robot_parts/robot_component/radio
+ )
+
+ rare_loot = list(
+ /obj/item/weapon/cell/super,
+ /obj/item/borg/upgrade/restart,
+ /obj/item/borg/upgrade/jetpack,
+ /obj/item/borg/upgrade/tasercooler,
+ /obj/item/borg/upgrade/syndicate,
+ /obj/item/borg/upgrade/vtec
+ )
\ No newline at end of file
diff --git a/code/game/turfs/simulated/dungeon/wall.dm b/code/game/turfs/simulated/dungeon/wall.dm
index 156fddac6a..176c10142c 100644
--- a/code/game/turfs/simulated/dungeon/wall.dm
+++ b/code/game/turfs/simulated/dungeon/wall.dm
@@ -13,6 +13,9 @@
return
/turf/simulated/wall/solidrock //for more stylish anti-cheese.
+ name = "solid rock"
+ desc = "This rock seems dense, impossible to drill."
+ description_info = "Probably not going to be able to drill or bomb your way through this, best to try and find a way around."
icon_state = "bedrock"
var/base_state = "bedrock"
block_tele = TRUE
diff --git a/code/game/turfs/simulated/floor_icon.dm b/code/game/turfs/simulated/floor_icon.dm
index a7cab51424..cf5396aa96 100644
--- a/code/game/turfs/simulated/floor_icon.dm
+++ b/code/game/turfs/simulated/floor_icon.dm
@@ -84,9 +84,6 @@ var/image/no_ceiling_image = null
if(!isnull(burnt) && (flooring.flags & TURF_CAN_BURN))
add_overlay(get_flooring_overlay("[flooring.icon_base]-burned-[burnt]","burned[burnt]")) // VOREStation Edit - Eris overlays
- if(weather_overlay)
- add_overlay(weather_overlay)
-
if(update_neighbors)
for(var/turf/simulated/floor/F in range(src, 1))
if(F == src)
diff --git a/code/game/turfs/simulated/outdoors/outdoors.dm b/code/game/turfs/simulated/outdoors/outdoors.dm
index cd358b7d5e..729095a666 100644
--- a/code/game/turfs/simulated/outdoors/outdoors.dm
+++ b/code/game/turfs/simulated/outdoors/outdoors.dm
@@ -7,8 +7,6 @@ var/list/outdoor_turfs = list()
var/edge_blending_priority = 0
// Outdoors var determines if the game should consider the turf to be 'outdoors', which controls certain things such as weather effects.
var/outdoors = FALSE
- // This holds the image for the current weather effect.
- var/image/weather_overlay = null
/turf/simulated/floor/outdoors
name = "generic ground"
@@ -32,7 +30,7 @@ var/list/outdoor_turfs = list()
/turf/simulated/floor/Destroy()
if(outdoors)
planet_controller.unallocateTurf(src)
- ..()
+ return ..()
/turf/simulated/proc/make_outdoors()
outdoors = TRUE
@@ -44,20 +42,14 @@ var/list/outdoor_turfs = list()
planet_controller.unallocateTurf(src)
else // This is happening during map gen, if there's no planet_controller (hopefully).
outdoor_turfs -= src
- if(weather_overlay)
- cut_overlay(weather_overlay)
- qdel_null(weather_overlay)
- update_icon()
/turf/simulated/post_change()
..()
// If it was outdoors and still is, it will not get added twice when the planet controller gets around to putting it in.
if(outdoors)
make_outdoors()
- // outdoor_turfs += src
else
make_indoors()
- // planet_controller.unallocateTurf(src)
/turf/simulated/proc/update_icon_edge()
if(edge_blending_priority)
diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm
index 2b0158b5fc..8d26d11543 100644
--- a/code/game/turfs/turf.dm
+++ b/code/game/turfs/turf.dm
@@ -137,6 +137,8 @@ turf/attackby(obj/item/weapon/W as obj, mob/user as mob)
animate(O, transform = turn(O.transform, -40), time = 4)
sleep(4)
animate(O, transform = turn(O.transform, 20), time = 2)
+ sleep(2)
+ O.update_transform()
/turf/Enter(atom/movable/mover as mob|obj, atom/forget as mob|obj|turf|area)
if(movement_disabled && usr.ckey != movement_disabled_exception)
diff --git a/code/game/turfs/turf_changing.dm b/code/game/turfs/turf_changing.dm
index 89940e5532..b355ec6328 100644
--- a/code/game/turfs/turf_changing.dm
+++ b/code/game/turfs/turf_changing.dm
@@ -39,7 +39,6 @@
var/old_dynamic_lighting = dynamic_lighting
var/old_affecting_lights = affecting_lights
var/old_lighting_overlay = lighting_overlay
- var/old_weather_overlay = weather_overlay
var/old_corners = corners
//world << "Replacing [src.type] with [N]"
@@ -58,9 +57,6 @@
if(old_fire)
fire = old_fire
- if(old_weather_overlay)
- W.weather_overlay = old_weather_overlay
-
if (istype(W,/turf/simulated/floor))
W.RemoveLattice()
@@ -85,9 +81,6 @@
if(old_fire)
old_fire.RemoveFire()
- if(old_weather_overlay)
- W.weather_overlay = old_weather_overlay
-
if(tell_universe)
universe.OnTurfChange(W)
diff --git a/code/modules/client/preference_setup/loadout/loadout_suit.dm b/code/modules/client/preference_setup/loadout/loadout_suit.dm
index 6b32034b31..9276384602 100644
--- a/code/modules/client/preference_setup/loadout/loadout_suit.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_suit.dm
@@ -455,4 +455,4 @@ datum/gear/suit/duster
/datum/gear/suit/snowsuit/cargo
display_name = "snowsuit, supply"
path = /obj/item/clothing/suit/storage/snowsuit/cargo
- allowed_roles = list("Quartermaster","shaft Miner","Cargo Technician","Head of Personnel")
\ No newline at end of file
+ allowed_roles = list("Quartermaster","Shaft Miner","Cargo Technician","Head of Personnel")
\ No newline at end of file
diff --git a/code/modules/events/event_container.dm b/code/modules/events/event_container.dm
index d48cda9dca..5768ed6fe6 100644
--- a/code/modules/events/event_container.dm
+++ b/code/modules/events/event_container.dm
@@ -60,7 +60,7 @@ var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT
var/list/possible_events = list()
for(var/datum/event_meta/EM in available_events)
var/event_weight = get_weight(EM, active_with_role)
- if(event_weight)
+ if(event_weight > 0)
possible_events[EM] = event_weight
if(possible_events.len == 0)
diff --git a/code/modules/mob/living/simple_animal/aliens/mimic.dm b/code/modules/mob/living/simple_animal/aliens/mimic.dm
index c13e1721ce..fff75ecbe7 100644
--- a/code/modules/mob/living/simple_animal/aliens/mimic.dm
+++ b/code/modules/mob/living/simple_animal/aliens/mimic.dm
@@ -49,10 +49,7 @@
qdel(src)
/mob/living/simple_animal/hostile/mimic/MouseEntered(location, control, params)
- ..()
- closeToolTip(usr)
- // ideally, we'd remove the code in ..() that opens the tooltip,
- // but then we'd need to duplicate all the other code in ..()
+ return // Do not call parent: Mimics shouldn't have tooltips!
//
// Crate Mimic
diff --git a/code/modules/mob/living/simple_animal/animals/giant_spider.dm b/code/modules/mob/living/simple_animal/animals/giant_spider.dm
index defdfb9644..50b6300c7b 100644
--- a/code/modules/mob/living/simple_animal/animals/giant_spider.dm
+++ b/code/modules/mob/living/simple_animal/animals/giant_spider.dm
@@ -84,13 +84,16 @@ Nurse Family
var/atom/cocoon_target
var/egg_inject_chance = 5
-// VOREStation Edit - Keep Nurse Hat Spiders
-/mob/living/simple_animal/hostile/giant_spider/nurse/medical
+/mob/living/simple_animal/hostile/giant_spider/nurse/hat
desc = "Furry and beige, it makes you shudder to look at it. This one has brilliant green eyes and a tiny nurse hat."
icon_state = "nursemed"
icon_living = "nursemed"
icon_dead = "nursemed_dead"
+ maxHealth = 50
+ health = 50
+
+// VOREStation Edit
melee_damage_lower = 8
melee_damage_upper = 16
poison_type = "tramadol"
diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm
index 665f95f694..5691cf3ebc 100644
--- a/code/modules/mob/new_player/new_player.dm
+++ b/code/modules/mob/new_player/new_player.dm
@@ -2,9 +2,10 @@
/mob/new_player
var/ready = 0
- var/spawning = 0//Referenced when you want to delete the new_player later on in the code.
- var/totalPlayers = 0 //Player counts for the Lobby tab
+ var/spawning = 0 //Referenced when you want to delete the new_player later on in the code.
+ var/totalPlayers = 0 //Player counts for the Lobby tab
var/totalPlayersReady = 0
+ var/show_hidden_jobs = 0 //Show jobs that are set to "Never" in preferences
var/datum/browser/panel
universal_speak = 1
@@ -115,7 +116,7 @@
if(alert(src,"Are you sure you wish to observe? You will have to wait 1 minute before being able to respawn!","Player Setup","Yes","No") == "Yes")
if(!client) return 1
-
+
//Make a new mannequin quickly, and allow the observer to take the appearance
var/mob/living/carbon/human/dummy/mannequin = new()
client.prefs.dress_preview_mob(mannequin)
@@ -291,6 +292,10 @@
handle_server_news()
return
+ if(href_list["hidden_jobs"])
+ show_hidden_jobs = !show_hidden_jobs
+ LateChoices()
+
/mob/new_player/proc/handle_server_news()
if(!client)
return
@@ -421,10 +426,18 @@
dat += "The station is currently undergoing crew transfer procedures.
"
dat += "Choose from the following open/valid positions:
"
+ dat += "[show_hidden_jobs ? "Hide":"Show"] Hidden Jobs.
"
for(var/datum/job/job in job_master.occupations)
if(job && IsJobAvailable(job.title))
+ // Checks for jobs with minimum age requirements
if(job.minimum_character_age && (client.prefs.age < job.minimum_character_age))
continue
+ // Checks for jobs set to "Never" in preferences //TODO: Figure out a better way to check for this
+ if(!(client.prefs.GetJobDepartment(job, 1) & job.flag))
+ if(!(client.prefs.GetJobDepartment(job, 2) & job.flag))
+ if(!(client.prefs.GetJobDepartment(job, 3) & job.flag))
+ if(!show_hidden_jobs && job.title != "Assistant") // Assistant is always an option
+ continue
var/active = 0
// Only players with the job assigned and AFK for less than 10 minutes count as active
for(var/mob/M in player_list) if(M.mind && M.client && M.mind.assigned_role == job.title && M.client.inactivity <= 10 * 60 * 10)
diff --git a/code/modules/planet/weather.dm b/code/modules/planet/weather.dm
index 512981d44e..a0fa603980 100644
--- a/code/modules/planet/weather.dm
+++ b/code/modules/planet/weather.dm
@@ -8,6 +8,9 @@
var/list/roundstart_weather_chances = list()
var/next_weather_shift = null
+ // Holds the weather icon, using vis_contents. Documentation says an /atom/movable is required for placing inside another atom's vis_contents.
+ var/atom/movable/weather_visuals/visuals = null
+
/datum/weather_holder/New(var/source)
..()
our_planet = source
@@ -15,6 +18,7 @@
var/datum/weather/W = allowed_weather_types[A]
if(istype(W))
W.holder = src
+ visuals = new()
/datum/weather_holder/proc/change_weather(var/new_weather)
var/old_light_modifier = null
@@ -41,7 +45,7 @@
current_weather.process_effects()
/datum/weather_holder/proc/update_icon_effects()
- our_planet.needs_work |= PLANET_PROCESS_WEATHER
+ visuals.icon_state = current_weather.icon_state
/datum/weather_holder/proc/update_temperature()
temperature = Interpolate(current_weather.temp_low, current_weather.temp_high, weight = our_planet.sun_position)
@@ -65,3 +69,9 @@
/datum/weather/proc/process_effects()
return
+
+// All this does is hold the weather icon.
+/atom/movable/weather_visuals
+ icon = 'icons/effects/weather.dmi'
+ mouse_opacity = 0
+ plane = PLANE_PLANETLIGHTING
diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm
index b3d861d4db..bbba664bd1 100644
--- a/code/modules/power/lighting.dm
+++ b/code/modules/power/lighting.dm
@@ -161,7 +161,7 @@
layer = ABOVE_MOB_LAYER
use_power = 2
idle_power_usage = 2
- active_power_usage = 20
+ active_power_usage = 10 // Previously 20.
power_channel = LIGHT //Lights are calc'd via area so they dont need to be in the machine list
var/on = 0 // 1 if on, 0 if off
var/brightness_range = 10 // luminosity when on, also used in power calculation // VOREStation Edit - Put light range back how it was for now.
diff --git a/code/modules/projectiles/ammunition/magazines.dm b/code/modules/projectiles/ammunition/magazines.dm
index 94cf0ab21e..0c3c76caaf 100644
--- a/code/modules/projectiles/ammunition/magazines.dm
+++ b/code/modules/projectiles/ammunition/magazines.dm
@@ -472,7 +472,7 @@
/obj/item/ammo_magazine/m44
name = "magazine (.44)"
- icon_state = "44"
+ icon_state = "m44"
origin_tech = list(TECH_COMBAT = 2)
mag_type = MAGAZINE
caliber = ".44"
diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm
index 087543091d..183ead39d1 100644
--- a/code/modules/projectiles/guns/projectile/shotgun.dm
+++ b/code/modules/projectiles/guns/projectile/shotgun.dm
@@ -41,6 +41,9 @@
update_icon()
+/obj/item/weapon/gun/projectile/shotgun/pump/slug
+ ammo_type = /obj/item/ammo_casing/a12g
+
/obj/item/weapon/gun/projectile/shotgun/pump/combat
name = "combat shotgun"
desc = "Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders. Uses 12g rounds."
diff --git a/code/modules/shieldgen/shield_diffuser.dm b/code/modules/shieldgen/shield_diffuser.dm
index 1d2edb43cb..c30f8a7351 100644
--- a/code/modules/shieldgen/shield_diffuser.dm
+++ b/code/modules/shieldgen/shield_diffuser.dm
@@ -5,8 +5,8 @@
icon = 'icons/obj/machines/shielding.dmi'
icon_state = "fdiffuser_on"
use_power = 2
- idle_power_usage = 100
- active_power_usage = 2000
+ idle_power_usage = 25 // Previously 100.
+ active_power_usage = 500 // Previously 2000
anchored = 1
density = 0
level = 1
diff --git a/code/modules/xenoarcheaology/finds/misc.dm b/code/modules/xenoarcheaology/finds/misc.dm
index 129033bf6e..cc02a7f41b 100644
--- a/code/modules/xenoarcheaology/finds/misc.dm
+++ b/code/modules/xenoarcheaology/finds/misc.dm
@@ -19,6 +19,20 @@
else
set_light(3, 3, "#33CC33")
+/obj/machinery/crystal/alt
+ name = "Crystal"
+ icon = 'icons/obj/mining.dmi'
+ icon_state = "crystal"
+ density = TRUE
+ anchored = TRUE
+
+/obj/machinery/crystal/alt/New()
+ if(prob(50))
+ icon_state = "crystal2"
+ set_light(3, 3, "#CC00CC")
+ else
+ set_light(3, 3, "#33CC33")
+
/obj/machinery/crystal/ice //slightly more thematic crystals
name = "ice crystal"
desc = "A large crystalline ice formation."
diff --git a/html/changelog.html b/html/changelog.html
index 6f16ef8461..ae3d6222bd 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -53,6 +53,31 @@
-->
+
28 April 2018
+
Anewbe updated:
+
+ - Communicator visibility (the thing that lets people see your communicator when you're a ghost) is now saved to character slots, rather than globally.
+ - Jobs that are set to Never on your preferences are hidden by default on the Late Join selection menu. There is a button to reveal them.
+
+
Arokha updated:
+
+ - Nerve reattaching surgery now works correctly. (Hemostat on limb)
+ - Limbs dropped by people have appropriate flags.
+
+
Atermonera updated:
+
+ - Human examine code has received a major refactor. If you encounter unusual behaviour that seems wrong, please report it.
+
+
Cerebulon updated:
+
+ - Pumpkins are no longer green ovals. They now grow on actual vines.
+
+
schnayy updated:
+
+ - Space carp plushies now load sprites and are all selectable from loadout.
+ - Adds several newer plushies to the gift vendor as well as adjusting cost of gift vendor's contents.
+
+
19 April 2018
Anewbe updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index 457e08b66f..ad11838ea1 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -1,4080 +1,3 @@
-<<<<<<< HEAD
-DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
----
-2013-01-07:
- Cael_Aislinn:
- - tgs: Updated server to tgstation r5200 (November 26th, 2012), see https://code.google.com/p/tgstation13/source/list
- for tg's changelog.
- Chinsky:
- - rscadd: 'Implants: Explosvie implant, exploding when victim hears the codephrase
- you set.'
- - rscadd: 'Implants: Compressed Matter implat, scan item (making it disappear),
- inject yourself and recall that item on will!'
- - rscadd: Implant removal surgery, with !!FUN!! results if you mess up it.
- - rscadd: Coats now have pockets again.
- - rscadd: Bash people on tabetops. an windows, or with stools. Grab people to bash
- them on tables or windows (better grab for better hit on windows). Drag stool
- sprite on you to pick it up, click on it in hand to make it usual stool again.
- - rscadd: Surgical caps, and new sprites for bloodbags and fixovein.
- - rscadd: Now some surgery steps will bloody your hands, Full-body blood coat in
- case youy mess up spectacualry.
- - rscadd: Ported some crates (Art, Surgery, Sterile equiplemnt).
- - tweak: Changed contraband crates. Posters moved to Art Crate, cigs and lipstick
- ot party crate. Now contraband crate has illegal booze and illicit drugs.
- - bugfix: Finally got evac party lights
- - bugfix: Now disfigurment,now it WILL happen when damage is bad enough.
- - experiment: Now if you speak in depressurized area (less than 10 kPa) only people
- next to you can hear you. Radios still work though.
-2013-01-13:
- Chinsky:
- - tweak: If you get enough (6) blood drips on one tile, it'll turn into a blood
- puddle. Should make bleeding out more visible.
- - tweak: Security belt now able to hold taser, baton and tape roll.
- - tweak: Added alternative security uniform to Security wardrobes.
- - rscadd: 'Ported Urist cult runes. Down with the crayon drawings! Example: http://dl.dropbox.com/u/26846767/images/SS13/255_symbols.PNG'
- - bugfix: Engineering tape now require engineer OR atmos access instead of both.
- - rscadd: Implants now will react to EMP, possibly in !!FUN!! ways
- GauHelldragon:
- - rscadd: Servicebots now have RoboTray and Printing Pen. Robotray can be used to
- pick up and drop food/drinks. Printing pen can alternate between writing mode
- and rename paper mode by clicking it.
- - rscadd: Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot
- arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity
- sensor.
- - rscadd: Chefs can clang their serving trays with a rolling pin. Just like a riot
- shield!
-2013-01-21:
- Cael_Aislinn:
- - bugfix: Satchels and ore boxes can now hold strange rocks.
- - rscadd: Closets and crates can now be built out of 5 and 10 plasteel respectively.
- - rscadd: Observers can become mice once more.
-2013-01-23:
- Cael_Aislinn:
- - tgs: Updated server to tgstation r5200 (November 26th, 2012), see https://code.google.com/p/tgstation13/source/list
- for tg's changelog.
-2013-01-31:
- CIB:
- - bugfix: Chilis and cold chilis no longer kill in small amounts
- - bugfix: Chloral now again needs around 5 units to start killing somebody
-2013-02-13:
- Erthilo:
- - bugfix: Fixed SSD (logged-out) players not staying asleep.
- - bugfix: Fixed set-pose verb and mice emotes having extra periods.
- - bugfix: Fixed virus crate not appearing and breaking supply shuttle.
- - bugfix: Fixed newcaster photos not being censored.
-2013-02-14:
- CIB:
- - rscadd: Medical side-effects(patients are going to come back for secondary treatment)
- - rscadd: NT loyalty setting(affects command reports and gives antags hints who
- might collaborate with them)
- - tweak: Simple animal balance fixes(They're slower now)
- CaelAislinn:
- - rscadd: Re-added old ion storm laws, re-added grid check event.
- - rscadd: Added Rogue Drone and Vermin Infestation random events.
- - rscadd: Added/fixed space vines random event.
- - tweak: Updates to the virus events.
- - tweak: Spider infestation and alien infestation events turned off by default.
- - tweak: Soghun, taj and skrell all have unique language text colours.
- - tweak: Moderators will no longer be listed in adminwho, instead use modwho.
- Gamerofthegame:
- - rscadd: Miscellaneous mapfixes.
-2013-02-18:
- Cael Aislinn:
- - rscadd: Security bots will now target hostile mobs, and vice versa.
- - tweak: Carp should actually emigrate now, instead of just immigrating then squatting
- around the outer hull.
- - tweak: Admins and moderators have been split up into separate 'who' verbs (adminwho
- and modwho respectively).
-2013-02-20:
- Chinsky:
- - rscadd: 'Added new surgery: putting items inside people. After you use retractor
- to keep incision open, just click with any item to put it inside. But be wary,
- if you try to fit something too big, you might rip the veins. To remove items,
- use implant removal surgery.'
- - rscadd: Crowbar can be used as alternative to retractor.
- - rscadd: Can now unload guns by clicking them in hand.
- - tweak: Fixed distance calculation in bullet missing chance computation, it was
- always assuming 1 or 0 tiles. Now distace REALLY matters when you shoot.
- - rscadd: To add more FUN to previous thing, bullets missed to not disappear but
- keep going until they hit something else.
- - bugfix: Compressed Matter and Explosive implants spawn properly now.
- - tweak: 'Tweaks to medical effects: removed itch caused by bandages. Chemical effects
- now have non-100 chance of appearing, the stronger medicine, the more probality
- it''ll have side effects.'
-2013-02-22:
- Chinsky:
- - tweak: Change to body cavity surgery. Can only put items in chest, groind and
- head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery
- ribs should be bent open, (lung surgery until second scalpel step). Surgery
- step needs preparation step, with drill. After that you can place item inside,
- or seal it with cautery to do other step instead.
-2013-02-23:
- Cael Aislinn:
- - wip: RUST machinery components should now be researchable (with high requirements)
- and orderable through QM (with high cost).
- - wip: Shield machinery should now be researchable (with high requirements) and
- orderable through QM (with high cost). This one is reportedly buggy.
- - tweak: Rogue vending machines should revert back to normal at the end of the event.
- - rscadd: New Unathi hair styles.
-2013-02-25:
- Cael Aislinn:
- - rscadd: As well as building hull shield generators, normal shield gens can now
- be built (see http://baystation12.net/forums/viewtopic.php?f=1&t;=6993).
- - rscadd: 'New random events: multiple new system wide-events have been have been
- added to the newscaster feeds, some not quite as respectable as others.'
- - rscadd: 'New random event: some lucky winners will win the TC Daily Grand Slam
- Lotto, while others may be the target of malicious hackers.'
-2013-02-27:
- Gamerofthegame:
- - rscadd: Added the (base gear) ERT preset for the debug command.
- - rscadd: Map fixes, Virology hole fixed. Atmospheric fixes for mining and, to a
- less extent, the science outpost. (No, not cycling airlocks)
- - rscadd: Fiddled with the ERT set up location on Centcom. Radmins will now have
- a even easier time equiping a team of any real pratical size, especially coupled
- with the above debug command.
-2013-03-05:
- CIB:
- - rscadd: Added internal organs. They're currently all located in the chest. Use
- advanced scanner to detect damage. Use the same surgery as for ruptured lungs
- to fix them.
- Cael Aislinn:
- - soundadd: Set roundstart music to randomly choose between space.ogg and traitor.ogg
- (see http://baystation12.net/forums/viewtopic.php?f=5&t;=6972)
- - experiment: All RUST components except for TEGs (which generate the power) are
- now obtainable ingame, bored engineers should get hold of them and setup an
- experimental reactor for testing purposes.
-2013-03-06:
- Cael Aislinn:
- - rscadd: Type 1 thermoelectric generators and the associated binary circulators
- are now moveable (wrench to secure/unsecure) and orderable via Quartermaster.
- - wip: code/maps/rust_test.dmm contains an example setup for a functional RUST reactor.
- Maximum output is in the range of 12 to 20MW (12 to 20 million watts).
- - bugfix: Removed double announcement for gridchecks, reduced duration of gridchecks.
- RavingManiac:
- - rscadd: You can now stab people with syringes using the "harm" intent. This destroys
- the syringe and transfers a random percentage of its contents into the target.
- Armor has a 50% chance of blocking the syringe.
-2013-03-09:
- Cael Aislinn:
- - rscadd: "Beekeeping is now possible. Construct an apiary of out wood and embed\
- \ it into a hydroponics tray, then get a queen bee and bottle of BeezEez from\
- \ cargo bay. \n\t\tHives produce honey and honeycomb, but be wary if the bees\
- \ start swarming."
-2013-03-11:
- CIB:
- - rscadd: Cloning now requires you to put slabs of meat into the cloning pod to
- replenish biomass.
- Cael Aislinn:
- - wip: The xenoarchaeology update is here. This includes a major content overhaul
- and a bunch of new features for xenoarchaeology.
- - tweak: Digsites (strange rock deposits) are now much more nuanced and interesting,
- and a huge number of minor (non-artifact) finds have been added.
- - rscadd: Excavation is now a complex process that involves digging into the rock
- to the right depth.
- - rscadd: Chemical analysis is required for safe excavation of the digsites, in
- order to determine how best to extract the finds.
- - bugfix: Anomalous artifacts have been overhauled and many longstanding bugs with
- existing effects have been fixed - the anomaly utiliser should now work much
- more often.
- - rscadd: Numerous new artifact effects have been added and some new artifact types
- can be dug up from the asteroid.
- - rscadd: New tools and equipment have been added, including normal and spaceworthy
- versions of the anomaly suits, excavation tools and other neat gadgets.
- - rscadd: Five books have been written by subject matter experts from around the
- galaxy to help the crew of the Exodus come to grips with this exacting new science
- (over 3000 words of tutorials!).
- Chinsky:
- - rscadd: Sec HUDs now can see short versions of sec records.on examine. Med HUDs
- do same for medical records, and can set medical status of patient.
- - rscadd: Damage to the head can now cause brain damage.
-2013-03-14:
- Spamcat:
- - rscadd: Figured I should make one of these. Syringestabbing now produces a broken
- syringe complete with fingerprints of attacker and blood of a victim, so dispose
- your evidence carefully. Maximum transfer amount per stab is lowered to 10.
-2013-03-15:
- Cael_Aislinn:
- - rscadd: Mapped a compact research base on the mining asteroid, with multiple labs
- and testing rooms. It's reachable through a new (old) shuttle dock that leaves
- from the research wing on the main station.
-2013-03-26:
- Spamcat:
- - bugfix: Chemmaster now puts pills in pill bottles (if one is inserted).
- - tweak: Stabbing someone with a syringe now deals 3 damage instead of 7 because
- 7 is like, a crowbar punch.
- - bugfix: Lizards can now join mid-round again.
- - rscadd: Chemicals in bloodstream will transfer with blood now, so don't get drunk
- before your blood donation. Viruses and antibodies transfer through blood too.
- - bugfix: Virology is working again.
-2013-03-27:
- Asanadas:
- - tweak: The Null Rod has recovered its de-culting ability, for balance reasons.
- Metagaming with it is a big no-no!
- - rscadd: Holy Water as a liquid is able to de-cult. Less effective, but less bloody.
- May be changed over the course of time for balance.
-2013-04-04:
- SkyMarshal:
- - bugfix: Fixed ZAS
- - bugfix: Fixed Fire
- Spamcat:
- - bugfix: Blood type is now saved in character creation menu, no need to edit it
- manually every round.
-2013-04-09:
- SkyMarshal:
- - bugfix: Fire Issues (Firedoors, Flamethrowers, Incendiary Grenades) fixed.
- - bugfix: Fixed a bad line of code that was preventing autoignition of flammable
- gas mixes.
- - bugfix: Volatile fuel is burned up after a point.
- - rscdel: Partial-tile firedoors removed. This is due to ZAS breaking when interacting
- with them.
-2013-04-11:
- SkyMarshal:
- - experiment: Fire has been reworked.
- - experiment: In-game variable editor is both readded and expanded with fire controlling
- capability.
-2013-04-17:
- SkyMarshal:
- - experiment: ZAS is now more deadly, as per decision by administrative team. May
- be tweaked, but currently AIRFLOW is the biggest griefer.
- - experiment: World startup optimized, many functions now delayed until a player
- joins the server. (Reduces server boot time significantly)
- - tweak: Zones will now equalize air more rapidly.
- - bugfix: ZAS now respects active magboots when airflow occurs.
- - bugfix: Airflow will no longer throw you into doors and open them.
- - bugfix: Race condition in zone construction has been fixed, so zones connect properly
- at round start.
- - bugfix: Plasma effects readded.
- - bugfix: Fixed runtime involving away mission.
-2013-04-24:
- Jediluke69:
- - rscadd: Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter)
- - tweak: Nanopaste now heals about half of what it used to
- - tweak: Ballistic crates should now come with shotguns loaded with actual shells
- no more beanbags
- - bugfix: Iced tea no longer makes a glass of .what?
- NerdyBoy1104:
- - rscadd: 'New Botany additions: Rice and Plastellium. New sheet material: Plastic.'
- - rscadd: Plastellium is refined into plastic by first grinding the produce to get
- plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which
- can be used to make crates, forks, spoons, knives, ashtrays or plastic bags
- from.
- - rscadd: Rice seeds grows into rice stalks that you grind to get rice. 10 Rice
- + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice +
- 5 universal enzyme (in beaker) makes Sake.
- faux:
- - imageadd: Mixed Wardrobe Closet now has colored shoes and plaid skirts.
- - imageadd: Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A
- uniform jacket has also been added to the Captain's closet. HoS' hat has been
- re-added to their closet. I do not love the CMO and CE enough to give them anything.
- - imageadd: Atheletic closet now has five different swimsuits *for the ladies* in
- them. If you are a guy, be prepared to be yelled at if you run around like a
- moron in one of these. Same goes for ladies who run around in shorts with their
- titties swaying in the space winds.
- - imageadd: A set of dispatcher uniforms will spawn in the security closet. These
- are for playtesting the dispatcher role.
- - imageadd: New suit spawns in the laundry room. It's for geezer's only. You're
- welcome, Book.
- - imageadd: Nurse outfit variant, orderly uniform, and first responder jacket will
- now spawn in the medical wardrobe closet.
- - imageadd: 'A white wedding dress will spawn in the chaplain''s closet. There are
- also several dresses currently only adminspawnable. Admins: Look either under
- "bride" or "dress." The bride one leads to the colored wedding dresses, and
- there are some other kinds of dresses under dress.'
- - tweak: No more luchador masks or boxing gloves or boxing ring. You guys have a
- swimming pool now, dip in and enjoy it.
- - tweak: he meeting hall has been replaced with an awkwardly placed security office
- meant for prisoner processing.
- - tweak: Added a couple more welding goggles to engineering since you guys liked
- those a lot.
- - imageadd: Flasks spawn behind the bar. Only three. Don't fight over them. I don't
- know how to add them to the bar vending machine otherwise I would have done
- that instead. Detective, you have your own flask in your office, it's underneath
- the cigarettes on your desk.
- - tweak: Added two canes to the medical storage, for people who have leg injuries
- and can't walk good and stuff. I do not want to see doctors pretending to be
- House. These are for patients. Do not make me delete this addition and declare
- you guys not being able to have nice things.
- - tweak: Secondary entance to EVA now directly leads into the medbay hardsuit section.
- Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits
- whenever they want.
- - tweak: Secondary security hardsuit has been added to the armory. Security members
- please stop stealing engineer's hardsuits when you guys want to pair up for
- space travel.
- - tweak: Firelocks have been moved around in the main hallways to form really ghetto
- versions of airlocks.
- - tweak: Violin spawns in theatre storage now. I didn't put the piano there though,
- that was someone else.
- - tweak: Psych office in medbay has been made better looking.
-2013-05-14:
- Cael_Aislinn:
- - experiment: Depth scanners can now be used to determine what material archaeological
- deposits are made of, meaning lab analysis is no longer required.
- - tweak: Some useability issues with xenoarchaeology tools have been resolved, and
- the transit pods cycle automatically now.
-2013-05-15:
- Spamcat:
- - rscadd: Added telescopic batons
- to HoS's and captain's lockers. These are quite robust and easily concealable.
-2013-05-21:
- SkyMarshal:
- - experiment: ZAS will now speed air movement into/out of a zone when unsimulated
- tiles (e.g. space) are involved, in relation to the number of tiles.
- - experiment: Portable Canisters will now automatically connect to any portable
- connecter beneath them on map load.
- - bugfix: Bug involving mis-mapped disposal junction fixed
- - bugfix: Air alarms now work for atmos techs (whoops!)
- - bugfix: The Master Controller now properly stops atmos when it runtimes.
- - bugfix: Backpacks can no longer be contaminated
- - tweak: ZAS no longer logs air statistics.
- - tweak: ZAS now rebuilds as soon as it detects a semi-complex change in geometry. (It
- was doing this already, but in a convoluted way which was actually less efficient)
- - tweak: General code cleanup/commenting of ZAS
- - tweak: Jungle now initializes after the random Z-level loads and atmos initializes.
-2013-05-25:
- Erthilo:
- - bugfix: Fixes alien races appearing an unknown when speaking their language.
- - bugfix: Fixes alien races losing their language when cloned.
- - bugfix: Fixes UI getting randomly reset when trying to change it in Genetics Scanners.
-2013-05-26:
- Chinsky:
- - rscadd: Tentacles! Now clone damage will make you horribly malformed like examine
- text says.
- Meyar:
- - rscadd: The syndicate shuttle now has a cycling airlock during Nuke rounds.
- - rscadd: Restored the ability for the syndicate Agent ID to change the name on
- the card (reforge it) more than once.
- - rscadd: ERT Radio now functional again.
- - rscadd: 'Research blast doors now actually lock down the entirety of station-side
- Research. '
- - rscadd: 'Added lock down buttons to the wardens office. '
- - rscadd: 'The randomized barsign has made a return. '
- - rscadd: Syndicate Agent ID's external airlock access restored.
- VitrescentTortoise:
- - rscadd: Added a third option for not getting any job preferences. It allows you
- to return to the lobby instead of joining.
-2013-05-28:
- Erthilo:
- - bugfix: Fixes everyone being able to understand alien languages. HERE IS YOUR
- TOWER OF BABEL
- VitrescentTortoise:
- - bugfix: Wizard's forcewall now works.
-2013-05-30:
- Segrain:
- - bugfix: Meteor showers actually spawn meteors now.
- - tweak: Engineering tape fits into toolbelt and can be placed on doors.
- - rscadd: Pill bottles can hold paper.
- Spamcat:
- - tweak: Pill bottle capacity increased to 14 items.
- - bugfix: Fixed Lamarr (it now spawns properly)
- proliberate:
- - rscadd: Station time is now displayed in the status tab for new players and AIs.
-2013-05-31:
- Segrain:
- - bugfix: Portable canisters now properly connect to ports beneath them on map load.
- - bugfix: Fixed unfastening gas meters.
-2013-06-01:
- Chinsky:
- - rscadd: Bloody footprints! Now stepping in the puddle will dirty your shoes/feet
- and make you leave bloody footprints for a bit.
- - rscadd: Blood now dries up after some time. Puddles take ~30 minutes, small things
- 5 minutes.
- - bugfix: Untreated wounds now heal. No more toe stubs spamming you with pain messages
- for the rest of the shift.
- - experiment: On the other side, everything is healed slowly. Maximum you cna squeeze
- out of first aid is 0.5 health per tick per organ. Lying down makes it faster
- too, by 1.5x factor.
- - rscadd: Lids! Click beaker/bottle in hand to put them on/off. Prevent spilling
- - rscadd: Added 'hailer' to security lockers. If used in hand, says "Halt! Security!".
- For those who can't run and type.
-2013-06-05:
- Chinsky:
- - rscadd: Load bearing equipment - webbings and vests for engineers and sec. Attach
- to jumpsuit, use 'Look in storage' verb (object tab) to open.
- Segrain:
- - rscadd: Exosuits now can open firelocks by walking into them.
-2013-06-06:
- Asanadas:
- - rscadd: Added a whimsical suit to the head of personnel's secret clothing locker.
- Meyar:
- - bugfix: Disposal's mail routing fixed. Missing pipes replaced.
- - bugfix: 'Chemistry is once again a part of the disposals delivery circuit. '
- - bugfix: Added missing sorting junctions to Security and HoS office.
- - bugfix: Fixed a duplicate sorting junction.
-2013-06-09:
- Segrain:
- - bugfix: Emagged supply console can order SpecOp crates again.
-2013-06-11:
- Meyar:
- - bugfix: Fixes a security door with a firedoor ontop of it.
- - bugfix: Fixed a typo relating to the admin Select Equipment Verb. (It's RESPONSE
- team not RESCUE team)
- - rscadd: ERT are now automated, from their spawn to their shuttle. Admin intervention
- no longer required! (Getting to the mechs still requires admin permission generally)
- - rscadd: Added flashlights to compensate for the weakened PDA lights
- - tweak: 'ERT Uniforms updated to be in line with Centcom uniforms. No more turtlenecks,
- no sir. '
-2013-06-12:
- Zuhayr:
- - rscadd: Added pneumatic cannon and harpoons.
- - experiment: Added embedded projectiles. Bullets and thrown weapons may stick in
- targets. Throwing them by hand won't make them stick, firing them from a cannon
- might. Implant removal surgery will get rid of shrapnel and stuck items.
-2013-06-13:
- Kilakk:
- - rscadd: Added the Xenobiologist job. Has access to the research hallway and to
- xenobiology.
- - rscdel: Removed Xenobiology access from Scientists.
- - rscdel: Removed the Xenobiologist alternate title from Scientists.
- - rscadd: Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer.
- - tweak: Changed the Research Outpost doors to use "Xenoarchaeology" access.
-2013-06-18:
- Segrain:
- - bugfix: Fixed some bugs in windoor construction.
- - tweak: Secure windoors are made with rods again.
- - rscadd: Windoors drop their electronics when broken. Emagged windoors can have
- theirs removed by crowbar.
- - rscadd: Airlock electronics can be configured to make door open for any single
- access on it instead of all of them.
- - rscadd: Cyborgs can preview their icons before choosing.
-2013-06-21:
- Jupotter:
- - bugfix: Fix the robotiscist preview in the char setupe screen
-2013-06-22:
- Cael_Aislinn:
- - tweak: The xenoarchaeology depth scanner will now tell you what energy field is
- required to safely extract a find.
- - tweak: Excavation picks will now dig faster, and xenoarchaeology as a whole should
- be easier to do.
-2013-06-23:
- Segrain:
- - rscadd: Airlocks of various models can be constructed again.
- faux:
- - experiment: There has been a complete medbay renovation spearheaded by Vetinarix.
- http://baystation12.net/forums/viewtopic.php?f=20&t;=7847 <-- Please
- put any commentary good or bad, here.
- - tweak: Some maintenance doors within RnD and Medbay have had their accesses changed.
- Maintenance doors in the joint areas (leading to the research shuttle, virology,
- and xenobiology) are now zero access. Which means anyone in those joints can
- enter the maintenance tunnels. This was done to add additional evacuation locations
- during radiation storms. Additional maintenance doors were added to the tunnels
- in these areas to prevent docs and scientists from running about.
- - tweak: Starboard emergency storage isn't gone now, it's simply located in the
- escape wing.
- - experiment: An engineering training room has been added to engineering. This location
- was previously where surgery was located. If you are new to engineering or need
- to brush up on your skills, please use this area for testing.
-2013-06-26:
- Segrain:
- - bugfix: Autopsy scanner properly displays time of wound infliction and death.
- - bugfix: Autopsy scanner properly displays wounds by projectile weapons.
- Whitellama:
- - bugfix: One-antag rounds (like wizard/ninja) no longer end automatically upon
- death
- - wip: Space ninja has been implemented as a voteable gamemode
- - rscadd: Space ninja spawn landmarks have been implemented (but not yet placed
- on the map), still spawn at carps-pawns instead. (The code will warn you about
- this and ask you to report it, it's a known issue.)
- - rscadd: Five new space ninja directives have been added, old directives have been
- reworded to be less harsh
- - wip: Space ninjas have been given their own list as antagonists, and are no longer
- bundled up with traitors
- - bugfix: Space ninjas with a "steal a functional AI" objective will now succeed
- by downloading one into their suits
- - tweak: Space ninja suits' exploding on death has been nerfed, so as not to cause
- breaches
- - rscadd: A few space ninja titles/names have been added and removed to be slightly
- more believable
- - bugfix: The antagonist selector no longer chooses jobbanned players when it runs
- out of willing options
-2013-06-27:
- Segrain:
- - bugfix: ID cards properly setup bloodtype, DNA and fingerprints again.
-2013-06-28:
- Segrain:
- - rscadd: AIs are now able to examine what they see.
-2013-07-03:
- Segrain:
- - rscadd: Security and medical cyborgs can use their HUDs to access records.
-2013-07-05:
- Spamcat:
- - rscadd: Pulse! Humans now have hearbeat rate, which can be measured by right-clicking
- someone - Check pulse or by health analyzer. Medical machinery also has heartbeat
- monitors. Certain meds and conditions can influence it.
-2013-07-06:
- Chinsky:
- - rscadd: Humans now can be infected with more than one virus at once.
- - rscadd: All analyzed viruses are put into virus DB. You can view it and edit their
- name and description on medical record consoles.
- - tweak: 'Only known viruses (ones in DB) will be detected by the machinery and
- HUDs. '
- - rscadd: Viruses cause fever, body temperature rising the more stage is.
- - bugfix: Humans' body temperature does not drift towards room one unless there's
- big difference in them.
- - tweak: Virus incubators now can transmit viuses from dishes to blood sample.
- - rscadd: New machine - centrifuge. It can isolate antibodies or viruses (spawning
- virus dish) from a blood sample in vials. Accepts vials only.
- - rscadd: Fancy vial boxes in virology, one of them is locked by ID with MD access.
- - tweak: Engineered viruses are now ariborne too.
-2013-07-11:
- Chinsky:
- - rscadd: Gun delays. All guns now have delays between shots. Most have less than
- second, lasercannons and pulse rifles have around 2 seconds delay. Automatics
- have zero, click-speed.
-2013-07-26:
- Kilakk:
- - bugfix: Brig cell timers will no longer start counting down automatically.
- - tweak: Separated the actual countdown timer from the timer controls. Pressing
- "Set" while the timer is counting down will reset the countdown timer to the
- time selected.
-2013-07-28:
- Segrain:
- - rscadd: Camera console circuits can be adjusted for different networks.
- - rscadd: Nuclear operatives and ERT members have built-in cameras in their helmets.
- Activate helmet to initialize it.
-2013-07-30:
- Erthilo:
- - bugfix: EFTPOS and ATM machines should now connect to databases.
- - bugfix: Gravitational Catapults can now be removed from mechs.
- - bugfix: Ghost manifest rune paper naming now works correctly.
- - bugfix: Fix for newscaster special characters. Still not recommended.
- Kilakk:
- - rscadd: Added colored department radio channels.
-2013-08-01:
- Asanadas:
- - tweak: The Null Rod has recovered its de-culting ability, for balance reasons.
- Metagaming with it is a big no-no!
- - rscadd: Holy Water as a liquid is able to de-cult. Less effective, but less bloody.
- May be changed over the course of time for balance.
- CIB:
- - bugfix: Chilis and cold chilis no longer kill in small amounts
- - bugfix: Chloral now again needs around 5 units to start killing somebody
- Cael Aislinn:
- - rscadd: Security bots will now target hostile mobs, and vice versa.
- - tweak: Carp should actually emigrate now, instead of just immigrating then squatting
- around the outer hull.
- - tweak: Admins and moderators have been split up into separate 'who' verbs (adminwho
- and modwho respectively).
- CaelAislinn:
- - rscadd: Re-added old ion storm laws, re-added grid check event.
- - rscadd: Added Rogue Drone and Vermin Infestation random events.
- - rscadd: Added/fixed space vines random event.
- - tweak: Updates to the virus events.
- - tweak: Spider infestation and alien infestation events turned off by default.
- - tweak: Soghun, taj and skrell all have unique language text colours.
- - tweak: Moderators will no longer be listed in adminwho, instead use modwho.
- Cael_Aislinn:
- - tgs: Updated server to tgstation r5200 (November 26th, 2012), see https://code.google.com/p/tgstation13/source/list
- for tg's changelog.
- Chinsky:
- - rscadd: 'Old new medical features:'
- - rscadd: Autoinjectors! They come preloaded with 5u of inapro, can be used instantly,
- and are one-use. You can replace chems inside using a syringe. Box of them is
- added to Medicine closet and medical supplies crate.
- - rscadd: Splints! Target broken liimb and click on person to apply. Can be taken
- off in inventory menu, like handcuffs. Splinted limbs have less negative effects.
- - rscadd: Advanced medikit! Red and mean, all doctors spawn with one. Contains better
- stuff - advanced versions of bandaids and aloe heal 12 damage on the first use.
- - tweak: Wounds with damage above 50 won't heal by themselves even if bandaged/salved.
- Would have to seek advanced medical attention for those.
- Erthilo:
- - bugfix: Fixed SSD (logged-out) players not staying asleep.
- - bugfix: Fixed set-pose verb and mice emotes having extra periods.
- - bugfix: Fixed virus crate not appearing and breaking supply shuttle.
- - bugfix: Fixed newcaster photos not being censored.
- Gamerofthegame:
- - rscadd: Miscellaneous mapfixes.
- GauHelldragon:
- - rscadd: Servicebots now have RoboTray and Printing Pen. Robotray can be used to
- pick up and drop food/drinks. Printing pen can alternate between writing mode
- and rename paper mode by clicking it.
- - rscadd: Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot
- arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity
- sensor.
- - rscadd: Chefs can clang their serving trays with a rolling pin. Just like a riot
- shield!
- Jediluke69:
- - rscadd: Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter)
- - tweak: Nanopaste now heals about half of what it used to
- - tweak: Ballistic crates should now come with shotguns loaded with actual shells
- no more beanbags
- - bugfix: Iced tea no longer makes a glass of .what?
- Jupotter:
- - bugfix: Fix the robotiscist preview in the char setupe screen
- Kilakk:
- - rscadd: Added the Xenobiologist job. Has access to the research hallway and to
- xenobiology.
- - rscdel: Removed Xenobiology access from Scientists.
- - rscdel: Removed the Xenobiologist alternate title from Scientists.
- - rscadd: Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer.
- - tweak: Changed the Research Outpost doors to use "Xenoarchaeology" access.
- Meyar:
- - rscadd: The syndicate shuttle now has a cycling airlock during Nuke rounds.
- - rscadd: Restored the ability for the syndicate Agent ID to change the name on
- the card (reforge it) more than once.
- - rscadd: ERT Radio now functional again.
- - rscadd: 'Research blast doors now actually lock down the entirety of station-side
- Research. '
- - rscadd: 'Added lock down buttons to the wardens office. '
- - rscadd: 'The randomized barsign has made a return. '
- - rscadd: Syndicate Agent ID's external airlock access restored.
- NerdyBoy1104:
- - rscadd: 'New Botany additions: Rice and Plastellium. New sheet material: Plastic.'
- - rscadd: Plastellium is refined into plastic by first grinding the produce to get
- plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which
- can be used to make crates, forks, spoons, knives, ashtrays or plastic bags
- from.
- - rscadd: Rice seeds grows into rice stalks that you grind to get rice. 10 Rice
- + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice +
- 5 universal enzyme (in beaker) makes Sake.
- RavingManiac:
- - rscadd: You can now stab people with syringes using the "harm" intent. This destroys
- the syringe and transfers a random percentage of its contents into the target.
- Armor has a 50% chance of blocking the syringe.
- Segrain:
- - bugfix: Meteor showers actually spawn meteors now.
- - tweak: Engineering tape fits into toolbelt and can be placed on doors.
- - rscadd: Pill bottles can hold paper.
- SkyMarshal:
- - bugfix: Fixed ZAS
- - bugfix: Fixed Fire
- Spamcat:
- - rscadd: Figured I should make one of these. Syringestabbing now produces a broken
- syringe complete with fingerprints of attacker and blood of a victim, so dispose
- your evidence carefully. Maximum transfer amount per stab is lowered to 10.
- VitrescentTortoise:
- - rscadd: Added a third option for not getting any job preferences. It allows you
- to return to the lobby instead of joining.
- Whitellama:
- - bugfix: One-antag rounds (like wizard/ninja) no longer end automatically upon
- death
- - wip: Space ninja has been implemented as a voteable gamemode
- - rscadd: Space ninja spawn landmarks have been implemented (but not yet placed
- on the map), still spawn at carps-pawns instead. (The code will warn you about
- this and ask you to report it, it's a known issue.)
- - rscadd: Five new space ninja directives have been added, old directives have been
- reworded to be less harsh
- - wip: Space ninjas have been given their own list as antagonists, and are no longer
- bundled up with traitors
- - bugfix: Space ninjas with a "steal a functional AI" objective will now succeed
- by downloading one into their suits
- - tweak: Space ninja suits' exploding on death has been nerfed, so as not to cause
- breaches
- - rscadd: A few space ninja titles/names have been added and removed to be slightly
- more believable
- - bugfix: The antagonist selector no longer chooses jobbanned players when it runs
- out of willing options
- Zuhayr:
- - rscadd: Added pneumatic cannon and harpoons.
- - experiment: Added embedded projectiles. Bullets and thrown weapons may stick in
- targets. Throwing them by hand won't make them stick, firing them from a cannon
- might. Implant removal surgery will get rid of shrapnel and stuck items.
- faux:
- - imageadd: Mixed Wardrobe Closet now has colored shoes and plaid skirts.
- - imageadd: Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A
- uniform jacket has also been added to the Captain's closet. HoS' hat has been
- re-added to their closet. I do not love the CMO and CE enough to give them anything.
- - imageadd: Atheletic closet now has five different swimsuits *for the ladies* in
- them. If you are a guy, be prepared to be yelled at if you run around like a
- moron in one of these. Same goes for ladies who run around in shorts with their
- titties swaying in the space winds.
- - imageadd: A set of dispatcher uniforms will spawn in the security closet. These
- are for playtesting the dispatcher role.
- - imageadd: New suit spawns in the laundry room. It's for geezer's only. You're
- welcome, Book.
- - imageadd: Nurse outfit variant, orderly uniform, and first responder jacket will
- now spawn in the medical wardrobe closet.
- - imageadd: 'A white wedding dress will spawn in the chaplain''s closet. There are
- also several dresses currently only adminspawnable. Admins: Look either under
- "bride" or "dress." The bride one leads to the colored wedding dresses, and
- there are some other kinds of dresses under dress.'
- - tweak: No more luchador masks or boxing gloves or boxing ring. You guys have a
- swimming pool now, dip in and enjoy it.
- - tweak: he meeting hall has been replaced with an awkwardly placed security office
- meant for prisoner processing.
- - tweak: Added a couple more welding goggles to engineering since you guys liked
- those a lot.
- - imageadd: Flasks spawn behind the bar. Only three. Don't fight over them. I don't
- know how to add them to the bar vending machine otherwise I would have done
- that instead. Detective, you have your own flask in your office, it's underneath
- the cigarettes on your desk.
- - tweak: Added two canes to the medical storage, for people who have leg injuries
- and can't walk good and stuff. I do not want to see doctors pretending to be
- House. These are for patients. Do not make me delete this addition and declare
- you guys not being able to have nice things.
- - tweak: Secondary entance to EVA now directly leads into the medbay hardsuit section.
- Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits
- whenever they want.
- - tweak: Secondary security hardsuit has been added to the armory. Security members
- please stop stealing engineer's hardsuits when you guys want to pair up for
- space travel.
- - tweak: Firelocks have been moved around in the main hallways to form really ghetto
- versions of airlocks.
- - tweak: Violin spawns in theatre storage now. I didn't put the piano there though,
- that was someone else.
- - tweak: Psych office in medbay has been made better looking.
- proliberate:
- - rscadd: Station time is now displayed in the status tab for new players and AIs.
-2013-08-04:
- Chinsky:
- - rscadd: Health HUD indicator replaced with Pain indicator. Now health indicator
- shows pain level instead of actual vitals level. Some types of damage contribute
- more to pain, some less, usually feeling worse than they really are.
-2013-08-08:
- Erthilo:
- - bugfix: Raise Dead rune now properly heals and revives dead corpse.
- - bugfix: Admin-only rejuvenate verb now heals all organs, limbs, and diseases.
- - bugfix: Cyborg sprites now correctly reset with reset boards. This means cyborg
- appearances can now be changed without admin intervention.
-2013-09-18:
- Kilakk:
- - rscadd: Fax machines! The Captain and IA agents can use the fax machine to send
- properly formatted messages to Central Command.
- - imageadd: Gave the fax machine a fancy animated sprite. Thanks Cajoes!
-2013-09-24:
- Snapshot:
- - rscdel: Removed hidden vote counts.
- - rscdel: Removed hiding of vote results.
- - rscdel: Removed OOC muting during votes.
- - rscadd: Crew transfers are no longer callable during Red and Delta alert.
- - wip: Started work on Auto transfer framework.
-2013-10-06:
- Chinsky:
- - rscadd: Return of dreaded side effects. They now manifest well after their cause
- disappears, so curing them should be possible without them reappearing immediately.
- They also lost last stage damaging effects.
-2013-10-29:
- Cael_Aislinn:
- - rscadd: Xenoarchaeology's chemical analysis and six analysis machines are gone,
- replaced by a single one which can be beaten in a minigame.
- - rscadd: Sneaky traitors will find new challenges to overcome at the research outpost,
- but may also find new opportunities (transit tubes can now be traversed).
- - rscadd: Finding active alien machinery should now be made significantly easier
- with the Alden-Saraspova counter.
-2013-11-01:
- Various:
- - rscadd: Autovoting, Get off the station when your 15 hour workweek is done, thanks
- unions!
- - rscadd: Some beach props that Chinsky finds useless.
- - wip: Updated NanoUI
- - rscadd: Dialysis while in sleepers - removes reagents from mobs, like the chemist,
- toss him in there!
- - tweak: Pipe Dispensers can now be ordered by Cargo
- - rscadd: Fancy G-G-G-G-Ghosts!
-2013-11-23:
- Ccomp5950:
- - bugfix: Players are now no longer able to commit suicide with a lasertag gun,
- and will feel silly for doing so.
- - bugfix: Ghosts hit with the cult book shall now actually become visible.
- - bugfix: The powercells spawned with Exosuits will now properly be named to not
- confuse bearded roboticists.
- - bugfix: Blindfolded players will now no longer require eye surgery to repair their
- sight, removing the blindfold will be sufficient.
- - rscadd: Atmospheric Technicians will now have access to Exterior airlocks.
-2013-11-24:
- Yinadele:
- - experiment: Supermatter engine added! Please treat your new engine gently, and
- report any strangeness!
- - tweak: Rebalanced events so people don't explode into appendicitis or have their
- organs constantly explode.
- - rscadd: Vending machines have had bottled water, iced tea, and grape soda added.
- - rscadd: Head reattachment surgery added! Sew heads back on proper rather than
- monkey madness.
- - rscadd: Pain crit rebalanced - Added aim variance depending on pain levels, nerfed
- blackscreen severely.
- - rscadd: 'Cyborg alt titles: Robot, and Android added! These will make you spawn
- as a posibrained robot. Please enjoy!'
- - bugfix: Fixed the sprite on the modified welding goggles, added a pair to the
- CE's office where they'll be used.
- - bugfix: Fixed atmos computers- They are once again responsive!
- - tweak: Added in functionality proper for explosive implants- You can now set their
- level of detonation, and their effects are more responsively concrete depending
- on setting.
- - rscadd: Hemostats re-added to autolathe!
- - rscadd: Added two manuals on atmosia and EVA, by MagmaRam! Found in engineering
- and the engineering bookcase.
- - bugfix: Fixed areas in medbay to have fully functional APC sectors.
- - rscadd: Girders are now lasable.
- - experiment: Please wait warmly, new features planned for next merge!
-2013-12-01:
- 'Various Developers banged their keyboards together:':
- - rscadd: New Engine, the supermatter, figure out what a cooling loop is, or don't
- and blow up engineering!
- - rscadd: Each department will have it's own fax, make a copy of your butt and fax
- it to the admins!
- - rscadd: Booze and soda dispensers, they are like chemmasters, only with booze
- and soda!
- - rscadd: Bluespace and Cryostasis beakers, how do they work? Fuggin bluespace
- how do they work?
- - rscadd: You can now shove things into vending machines, impress your friends on
- how things magically disappear out of your hands into the machine!
- - rscadd: Robots and Androids (And gynoids too!) can now use custom job titles
- - bugfix: Various bugfixes
-2013-12-18:
- RavingManiac:
- - rscadd: Mousetraps can now be "hidden" through the right-click menu. This makes
- them go under tables, clutter and the like. The filthy rodents will never see
- it coming!
- - tweak: Monkeys will no longer move randomly while being pulled.
-2014-01-01:
- Various:
- - rscadd: AntagHUD and MedicalHUD for ghosts, see who the baddies are, check for
- new configuration options.
- - rscadd: Ghosts will now have bold text if they are in the same room as the person
- making conversations easier to follow.
- - rscadd: New hairstyles! Now you can use something other then hotpink floor length
- braid.
- - wip: DNA rework, tell us how you were cloned and became albino!
- - rscadd: Dirty floors, so now you know exactly how lazy the janitors are!
- - rscadd: A new UI system, feel free to color it yourself, don't set it to completely
- clear or you will have a bad time.
- - rscadd: Cryogenic storage, for all your SSD needs.
- - rscadd: New hardsuits for those syndicate tajaran
-2014-02-01:
- Various:
- - rscadd: NanoUI for PDA
- - rscadd: Write in blood while a ghost in cult rounds with enough cultists
- - rscadd: Cookies, absurd sandwiches, and even cookable dioanae nymphs!
- - rscadd: A bunch of new guns and other weapons
- - rscadd: Species specific blood
-2014-02-19:
- Aryn:
- - experiment: New air model. Nothing should change to a great degree, but temperature
- flow might be affected due to closed connections not sticking around.
-2014-03-01:
- Various:
- - rscadd: Paint Mixing, red and blue makes purple!
- - rscadd: New posters to tell you to respect those darned cat people
- - rscadd: NanoUI for APC's, Canisters, Tank Transfer Valves and the heaters / coolers
- - tweak: PDA bombs are now less annoying, and won't always blow up / cause internal
- bleeding
- - tweak: Blob made less deadly
- - rscadd: Objectiveless Antags now a configuration option, choose your own adventure!
- - wip: Engineering redesign, now with better monitoring of the explodium supermatter!
- - rscadd: Security EOD
- - rscadd: New playable race, IPC's, go beep boop boop all over the station!
- - rscadd: Gamemode autovoting, now players don't have to call for gamemode votes,
- it's automatic!
-2014-03-05:
- RavingManiac:
- - rscadd: Smartfridges added to the bar, chemistry and virology. No more clutter!
- - rscadd: A certain musical instrument has returned to the bar.
- - rscadd: There is now a ten second delay between ingesting a pill/donut/milkshake
- and regretting it.
-2014-03-10:
- Chinsky:
- - rscadd: Viruses now affect certain range of species, different for each virus
- - tweak: Spaceacilline now prevents infection, and has a small chance to cure viruses
- at Stage 1. It does not give them antibodies though, so they can get sick again!
- - tweak: Biosuits and spacesuits now offer more protection against viruses. Full
- biosuit competely prevents airborne infection, when coupled with gloves they
- both protect quite well from contact ones
- - rscadd: Sneezing now spreads viruses in front of mob. Sometimes he gets a warning
- beforehand though
-2014-03-30:
- RavingManiac:
- - rscadd: Inflatable walls and doors added. Useful for sealing off hull breaches,
- but easily punctured by sharp objects and Tajarans.
-2014-04-06:
- RavingManiac:
- - tweak: Tape recorders and station-bounced radios now work inside containers and
- closets.
-2014-04-11:
- Jarcolr:
- - rscadd: You can now flip coins like a D2
- - tweak: Miscellaneous cargo crates got a tiny buff, Standard Costume crate is now
- Costume Crate
- - tweak: Grammar patch,telekinesis/amputated arm exploit fixes,more in the future
- - tweak: Grille kicking now does less damage
- - tweak: TELESCOPIC baton no longer knocks anybody down,still got a lot of force
- though
- - tweak: Other small-ish changes and fixes that aren't worth mentioning
-2014-04-25:
- Various:
- - rscadd: Overhauled saycode, you can now use languages over the radio.
- - rscadd: Chamelon items beyond just the suit.
- - rscadd: NanoUI Virology
- - rscadd: 3D Sounds
- - rscadd: AI Channel color for when they want to be all sneaky
- - rscadd: New inflatable walls and airlocks for your breach sealing pleasure.
- - rscadd: Carbon Copy papers, so you can subject everyone to your authority and
- paperwork, but mainly paperwork
- - rscadd: Undershirts and rolling down jumpsuits
- - rscadd: Insta-hit tasers, can be shot through glass as well.
- - rscadd: Changeling balances, an emphasis put more on stealth.
- - rscdel: Genetics disabled
- - rscdel: Telescience removed, might be added again when we come up with a less
- math headache enducing version of it.
- - bugfix: Bugfixes galore!
-2014-04-29:
- HarpyEagle:
- - rscadd: Webbing vest storage can now be accessed by clicking on the item in inventory
- - rscadd: Holsters can be accessed by clicking on them in inventory
- - rscadd: Webbings and other suit attachments are now visible on the icon in inventory
- - tweak: Removing jumpsuits now requires drag and drop to prevent accidental undressing
- - rscadd: Added an action icon for magboots that can be used to toggle them similar
- to flashlights
- - rscadd: Fuel tanks now spill fuel when wrenched open
-2014-05-03:
- Cael_Aislinn:
- - rscadd: "Coming out of nowhere the past few months, the Garland Corporation has\
- \ made headlines with a new prehistoric theme park delighting travellers with\
- \ species thought extinct. Now available for research stations everywhere is\
- \ the technology that made it all possible! Features include:
\n\t\t\t-\
- \ 13 discoverable prehistoric species to clone from fossils (including 5 brand\
- \ new ones).
\n\t\t\t- 11 discoverable prehistoric plants to clone from fossils\
- \ (including 9 brand new ones).
\n\t\t\t- New minigame that involves correctly\
- \ ordering the genomes inside each genetic sequence to unlock an animal/plant.
\n\
- \t\t\t- Some prehistoric animals and plants may seem strangely familiar... while\
- \ others may bring more than the erstwhile scientist bargains for.
\n"
-2014-05-06:
- Hubble:
- - rscadd: Clip papers together by hitting a paper with a paper or photo
- - imageadd: Adds icons for copied stamps
-2014-05-16:
- HarpyEagle:
- - rscadd: Silicon mob types (AI, cyborgs, PAI) can now speak certain species languages
- depending on type and module
- - rscadd: Languages can now be whispered when using the language code with either
- the whisper verb or the whisper speech code
-2014-05-23:
- Hubble:
- - rscadd: Personal lockers are now resettable
- - rscadd: Take off people's accessories or change their sensors in the drag and
- drop-interface
- - rscadd: Merge paper bundles by hitting one with another
- - tweak: Line breaks in Security, Medical and Employment Records
- - tweak: Record printouts will have names on it
- - tweak: Set other people's internals in belt and suit storage slots
- - bugfix: No longer changing suit sensors while cuffed
- - bugfix: No longer emptying other people's pockets when they are not full yet
-2014-05-28:
- Chinsky:
- - rscadd: Adds few new paperBBcode tags, to make up for HTML removal.
- - rscadd: '[logo] tag draws NT logo image (one from wiki).'
- - rscadd: '[table] [/table] tags mark borders of tables. [grid] [/grid] are borderless
- tables, useful of making layouts. Inside tables following tags are used: [row]
- marks beginning of new table row, [cell] - beginning of new table cell.'
-2014-05-31:
- Jarcolr:
- - rscadd: 21 New cargo crates, go check them out!
- - rscadd: Peanuts have now been added, food items are now being developed.
- - rscadd: 2 new cargo groups, Miscellaneous and Supply.
- - rscadd: Sugarcane seeds can now be gotten from the seed dispenser.
- - rscadd: 5 new satchels when selecting "satchel" for RD, scientist, botanist, virologist,
- geneticist (disabled) and chemist.
- - rscadd: Clicking on a player with a paper/book when you have the eyes selected
- shows them the book/paper forcefully.
-2014-06-03:
- Hubblenaut:
- - rscadd: Added wheelchairs
- - tweak: Replaced stool in Medical Examination with wheelchair
- - tweak: Using a fire-extinguisher to propel you on a chair can have consequences
- (drive into walls and people, do it!)
-2014-06-13:
- HarpyEagle:
- - rscadd: Added docking ports for shuttles
- - rscadd: Shuttle airlocks will automatically open and close, preventing people
- from being sucked into space by because someone on another z-level called a
- shuttle
- - rscadd: Some docking ports can also double as airlocks
- - rscadd: Docking ports can be overriden to prevent any automatic action. Shuttles
- will wait for players to open/close doors manually
- - rscadd: Shuttles can be forced launched, which will make them not wait for airlocks
- to be properly closed
-2014-06-15:
- HarpyEagle:
- - bugfix: Fixed wound autohealing regardless of damage amount. The appropriate wound
- will now be assigned correctly based on damage amount and type
- - bugfix: Fixed several other bugs related wounds that resulted in damage magically
- disappearing
- - bugfix: Fixed various sharp objects not being counted as sharp, bullets in particular
- - bugfix: Fixed armour providing more protection from bullets than it was supposed
- to
-2014-06-19:
- Chinsky:
- - rscadd: Adds guest terminals on the map. These wall terminals let anyone issue
- temporary IDs. Only access that issuer has can be granted, and maximum time
- pass can be issued for is 20 minutes. All operations are logged in terminals.
-2014-06-20:
- Cael_Aislinn:
- - rscadd: 'New discoverable items added to xenoarchaeology, and new features for
- some existing ones. Artifact harvesters can now harvest the secondary effect
- of artifacts as well as the primary one.
-
- '
- - tweak: 'Artifact utilisers should be much nicer/easier to use now.
-
- - Alden-Saraspova counters and talking items should work properly
- now.
-
-
-
- '
-2014-07-01:
- Various:
- - experiment: Hardsuit breaching.
- - experiment: Rewritten fire.
- - experiment: Supermatter now glows and sucks things into it as it approaches criticality.
- - rscadd: Station Vox (Vox pariahs) are now available.
- - rscadd: Wheelchairs.
- - rscadd: Cargo Trains.
- - rscadd: Hardsuit cycler machinery.
- - rscadd: Rewritten lighting (coloured lights!)
- - rscadd: New Mining machinery and rewritten smelting.
- - rscadd: Rewritten autolathe
- - rscadd: Mutiny mode.
- - rscadd: NanoUI airlock and docking controllers.
- - rscadd: Completely rewritten shuttle code.
- - rscadd: 'Derelict Z-level replacement: construction site.'
- - rscadd: Computer3 laptops.
- - rscadd: Constructable SMES units.
- - rscadd: Omni-directional atmos machinery.
- - rscadd: Climbable tables and crates.
- - rscadd: Xenoflora added to Science.
- - rscadd: Utensils can be used to eat food.
- - rscadd: Decks of cards are now around the station.
- - rscadd: Service robots can speak languages.
- - wip: Xenoarch updates and fixes.
- - tweak: Rewritten species-specific gear icon handling.
- - tweak: Cats and borers can be picked up.
- - tweak: Botanist renamed to Gardener.
- - tweak: Hydroponics merged with the Kitchen.
- - tweak: Latejoin spawn points (Arrivals, Cryostorage, Gateway).
- - rscadd: Escape pods only launch automatically during emergency evacuations
- - rscadd: Escape pods can be made to launch during regular crew transfers using
- the control panel inside the pod, or by emagging the panel outside the pod
- - rscadd: When swiped or emagged, the crew transfer shuttle can be delayed in addition
- to being launched early
-2014-07-06:
- HarpyEagle:
- - rscadd: Re-enabled and rewrote the wound infection system
- - rscadd: Infections can be prevented by properly bandaging and salving wounds
- - rscadd: Infections are cured by spaceacillin
-2014-07-20:
- PsiOmegaDelta:
- - rscadd: AI can now store up to five camera locations and return to them when desired.
- - rscadd: AI can now alt+left click turfs in camera view to list and interact with
- the objects.
- - rscadd: AI can now ctrl+click turret controls to enable/disable turrets.
- - rscadd: AI can now alt+click turret controls to toggle stun/lethal mode.
- - rscadd: AI can now select which channel to state laws on.
-2014-07-26:
- Whitellama:
- - rscadd: Added dynamic flavour text.
- - bugfix: Fixed bug with suit fibers and fingerprints.
-2014-07-31:
- HarpyEagle:
- - tweak: Stun batons now work like tasers and deal agony instead of stun
- - rscadd: Being hit in the hands with a stun weapon will cause whatever is being
- held to be dropped
- - tweak: Handcuffs now require an aggressive grab to be used
-2014-08-02:
- Whitellama:
- - bugfix: Arcane tomes can now be stored on bookshelves.
- - bugfix: Dionaea players no longer crash on death, and now become nymphs properly.
-2014-08-05:
- HarpyEagle:
- - tweak: Atmos Rewrite. Many atmos devices now use power according to their load
- and gas physics
- - rscadd: Pressure regulator device. Replaces the passive gate and can regulate
- input or output pressure
- - rscadd: Gas heaters and gas coolers are now constructable and can be upgraded
- with parts from research
- - bugfix: Fixes recharger and cell charger power draw. Rechargers draw 15 kW, wall
- chargers draw 25 kW, and heavy-duty cell chargers draw 40 kW. Cyborg charging
- stations draw 75 kW.
- - bugfix: Laptops, and various other machines, now draw more reasonable amounts
- of power
- - bugfix: Machines will periodically update their powered status if moved from a
- powered to an unpowered area and vice versa
-2014-08-27:
- Whitellama:
- - bugfix: Made destination taggers more intuitive so you know when you've tagged
- something
- - rscadd: Ported package label and tag sprites
- - rscadd: Ported using a pen on a package to give it a title, or to write a note
- - rscadd: Donut boxes and egg boxes can be constructed out of cardboard
-2014-08-31:
- Whitellama:
- - bugfix: Matches and candles can be used to burn papers, too.
- - bugfix: Observers have a bit more time (20 seconds, instead of 7.5) before the
- Diona join prompt disappears.
-2014-09-05:
- RavingManiac:
- - experiment: 'NewPipe implemented: Supply and scrubber pipes can be run in parallel
- without connecting to each other.'
- - rscadd: Supply pipes will only connect to supply pipes, vents and Universal Pipe
- Adapters(UPAs).
- - rscadd: Scrubber pipes will only connect to scrubber pipes, scrubbers and UPAs.
- - rscadd: UPAs will connect to regular, scrubber and supply pipes.
-2014-09-20:
- HarpyEagle:
- - bugfix: Fixes evidence bags and boxes eating each other. Evidence bags now store
- items by dragging the bag onto the item to be stored.
-2014-09-28:
- Gamerofthegame:
- - rscadd: Hoverpods fully supported, currently orderable from cargo. Two slots,
- three cargo, space flight and a working mech for all other intents and purposes.
- - rscadd: Added the Rigged laser and Passenger Compartment equipment. The rigged
- laser is a weapon for working exosuits - just a ordinary laser, but with triple
- the cool down and rather power inefficient. The passenger compartment allows
- other people to board and hitch a ride on the mech - such as in fire rescue
- or for space flight.
- Zuhayr:
- - rscadd: Organs can now be removed and transplanted.
- - tweak: Brain surgery is now the same as chest surgery regarding the steps leading
- up to it.
- - tweak: Appendix and kidney now share the groin and removing the first will prevent
- appendicitis.
- - tweak: Lots of backend surgery/organ stuff, see the PR if you need to know.
-2014-10-01:
- RavingManiac:
- - rscadd: Zooming with the sniper rifle now adds a view offset in the direction
- you are facing.
- - rscadd: Added binoculars - functionally similar to sniper scope. Adminspawn-only
- for now.
- - rscadd: Bottles from chemistry now, like beakers, use chemical overlays instead
- of fixed sprites.
- - rscadd: Being in space while not magbooted to something will cause your sprite
- to bob up and down.
- Zuhayr:
- - rscadd: Added species organ checks to several areas (phoron burn, welder burn,
- appendicitis, vox cortical stacks, flashes).
- - rscadd: Added VV option to add or remove organs.
- - rscadd: Added simple bioprinter (adminspawn).
- - rscadd: Added smashing/slashing behavior from xenos to some unarmed attacks.
- - rscadd: Added some new state icons for diona nymphs.
- - rscadd: Added borer husk functionality (cortical borers can turn dead humans into
- zombies).
- - rscadd: Added tackle verb.
- - rscadd: Added NO_SLIP.
- - rscadd: Added species-specific orans to Dionaea, new Xenomorphs and vox.
- - rscadd: Added colour and species to blood data.
- - rscadd: Added lethal consequences to missing your heart.
- - rscdel: Removed robot_talk_understand and alien_talk_understand.
- - rscdel: Removed attack_alien() and several flavours of is_alien() procs.
- - rscdel: Removed /mob/living/carbon/alien/humanoid.
- - rscdel: Removed alien_hud().
- - rscdel: Removed IS_SLOW, NEEDS_LIGHT and RAD_ABSORB.
- - rscdel: Renamed is_larva() to is_alien().
- - tweak: Refactored a ton of files, either condensing or expanding them, or moving
- them to new directories.
- - tweak: Refactored some attack vars from simple_animal to mob/living level.
- - tweak: Refactored internal organs to /mob/living/carbon level.
- - tweak: Refactored rad and light absorbtion to organ level.
- - tweak: Refactored brains to /obj/item/organ/brain.
- - tweak: Refactored a lot of blood splattering to use blood_splatter() proc.
- - tweak: Refactored broadcast languages (changeling and alien hiveminds, drone and
- binary chat) to actual languages.
- - tweak: Refactored xenomorph abilities to work for humans.
- - tweak: Refactored xenomorphs into human species.
- - tweak: Rewrote larva_hud() and human_hud(). The latter now takes data from the
- species datum.
- - tweak: Rewrote diona nymphs as descendents of /mob/living/carbon/alien.
- - tweak: Rewrote xenolarva as descendents of /mob/living/carbon/alien.
- - tweak: Rewrote /mob/living/carbon/alien.
- - tweak: Moved alcohol and toxin processing to the liver.
- - tweak: Moved drone light proc to robot level, added integrated_light_power and
- local_transmit vars to robots.
- - tweak: Moved human brainloss onto the brain organ.
- - tweak: Shuffled around and collapsed several redundant procs down to carbon level
- (hide, ventcrawl, Bump).
- - tweak: Fixed species swaps from NO_BLOOD to those with blood killing the subject
- instantly.
-2014-11-01:
- PsiOmegaDelta:
- - bugfix: Adds the last missing step to deconstruct fire alarms. Apply wirecutters.
- - rscadd: There's a "new" mining outpost nearby the Research outpost.
- - rscadd: Manifest ghosts now have spookier names.
- - rscadd: Adds a gas monitor computer for the toxin mixing chamber.
- - rscadd: AI can now change the display of individual AI status screens.
- - rscadd: More ion laws..
- - rscadd: All turrets have been replaced with portable variants. Potential targets
- can be configured on a per turret basis.
- - bugfix: Improved crew monitor map positioning.
- - rscadd: Can now order plastic, body-, and statis bags from cargo
- - rscadd: PDAs now receive newscasts.
- - rscadd: (De)constructable emergency shutters.
- - rscadd: Borgs can now select to simply state their laws or select a radio channel,
- same as the AI.
-2014-11-04:
- TwistedAkai:
- - rscadd: Almost any window which has been fully unsecured can now be dismantled
- with a wrench.
-2014-11-08:
- PsiOmegaDelta:
- - rscadd: Service personnel now have their own frequency to communicate over. Use
- "say :v".
- - rscadd: The AI can now has proper quick access to its private channel. Use "say
- :o".
- - rscadd: Newscasters supports photo captions. Simply pen one on the attached photo.
- - rscadd: Once made visible by a cultist ghosts can toggle visiblity at will.
- - rscadd: Detonating cyborgs using the cyborg monitor console now notifies the master
- AI, if any.
- - rscadd: More machinery, such as APCs, air alarms, etc., now support attaching
- signalers to the wires.
- - tweak: Random event overhaul. Admins may wish check the verb "Event Manager Panel".
-2014-11-22:
- Zuhayr:
- - rscadd: Added the /obj/item/weapon/rig class - back-mounted deployable hardsuits.
- - rscadd: Replaced existing hardsuits with 'voidsuits', functionally identical.
- - rscdel: Removed the mounted device and helmet/boot procs from voidsuits.
- - tweak: Refactored a shit-ton of ninja code into the new rig class.
- - wip: This is more than likely going to take a lot of balancing to get into a good
- place.
-2015-01-09:
- Zuhayr:
- - tweak: Voice changers no longer use ID cards. They have Toggle and Set Voice verbs
- on the actual mask object now.
- - rscadd: Readded moonwalking. Alt-dir to face new dir, or Face-Direction verb to
- face current dir.
-2015-02-04:
- RavingManiac:
- - rscadd: Holodeck is now bigger and better, with toggleable gravity and a new courtroom
- setting
- TwistedAkai:
- - bugfix: Purple Combs should now be visible and have their proper icon
-2015-02-12:
- Daranz:
- - rscadd: Vending machines now use NanoUI and accept cash. The vendor account can
- now be suspended to disable all sales in all machines on station.
-2015-02-16:
- RavingManiac:
- - rscadd: Say hello to the new Thermoelectric Supermatter Engine. Read the operating
- manual to get started.
-2015-02-18:
- PsiOmegaDelta:
- - rscadd: Synths now have timestamped radio and chat messages.
- - rscadd: New and updated uplink items.
- - rscadd: Multiple AIs can now share the same holopad.
- - rscadd: The AI now has built-in consoles, accessible from the subsystem tab.
-2015-02-24:
- Zuhayr:
- - experiment: Major changes to the kitchen and hydroponics mechanics. Review the
- detailed changelog here,
-2015-04-07:
- RavingManiac:
- - tweak: You can now pay vending machines and EFTPOS scanners without removing your
- ID from your PDA or wallet. Clicking on the vending machine with your ID/PDA/wallet/cash
- also brings up the menu now instead of attacking the vending machine.
-2015-04-18:
- PsiOmegaDelta:
- - rscadd: Added a changelog editing system that should cause fewer conflicts and
- more accurate timestamps.
-2015-04-23:
- Dennok:
- - rscadd: Added an automatic pipelayer.
- - rscadd: Added an automatic cablelayer.
- PsiOmegaDelta:
- - bugfix: Shower curtains no longer lose their default color upon being washed.
- - bugfix: Emergency shutters can again be examined, and from the proper distance.
- - bugfix: The virus event will now only infect mobs on the station, currently controlled
- by player that has been active in the last 5 minutes.
- - bugfix: Laptops now use the proper proc for checking camera status.
- - rscadd: Makes it possible to eject PDA cartridges using a verb.
- - rscadd: Makes it possible to shake tables with one's bare hands to stop climbers.
- - bugfix: Added a mass driver door in disposals to prevent trash from floating out
- into space before proper ejection.
- - rscadd: Rig/Hardsuit module tab - Less informative than the NanoUI hardsuit interface
- but allows quicker access to the various rig modules.
- - rscadd: Silicons with the medical augmentation sensors enabled now also see alive/dead
- status if sensors are set accordingly.
- - rscadd: Emergency shutters opened by silicons are now treated as having been forced
- open by a crowbar.
- - rscadd: An active AI chassis can now be pushed, just as an empty chassis can be.
- - rscadd: The AI can now use the crew monitor console to track crew members with
- full sensors enabled.
- - rscadd: The AI now has a shortcut to track people holding up messages to cameras.
- - rscadd: The AI now has a shortcut to track people sending PDA messages.
- - rscadd: Multiple AIs can now share the same holopad.
- - rscadd: Admin ghosts can now transfer other ghosts into mobs by drag-clicking.
- - rscadd: Ghosts can now toggle seeing darkness and other ghosts separately.
- - rscadd: Moving while dead now auto-ghosts you.
- - rscadd: 'Two new random events: Space dust and gravitation failure.'
- - rscadd: Upgraded wizard spell interface and new spells.
- - rscadd: More uplink items.
- - rscadd: Uplink items now have rudimentary descriptions.
- Yoshax:
- - tweak: Adjusts fruits and other stuff to have a minmum of 10 units of juice and
- stuff.
-2015-04-24:
- Dennok:
- - bugfix: Fixes overmap ship speed calculations.
- - rscadd: Adds overmap ship rotation.
- - rscadd: Added a floorlayer.
-2015-04-28:
- Jarcolr:
- - rscadd: Added 9 new bar sign designs/sprites.
- Kelenius:
- - rscadd: 'Good news to the roboticists! The long waited firmware update for the
- bots has arrived. You can expect the following changes:'
- - rscadd: Medbots have improved the disease detection algorithms.
- - rscadd: Floorbot firmware has been bugtested. In particular, they will no longer
- get stuck near the windows, hopelessly trying to fix the floor under the glass.
- - rscadd: Floorbots have also received an internal low-power metal synthesizer.
- They will use it to make their own tiles. Slowly.
- - rscadd: Following the complains from humanitarian organizations regarding securitron
- brutality, stength of their stunners has been toned down. They will also politely
- demand that you get on the floor before arresting you. Except for the taser-mounted
- guys, they will still tase you down.
- - rscadd: Other minor fixes.
- - rscdel: 'The lasertag bots are now forbidden to build and use following the incident
- #1526672. Please don''t let it happen again.'
- - rscadd: The farmbot design has been finished! Made from a watertank, robot arm,
- plant analyzer, bucket, minihoe and a proximity sensor, these small (not really)
- bots will be a useful companion to any gardener and/or xenobotanist.
- - tweak: 'Spider learning alert: they have learned to recognize the bots and will
- mercilessly attack them.'
- - rscadd: An experimental CPU upgrade would theoretically allow any of the bots
- to function with the same intelligence capacity as the maintenance drones. We
- still have no idea what causes it to boot up. Science!
- - rscadd: 'INCOMING TRANSMISSION: Greetings to agents, pirates, operatives, and
- anyone who otherwise uses our equipment. Following the NT update of bot firmware,
- we have updated the cryptographic sequencer''s hacking routines as well. The
- medbots you emag will not poison you anymore, the clanbots won''t clean after
- themselves immediately, and floorbots... wear a space suit. Oh, and it works
- on the new farmbots, too.'
- PsiOmegaDelta:
- - rscadd: Beware. Airlocks can now crush more things than just mobs.
- - rscadd: AIs now have a personal atmospherics control subsystem.
- - rscadd: Some borg modules now have additional subsystems.
- - tweak: Improves borg module handling.
- - tweak: Secure airlocks now buzz when access is denied.
- - tweak: The mental health office door now requires psychiatrist access, and the
- related button now opens/closes the door instead of bolting.
- - soundadd: Restores an old soundtrack 'Thunderdome.ogg'.
- - rscadd: Some holodeck programs now have custom ambience tracks.
- RavingManiac:
- - rscadd: The phoron research lab has been renovated to include a heat-exchange
- system, a gas mixer/filter and a waste gas disposal pump.
- - tweak: Candles now burn for about 30 mintutes.
- Yoshax:
- - tweak: Adds items to the orderable antag surgical kit so its actually useful for
- surgery.
- - tweak: Adjusts custom loadout costs to be more standardised and balances. Purely
- cosmetic items, shoes, hats, and all things that do not provide a straight advtange
- (sterile mask, or pAI, protection from viruses and possible door hacking or
- records access, respectively), each cost 1 point, items that provide an advantage
- like those just mentioned, or provide armor or storage cost 2 points.
- - rscadd: Adds practice rounds, both .45 for Sec and Detective's guns, also 9mm
- top mounted for the Saber, and for the Bulldog.
- - rscadd: Adds the .45 and 9mm practice rounds to the armory.
- - rscadd: Adds all the practice rounds to the autolathe.
- - tweak: Adds r_walls to the back of the firing range, leaves the sides normal.
- - bugfix: Fixes HoS' office door to not be CMO locked.
-2015-04-29:
- Daranz:
- - rscadd: Paper bundles can now have papers inserted at arbitrary points. This can
- be done by clicking the previous/next page links with a sheet of paper in hand.
- HarpyEagle:
- - rscadd: 'Added new fire modes to various guns: c20r, STS-35, WT-550, Z8, L6 SAW,
- and double barreled shotgun. The firing modes work the same way as the egun;
- click on the weapon with it in your active hand to cycle between modes. Unloading
- these weapons now requires that you click on them with an empty hand.'
- PsiOmegaDelta:
- - rscadd: Portable atmospheric pumps and scrubbers now use NanoUI.
- - rscadd: Two new events which will cause damage to APCs or cameras when triggered.
-2015-04-30:
- Yoshax:
- - rscadd: Adds more items to custom loadout, including a number of dressy suits
- and some other things.
-2015-05-02:
- HarpyEagle:
- - bugfix: Neck-grabbing someone now stuns them properly.
- PsiOmegaDelta:
- - tweak: The spider infestation event now makes an announcement much sooner.
- - rscadd: Admins can now toggle OOC/LOOC separately.
- - tweak: Mice are now numbered to aid admins.
- Yoshax:
- - rscadd: Adds an option and verb to the AI to send emergency messages to Central,
- functions same as comms console option.
- - tweak: Changes comms console to only have one level of ID require, meaning all
- heads of staff have what was captain access, allowing them to change alert,
- send emergency messages and make announcements.
- - rscadd: Adds an emergency bluespace relay machine which is mapped into teletcomms,
- this machine takes emergency messages and sends them to central, if one does
- not exist on any Z, you cannot send any emergency messages.
- - rscadd: Adds an emergency bluespace relay assembly kit orderable from cargo for
- when the ones on telecomms are destroyed. Assembly is required.
- - rscadd: Adds the emergency bluespace relay circuitboard to be researchable and
- printable in R&D, with sufficient tech levels.
-2015-05-05:
- PsiOmegaDelta:
- - tweak: Grilles no longer return too many rods when destroyed (using means other
- than wirecutters).
- RavingManiac:
- - tweak: Intent menu now appears while zooming with a sniper rifle.
-2015-05-06:
- PsiOmegaDelta:
- - rscadd: Examining a pen or crayon now lists the available special commands in
- the examine tab.
-2015-05-07:
- HarpyEagle:
- - rscadd: Breaking out of lockers now has sound and animation.
- PsiOmegaDelta:
- - bugfix: The cloning computer can again successfully locate nearby cloning vats
- and DNA scanners at round start.
- - rscadd: Security equipment now treats individuals with CentCom ids with the greatest
- respect.
- - maptweak: Adds stretches of power cable around the construction outpost, ensuring
- one does not have to climb over machines to being laying cables.
- RavingManiac:
- - rscadd: Muzzle-flash lighting effect for guns
- - rscadd: Energy guns now display shots remaining on examine
-2015-05-09:
- Yoshax:
- - rscadd: Maps in the top mounted 9mm practice rounds, .45 practice rounds, and
- practice shotgun shells into the armory.
-2015-05-10:
- GinjaNinja32:
- - rscadd: Acting jobs on the manifest will now sort with their non-acting counterparts.
- All assignments beginning with the word 'acting', 'temporary', or 'interim'
- will do this.
- Yoshax:
- - tweak: Removes sleepy chems from being cloned, adds a consistent period of 30
- tick sleep.
-2015-05-11:
- Mloc:
- - experiment: Rewritten lighting system.
- - rscadd: Better coloured lights.
- - rscadd: Animated transitions.
- PsiOmegaDelta:
- - bugfix: As an observer, using antagHUD should now always restrict you from respawning
- without admin intervention.
- Techhead:
- - rscadd: Voidsuits can have tanks inserted into the storage slot.
- - rscadd: Voidsuits display helpful information on their contents on examine.
- - rscadd: Magboots can be equipped over other shoes. Except other magboots.
-2015-05-12:
- Dennok:
- - imageadd: New buildmode icons made by BartNixon.
- HarpyEagle:
- - rscadd: Masks and helmets that cover the face block feeding food, drinks, and
- pills.
- MrSnapwalk:
- - imageadd: Added seven new AI core displays.
- - tweak: Changed the pAI sprite and added several new expressions.
- PsiOmegaDelta:
- - rscadd: The space vine event now comes with a station announcement.
-2015-05-14:
- PsiOmegaDelta:
- - maptweak: Should now be more evident that the brig disposal chute sends its goods
- to the common brig area.
- - bugfix: Cells now drain when using more charge than what is available.
- - tweak: The rig stealth module now requires as much power to run as the energy
- blade module.
- Techhead:
- - rscadd: Vox will spawn with emergency nitrogen tanks in their survival boxes.
- - rscadd: Diona will spawn with an emergency flare instead of a survival box.
- - rscdel: Engineers no longer spawn with extended-capacity oxygen tanks.
- - bugfix: Vox spawning without backpacks will have their nitrogen tank equipped
- to their back.
- - tweak: The Bartender's spare beanbag shells have been moved into bar backroom
- with the shotgun.
- - bugfix: Portable air pumps now fill based on external/airtank pressure when pumping
- in.
-2015-05-16:
- GinjaNinja32:
- - rscadd: Rewrote tables. To construct a table, use steel to make a table frame,
- then plate the frame with a material such as steel, gold, wood, etc. Hold a
- stack in your hand and drag it to the table to reinforce it. To deconstruct
- a table, use a screwdriver to remove the reinforcements (if present), then a
- wrench to remove the plating, and a wrench again to dismantle the frame. Use
- a welder to repair any damage. Use a carpet tile on a table to add felt, and
- a crowbar to remove it.
- HarpyEagle:
- - rscadd: Adds tail animations for tajaran and unathi. Animations are controlled
- using emotes.
-2015-05-17:
- PsiOmegaDelta:
- - bugfix: Teleporter artifacts should no longer teleport mobs inside objects.
-2015-05-18:
- Hubblenaut:
- - rscadd: Adds a light for available backup power on airlocks.
- Kelenius:
- - tweak: 'There has been a big update to the reagent system. A full-ish changelog
- can be found here: http://pastebin.com/imHXTRHz. In particular:'
- - tweak: Reagents now differentiate between being ingested (food, pills, smoke),
- injected (syringes, IV drips), and put on the skin (sprays, beaker splashing).
- - tweak: Injecting food and drinks will cause bad effects.
- - tweak: Healing reagents, generally speaking, have stronger effects when injected.
- - tweak: Toxins now work slower and deal more damage. Seek medical help!
- - tweak: Alcohol robustness has been lowered.
- - tweak: Acid will no longer melt large numbers of items at once.
- - tweak: Synaptizine is no longer hilariously deadly.
- Loganbacca:
- - tweak: Changed MULE destination selection to be list based.
- PsiOmegaDelta:
- - tweak: Destroying a camera by brute force now has a chance to break the wiring
- within.
- - rscadd: Turf are now processed. This, for example, causes radioactive walls to
- regularly irradiate nearby mobs.
- - bugfix: Welders should now always update their icon and inhand states properly.
-2015-05-22:
- Ccomp5950:
- - bugfix: Beepsky no longer kills goats.
- - tweak: Goats will move towards vines that are 4 spaces away now instead of 1
- - bugfix: Goats will eat the spawning plants for vines as well as the vines themselves.
- Chinsky:
- - rscadd: Ghetto diagnosis. Grab patient, aim at bodypart you want to check, click
- on them with help intent. This will tell you about their wounds, fractures and
- other oddities (toxins/oxygen) for that bodypart.
- - rscadd: Fractures are visible on very damaged limbs. Dislocations are always visible.
- Surgery incisions now visible too.
- - rscadd: Stethoscopes actually make sense now. They care for heart/lungs status
- when reporting pulse and respiration now.
- HarpyEagle:
- - rscadd: Re-implemented fuel fires. Tweaked fire behaviour overall.
- Yoshax:
- - tweak: Bear traps now do damage when stood on, enough to break bones! Bear traps
- can now affect any limb of a person who is on the ground, including head! Bear
- traps are no longer legcuffs and instead embed in the limb they attack.
- - tweak: Bear traps now take several seconds to deploy and cannot be picked up when
- armed, they must be disarmed by clicking on them. They also cannot be moved
- then they are deployed.
- Zuhayr:
- - rscadd: Massive material refactor. Walls, beds, chairs, stools, tables, ashtrays,
- knives, baseball bats, axes, simple doors, barricades, so on.
- - rscadd: Tables are now built via steel then another sheet on the resulting frame.
- They can then be reinforced by dragging a stack of sheets onto the table.
- - rscadd: Walls are built with steel for girders, then right-click the girder and
- select the reinforce verb while holding a stack, then click the girders with
- a final sheet.
- - rscadd: Various things can be built with various sheet types. Experiment! Just
- keep in mind that uranium is now radioactive and phoron is now flammable.
-2015-05-26:
- Atlantis:
- - rscadd: NanoUI for Robotics Control Console
- - rscadd: NanoUI for Supermatter Crystal - AI/Robot only, purely informational
- Chinsky:
- - rscadd: Meat limbs now can be attached. Use limb on missing area, then hemostat
- to finalize it.
- - rscadd: Limbs from other races can be now attached. They'll cause rejection, but
- it can be kept at bay with spaceacilline to some point. Species special attack
- is carried over too, i.e. you can clawn people if you sew a cathand to yourself.
- - rscadd: Limbs that are left in open will rot in ~7 minutes. Use freezers or cryobags
- to stop it. You can still attach them, but you wish you couldn't.
- PsiOmegaDelta:
- - tweak: Both the pulse taker and target must now remain still for the duration
- of the check or it will fail.
- RavingManiac:
- - rscadd: Tape recorders now record hearable emotes and action messages (e.g. gunshots).
- - bugfix: You can now see actions from inside mechs and closets.
- Techhead:
- - rscadd: Removed gaseous reagents from the chemistry system and replaced with real-world
- organic chemistry precursors.
- - rscadd: Hydrogen has been replaced with hydrazine, a highly toxic, flammable liquid.
- - rscadd: Oxygen has been replaced with acetone, a mildly toxic liquid. Ethanol's
- ink-sovlent capabilities have been copied to it.
- - rscadd: Chlorine has been replaced with hydrochloric acid. It is a stronger acid
- than sulphuric but less toxic.
- - tweak: Nitrogen has been replaced with ammonia. Ammonia now acts as a Dexalin-equivalent
- for Vox.
- - tweak: Flourine has also been replaced with hydrazine in its one recipe. Flourosurficant
- has been renamed azosurficant.
- - tweak: Being splashed with liquid Phoron will burn eyes and contaminate clothes
- like being exposed to Phoron gas.
- Zuhayr:
- - rscadd: Added a ghost requisition system for posibrains and living plants.
- - rscadd: Added attack_ghost() to hydro trays and posibrains to allow ghosts to
- enter them.
- - rscadd: Prosthetic limbs are now only repairable with welders/cable coils if they
- have suffered below 30 combined damage.
- - rscadd: 'Surgery steps that cause no pain and have no failure wounding have been
- added: screwdriver for ''incision'', crowbar to open, multitool to ''decouple''
- a prosthetic organ. Hemostat is still used to take an organ out.'
- - rscadd: Using a welder or a cable coil as a surgical tool after opening a maintenance
- hatch will repair damage beyond the 30 damage cap. In other words, severe damage
- to robolimbs requires expert repair from someone else.
- - rscdel: Eye and brain surgery were removed; they predate the current organ system
- and are redundant.
- - rscadd: IPC are now simply full prosthetic bodies using a specific manufacturer
- (Morpheus Cyberkinetics).
- - rscadd: IPC can 'recharge' in a cyborg station to regain nutriment. They no longer
- interface with APCs.
- - rscadd: NO_BLOOD flag now bypasses ingested and blood reagent processing.
- - rscadd: NO_SCAN now bypasses mutagen reagent effects.
- - rscadd: Cyborg analyzers now show damage to prosthetic limbs and organs on humans.
- - tweak: Prosthetic EMP damage was reduced.
- - tweak: Several organ files were split up/moved around.
-2015-05-27:
- PsiOmegaDelta:
- - tweak: The inactive check process now respects client holder status and can be
- configured how long clients may remain inactive before being kicked.
- Zuhayr:
- - rscadd: Unfolded pAIs can now be scooped up and worn as hats.
- - tweak: Scoop-up behavior is now standardized to selecting help intent and dragging
- their icon onto yours.
-2015-05-30:
- Atlantis:
- - rscadd: Malfunction Overhaul - Whole gamemode was completely reworked from scratch.
- Most old abilities have been removed and quite a lot of new abilities was added.
- AI also has to hack APCs to unlock higher tier abilities faster, instead of
- having access to them from the round start. Most forced things, such as, shuttle
- recalling were removed and are instead controlled by the AI. Code is fully modular
- allowing for future modifications.
- HarpyEagle:
- - bugfix: Fixes Engineer ERT gloves not being insulated.
- - tweak: IV stands are no longer bullet shields. They also allow mice, drones, pAIs
- et al to pass though.
- Kelenius:
- - tweak: AI now hears LOOC both around its eye and its core, and speaks in LOOC
- around its eye. Keep in mind that you won't hear and won't be heard if there
- is a wall between your eye and the target.
- PsiOmegaDelta:
- - rscadd: You can now review the server revision date and hash by using the 'Show
- Server Revision' verb in the OOC category.
-2015-06-02:
- Techhead:
- - rscadd: Re-adds extended capacity emergency oxygen tanks to relevant jobs.
-2015-06-04:
- PsiOmegaDelta:
- - rscadd: AI eyes can now be found in the observer follow list.
- - rscadd: Synths can now review all law modules that can be found on the station
- from their law manager.
- - rscadd: Synths can state these laws if desired, however this is strongly discouraged
- unless subverted/malfunctioning.
- - bugfix: Astral projecting mobs, such as wizards or cultists, may no longer respawn
- as something else while their body lives.
- Techhead:
- - rscadd: Prison break event has been expanded to include Virology or Xenobiology
- - rscadd: Prison break event will warn Enginering and the AI beforehand so they
- can take preventive measures.
- - bugfix: Disabling area power will now prevent doors from opening during the event
-2015-06-05:
- PsiOmegaDelta:
- - bugfix: Split stacks no longer lose their coloring.
- - tweak: Can no longer merge cables of different colors.
- - tweak: Blobs and simple mobs now attack all external organs instead of a subset.
- The overall damage remains the same but the number of fractures caused will,
- in general, be fewer.
- - rscadd: Spider nurses now have a chance of injecting their victims with spider
- eggs which eventually hatch. If the limb is removed from the host, the host
- dies, or the spiderling has matured sufficiently it will crawl out into freedom.
- Medical scanners will pick upp eggs and spiderlings as foreign bodies.
- Yoshax:
- - tweak: Makes hyposprays start empty instead of filled with Tricord.
- - tweak: Makes the special wizard projectile staffs, Animate, Change, Focus and
- any future ones only usable by wizards. Also makes it so only wizards can use
- spellbooks and teleportation scrolls.
-2015-06-08:
- PsiOmegaDelta:
- - rscadd: The AI chassis now glows, with the color depending on the currently selected
- display.
-2015-06-09:
- PsiOmegaDelta:
- - rscadd: Ports /tg/'s meteor event. Meteors now appear to be more accurate, come
- in a greater variety, and may drop ores on their final destruction.
-2015-06-16:
- Chinsky:
- - rscadd: 'Updated penlights to be more of use in diagnostics, they now show following
- conditions:'
- - rscadd: Eye damage
- - rscadd: Blurry eyes (overall slower reaction)
- - rscadd: Brain damage (one eye reacts slower)
- - rscadd: Opiates use (pinpoint pupils)
- - rscadd: Drugs use (dilated pupils)
- PsiOmegaDelta:
- - rscadd: Observers can now follow both the AI and its eye upon speech.
- - rscadd: Observers can now follow both observers and their body, if they ever had
- one, upon speech.
- - rscadd: Observers can now follow hivemind speakers if the speaker is not using
- an alias or antagHUD is enabled.
- - rscadd: Turret controls now glow, with the color depending on the current mode.
- Techhead:
- - rscadd: Converted Request Console interface into NanoUI.
-2015-06-19:
- HarpyEagle:
- - bugfix: Prevents being on fire from merely warming mobs up slightly in some cases.
- Mob fires also burn hotter.
- - rscadd: Matches can now be used to light things adjacent to you when thrown.
- - tweak: Made the effects of having a damaged robotic leg more prominent.
- - bugfix: Robot limbs no longer cause pain messages. A reminder that you can still
- check their status with 'Help Intent' -> 'Click Self'.
- - tweak: Knifing damage scales with weapon force and throat protection. Helmets
- only provide throat protection if they are air tight. Trying to cut someone's
- throat with wirecutters and/or while wearing an armoured sealed helmet will
- require several attempts before the victim passes out.
- - tweak: Knifing switches on harm intent, in case you just wanted to beat on the
- victim for some reason.
- - bugfix: Prevents knifing bots or silicons.
-2015-06-22:
- PsiOmegaDelta:
- - tweak: The traitor uplink no longer displays all items in a long list, instead
- has categories which when accessed shows the relevant items.
-2015-06-24:
- HarpyEagle:
- - bugfix: Fixed Tajaran name generation producing names without a space between
- first and last.
- - wip: Adds docking to the mercenary shuttle. Works similarly to other shuttles,
- except docking and undocking is manually initiated and not automatic. A system
- to approve or deny dock requests still to be implemented.
- - rscadd: Toolboxes can now hold larger items, such as stacks of metal or power
- cells, at the cost of having less space for other things.
- - tweak: Gloves/shoes can now be worn even if you have one hand/foot missing. The
- other one still has to be present, of course. The items still drop when you
- first lose the hand/foot.
- - tweak: Budget insulated gloves are somewhat less useless. On average, they will
- stop half the damage from getting shocked, and the worst case insulation is
- not as bad as it used to be. Budget gloves that are as good as regular insulated
- gloves are still as rare as they were before though.
- - tweak: PTR bullets are now hitscan, to make them somewhat better for actual sniping.
- - maptweak: The telecoms server room now has an actual cycling airlock into it.
- - tweak: Non-vital body parts will no longer take further damage above a certain
- amount, and will inflict paincrit effects instead. On most humaniods the head,
- chest, and groin are vital.
- - rscadd: 'Engineers now spawn with industrial workboots (credit: ChessPiece/Bishop).'
- - bugfix: Damaged robotic legs now more likely to have an effect.
- - bugfix: Fixed bug preventing internal organs from taking damage in some cases.
- - maptweak: New flavours of tables around the station. Engineering starts with more
- plastic.
- - bugfix: Fixed worn items not appearing in some cases. Most notably crossbows and
- certain guns when worn on the back. As a side effect, laundry machines no longer
- transform items.
- - bugfix: Crit oxyloss now runs in game time instead of real time. So if lag is
- slowing your movement the same slowdown applies to the dying person you're trying
- to reach.
- - rscadd: Breathmasks can now be adjusted by clicking on them in your hand, in addition
- to the verb.
- - rscadd: Wearing a space helmet or similar face-covering gear now prevents eating
- and force-feeding food, drink, and pills.
- - rscadd: Phoron in air ignites above it's flashpoint temperature and a certain
- (very small) minimum concentration. Environments that have oxygen and are hot
- enough, and have phoron but not enough concentration to burn will produce flareouts,
- which are mostly a visual effect.
- - rscadd: Adds animation when making unarmed attacks or attacking with melee weapons,
- to help make it clearer who is attacking.
- - soundadd: Opening an unpowered door now has an appropriate sound.
- - rscadd: Ingesting diseased blood may contract the disease.
-2015-06-26: {}
-2015-06-30:
- PsiOmegaDelta:
- - maptweak: Non-general areas on Crescent are now protected by blast doors to enforce
- area restrictions. Admins can operate these from the central checkpoint.
-2015-07-04:
- PsiOmegaDelta:
- - tweak: Portable turrets now only blocks movement while deployed.
- - tweak: Portable turrets are no longer invincible while undeployed, however they
- have increased damage resistance in this state.
- - bugfix: Crescent portable turrets should no longer act up during attempts to (un)wrench
- and alter their settings.
-2015-07-06:
- GinjaNinja32:
- - rscadd: '''Provisional'' is now also a valid temporary position prefix for manifest
- sorting.'
-2015-07-10:
- Zuhayr:
- - rscadd: Ninja now spawns on a little pod on Z2 and can teleport to the main level.
-2015-07-11:
- HarpyEagle:
- - imageadd: Added inhand sprites for flashes, flashbangs, emp and other grenades.
- Loganbacca:
- - bugfix: Turrets no longer burn holes through the AI.
- - tweak: Projectiles now have a chance of hitting mobs riding cargo trains.
- - bugfix: Fixed visual bugs with projectile effects.
-2015-07-14:
- HarpyEagle:
- - bugfix: Fixes wrong information being reported when analyzing locked abandoned
- crates with a multitool.
- PsiOmegaDelta:
- - tweak: Ninjas can no longer teleport unto turfs that contain solid objects.
- - tweak: Wizards can no longer etheral jaunt unto turfs that contain solid objects.
-2015-07-27:
- Kelenius:
- - tweak: Borg shaker now works similarly to hypospray. It generates reagents that
- can be poured into glasses.
- - bugfix: Therefore, they can no longer duplicate rare reagents such as phoron.
-2015-07-29:
- Karolis2011:
- - rscadd: Made tagger and sorting pipes dispensible.
- - bugfix: Unwelding and welding sorting/tagger pipes, no longer delete data about
- them.
-2015-07-31:
- HarpyEagle:
- - bugfix: Fixed projectiles being able to hit people in body parts that they don't
- have. This will also mean that the less limbs someone has the less effective
- they will be as a body shield.
-2015-08-11:
- PsiOmegaDelta:
- - experiment: 0.1.19 is live.
- - tweak: Crew monitors now update every 5th second instead of every other. Reduces
- lag and gives antags a larger window of opportunity to disable suit sensors
- if they have to harm someone.
-2015-08-13:
- GinjaNinja32:
- - rscadd: Changed language selection to allow multiple language selections, changed
- humans/unathi/tajarans/skrell to not automatically gain their racial language,
- instead adding it to the selectable languages for that species. Old slots will
- warn when loaded that the languages may not be what you expect.
- Orelbon:
- - rscadd: Changed the HoP's suit to more bibrant colors and hopefully you will like
- it.
-2015-08-14:
- HarpyEagle:
- - spellcheck: Renames many guns to follow a consistent naming style. Updated and
- changed gun description text to be more lore-friendly.
- - rscadd: Throwing a booze bottle at something nearby while on harm intent causes
- it to smash, splashing it's contents over whatever it hits.
- - rscadd: Rags can now be wrung out over a container or the floor, emptying it's
- contents into the container or splashing them on the floor.
- - rscadd: Rags can now be soaked using the large water and fuel tanks instead of
- just beakers.
- - rscadd: Rags soaked in welding fuel can be lit on fire.
- - rscadd: Rags can now be stuffed into booze bottles. When the bottle smashes, the
- stuffed rag is dropped onto the ground.
- - bugfix: Fixed eggs having a ridiculously large chemical volume.
- - rscadd: T-Ray scanner effects are now only visible to the person holding the scanner.
- - rscadd: Traitors can now purchase the C-20r and the STS-35 for telecrystals.
- PsiOmegaDelta:
- - tweak: The amount you start with in your station account is now affected by species,
- rank, and NT's stance towards you.
- TheWelp:
- - rscadd: Bookcases are now movable/buildable/destroyable.
- - rscadd: Paper can now be crumpled by using in-hand while on hurt intent.
- - rscadd: Library Computer External Archive is now sortable.
- Zuhayr:
- - rscadd: Click a hat on a drone with help intent to equip it. Drag the drone onto
- yourself with grab intent to remove it.
-2015-08-15:
- Kelenius:
- - rscadd: Bees have been updated and are totally worth checking out (beekeeping
- crate at cargo).
- - rscdel: Sleeper consoles removed. All interaction is now done by clicking on the
- sleeper itself.
- - tweak: To put people into sleeper, you now have to click-drag people to it. Grabs
- no longer work. To exit the sleeper, move.
- - tweak: Sleeper now uses a NanoUI.
-2015-08-16:
- HarpyEagle:
- - tweak: The unathi breacher is now only wearable by unathi.
-2015-08-17:
- PsiOmegaDelta:
- - rscadd: Station time and duration now available in the Status tab.
-2015-08-24:
- HarpyEagle:
- - tweak: Girders are now reinforced by using a screwdriver on the girder before
- applying the material sheets. Use a screwdriver again instead to cancel reinforcing.
- - bugfix: Mechanical traps no longer spawn in the janitor's locker.
- - rscadd: Mechanical traps can now be printed with a hacked autolathe.
- - rscadd: Adds armour penetration mechanic for projectiles and melee weapons.
- - rscadd: Laser carbines, LWAP, and shotgun now have a small amount of armour penetration,
- ballistic rifles (not SMGs) have moderate amounts, laser cannon has high armour
- penetration, and the PTR mostly ignores body armour.
- - tweak: 'Shotgun slugs and Z8/STS damage has been lowered slightly to accomodate
- for their higher penetration. In general ballistics deal less damage but have
- higher penetration than comparable laser weapons. Notable exception: X-Ray lasers
- have had their damage lowered slightly but gain very high armour penetration.'
- - rscadd: Energy swords now have very high armour penetration. Ninja blades do less
- damage but ignore armour completely.
- Kelenius:
- - experiment: Click cooldowns have been removed on pretty much everything that isn't
- an attack.
- PsiOmegaDelta:
- - rscadd: Adds the option to set the icon size to 48x48, found under the Icons menu,
- along with 32x32, 64x64, and stretch to fit.
- - tweak: Active AI cores now provides coverage on the AI camera network. Does not
- utilize actual cameras, thus will not show up on security consoles.
- - rscadd: The Dinnerware vending machine now offer both utensil knives and spoons
- without first having to hack them.
- - rscadd: Synths now have id cards with access levels which is checked when operating
- most station equipment.
- - rscadd: Station synthetics still have full station access but can no longer interact
- with syndicate equipment, and syndicate borgs now start with only syndicate
- access.
- - rscadd: Syndicate borgs can copy the access from other cards by utilizing their
- own id card module, similar to how syndicate ids work.
- - rscadd: When examined up close id cards now offer a more detailed view.
- - rscadd: Agent ids now offer much greater customization, allowing changing name,
- age, DNA, toggling of AI tracking termination (using the electronic warfware
- option), and more.
- - rscadd: As AI tracking can now be enabled/disabled at will AI players should not
- feel the need to hesitate before informing relevant crew members when camera
- tracking is explicitly terminated.
- - rscadd: Uplink menu now more organized and with new categories.
- - rscadd: Now possible to cause falsified ion storm announcements.
- - rscadd: Now possible to cause falsified radiation storm announcements, with expected
- maintenance access changes.
- - rscadd: Now possible for mercenaries to create falsified Central Command Update
- messages.
- - rscadd: Now possible for mercenaries to create falsified crew arrival messages
- and records.
- RavingManiac:
- - tweak: Sound environments tweaked to feel more claustrophobic
- - rscadd: Being drugged, hallucinating, dizzy, or in low-pressure or vacuum will
- alter sounds you hear
- - rscadd: Sound environment in holodeck will change to reflect the loaded program
- Vivalas:
- - rscadd: A new uplink item has been added! A briefcase full 'o thalla can now be
- bought by traitors for bribes and such!
- Zuhayr:
- - rscadd: Pariahs are now a subspecies of Vox with less atmos/cold protection, a
- useless brain, and lower health.
- - rscadd: Leap now only gives a passive grab and has a shorter range. It also stuns
- Pariahs longer than it does their target.
- - tweak: Rewrote tiling. White floors, dark floors and freezer floors now have associated
- tiles.
- - tweak: Changed how decals work in the mapper. floor_decal is now used instead
- of an icon in floors.dmi.
- - tweak: The floor painter has been rewritten to use decals. Click it in-hand to
- set direction and decal.
- - tweak: Floor lights are now built from the autholathe, secured with a screwdriver,
- activated by clicking them with an empty hand, and repaired with a welding torch.
- - rscadd: Unathi now have minor slowdown and 20% brute resist.
- - rscadd: Tajarans now have lower bonus speed and a flat 15% malus to brute and
- burn.
- - rscadd: Vox can now eat monkeys and small animals.
- - rscadd: Tajarans can now eat small animals.
- - rscadd: Unarmed attack damage has been lowered across the board.
-2015-09-02:
- Atlantis:
- - rscadd: Converted phoron glass to borosilicate glass, adjusted heat resistances
- accordingly, got rid of copypaste fire code. Fire resistance is now handled
- by variables so completely fireproof windows are possible with varedit.
- - rscadd: Windows take fire damage when heat exceeds 100C regular windows, 750C
- reinforced regular, 2000C borosilicate and 4000C reinforced borosilicate. For
- comparsions, reinforced walls begin taking damage around 6000.
- Hubblenaut:
- - rscadd: Adds glass bottles for Cola, Space Up and Space Mountain Wind to Booze-O-Mat.
- - tweak: Some bar drink recipes have been amended to easily sum to 30 units for
- drinking glasses.
- - tweak: Vendors now have a product receptor for accepting goods. Opening the maintenance
- painel is no longer required.
- - tweak: Wrenching a vending machine is no longer a silent action.
- - tweak: 'Stepup: Item placement on 4x4 grids seemed to work great. Now we''ll try
- 8x8.'
- Kelenius:
- - tweak: Mechfab can now be upgraded using RPED, and now uses NanoUI.
- Matthew951:
- - rscadd: Added Vincent Volaju's hair.
- - rscadd: Added Vincent Volaju's beard.
- Zuhayr:
- - rscadd: Added the ability for AIs in hardsuits to control suit modules and movement
- with a dead or unconcious wearer.
- - rscadd: Added ballistic supply drop pods.
- - rscadd: Added diona gestalt random map template.
- - tweak: Swapped the singularity beacon out for a hacked supply beacon.
-2015-09-05:
- Chinsky:
- - rscadd: Made capguns into proper guns code-wise. It means you can now take people
- hostage with them, stick in your mouth, and all other things you can do with
- real guns but probably shouldn't.
- - rscadd: Russian roulette! Fun for whole sec team! Unload some shells from revolver,
- spin the cylinder(verb) and you're good to go!
- HarpyEagle:
- - rscadd: Shields no longer block attacks from directly behind the player.
- - rscadd: Riot shields no longer stop bullets or beams (except for beanbags and
- rubber bullets), however they are now more effective at blocking melee attacks
- and thrown objects.
- - rscadd: Energy shields block melee attacks as effectively as riot shields do.
- Their ability to block projectiles is largely unchanged.
- - tweak: Melee weapons now only block melee attacks.
- - experiment: Two handed weapons have a small chance of blocking melee attacks when
- wielded in two hands.
- - rscadd: Sound and visual effects when blocking attacks with an energy shield or
- energy sword.
- - bugfix: Fixed dead or unconscious people blocking stuff with shields.
- PsiOmegaDelta:
- - tweak: Cargo now sorts under its own department on station manifests.
- - rscdel: Manual radio frequency changes can no longer go outside the standard frequency
- span.
- - rscadd: Users with sufficient access can instead select pre-defined channels outside
- this span, such as department channels, when using intercoms.
-2015-09-07:
- GinjaNinja32:
- - rscadd: Added an auto-hiss system for those who would prefer the game do their
- sss or rrr for them. Activate via Toggle Auto-Hiss in the OOC tab.
- - rscadd: Auto-hiss system in 'basic' mode will extend 's' for Unathi and 'r' for
- Tajara. 'Full' mode adds 'x' to 'ks' for Unathi, and is identical to 'basic'
- mode for Tajara.
- PsiOmegaDelta:
- - tweak: 'Changed the language prefix keys to the following: , # -'
- - rscadd: Language prefix keys can be changed in the Character Setup. Changes are
- currently not global, but per character.
-2015-09-08:
- Soadreqm:
- - tweak: Increased changeling starting genetic points to 25.
- Zuhayr:
- - bugfix: Auto-traitor should now be fixed.
- - bugfix: The Secret game mode should now be fixed.
-2015-09-11:
- HarpyEagle:
- - tweak: Made flares brighter.
- - rscadd: Coffee is now poisonous to tajaran, much like how animal protein is poisonous
- to skrell.
-2015-09-26:
- PsiOmegaDelta:
- - tweak: Meteor events now select a map edge to arrive from, with a probability
- for each individual wave to come from either neighboring edge. Meteors will
- never arrive from opposite the starting edge.
-2015-10-27:
- HarpyEagle:
- - bugfix: When affected by pepperspray, eye protection now prevents blindness and
- face protection now prevents stun, instead of face protection doing both.
-2015-11-22:
- neersighted:
- - bugfix: Laptop Vendors now accept ID Containers (PDA, Wallet, etc).
- - bugfix: Personal Lockers now accept ID Containers (PDA, Wallet, etc).
-2015-12-06:
- Datraen:
- - tweak: Changes standard and specific plant traits, more diverse plants.
- HarpyEagle:
- - tweak: Fabricated power cells start uncharged.
- Hubblenaut:
- - bugfix: Welding a broken camera will use the correct icon.
- - tweak: Camera assemblies remember their tag and network from previous usage.
- - rscadd: Light replacers can be refilled by clicking on a storage item.
- - tweak: Light replacers now hold up to 32 light bulbs.
- - tweak: Light replacers can be obtained through janitorial supply crates.
- - tweak: A sheet of glass fills the light replacer by 16 bulbs.
- - bugfix: Material stacks now properly merge upon creation.
- - bugfix: Messages for adding to existing stack appear again.
- - tweak: Mobs on help intent will not push others that aren't.
- - rscadd: Adds tape for atmospherics.
- - tweak: Tape graphics and algorithm changes. Looks a lot more appealing now.
- - tweak: Starting and ending tape on the same turf will connect it to all surrounding
- walls/windows.
- - tweak: Lifting a part of the tape will lift an entire tape section.
- - tweak: Mobs on help intent do stop for tape.
- - bugfix: Crumpled tape does not affect tape breaking behavior anymore.
- - bugfix: Fixes vending machines not adding stored goods when maintenance panel
- is closed.
- - tweak: Doors do only buzz once on failed closing attempt.
- MagmaRam:
- - bugfix: Fixed cloners killing fresh clones instantly with brain damage.
- - bugfix: Fixed a bug where disposals pipes would show up above floors despite being
- installed under them.
- Neerti:
- - rscadd: Adds NanoUI for communicators, the ability for communicators to call other
- communicators on the station, the ability for station-bound people to call ghosts,
- and for ghosts to toggle their visibility to communicators on or off in character
- preferences (defaults to off). Communicators can now also support more than
- one call at the same time, for both ghosts and normal communicators.
- - rscadd: Adds new machine to telecomms, the Exonet node. It is very basic in terms
- of functionality, but certain services can be selectively disabled from it,
- such as newscaster updates, communicators, or external PDA messages. Adds methods
- for building and deconstructing Exonet nodes.
- - experiment: Adds framework for a fake-networking system called EPv2 that communicators
- will now use, and perhaps other machines will in the future, for good or for
- evil.
- - rscdel: Changeling Spacearmor reduced in protective ability.
- - rscdel: Cryogenic String and Delayed Toxic Sting now have a three minute cooldown
- upon stinging someone.
- - rscdel: Cryotoxin, the chemical used in Cryogenic String, is 25% less potent now.
- - rscdel: The rune to summon Narsie has been changed. Narsie is no longer summoned,
- but Hell still comes.
- - rscdel: Spooky mobs spawned from spooky portals as a result of Hell coming have
- had their speed, health, and damage reduced.
- - rscdel: Manifested humans no longer count for summoning Hell.
- - experiment: Changes how armor calculations work. All the armor values remain
- the same, but the 'two dice rolls' system has been replaced with a mix of reliable
- damage reduction and a bit of RNG to keep things interesting. The intention
- is to make weaker armor more relevent and stronger armor less overpowered.
- - tweak: When you are hit, it uses the armor protection as a base amount to protect
- you from, then it does a roll between +25% and -25% of that base protection,
- and adds it to the base protection. The result of that is how much damage is
- reduced from the attack. For example, if you are hit by an energy sword in
- the chest while wearing armor that has 50 melee protection, the base protection
- is 50, then RNG can make the final protection be between 37.5 and 62.5 percent.
- The damage you'd take could range from 11.25 to 18.75, instead of 0, 15, or
- 30. Remember that some weapons can penetrate armor.
- - rscadd: Added personal communicators, a device that enables someone to talk to
- someone else at vast distances. You can talk to people who are far from the
- station, so long as telecommunications remains operational.
- - rscadd: To use, become a ghost, then use the appropiate verb and pick a communicator
- to call. Then you wait until someone picks up. Once that occurs, you will
- be placed inside the communicator. The voice you use is your currently loaded
- character. Languages are supported as well.
- - tweak: Round-end is now three minutes instead of one, and counts down, to allow
- for some more post-round roleplay. If the station blows up for whatever reason,
- the old one minute restart is retained.
- PsiOmegaDelta:
- - rscdel: Manual radio frequency changes can no longer go outside the standard frequency
- span.
- - rscadd: Users with sufficient access can instead select pre-defined channels outside
- this span, such as department channels, when using intercoms.
- Zuhayr:
- - tweak: Aiming has been rewritten, keep an eye out for weird behavior.
- - rscdel: Removed the detective scanner and associated machinery.
- - rscadd: Added a microscope, machine forensic scanner, etc. from Aurora forensics.
-2015-12-16:
- HarpyEagle:
- - bugfix: Fixed a couple of bugs causing phoron gas fires to burn cooler and slower
- than they were supposed to.
- - bugfix: Merc bombs are now appropriately explosive again. Same goes for bombs
- made by toxins.
- Hubblenaut:
- - bugfix: Airlock backup power test light properly offline when backup power down.
- - bugfix: Empty flavor texts no longer draw an empty line on examination.
- - bugfix: Material stacks now properly merge upon creation.
- - bugfix: Messages for adding to existing stack appear again.
- TheWelp:
- - rscdel: Removed higher Secret player requirements.
-2016-02-11:
- Datraen:
- - rscadd: Moderators can now see and use AOOC.
- - bugfix: Other synthetics given EAL.
- - bugfix: Trays now drop items when placed on table, dropped.
- - bugfix: Objects can now be yanked out of synthetics.
- - tweak: Respawn time moved down from 30 minutes to 15 minutes.
- - rscadd: Telecrystal item added for trading telecrystals between traitors and mercenaries.
- - rscadd: Telecrystal item now has tech values.
- EmperorJon:
- - tweak: Traitor synths can no longer be locked down from the robotics console.
- Attempting to lock them down (or release the lockdown) notifies the synth of
- the attempt and updates the console's UI as normal.
- Neerti:
- - rscadd: Suit cooling units can now be attached to voidsuits. Note that coolers
- and air tanks are mutually exclusive.
- - bugfix: EMP no longer hits twice on humans.
- - tweak: EMP drains powercells using the cell's current charge, and not the cell's
- maximum potential charge, to ensure two blasts do not completely disable a synthetic.
- - tweak: EMP hitting a prosthetic limb or organ will now do less damage.
- - tweak: EMP hitting a cyborg will no longer outright stun them. Instead, they
- gain the 'confused' status for a few moments, making movement difficult. In
- addition, their HUD gets staticy, and their modules are forced to be retracted.
- - rscadd: Stasis bags will protect the occupant from the outside enviroment's atmosphere.
- - rscadd: Stasis bags can be hit with a health analyzer to analyze the occupant.
- Zuhayr:
- - rscadd: Drones can now pull a variety of things (such as scrubbers). This came
- with a pulling refactor so please report any strangeness with pulling in general.
- - rscadd: Drones (and any mob that can be picked up) can be bashed against airlocks
- and such to use their internal access, so long as the person using them does
- not have an ID card equipped.
- - rscadd: Added foam weapons to cargo for LARP shenanigans.
- - rscadd: Added the ability to equip grenades to the mask slot, and to prime them
- by clicking someone with harm intent targeting the mouth.
- - rscadd: Removed the species restrictions on transplanted internal organs. Have
- fun.
- - rscadd: Added 'full body' prosthetic options to character generation.
- - rscadd: Removed IPC. No tears were shed.
- - rscadd: 'RE: borgs, Renamed ''robot'' type to ''drone'' and ''android'' type to
- ''robot'' for clarity with new ''android'' human mobs.'
- - rscadd: Rejuvenate will now reapply robolimb/autopsy data.
- - rscadd: Lots of backend work relating to the above. If you're a coder go look
- at the PR or ask Zuhayr for details.
- - rscdel: Removed brute and burn resist from robolimbs, removed sever vulnerability
- from robolimbs.
- - rscadd: Added a config option for visible human death messages.
- - rscadd: pAIs and small mobs can now bump open doors.
- - rscadd: Added functionality for two-handed guns; these guns will give an accuracy
- penalty if fired without an empty offhand.
- - rscadd: Unified two-handed melee weapons with the above; while the offhand is
- empty, the weapon will count as wielded.
-2016-03-11:
- Datraen:
- - rscadd: Adds ckeys, player panel to the antagonists panel.
- - tweak: Fragmentation grenades are no longer launchable.
- - tweak: Adds amount of telecrystals to the set telecrystal verb.
- - rscadd: Added a verb to just add to telecrystals.
- Kelenius:
- - rscadd: Drying rack now has a new sprite.
- - rscadd: Beekeeping materials and a honey extractor have been added to hydroponics.
- - tweak: There is now a ten-second delay for carding the AI.
- Zuhayr:
- - rscadd: Small species now take smaller bites/gulps from food and drink.
- - rscadd: Small species are now effected by alchol and toxins twice as much.
- - rscadd: blood_volume is now a species-level var and Teshari have lowered blood
- volume.
- - rscadd: Hunger is a species var and Teshari get hungry faster.
- - rscadd: Small mobs have a reduced climb delay.
- - rscadd: Teshari gain more nutrition from meat.
-2016-03-16:
- Datraen:
- - bugfix: Harmbaton no longer causes halloss while inactive.
- Kelenius:
- - bugfix: Potassium and nitroglycerin explosive grenades now work.
-2016-03-29:
- Datraen:
- - rscadd: 'Added Three New Mixed Gamemodes: Lizard, Changeling + Wizard; Intrigue,
- Traitors + Ninja; Visitors, Ninja + Wizard.'
- - tweak: Created a variable for latespawning antagonist templates, for customization
- of autospawning antagonists in mixed game modes.
- - bugfix: Fixes the buckled check limiting whether or not someone can interact while
- sitting.
- - bugfix: Resisting while buckled and cuffed will process the hand and leg cuffs
- before unbuckling.
- - tweak: Removed JSON encoding of the PDA Manifest list.
- - bugfix: Microwaves no longer try cooking their components while cooking.
- - bugfix: Adds a check to prison breaks that makes sure the APC is on before continuing.
- - bugfix: Artifacts will no longer spawn on floor turfs.
- - bugfix: Stops traitorborgs from being able to hack other borgs.
- - bugfix: Stops traitorAIs from being able to hack unlinked borgs.
- Yoshax:
- - tweak: Player preferences has been overhauled. Please update your preferences,
- found at "Character Setup" > "Global" > "Preferences", as they have been reset.
-2016-04-04:
- Kelenius:
- - bugfix: Monkeys can ventcrawl once again.
- Yoshax:
- - rscadd: Tasks that take time to perform now have a progress bar.
- - rscadd: Visibility of progress bars can be toggled in preferences. Default is
- on.
-2016-04-07:
- Datraen:
- - bugfix: If a slice of an item is spawned independently, it will get generic settings.
- Kelenius:
- - tweak: Changelings will now change appearance and species together when transforming.
- - tweak: Changelings no longer have gender honorifics in lingchat.
- - rscadd: Absorbing the DNA from any source will allow you to use its name, species,
- and languages.
- - bugfix: DNA extract sting won't produce a strange message if there's no target.
- - tweak: Cultists no longer need to research words.
-2016-04-17:
- Datraen:
- - rscadd: Manually ports /tg/station's dark click code https://github.com/tgstation/-tg-station/pull/10272
- by Razharas.
- - bugfix: Teshari smocks now spawn as smocks, and not aqua jumpsuits.
- - bugfix: Checks to see if new a two-handed weapon can be wielded when dropped.
- EmperorJon:
- - bugfix: Robotics Console now correctly shows the operational/lockdown state and
- button based off if it thinks the synthetic is locked down or not.
- - bugfix: Autotraitor synths now behave the same as Traitor synths - they are not
- locked down.
- Kelenius:
- - rscadd: Solars now start wired.
- Neerti:
- - rscadd: Ports Bay's volume-based inventory system. It works off by weight classes
- instead of just slots, allowing you to hold more light items than you could
- previously.
- - rscadd: Bulky items can now go in your backpack, however it will require twice
- the space of a normal sized item.
- - rscdel: Spacesuits, RIGs, and sniper rifles made heavier.
-2016-05-05:
- Datraen:
- - rscadd: Added three mixed modes, 'Mercenaries & Wizard', 'Mercenaries & Renegades',
- and 'Traitors & Renegades'.
- Hubblenaut:
- - tweak: Hydroponics vendor and biogenerator offer full bottles of fertilizer. Prices
- and amount available adjusted to accomodate.
- Kelenius:
- - tweak: Move delay after clicking has been removed.
- PsiOmegaDelta:
- - rscadd: Can now prefill the loadout flask and vacuum-flask with a relevant liquid
- of your choice.
- Yoshax:
- - tweak: 'Splits gender into biological gender and gender identity. Biological gender
- modifies the sprite (for between male and female) and gender identity determines
- what pronouns show up when examined or suchlike. Both are displayed in medical
- records and such. '
- - tweak: Smoke grenades can now have their smoke color set by using a multitool
- on them.
-2016-05-12:
- Yoshax:
- - tweak: Doubles the maximum length of records and names to 6144 & 52, respectively.
- Also increases book length to 12288. (All numbers are in characters.)
- - bugfix: Makes various services in the antag uplink purchasable once again. This
- includes the fake crew arrival.
- - bugifx: Neckgrabs will no longer force people to the ground. In addition, weakened
- people can no longer resist.
- - rscadd: All vending machines now have a small chance of vending an additional
- item.
- - tweak: Smoke from smoke bombs now lasts approximately 3 times as long and spawns
- some more smoke to make a heavier cloud.
- - bugfix: Smoke from smoke bombs now properly does a small amount of oxygen loss
- damage. This damage is per cloud of smoke.
-2016-05-13:
- HarpyEagle:
- - tweak: Shotgun flare illumination now lasts longer, around 3-4 minutes.
- - bugfix: Fixed attack animation playing when using flashes even if the flash was
- not actually used due to being broken or recharging.
- - bugfix: Fixed lightswitches layering over darkness. Now only the light layers
- above shadow. Lightswitch illumination is now much more subtle.
- Yoshax:
- - bugfix: Processing strata floor can now be pried up with a crowbar.
- - bugfix: Blue carpet can now also be removed with a crowbar, and has had it's ability
- to burn and have corners restored.
- - rscadd: Changelings will now store and apply the flavor text of their victims
- when they absorb and transform into them.
- - rscadd: Gives Diona a starting funds wage the same as Tajaran and Unathi.
- - bugfix: Brain damage no longer prevent implant removal surgery.
-2016-05-16:
- Yoshax:
- - rscadd: Uplinks now have a discounted item every 15 minutes. This is per uplink,
- and random, the discount is also random, but weighted as such that a low discount
- such as 10% off, or 20% off has a higher chance of happening than a high discount
- such as 90% of. An item will never cost less than 1.
- - tweak: Mercenaries now spawn with their own, personal uplinks.
- - bugfix: Faked announcements are now once again purchasable from the uplink, and
- actually work.
- - rscadd: Adds several new items to the uplink including tactical knives, metal
- foam grenades, ambrosia seeds and much more.
-2016-05-17:
- SilveryFerret:
- - rscadd: Changes the Death Alarms from announcing over Common channel, to announcing
- only over Medical and Security channels.
- Yoshax:
- - rscadd: Added shotglasses. These can contain 10 units. They have their whole contents
- swalloed in one gulp. They can be produced in the autolathe or found in the
- booze vending machine in the bar.
-2016-05-25:
- Serithi:
- - rscadd: Adds in lavender.
- Yoshax:
- - tweak: Cables of any color can now be merged.
- - tweak: More and different colors are now available to be used by cable.
- - tweak: Adjusting your suit sensors now displays a message to other people in range
- that you did so. In addition, seeing someone else adjust someone's suit sensors
- no longer informs you to what level.
- - rscadd: Added towels to the loadout. These can be worn on the head, belt or outwear
- slots. You can also whip people with them for a special message and sound! In
- addition, using them in-hand will produce an emote where your towel yourself
- off.
-2016-05-27:
- Yoshax:
- - rscadd: Added a new preference that allows you to disable fake nanoui styling
- on relevant windows. However, if it is your first time loading with this new
- preference you will need to save your character slot, as there is a problem
- with satanisiation and it believes the preference is set to disable the nanoui
- styling.
-2016-05-29:
- Datraen:
- - rscdel: Injecting people with mutationtoxin no longer mutates them into slime
- people.
- - rscdel: Removes amutationtoxin.
- - rscdel: Removes slime core recipies.
- - rscadd: Adds slime monkey cubes, which are created by injecting monkey cubes with
- mutationtoxin and activating like a posibrain.
- - wip: Maps for Xenobio2 research labs/stations.
- Zuhayr:
- - tweak: 'Backend change: allowed accessories to be placed on any clothing item
- with the appropriate variables set.'
-2016-05-30:
- EmperorJon:
- - rscadd: Ports Baystation's setup screen changes, thanks to PsiOmegaDelta.
- - rscadd: Includes character preview with toggleable equipment, visible loadout
- items, ghost character sprites, and custom colour underwear. Your underwear
- will have reset, so you'll need to set it back.
-2016-06-07:
- Datraen:
- - rscadd: Adds a trait tool for Xenobio2. It was supposed to be in the initial implementation,
- but fell through the cracks, sorry!
- - bugfix: Fixed the xenobio smartfridge not displaying it's starting core amount.
- - bugfix: Fixed an inverted check with slimes.
- EmperorJon:
- - tweak: Increased loadout points from 10 back to 15. We've added so many things
- like lunchboxes and communicators that everyone just takes by default, so a
- few more points will be nice.
- JerTheAce:
- - rscadd: Adds a variety of new guns. Some of these guns and and their ammunition
- are purchasable through antag uplink, cargo, or can be spawned during Renegade
- or Heist modes.
- - rscadd: Adds ammunition clips for reloading magazines and some guns (such as bolt-actions).
- - rscadd: All magazines and ammunitions can now be produced with the autolathe.
- - maptweak: New bullpup SMG is available in armory area on CentCom level.
- - tweak: Revolvers now use 6 shots. Finally.
- - tweak: Most guns that didn't use magazines before for some reason (such as the
- Uzi) now use magazines.
- - tweak: All casings now update icons if they have been spent.
- - tweak: Corrects Pulse Rifle charge cost consistency.
- - tweak: Corrects and improves a number of icons for guns, including a couple of
- energy guns, and adds fallback icons so they do not turn invisible when held
- or strapped to your back.
- - tweak: Made the icons for some guns look differently depending on what magazine
- is loaded into them.
- - tweak: Made antag uplink menu for guns and ammo more informative.
- - tweak: Machinegun magazines no longer fit in pockets.
- - spellcheck: Made names and descriptions for all projectile guns and ammo consistent
- while removing grammar and spelling errors.
- - bugfix: Autolathe no longer exploitable for ammo by repeatedly recycling empty
- magazines.
- - bugfix: Guns now check a list of compatible magazines.
- - bugfix: Ranged mobs no longer drop usable .357 casings.
- - soundadd: Added a variety of new gun sound effects, and swapped out the old default
- gun sound.
-2016-06-08:
- Yoshax:
- - maptweak: There is now more soap on the map. The chef also gets a dropper.
- - tweak: Changes in gravity now stun for much longer.
- - tweak: Bullets now have a better chance of penetrating objects such as filing
- cabinets, consoles, fax machines, etc. This applies to all bullets.
- - maptweak: The research outpost toxins department now has reinforced phoron windows.
- - bugfix: Spears now do their correct damage instead of doing around half.
-2016-06-14:
- Arokha:
- - rscadd: Adds video-calls on communicators for existing calls
- - rscadd: Adds a 'decline' to incoming communicator calls
- - rscadd: New wallets that let you color them how you want
- - bugfix: Fixes communicators being able to hear speech
- - bugfix: Fixes deadcalls to communicators
- - bugfix: Fixed dropping head/foot/glove items on limb loss
- - bugfix: Suit coolers inside mecha now work
- - bugfix: Fixed printing '1' to world over and over
- - bugfix: Made mech tracking beacon constructable again
- - tweak: Change how emotes and LOOC propogate to nearby people
- - tweak: Rewrote how get_mobs_and_objs_in_view_fast works
- - tweak: Can now see through the red external airlock doors
- Datraen:
- - tweak: Adds a chance for slimes to get mutation toxin for creation of prometheans
- (40%).
- - bugfix: Simple animals outside of the hostile subtype won't follow you as a zombie.
- - bugfix: Xeno hostility is more apparent now.
- - bugfix: Slime cores can no longer create twice as many slimes through an exploit.
- GinjaNinja32:
- - rscadd: Rewrote drinking glasses. There are now eight types of glass, and drink
- appearance is based on color and the type of glass you put it in.
- - rscadd: There are now 'glass extras' you can add to drinks. Straws, drink sticks,
- and fruit slices (yes, all of them) all work. You can add up to two extras per
- glass. Add extras by clicking the glass with the extra, remove by clicking the
- glass with an empty hand while it's in your other hand.
- - rscadd: Adding 'fizzy' things (soda water, cola, etc) or ice to a drink will make
- it be fizzy or have ice floating in it.
- Yoshax:
- - tweak: Everything produced in Robotics is now 25% cheaper to produce.
-2016-06-15:
- Yoshax:
- - tweak: The categories for items in the cargo ordering console have been reworked.
- Items shoulw now be in more sensible categories. If you cannot find something,
- try the sensible category.
-2016-06-21:
- HarpyEagle:
- - bugfix: Fixes disarm-attack dislocation chances being so low that you were very
- likely to break the targeted limb before it would dislocate.
- - bugfix: It is now possible to disarm-attack with stunbatons like with other melee
- weapons. Note that this means that using a stunbaton on disarm intent will hurt
- people.
- - rscadd: Trying to move while being grabbed will now automatically resist.
- - tweak: Small mobs are no longer able to pin larger mobs.
- - tweak: Resisting a smaller mob's grab is more likely to be successful.
- - bugfix: Fixed being able to climb onto a larger mob while restrained, weakened,
- unconscious, or dead.
- JerTheAce:
- - rscadd: CentCom Fax, Admin Prayer, and CentCom emergency messages now prompt admins
- with a pleasing sound effect.
- - tweak: Fax machines now sound like fax machines and not polaroid cameras.
-2016-06-27:
- Sin4:
- - rscadd: Added NanoUI for Advanced Body Scanners, Arcade, Atmospherics Control
- Computer, Chemmaster, Cloning Console, Fax Machines, Guestpass Console, Holodeck
- Computer, Laptop Vendors, Operating Computer, and Photocopiers.
- - bugfix: Fixes chemmaster not putting pills in pill bottles.
-2016-07-01:
- Aztectornado:
- - tweak: Clicking a stack of sheets (Metal, phoron...) in your other hand now asks
- how many you want to split off the stack, courtesy of Baycode
- Datraen:
- - rscadd: Antagonistic factions can now be set and viewed on the uplink. Visibilities
- can be set for these as well, to help identify sympathizers/potential aids,
- or to hide the information from those outside of your faction.
- Yosh:
- - tweaks: Increases max records and book length to ridiculous levels.
- Yoshax:
- - tweak: The PTR Sniper is now more accurate when scoped, but less accurate when
- unscoped. In addition it now has more recoil.
- - tweak: The Laser Cannon no longer holds multiple shots. It holds charge for one
- shot at a time. This is because the beams it fires now do 90 damage with 100
- armor penetration. Furthermore, it is now considerably more accurate. Lastly,
- to counteract it only holding one shot at a time, it now autorecharges, which
- takes 60 seconds.
- Zuhayr:
- - rscadd: Ports/adapted several kitchen machines from Apollo Station.
-2016-07-08:
- EmperorJon:
- - rscadd: Adds admin functionality to call a trader ship event with the Beruang
- in the same manner as ERT dispatches.
- - rscadd: Adds a Trader 'antagonist' as they use the antagonist framework. Not considered
- an actual antagonist, like the ERT.
- - maptweak: Alters Beruang base to provide some clothing for Traders plus a locked-down
- area for admins to spawn cargo.
- - maptweak: Alters Beruang access to a new Trader-ID-only access requirement.
- Neerti:
- - maptweak: Restructred the AI core massively, and the upload slightly.
- - rscadd: Adds a new material type, called Durasteel, which is made from plasteel
- and diamonds. It's incredibly tough and also reflective. The inner walls of
- the AI core contain this new material to protect it.
- - rscadd: New turret subtype just for the AI core, that is more durable, has a chance
- to shrug off EMP, and fires xray lasers. They even turn green.
- - tweak: Turrets now wait to go back down in their covers upon losing sight of a
- target.
- - tweak: Emitters now have health, and can be damaged by projectiles. They will
- explode on death.
- - tweak: Critical APCs (the type found in the engine and AI core) are now more resistant
- to EMP. Equipment and Enviroment stays on during an EMP, and less of the cell
- is drained.
- Sin4:
- - rscadd: Added benches.
- - rscadd: Added floor lamps.
- - rscadd: Added water-cooler cup dispenser.
- Yoshax:
- - rscadd: Adds recipes for four new non-alcoholic cocktails. Shirley Temples, Roy
- Rogers, Arnold Palmers and Collins Mixes.
- - rscadd: Adds five new Tajaran hairstyles ported from Aurora.
-2016-07-10:
- Anewbe:
- - bugfix: Changelings will no longer remain stunned or suchlike when attempting
- to regenerate.
- Cirra/:
- - rscadd: Added a chemistry gripper for Crisis borgs.
- GinjaNinja32:
- - rscadd: Adds 3x & 4x upscaling options for players with very large monitors.
- HarpyEagle:
- - tweak: Runtime can now become friends with anyone, regardless of their initial
- job.
- Neerti:
- - rscadd: Mining can now be done with explosives. The effectiveness depends on
- the spot chosen to explode, so using an ore scanner is advised.
- PsiOmegaDelta:
- - rscadd: MedHUD overlays now have more stages, both for 'normal' and critical stages
- of injury, for improved quick-diagnosis.
- Redstryker:
- - bugfix: Communicators will no longer show up on camera networks by default.
- - rscadd: Adds a selection of flannels to the loadout. These can have their sleeves
- rolled up, their buttons buttoned up, be tucked in and any combination of those.
- Techhead:
- - rscadd: 'New Random Event: Solar Storms. Similar to a radiation storm, but anywhere
- inside the station is safe. Also boosts solar panel output significantly for
- the duration.'
- Yoshax:
- - rscadd: Ports an Advanced Who verb that allows normal players to see what players
- are in game, and which aren't.
- Zuhayr:
- - tweak: Modifies the health HUD element to display limb damage individually. It
- will reflect your species, prosthetics, loss of limbs, as well as being on fire.
-2016-07-13:
- Anewbe:
- - rscdel: Removed detonating borgs via Robotics Console
- Yoshax:
- - tweak: Emagging a cargo supply console will now properly hack it and will also
- remove the access requirement.
- - bugfix: Languages selected during character setup will once again be properly
- added to mobs.
- xDarkSapphire:
- - rscadd: 'Adds a new hairstyle: Spiky Ponytail.'
-2016-07-22:
- Anewbe:
- - rscdel: Removes assault carbine from uplink.
- - tweak: Speeds up the toxin reagents
- EmperorJon:
- - bugfix: Having between 20 and 100 nutrition and over 45 toxin damage will no longer
- cause you to gag ad-infinitum and die. It now respects vomit time restraints.
- - tweak: Gagging now occurs only when the mob has no nutrition at all. It no longer
- causes three toxin damage, only weakens as before.
- - tweak: Vomiting and/or gagging from toxins now occurs regardless of nutrition,
- not only 20+.
- Neerti:
- - rscadd: Adds ability for ghosts to send and receive text messages via communicator.
- Yoshax:
- - tweak: Drop pod contents have been adjusted. In general, you will get something
- more useful and the less useful contents have been made more interesting. There
- is a total of 12 drop pod content lists and 7/12 are useful, 4/12 are useless,
- 1/12 is potentially useful.
- - tweak: Stun Revolvers will no longer be able to spawn from random energy weapon
- spawns. In addition, some of the other random item spawns have new items and
- adjusted probablities.
- - rscdel: Tajaran are no longer negatively affected by coffee.
- - tweak: Bucklecuffing as it has been known for the longest time is no longer a
- thing. When you resist when cuffed and buckled to something, you will now resist
- out of the handcuffs first, allowing you to simply unbuckle yourself once done.
-2016-07-25:
- PsiOmegaDelta:
- - bugfix: Robot upgrades produced in robotics to be applied to Cyborgs can now once
- again actually be applied.
- Rymdmannen:
- - rscadd: Added department specific rubber stamps for cargo and warden.
- - maptweak: Replaced 'small rubber stamp' with corresponding new ones in cargo area
- and warden's office.
- - spellcheck: Renamed ''quartermaster's stamp'' to ''quartermaster's rubber stamp''.
- Superbee29:
- - rscadd: Ghosts can now see the power in a cable when examining it.
- Yoshax:
- - tweak: Flashes no longer provide an instant stun. Flashes now confuse and blind
- the affected person for five seconds and in addition makes their eyes blurry
- for ten seconds.
- - tweak: The empty box supply crate has been replaced with a shipping crate. Which
- contains what you need to send stuff places!
- - maptweak: The chef now gets a destination tagger and packaging paper to send people
- food.
- - bugfix: Drinking glasses now have a material cost in the autolathe.
- - tweak: When emagged security bots such as the Securitron and ED-209 will now move
- and pursue faster.
- - bufix: Securty bots such as mentioned above will now be properly emagged.
- - tweak: The cost of items in the antag uplink have been tweaked. Some are cheaper,
- some are more expensive. In addition, you can now buy singular grenades isntead
- of boxes. Buying a box has a discount over the singular.
- - bugfix: Repairing burn damage on FBPs will now once again properly work.
- - bugfix: Undislocating limbs will now once again properly work.
- - rscadd: The phoron assembly crate in cargo has been renamed to a Phoron research
- crate and now contains more supplies including tank transfer valves.
- - tweak: The cooldown between discount offers in the antag uplink is now 10 minutes
- versus the previous 15 minutes.
- - tweak: The ordering of the items in the autolathe will now be somewhat diferrent
- due to a code overhaul. It is now in alphabetic order.
- - tweak: Security robots such as the Securitron or ED-209 are now more hardy and
- can take more damage before dying.
- - tweak: The silenced pistol no longer has any recoil and can be fired faster with
- less delay in between shots.
-2016-07-31:
- Anewbe:
- - rscadd: Sprays now respect shields.
- Yoshax:
- - bugfix: Certain items such as pills and suchlike will once again be usable on
- someone who is on a surgical table/table.
-2016-08-05:
- Anewbe:
- - rscadd: Changeling Self-Respiration is now a toggle. By default they breathe normally,
- but if they use the power they no longer require oxygen, or experience the effects
- of inhaled gasses.
- - tweak: Heat based damage has been increased. This includes fire.
- Hubblenaut:
- - rscadd: Windoor assemblies can now be named with a pen.
- - rscadd: Windoor and airlock assemblies now show their custom name during construction
- phase.
- - tweak: Windoors can now be made out of two sheets of glass or reinforced glass,
- for normal and secure windoors respectively.
- - tweak: Windoors now automatically close after construction.
- - tweak: Adjusts the algorism for how windoors and windows are placed on construction
- (when there are already windows co on the same turf).
- - bugfix: Windoors will now drop exactly the materials they were made of.
- - bugfix: Prying a broken circuit out of a windoor will no longer cause duplicates
- to drop.
- - bugfix: Airlocks no longer spark after spawn and several other icon update issues
- were fixed.
- - bugfix: Fixes reinforced walls not being constructable with one sheet left in
- stack.
- - bugfix: Windows that were busted out of their frame by force are now correctly
- rotatable.
- - bugfix: Lots of spellchecking and code cleanup in windoor and airlock code.
- - rscdel: Killed innocent kittens.
- Sin4:
- - bugfix: Advanced Body Scanners are now deconstructable
- - bugfix: You can now add coolant to the Radiocarbon Spectrometers
- - tweak: Frame code revamped and cleaned up.
- - rscadd: R&D server circuitboards can be swapped between core and robotics types
- using a screwdriver.
- Yoshax:
- - bugfix: Wounds will now once again bleed.
- - bugfix: Xeno loadout items will now properly be reloaded into a slot when the
- server restarts.
- - rscadd: A new item has been added to the uplink. Package bombs. These come in
- two variants, small and big, which cost 20 TC and 40 TC respectively. These
- come in a box with an explosive, a disguised detonator and a screwdriver. The
- use the detonator you muse apply the screwdriver to configure it into detonator
- mode. This must be done when it is closed.
-2016-08-07:
- HarpyEagle:
- - rscadd: Severe enough burn damage now causes one-time blood loss due to blistering
- and body fluid cook-off.
- Sin4:
- - bugfix: Fixed ERT icon not showing up properly for sechuds.
- - tweak: Fixed instances of the game mode's config_tag being displayed instead of
- the game mode name.
- Yoshax:
- - rscadd: Attacking yourself, or anyone else with a stack of five or more telecrystals
- will teleport the attacked person to a random, safe (not in space) location
- within 14 metres.
- - tweak: All telecrystals ammounts have been multiplied by 10. This means the base
- amount is now 120, and an emag for example costs 30, vs the previous 12 and
- 3, respectively.
- - tweak: You can once again use telecrystals on an emag to add more uses to it.
- You get 1 use per every 2 telecrystals.
- - tweak: Instead of only being able to remove 1 telecrystal from your uplink, you
- can now remove 1, 5, 10, 25, 50.
-2016-08-08:
- Kelenius:
- - rscadd: Xenoarcheology code has been partially redone.
- - tweak: Pick set will now sort the picks inside it.
- - tweak: Removed useless random numbers from GPS coordinates in various places.
- I'm sure we have not lost the arcane knowledge of rounding 500 years into the
- future.
- - tweak: Picks renamed to show their excavation depths.
- - tweak: Suspension generator's power use lowered.
- - tweak: Suspension generator's different field types removed. By the way, remember
- that they can suspend any item and even mobs.
- - tweak: Archeology belts and pick sets can now hold small pickaxes. Pick sets still
- only have 7 slots. Brushes fit on your ears.
- - tweak: Empty rock drop rate reduced.
- - tweak: Empty rock renamed from 'rock' to 'small rock' so you can tell if you are
- clicking on a turf or an item when hovering over it.
- - tweak: Empty boulder spawn rate reduced.
- - tweak: Tape measuring is a bit faster.
- - tweak: Scanner now shows the lowest and the highest depth of the find (highest
- is depth + clearance) for easier calculations. Ideally, you need to hit exactly
- the lowest spot. Less ideally, hit anywhere between higest and lowest. Hit below
- lowest and you have a chance to break the find.
- - tweak: You can now use a brush to clear strange rocks. Welder uses less fuel for
- that than before.
- - tweak: Anomaly analyser's report made a bit easier to read.
- - tweak: Anomaly locater will now also locate normal finds.
- - bugfix: Gas masks will now correctly spawn as archeological finds.
- - bugfix: Digsites will now properly contain several (4-12) turfs in a 5x5 radius.
- Be careful when digging near your finds.
- - bugfix: Suspension generator will now correctly turn off (qdel issue).
- - bugfix: Archeology overlays won't disappear when the icon is updated (e.g. when
- mining next to it).
- - bugfix: Archeology overlays won't overlap each other and will properly disappear
- when you mine out a find.
- - bugfix: Some spawning oddities were fixed.
- - bugfix: Checks for whether you get a strange rock or a clean item were fixed (previously
- it always gave you clean item where it should have been rolling a random number).
- - bugfix: Can no longer get rid of any item by putting it into evidence bag and
- bag into core sampler.
- - bugfix: Can no longer irreversibly fold pick set into cardboard.
- - bugfix: CO2 generator effect now has a type.
- - bugfix: Phoron generator effect will now always generate phoron, not sometimes
- phoron and sometimes oxygen.
- Sin4:
- - tweak: Scheduler ported from Baystation's port of Paradise's scheduler.
- Yoshax:
- - tweak: Some items such as commonly found tools are now slightly more effective
- when wielded as weapons. This change has been made because many of them were
- too low, and low because of mostly holdovers from other servers where things
- such as grey tide are big concerns.
-2016-08-13:
- Yoshax:
- - bugfix: The ERT camera monitor on the shuttle will now connect to the right network.
- - bugfix: The 'choose sprite' verb as a ghost will no longer prematurely clear you
- sprite and will now return your sprite to what it was previous when you press
- 'no'. However, it will not allow you to get back the sprite of your actual character
- because those are horrible snowflakes.
- - bugfix: The Atmos Substation is now a proper substation with a breaker box and
- all!
- - bugfix: Diona Nymphs now get a popup window on evolution to allow them to input
- a name.
- - bugfix: Changeling revive will now close any surgical incisions.
-2016-08-15:
- Anewbe:
- - tweak: Changed some words to match current Tajaran lore.
- Hubblenaut:
- - rscadd: Adds a verb for toggling whether to show specific pieces of underwear.
- - tweak: Changes medical belt sprite. Mostly white now so they go nicely with all
- medical uniforms.
- Yoshax:
- - bugfix: Dirt accumulation on tiles will now work again.
- - bugfix: The change appearance window provided to antagoniss such as mercenaries,
- heisters or suchlike (including traders!) will now properly allow people to
- select species they are whitelisted for.
-2016-08-29:
- Haswell:
- - rscadd: Modules installed within a hardsuit will now be listed when examining
- the hardsuit control module while being held or worn, if the maintenance panel
- is open.
- Hubblenaut:
- - bugfix: Bottles will now actually sell for their set prices.
- - tweak: Chief Medical Officer and Medical Doctors now spawn with a health analyzer
- instead of a penlight.
- Sin4:
- - bugfix: Camera Console swaps to active camera upon clicking on.
- - bugfix: Hugs gender correctly.
- - bugfix: Prometheans gender correctly and have a gender identity.
- - bugfix: Meatspike no longer takes you prisoner upon placing something on it.
- - rscadd: Lighting someone on fire now tells the admins.
- - bugfix: Wiping something down with a damp rag no longer wets the floor.
- - bugfix: Captains gloves now appear when put on.
- - bugfix: Fixes Station Administrator Spawn point and access/restrictions.
- - tweak: Renamed items from captain to station administrator.
- Yoshax:
- - bugfix: IDs can now actually be put onto your ears.
- - bugfix: Lungs will now once again rupture when you are in an area where you cannot
- breathe. This has a relatively small chance to happen.
-2016-08-30:
- Anewbe:
- - tweak: Arm and leg guards are now slightly less slowing.
- - tweak: Mining RIG is now faster
- - tweak: Tweaks security voidsuit armor values.
- - rscadd: Hardsuits (RIGs) now have an inbuilt suit cooling system, toggled via
- HUD button. This only works when the hardsuit is fully deployed, and drains
- charge from its power cell.
- Neerti:
- - rscadd: Emitters can be examined to see if they are damaged. They can also be
- repaired by applying metal sheets to them.
- - tweak: Emitters now only explode on death if they are on a powered wire with significant
- power flowing through it.
- - bugfix: Emitters don't explode in one hit, or by tasers or non-damaging projectiles
- anymore.
-2016-09-01:
- Alberyk:
- - rscadd: Added more horns and horns related facial options for Unathi.
- Anewbe:
- - tweak: Hyperzine metabolizes twice as quickly.
- - rscadd: Changeling space suits now have magboots.
- - rscadd: Armblade now has suicide_act text.
- Techhead:
- - rscadd: Medical splints can now also be applied to hands and feet (in addition
- to arms and legs).
- - rscadd: For those that miss the old functionality, ghetto splints have been added.
- These can be crafted with a roll of tape and a metal rod and can only splint
- arms and legs.
- Yosh:
- - rscadd: The secure briefcase is now available in the loadout for anyone who wishes
- to use it.
- - bugfix: Leaving a space area and entering a non-space area will no longer leave
- your sprite floating.
- - rscadd: Ponchos can now be attached to your uniform as an accessory. In addition
- they can also be attached to suits!
- - bugfix: Changeling regenerative stasis will now properly regrow limbs.
- - bugfix: Changeling regenerative stasis will no longer runtime and refuse to work
- when you have a missing limb.
- - tweak: The shuttle during revolution will no longer take forever and a day to
- arrive and such.
-2016-09-02:
- Yosh:
- - rscadd: DNA Lockable guns have been finished. Any gun can be made into a DNA Lockable
- gun by inserting a DNA Chip Lock. These are not currently available, and are
- adminspawn only. Please refer to your nearest staffmember/developer to begin
- discussion for future implementations of this feature.
- - rscadd: A new hairstyle has been added named poofy2.
- Yoshax:
- - tweak: Autotraitor now needs 0 players to start in secret.
- - tweak: Diona are now slightly faster!
-2016-09-03:
- Yosh:
- - tweak: Projectile flash rounds will now do the same as a flash when it hits the
- target. As such, it will blind, confuse and blur the eyes of thw target. Pistol
- and machine gun rounds last the same length as a flash, shotgun rounds last
- longer.
- - tweak: Changeling recursive enhancement is now a toggleable passive ability, instead
- of a one-time use active ability.
- - rscadd: You can now vomit by using the vomit emote.
- Yoshax:
- - bugfix: Changeling armor and space armor can now be cast off regardless of your
- stored chemicals.
-2016-09-16:
- Anewbe:
- - tweak: Explosive implants should no longer gib the target if the setting is Localized
- Limb.
- - rscadd: Lasercannon has 4 shots and fires slightly faster.
- - tweak: Lasercannon shots are slightly weaker to compensate for increased sustain.
- - tweak: Changes Unathi sprites slightly.
- - tweak: The advanced egun, laser carbine, and lasercannon now take up a bit more
- space in bags.
- - tweak: Prosthetic limbs and extremities no longer increase body temperature.
- - tweak: Ninja and Technomancer now require 5 players to start in either secret
- or voted.
- - tweak: Split skirts into 'skirts', which are just a skirt, and 'skirt outfits',
- which cover the upper body. Check your loadouts, they should remain otherwise
- unchanged.
- - rscdel: Splints are no longer reusable.
- - tweak: Water is now more effective at dousing burning people.
- - rscdel: Ninjas now vanish in a cloud of smoke, rather than exploding.
- Chinsky:
- - rscadd: Added a hawaii shirt to loadout accessories. Can be attached to clothing
- like suit jackets etc. Can also be found in mixed wardrobes.
- Yoshax:
- - tweak: People bleed faster and more.
- - bugfix: Splints are once again reusable and have been improved behind the scenes.
- - bugfix: Removing splints will now correctly give you the splint used to splint
- the organ.
-2016-09-19:
- Anewbe:
- - rscadd: Blood Drain now heals internal damage, including broken bones and internal
- bleeding.
- - rscadd: Adds the Command Secretary job.
- - rscadd: CE hardsuit now has proper magboots and insulated gauntlets.
- - bugfix: Powersinks should actually explode again, after a while.
- MagmaRam:
- - rscadd: Lasers and energy projectiles in general now glow in the dark.
- - tweak: Robotic and prosthetic limbs can now be used in creation of simple robots,
- rather than just the robotic (lawed-chasis) limbs.
- Zuhayr:
- - rscadd: Added /vg/ direct-action ventcrawling. You will now crawl through the
- actual pipe network, a step at a time. Have fun.
-2016-10-02:
- Anewbe:
- - tweak: Pain from burn damage is now equal to that of brute damage.
- - bugfix: Removed the exploit by which you could gain cargo points by ordering plastic
- crates.
- - rscadd: Upped cargo point gain by 50%.
- - rscdel: Parapen in SpecOps crate replaced with a 4th smoke grenade.
- HarpyEagle:
- - rscadd: Adds applying pressure to body parts to reduce bleeding. With desired
- body part selected, help-intent click yourself or get an aggressive grab, then
- help-intent attack with the grab item. Each person should only be able to apply
- pressure to one body part on one person at a time, so choose wisely. Applying
- pressure will get blood on your hands.
- Yoshax:
- - rscadd: Armbands can now be attached to things that go in the outer suit slot.
- - rscadd: Shanking has been added. You can shank someone by getting an aggressive
- grab on them, targetting their chest and attacking them with a sharp item. This
- has a special attack that has greatly increased chance to do internal damage,
- also does bonus damage for weapons that are both sharp and have edge.
- Zuhayr:
- - rscadd: Added /vg/ direct-action ventcrawling. You will now crawl through the
- actual pipe network, a step at a time. Have fun.
-2016-10-05:
- Redstryker:
- - rscadd: Added four sounds that are randomly played when bones break. Also allows
- the Technomancer to play the bone break sound.
- - rscadd: Adds a black variety of the Security Voidsuit called the 'Crowd Control'
- voidsuit. It can be obtained from a Suit Cycler with Security clearence.
- - bugfix: Codes in icon state for the Press Vest.
- - rscadd: Added a child of the Medical armband with a red cross on it. It is available
- on the loadout.
-2016-10-06:
- Anewbe:
- - rscadd: Energy weapons and stunbatons now use special device power cells, these
- can still be recharged.
- - rscadd: Energy weapons can be unloaded and reloaded by clicking them with an empty
- hand or a device cell, respectively. The process of loading a cell takes a few
- moments.
- - rscadd: Stunbatons no longer require a screwdriver to switch cells.
- - tweak: Tweaked the order in which stunbatons check for power, they should now
- visibly power off when their cell hits 0, instead of one hit after.
- - rscadd: Security lockers (HoS, Warden, and Officer) now have an extra device cell
- in them.
- - rscadd: Protolathe can print device cells.
- - rscadd: Adds start_recharge() proc to energy weapons. When called, this should
- cause the affected weapon to begin self-charging.
- - rscdel: Weapons that self-recharge won't do so for a short period after firing.
- - tweak: On weapons that can fire both lethally and non-lethally, lasers drain twice
- as much power as tasers.
- - tweak: Laser cannon, LWAP, and self_recharging weapons cannot switch cells.
- - tweak: Map has been changed to include more rechargers. Merc and ERT bases include
- extra device cells.
- Neerti:
- - tweak: Cleaned up the work in progress event system.
- - rscadd: Added framework for a new grid check for the new event system.
- Spades Neil:
- - tweak: Replaced Station Administrator with Colony Director, based on feedback
- literally from NASA.
- Yoshax:
- - bugfix: You can now only fit one pizza per box, and pizzas will no longer vanish
- to pizza gnomes.
- - rscadd: Energy swords will now produce a small light. The light is determined
- by the color of the blade.
- - bugfix: Simple mobs such as slimes, or carp, will now ignore intent requirements
- for passing applied tape.
- - bugfix: Long records will no longer be devoured by long-record-goblins when attempting
- to edit them using a console in-round.
- - bugfix: AIs with special roles will now get access to the fancy law manager.
-2016-10-08:
- Anewbe:
- - bugfix: Unloading an energy weapon should now correctly show what was unloaded.
- - tweak: Borg stun baton is back to the old cost, for balance reasons.
- Redstryker:
- - rscadd: '''Overseer'' added as an alt title to Colony Director alt titles list.'
- Spades Neil:
- - rscadd: Adds the ability to hack Jukeboxes.
- Yoshax:
- - rscadd: Flashlights now take powercells.
- - rscadd: Flashlights now have multiple brightness levels, including low, medium
- and high.
-2016-10-10:
- Anewbe:
- - tweak: The base device cell has been shrunk, for use in non-weapon devices.
- - rscadd: Adds another class of device cell, for use in weapons.
- - rscadd: Belts can now hold device cells.
- - rscadd: Cryopods (including the portal and elevator) no longer consume ammo or
- device cells.
- - bugfix: Low Yield EMP grenades now have the proper EMP radii.
- Redstryker:
- - bugfix: Allows promotion to Colony Director on the ID console.
-2016-10-24:
- Anewbe:
- - tweak: The color selectable beret should now be more vibrantly colored.
- - rscadd: Bullet armor has a higher chance of preventing an embed.
- - tweak: The actual system by which embed works has been changed. The overall effect
- should be negligible.
- - tweak: Flashlights use device cells. Time of use should be roughly unchanged.
- - rscadd: Device cells have a chance to spawn where normal cells do.
- - rscadd: Internal Affairs Agent HUD icon added.
- - tweak: Command, QM, and Bridge Secretary icons are now blue.
- - tweak: Research department icons are now purple.
- - tweak: Supply department icons are now brown.
- - tweak: Chemist icon is now white and red, like the rest of medical.
- - tweak: Using a roll of tape on a person requires the same level of grip as handcuffs.
- - tweak: The disclocation chance when using disarm intent with a weapon has had
- its' formula changed, meaning the threshold for always disclocatiing is now
- higher, and no longer 15 force. Meaning weapons will dislocate limbs less often
- and will also do less damage.
- MagmaRam:
- - tweak: Rates of blood loss now depend on the type of wound inflicted and where
- the wound is inflicted, as well as the damage.
- Neerti:
- - tweak: Changes how the grid check event works. A new machine called the grid
- checker exists in engineering, near the engineering substation. The actual
- event now involves a power spike originating from the engine, which the grid
- checker will activate upon sensing it, and causing a blackout. Engineering
- can restore power faster if they hack the grid checker correctly. A piece of
- paper left in the substation has more details.
- - rscadd: Adds new 'spell power' mechanic, currently tied to technomancer cores.
- Certain cores will augment various characteristics of spells, such as damage,
- radius, etc Base spell power is 100% (internally 1.0) and some cores may raise
- or lower it.
- - rscadd: Adds new 'info' tab for Technomancers that hopefully tells new them what
- they need to know.
- - tweak: Round-end now shows every spell each technomancer has, as well as their
- core type.
- - tweak: Ability HUD buttons can be re-ordered by clickdragging one button onto
- another.
- - bugfix: Recycling core now actually works.
- - rscadd: Adds two new cores. The Safety Core, which reduces instability by 70%,
- however it hass less energy, lower recharge rate and lower spell power. Also
- the Overcharged Core which uses more energy, caused more instability, but has
- far higher spell potency.
- - rscadd: Adds a new Spyglass item, that functions exactly like a pair of binoculars.
- This is for Techomancers.
- - tweak: Technomancer Resurrect now has a deadline of 30 minutes until a dead person
- can't be revived, instead of 10 minutes.
- - tweak: Technomancer Radiance is now three times as strong. Also Radiance with
- a Scepter prevents the caster and allies from being afflicted.
- PapaDrow:
- - rscadd: Striped undergarments now exist.
- Redstryker:
- - rscadd: Added a blue variant of the Medical voidsuit called the 'Emergency Medical
- Response Voidsuit' that can be obtained from the suit cycler.
-2016-10-25:
- Anewbe:
- - tweak: The effects from empty-handed disarming now have a cooldown.
- - rscdel: HoS and Detective equipment is less protective.
-2016-11-13:
- Anewbe:
- - rscadd: Adds a list to prevent certain jobs from being certain roundstart antags,
- rather than outright preventing them.
- - bugfix: Surplus crates won't make more surplus crates.
- - tweak: Random buys from uplinks will no longer buy anything out of the Badassery
- tab.
- - bugfix: Loincloth now has an on-mob sprite.
- - rscadd: Ported Bay's tape recorders (which actually work).
- Broseph Stylin:
- - rscadd: Added HUD aviators to the loadout. They're restricted to security, and
- can toggle between HUD and flash protection modes, but won't offer both at once.
- MagmaRam:
- - rscadd: Holsters can be concealed by some suit-slot items, others conceal all
- accessories.
- - bugfix: Fixed certain suit-slot items not hiding jumpsuits properly.
- RedStryker:
- - rscadd: Adds a Guy Fawkes mask.
- Yoshax:
- - rscadd: Clipboards can now be made out of wood.
-2016-11-17:
- Anewbe:
- - tweak: Slowdown in armor sets moved to chest and legs, rather than arms and legs.
- - rscadd: Bullets and lasers will now show up on Autopsy Reports.
- - bugfix: Fixed all ERT calls being silent, regardless of selected option.
- - rscadd: Flashlights can now fit in rechargers.
- - rscadd: 'Added flashlights, maglights, and the secHUD sunglasses (Sec only) to
- the loadout. '
- TheGreyWolf:
- - rscadd: Added Sign language, which can be selected from character setup.
-2016-11-18:
- Anewbe:
- - rscadd: Added .45 and tommygun AP ammo to the uplink.
- - tweak: CPR can be performed on corpses, doesn't actually help them.
- Datraen:
- - tweak: Makes cameras faster, removing a large chunk of bloat relating to taking
- pictures. Specifically for taking pictures of angry cheetos.
- MagmaRam:
- - bugfix: Slimes will now properly process chems that have zero effect on them (that
- is, they'll get rid of them instead of clogging up their metabolism forever).
- Nerezza:
- - rscadd: Added Lemon Juice to soda dispensers across the station. Reagent cartridge
- refills can be ordered via cargo.
- - rscadd: Added Lemon Juice and Milk Cartons to the bar's Booze-o-Mat. You can now
- order milkshakes and not get shot (maybe).
- Yoshax:
- - experiment: Being unable to breathe and having oxyloss will now cause brain damage
- that scales with the amount of oxyloss you have. Without oxygen, the brain takes
- damage and will EVENTUALLY die (but you would most likely die of actual oxyloss
- before that point.)
-2016-11-20:
- Datraen:
- - tweak: Global announcer now has access to engineering channel.
- - tweak: Supermatter now uses the global announcer.
- Nerezza:
- - bugfix: Digital FBP/Cyborg brains no longer drop brains.
- - rscadd: Digital FBP/Cyborg brains are tagged with their designation now.
- - bugfix: All cyborgs can now unbuckle people from beds/chairs. Just attack the
- structure with no module selected.
- - rscadd: Added the current station date to the Status tab. Ported from Baystation.
- Yoshax:
- - rscadd: Adds the ability for Hydroponics Trays to enter cryogenic stasis. You
- can do this by using a multitool on one. Wheh in stasis the plant will be frozen
- in time, it will neither grow nor die. Now you can have a life!
-2016-11-21:
- Anewbe:
- - tweak: Drawing blood with a syringe now takes a moment.
- - rscadd: Communicators no longer have a loadout cost.
- - rscdel: Having more than 50 tox will now cause liver damage, rather than 60.
- - rscadd: Adds Stimm, a homemade hyperzine made of sugar and welding fuel.
- - rscdel: Hyperzine is now toxic.
- Nerezza:
- - tweak: Space suits now hide jumpsuits, so excessively bulky jumpsuits no longer
- peek through.
- - bugfix: Teshari wearing webbing now have the correct sprite overlay. More accessories
- need sprites, however.
- - wip: Teshari sprites no longer show the majority of suit accessories, anyone who
- wants to pitch in to fix this are invited to do so!
- - rscadd: Windoors can now be disassembled. Apply crowbar when open.
- - rscadd: Engiborgs and drons can name door and windoor assemblines now. Click an
- adjacent assembly with no modules active.
- - bugfix: Windoors now know how to name themselves. In addition, unnamed windoors
- now spawn with their default name instead of null.
- RedStryker:
- - rscadd: Added a colorable hairflower to the loadout.
- - rscadd: Added a taqiyah to the loadout that can be colored with the color datum.
- - tweak: Fixed the sprite for the red Security Hat backwards sprite so that the
- 'N' on it is no longer backwards.
- Yoshax:
- - tweak: All robots now get crowbars, flashes and fire extinguishers.
- - tweak: IV Drips are no longer dense, meaning they can be walked through like chairs.
- - tweak: Robots can now use the toggle lock verb on crates and lockers.
- - rscadd: There is now an experimental welding tool, it regenerates its fuel on
- its own! One is given to the Chief Engineer, produced in Research, or found
- in Syndicate toolboxes.
-2016-12-01:
- Anewbe:
- - bugfix: Adult Diona should be able to name themselves properly now. Tweaked from
- a Baystation PR by FTangSteve.
- - rscdel: Lightning spells and bioelectrogenesis will no longer stun outright.
- - rscadd: FBPs should no longer get mutations from radiation.
- - bugfix: Observe warning should properly show how long you have before you can
- join.
- - rscadd: Adds a Toggle Shoe Layer verb to shoes, that let them be worn over the
- uniform (ie tucking your pants into your shoes).
- - bugfix: Shoes now properly check if they can hold knives or not.
- - bugfix: Sign language can now be used while muzzled.
- Datraen:
- - tweak: Skrell are now more resistant to various chemicals, more susceptible to
- pepperspray.
- ForFoxSake:
- - bugfix: Fixed a possible href exploit allowing any living player to speak any
- language.
- - bugfix: Organic beings can no longer speak Encoded Audio Language, although they
- can still understand it just fine.
- - tweak: Positronic brains can now speak Encoded Audio Language.
- - tweak: Station manufactured Full Body Prosthetics can now speak Encoded Audio
- Language.
- MagmaRam:
- - tweak: Corpses will now process a select few chemicals, meaning you can now add
- blood into people who bled out before defibbing them.
- - bugfix: Defibrilators fixed again.
- - bugfix: R&D machines will now accept stacks of metal and glass from Cargo orders
- properly.
- N3X15:
- - bugfix: Electrical storms no longer affect only cargo. If you're not cargo, your
- lights are no longer safe.
- Nerezza:
- - rscadd: APCs now have a new EMP behavior. Regular APCs shut off for a few minutes,
- critical APCs (engine and AI) shut off for 30ish seconds. Medbay will now not
- be permanently disabled by EMPs if no engineers are available to fix their APCs.
- - rscadd: Bay's timed reboot interface for APCs has been ported for EMPed APCs.
- - tweak: APCs affected by grid checks say so on their nanoUI now.
- - tweak: APCs damaged by the apc_damage random event are now effectively emagged
- APCs. Anyone can operate their interface.
- - tweak: Emagged APCs can now be repaired by removing their power cell and using
- a multitool to 'reboot' them manually.
- - bugfix: Nin and twiz no longer **** up APCs if they drain the battery completely.
- - tweak: Nin and twiz drain power from the wire an APC is connected to first, then
- drain from the power cell to fill the drain's 'quota'. Because the amount of
- power given from the power net is random, this means the battery will still
- drain but this also means you don't need to crowbar tiles in a room if the APC
- is empty.
- - bugfix: Bluescreened APC wire panels now visibly open like they should.
- - tweak: Bashing APCs open was only effective under certain circumstances, but would
- spam everyone anyway. This has been changed to only spam the user and to be
- more indicative of when you can bash the cover off.
- - spellcheck: Full grammar pass on APCs.
- - rscadd: Hazard shutters animate slightly and play a sound so players can more
- readily identify where shutters are being pried.
- - bugfix: Two people can't pry the same shutter simultaneously anymore.
- - bugfix: Fixed a bug causing shutters to immediately pry open when people didn't
- want the shutter open.
- - rscadd: Inflatables can be deflated using ctrl-click.
- - rscadd: Inflatables can be deployed on adjacent tiles by clicking them.
- - bugfix: Bumping into closed inflatable doors will no longer freeze them for a
- few moments.
- Yoshax:
- - maptweak: All Heads of Staff now get multi-color pens in their office.
- - tweak: Doors that do not have an access requirement can now be opened when handcuffed.
-2016-12-17:
- Anewbe:
- - bugfix: EVA rig now has insulated gauntlets.
- - rscadd: Adds another slot to select languages, if desired.
- - rscadd: The base device cell is now selectable in the loadout.
- ForFoxSake:
- - tweak: Digital Valve pipes can now be made and moved.
- - tweak: Air Vents can now have their direction changed.
- - maptweak: Atmospherics is now a little less cluttered.
- MagmaRam:
- - rscadd: Added a nice implant that allows humans to speak EAL.
- N3X15:
- - rscadd: Added a changelog editing system that should cause fewer conflicts and
- more accurate timestamps.
- - rscdel: Killed innocent kittens.
-2016-12-30:
- Anewbe:
- - rscadd: Changed run/walk speed to be based only on a config file.
- - tweak: Walking should be faster now.
- - tweak: Removed shoeless slowdown.
- Atermonera:
- - bugfix: Science grippers can install and remove borg components
- - bugfix: Exosuit grippers can install exosuit equipment
- - bugfix: Sheetloaders can load materials into protolathes and circuit imprinters.
- - tweak: Protolathes and circuit imprinters input materials like autolathes, taking
- as much of the fed stack as it can.
- MagmaRam:
- - tweak: Beakers can now have longer labels.
- - rscadd: Adds defibrilator crate for cargo.
- - tweak: Changed how certain stacks spawn behind the scenes. Should fix a few esoteric
- bugs without impacting anything else.
- Neerti:
- - bugfix: Subtracting, multiplying, and dividing with arithmetic circuits should
- actually occur now.
- - rscadd: Added new arithmetic circuits; sign, round, and exponent.
-2017-01-03:
- Anewbe:
- - bugfix: Farmbots should be buildable again.
- - rscadd: FBPs with vital (head/torso/groin) damage will now show up on the crew
- monitor as being damaged.
- - bugfix: Flashes should now properly affect accuracy in hand-to-hand.
- - bugfix: Taj should no longer be poisoned by any sort of coffee. Looks like we
- missed a spot last time.
- - rscadd: Recording tapes can now hold 30 minutes of chat.
- - rscadd: Tape recorders and their tapes now fit in security and detective belts.
- - rscadd: Lasers can now ignite thermite on walls.
- - bugfix: Device cells now fit in wall rechargers.
-2017-01-12:
- Anewbe:
- - rscadd: Ported over a bunch of hairstyles and underclothes from Baystation.
- - tweak: Nurse spiders inject eggs less frequently.
- - rscadd: Nurse spiders give a warning to the victim when they implant eggs.
- Neerti:
- - rscadd: Hand-held flashes and flash rounds will now stun upon repeated applications,
- similar to stun batons.
-2017-01-23:
- Anewbe:
- - rscadd: Can now just click ones boots to draw a holstered knife.
- - rscadd: More boots can hold knives now.
- - rscadd: Added an action button for breath masks, making it easier to toggle them.
- - rscadd: Space Carp have a chance of sticking around after their event completes.
- - tweak: Robotic limbs will no longer show up on the health scanners.
- - rscadd: Medics and Security can open firedoors. Do so at your own risk.
- - rscadd: Chaplain hoodie now has pockets and an actual hood.
- - tweak: Winter coat hoods have the same armor values as their coats.
- - rscadd: Characters will now spawn in at a random level of hunger.
- - rscadd: Assisted and Prosthetic organs now have sprites.
- - rscadd: Surgical tools will not attack while on help intent, this should prevent
- people getting accidentally stabbed in surgery.
- - rscadd: Tajaran now process reagents slightly faster.
- - rscdel: Taj are now allergic to coffee again, per loremaster request.
- - tweak: Taj now get drunk faster.
- - tweak: Hyperzine is now more toxic to Taj.
- - rscadd: Readded the Vox for admin/antag use and testing. They breathe Phoron now,
- rather than Nitrogen.
- - bugfix: The Xenotaser should work properly.
- FTangSteve:
- - wip: RootSpeak is now split into a local and a global variant. For now the global
- acts as a hivemind.
- Hubblenaut:
- - tweak: Can now click on turfs with trash bags and similar to quick-gather everything
- on it. No longer pixelhunting for cigarettes and bullets.
- - bugfix: Buckets and other reagent holders will no longer simply be put into the
- janitorial cart's trash bag.
- PsiOmegaDelta:
- - tweak: The round start and auto-antag spawners can now check if players have played
- long enough to be eligable for selection.
- Techhead:
- - rscadd: 'Added a new random event: Shipping Error - A random crate is mistakenly
- shipped to the station.'
-2017-01-28:
- Anewbe:
- - rscadd: Added Medical and Meson aviators.
- - rscadd: Medical and Meson aviators are now in the loadout, department locked.
- - rscadd: Meson Scanners have been added to the loadout, department locked.
- - rscadd: Medical hardsuit has a toggleable sprint.
- - bugfix: Carbon and Hematite should show up in asteroid walls.
- - rscadd: Readded the random crates from mining.
- - rscadd: Digging through an artifact sometimes doesn't destroy the artifact.
- - bugfix: Space and cracked sand should no longer stop mining drills.
- - rscadd: Diona can regenerate organs and limbs.
- PsiOmegaDelta:
- - rscadd: Resetting a character slot now requires confirmation.
- Zuhayr:
- - rscadd: Added a reset slot button to chargen.
-2017-02-24:
- Anewbe:
- - rscadd: Fake command reports now make the paper show up.
- - bugfix: Mining cameras should work now.
- MagmaRam:
- - tweak: There is now a short delay before being able to fire when using hostage-taking
- mode, and a short delay between shots. This should make hostage mode useful
- for taking hostages and ambushes, rather than as an aimbot in actual firefights.
- - bugfix: Sandwiches at max size can be eaten with a fork.
- Yosh:
- - rscadd: Some vending machines now log the items they've vended and had stocked,
- storing the name of the user, the time and the item. These can be found by using
- the new verb for vending machines, or from the right click menu.
- Zuhayr:
- - rscadd: Adminhelps now have a TAKE button that allow an admin to claim it, and
- inform the adminhelper that someone is on the case.
-2017-03-22:
- Anewbe:
- - tweak: Oxyloss now shows up as cyan in scanners.
- Arokha:
- - tweak: Having less than 30% blood (as a result of literally having that little
- blood, or a broken heart) causes 75 oxyloss per tick rather than 300 toxins
- and instant death, to allow for heart transplants.
- - bugfix: Infections now spread and process properly between external organs.
- - rscadd: Infections now have appropriate symptoms that indicate to a player that
- they have one.
- - rscadd: Infections are now diagnosable more accurately in a medscanner, or visually
- for high level infections or dead limbs.
- Atermonera:
- - bugfix: EAL, Sign language, and emotes will no longer use autohiss
- - rscadd: Surgeon Borgs now have a proper medical hud module
-2017-03-28:
- Anewbe:
- - spellcheck: Disregard the last changelog on the spelling of HI, the correct spelling
- is Hephaestus. My bad.
- - rscadd: Added a changelog editing system that should cause fewer conflicts and
- more accurate timestamps.
- - rscadd: Added Myelamine, a blood clotting chemical. This is available to antags,
- and can be ordered from cargo or mixed.
- - rscadd: Added Osteodaxon, a bone fixing medicine. This is available to antags,
- and can be mixed.
- - rscadd: Added Carthatoline, a stronger anti-toxin.
- - rscadd: Added Spidertoxin, which comes from spiders (duh), and is used in making
- Myelamine.
- - rscadd: Death Alarms can now be ordered from cargo.
- - rscdel: Dexalin Plus is half as strong (still pretty strong, though).
- - rscadd: Ninja, Merc, and ERT-M Hardsuits can now inject myelamine.
- - tweak: Inaprovaline now decreases the effects of bloodloss, and lessens brain
- damage taken from OxyLoss.
- - tweak: Prosthetic organs now take randomised damage when emp'd, this should roughly
- average out to the old values.
- - tweak: The effects of heart damage have been tweaked, should be slightly easier
- to survive now.
- - tweak: Some of the stronger chems have side effects, like confusion or blurry
- vision. These should be fairly minor, and we may be tweaking them in the future.
- - tweak: The suiciding var now wears off, making it possible to save suicide victims
- if quick action is taken.
- - tweak: Death Alarms now announce on General comms again.
- - rscadd: Borgs can climb tables.
- - tweak: Skrell can now be up to 130 years old.
- - tweak: Skrell are more vulnerable to flashes, due to their large eyes.
- - tweak: Tajaran no longer have appendicies.
- - tweak: Tajaran are more vulnerable to flashes.
- - tweak: Unathi have less brute resist, but some burn resist.
- - tweak: Unathi gender is now unclear to non-Unathi.
-2017-03-30:
- Anewbe:
- - tweak: Italics in chat are now trigged with | , rather than / .
- - rscadd: Energy weapons, flashlights, stunbatons, and welders can now be moved
- from hand to hand by click+dragging.
- - rscadd: Flashlights can now be placed in wall rechargers.
- - rscadd: Adds jumper cables, that act a bit like a defib for FBPs.
- - bugfix: Bicaridine and Myelamine should now properly repair internal bleeding.
- - rscadd: Overdoses are now more dangerous.
- - rscadd: Chloral Hydrate overdoses are now even more dangerous.
- Arokha:
- - rscadd: Adds body markings and tattoos.
- MagmaRam:
- - bugfix: Borgs and assorted robits can now use grinders in chemistry and the kitchen.
-2017-03-31:
- Anewbe:
- - rscadd: Added a number of crates to cargo.
- - rscadd: Added the electric welder as a hidden autolathe recipe.
- - rscadd: Added a few colored (in sprite, not in color) flashlights, to the loadout.
- Sprites c/o Schnayy.
- - rscadd: Maps in a pair of jumper cable kits. Use these to revive FBPs.
-2017-04-08:
- Anewbe:
- - rscadd: Aprons now have pockets.
- - bugfix: Automute shouldn't trigger if you don't type anything.
- - rscadd: Adds the Chief of Security alt title for the HoS.
- - rscadd: Wooden circlets can now be worn on the head.
- - tweak: Package bombs now beep when activated, and have a delay before exploding.
- - tweak: Package bombs are more expensive.
- - tweak: Robolimbs can take a bit more damage before they start malfunctioning.
- - tweak: Shrieking now decloaks changelings.
- - rscadd: Drying yourself off with a towel should actually dry you off a bit now.
- Arokha:
- - tweak: Simple animals resist out of buckles and lockers
- - tweak: Simple animals with retaliate but not hostile assist each other better
- if they also have cooperative
- - tweak: E-nets now are resist-out-of (or clickable) by the one inside or outside,
- rather than having HP, and can be dragged around
- Atermonera:
- - rscadd: FBPs can now have numbers in their name. The first character cannot be
- a number.
- - rscadd: Common simple animals now have their own language, and as such are no
- longer understandable by humans.
- - bugfix: Translators can't understand the same languages that recorders can't,
- including the new animal languages.
- Leshana:
- - rscadd: Upgrades the automatic pipe layer to modernize its code and make it constructable!
- Constructs and deconstruts like other machines now. Circuits are buildable in
- the autolathe. Uses steel to make pipes.
- Magmaram:
- - bugfix: Splints will now show up in examine text on hands and feet as well as
- arms and legs.
- Sin4:
- - bugfix: Fixed back icons for Z8 Carbine, C20r, fireaxe, spear, and baseball bat.
- - rscadd: If observing before roundstart, you may respawn.
-2017-04-12:
- Anewbe:
- - rscadd: Material weapons now go dull instead of shattering. Certain weapons, like
- spears, will still shatter.
- - rscadd: Dull weapons do less damage, but can be sharpened with a whetstone.
- - rscadd: Whetstones can be crafted using plasteel.
- Belsima:
- - tweak: Replaces cypherkey sprites with improved ones.
- Sin4:
- - bugfix: You can no longer ascend a table by walking from a flipped table to a
- non-flipped one.
-2017-04-16:
- Anewbe:
- - rscadd: Bartenders now spawn with their shotgun permit. Click on it in hand to
- name it.
- - experiment: Lessens the bloodloss from severe burn damage.
- - rscadd: Hardhats now give some ear protection.
- - rscdel: Hardhats can no longer fit in pockets.
- LorenLuke:
- - rscadd: Allows removal of PDA ID with alt-click.
- Yosh:
- - tweak: Scrubbers now scrub Phoron by default.
- - tweak: Scrubbers now have the first dangerzone at anything more than 0 Phoron.
- - bugfix: No longer will you attack Alarms with your ID when trying to unlock them.
-2017-04-19:
- Anewbe:
- - rscadd: Unathi ribcages now reach down to their lower torso.
- - rscadd: Unathi no longer have appendices or kidneys, the function of the kidneys
- is now a function of their liver.
- - rscadd: Unathi are more slightly more difficult to damage.
- - rscadd: Unathi now process medicine 15% slower. Additionally, it's harder for
- them to get drunk.
- - rscadd: Unathi age range is now 32 to 260.
- - rscadd: Unathi are not as slowed by heavy items.
- Atermonera:
- - bugfix: Translators no longer try to translate null languages.
- LorenLuke:
- - rscadd: Allows Blast doors to be attacked and broken like regular airlocks.
- - tweak: Changelings can bank up to a maximum of 3 respecs at one time.
- - tweak: Changelings begin with 2 respecs.
- - tweak: Firing a silenced weapon gives a message in text to the user.
- MagmaRam:
- - rscadd: Added instructions on how to use the changelog updating scripts.
- - tweak: Updated in-game EVA manual.
- Neerti:
- - rscadd: Adds makeshift armor for the head and chest regions. How protective they
- are depends on the material used to craft it. The helmet is made by using wirecutters
- on a bucket, then using a stack of material. The chestpiece is made by crafting
- two armor plate, using wires on one of them, then hiting one with the other.
- Yoshax:
- - bugfix: Water such as the pool will no longer apply fire stacks when you enter,
- meaning you will no longer be flammable from swimming.
-2017-04-25:
- Anewbe:
- - rscadd: Cultist armor now has better protection from strange energies.
- - rscadd: Adds the ion pistol to the uplink.
- - tweak: The ion pistol can now be holstered.
- - bugfix: Sprites on the smoking pipes should be fixed.
- Atermonera:
- - rscadd: Brain type (Organic, cyborg, posi, or drone) is now displayed in all records.
- Belsima:
- - tweak: Changes relaymove() code in bodybags.
- - bugfix: Above tweak used to allow exiting bodybag while in closed morgue tray.
- Leshana:
- - rscadd: Implements footstep sound system and adds sounds to various floor types
- including plating, tiles, wood, and carpet.
- LorenLuke:
- - bugfix: Allows people who are bucked to give/receive items.
- - tweak: Can click-drag people onto chairs/beds from 1 tile away to buckle them.
- - tweak: Allows you to place tape masks/restraints back on the roll (roll is still
- infinite).
- - bugfix: Fixes ventcrawling for spiderbots/implants/etc.
- Neerti:
- - rscadd: Drones will now spawn with an EIO-mandated ID card alongside their NT
- ID.
- - tweak: Fabricate Clothing for Changelings costs one point instead of two, and
- is fabricated twice as fast.
- - tweak: Dead changelings can no longer hear deadchat or freely ghost.
- - tweak: Shrieks now share a 10 second cooldown.
- - tweak: Lings cannot transform or shriek inside containers such as closets and
- pipes.
- - tweak: Regen. Stasis timer adjusted to be between 2 to 4 minutes.
- - tweak: Visible Camo. should end if the user is stunned.
- - rscadd: Visible Camo. now blocks AI tracking when active.
- - rscdel: Recursive Visible Camo. no longer gives true invis.
- - rscadd: Recursive Visible Camo. will allow the changeling to run while cloaked
- instead.
- - rscadd: Ling chemical meter on HUD now has a blinking exclaimation mark if below
- 20 chemicals, to warn that they cannot revive if they should die while still
- below 20.
- Yoshax:
- - tweak: Tape color is different now. Security tape is red rather than yellow, Engineering
- tape remains yellow and Atmos tape is a lighter cyan rather than blue.
-2017-05-05:
- Anewbe:
- - rscadd: Adds a cup for dice games, in the loadout.
- - rscadd: Thermals now let you see in the dark.
- Arokha:
- - rscadd: Sleepers now have a 'stasis' level setting, that will ignore varying numbers
- of life() ticks on the patient.
- - tweak: Stasis bags and Ody sleepers now use a fixed level of this new stasis system
- (ignore 2/3 life ticks).
- - tweak: You can escape from being asleep in a sleeper, similar to escaping from
- a cryotube.
- - rscadd: You can now use grabs on sleepers to insert patients, same as scanners.
- Datraen:
- - bugfix: Xenobiological traits are made unique on each mutate, avoiding mutating
- other mobs with same trait data.
- Leshana:
- - bugfix: Resetting a fire alert will no longer open firedoors if atmos alert is
- in effect and vice versa
- LorenLuke:
- - Bugfix: Unfucks the screen bug on roundstart changelings.
- - bugfix: Changeling now display 'alive' status on Medhuds properly.
- - tweak: Refactors changeling ranged stings not passing over tables. Can now pass
- over tables, any machinery (except doors), machine frames, and past closet subtypes.
- - bugfix: You can now view an active video call by using the communicator in hand.
- - tweak: Guns on harm intent in aim mode will target, rather than shoot pointblank
- on first click.
- - bugfix: You can now put handcuffs on yourself.
-2017-05-09:
- Anewbe:
- - rscadd: Ports but does not enable Bay's MultiZAS.
- Leshana:
- - tweak: Optimized (but still not enabled) multi-z ZAS
- - rscadd: Multi-Z explosion transfer coefficient is now configurable
- N3X15:
- - tweak: Flashlights on the high setting are no longer Beacons of Gondor.
- Neerti:
- - tweak: Tesla armor now retaliates against ranged attacks if within 3 tiles, and
- recharges in 15 seconds, from 20.
- - tweak: Technomancer Instability fades away slower.
- - tweak: Fire and frost auras made more potent.
- - rscadd: Gambit can now give rare spells unobtainable by other means, based on
- spell power.
- - tweak: Mend Wounds and Mend Burns combined into Mend Life. Mend Metal and Mend
- Wires combined into Mend Synthetic.
- - rscadd: Adds Lesser Chain Lightning, a more spammable version, but weaker.
- - rscadd: Adds Destabilize, which makes an area glow with instability for 20 seconds.
- - rscadd: Adds Ionic Bolt, which ruins the lives of synthetics.
- - tweak: Oxygenate made cheaper.
- SiegDerMaus:
- - rscadd: Adds one new haircut, a chin-length bob.
- Yosh:
- - rscadd: Ports a bunch of hair from Bay. Knock yourself out.
-2017-08-20:
- Anewbe:
- - tweak: The names of 5.56 and 7.62 ammo have been swapped, as have the guns that
- use them. The magazines should look the same, and the guns will do the same
- damage they used to do.
- Atermonera:
- - bugfix: Borgs can now raise an evil army of slimes
- Belsima:
- - rscadd: Added a lot of new lore-friendly drinks.
- - spellcheck: Adjusted the descriptions of some drinks.
- - rscadd: Added fingerless gloves to the loadout.
- - imageadd: Added several new robot icons.
- - imageadd: Added animations to some robots.
- - bugfix: Fixed Usagi's eyes not turning off when dead.
- - rscadd: Added several new pAI sprites.
- - rscadd: Added a load of sweaters to the accessories tab of the loadout.
- - rscadd: Added a new swimsuit to the pool.
- Cirra:
- - rscadd: Added a unified radiation system. Radiation is lessened by obstacles,
- and distance.
- - rscadd: Added a geiger counter for measuring radiation levels, which can be found
- in certain vending machines and radiation closets.
- Leshana:
- - tweak: During the gravity failure event, you can now buckle yourself to a chair
- to prevent falling when gravity returns.
- - rscadd: Added an admin verb to debug the map datum.
- - rscadd: Added nanomap capability to the Power Monitoring Computer
- - rscadd: Added nanomap capability to the Atmos Control Computer
- - tweak: Expanded nanomap on Camera Console to all station z-levels by default.
- - tweak: Crew Monitoring nanomap will support crew monitors built on other station
- map z levels.
- - imageadd: Updated z1 nanomap for Northern Star
- - imageadd: Generated z5 nanomap for Northern Star
- - tweak: Optimized the unified radiation system. Made the radiation cutoff level
- configurable.
- - bugfix: Standing still won't save you from radiation storms.
- - bugfix: Bedsheets can be put into washing machines again.
- LorenLuke:
- - imageadd: Ghosts can now choose from a number of animal sprites.
- - experiment: Gives IECs some TLC (see below).
- - rscadd: Adds 'Separator' circuit, allowing the player to now divide strings.
- - rscadd: Adds 'grenade' circuit, allowing the player to detonate a stored grenade
- in an assembly.
- - rscadd: Adds 'device' electronic assembly, allowing an 'assembly'-type (signaler/igniter)
- circuit to be used to interact with others.
- - tweak: Modifies some storage and complexity constants.
- - tweak: Adds 'size' variable for manual setting.
- - tweak: No longer requires screwdriver to remove components.
- - tweak: Enables multitool to wire/debug circuits with lesser functionality (can
- disable via variable).
- - tweak: IECs no longer drown the player in windows, each assembly always uses only
- one window.
- - tweak: Added functionality to UI to help with user experience of above point.
- - rscadd: Adds 'on set' output pulses to multiplexer and memory circuits.
- - bugfix: Fixes multiplexer and memory circuits not pushing data to attached circuits.
- - bugfix: Number to string converts null inputs as '0' due to engine limitations
- (at least they work).
- - bugfix: Gun manipulator circuit now functions properly (and can read '0' value
- inputs).
- - wip: Phase 1/2 for wiring rework.
- MagmaRam:
- - tweak: Nerfed health regeneration, especially on bruises.
- Nalarac:
- - tweak: Modifies the illegal equipment module for borgs to scrambled equipment
- module that only activates the special items and doesn't actually emag the borg
- - bugfix: Mining cyborg diamond drill is now obtainable in a more sensible manner
- - tweak: Click dragging has been added to the cryogenics tubes, cloning pod, and
- all methods of cryostorage
- - tweak: Some quality of life changes for research, crisis, surgeon, and service
- cyborgs
- - bugfix: Jumper cables readded
- - tweak: Construction cyborgs merged back with engineering cyborgs
- PrismaticGynoid:
- - tweak: Replaces intelliCards with intelliCores.
- - rscadd: Wheelchairs can now be collapsed like rollerbeds for ease of storage and
- movement. Too big to put in backpacks though.
- - rscadd: Wheelchairs are now available in a color-customizable form via the loadout,
- under utility. Now you can ride in style, and keep your feet too.
- - bugfix: Wheelchair users can now enter the gateway and residential elevator without
- being forced to leave behind their mobility aid.
- Sarmie:
- - bugfix: Dionaea have remembered how to regrow their limbs properly.
-2017-08-26:
- Belsima:
- - imageadd: Replaced APC sprites with better shaded ones.
- - tweak: Adjusted some atmos sprites for visibility.
- - soundadd: Added cough and sneeze noises for Teshari.
- - tweak: Turning on flashlights and locking lockers both make a click sound.
- - imageadd: Replaced soda cans with new soda cans.
- - rscadd: Added a tiedye shirt.
- MagmaRam:
- - bugfix: Tesla relays no longer draw power when their attached power cell is full.
-2017-09-24:
- Belsima:
- - imageadd: Replaced air tank sprites.
- - imageadd: Added new xeno weed, egg, and resin sprites.
- - imageadd: Added two new bar sign sprites.
- - imageadd: Replaced blast door sprites.
- - spellcheck: Microwave is no longer a proper noun.
- - rscadd: Added croissants to the available recipes.
- - imageadd: Added new status displays for the AI.
- - spellcheck: Made spelling of corporations and planets more consistent.
- - rscadd: Added more planets to character setup.
- - imageadd: Added a bunch of new hairstyles.
- - imageadd: Added a new holographic hud.
- - maptweak: Added a grinder and enzyme to the abandoned bar, for illicit operations.
- - imageadd: Replaced solar panel sprites.
- - imageadd: Replaced shield generator sprites with ones from the Eris.
- - rscadd: Added Qerr-quem and Talum-quem, a pair of Skrellian drugs.
- - soundadd: Added a variety of sounds for opening cans, explosions, sparks, falling
- down, mechs, and bullet casings.
- - soundadd: Added a new death sound for mice.
- - imageadd: Vox have been entirely resprited.
- - rscadd: Added wood buckets, craftable with hydropnoics.
- - soundadd: Added sounds for chopping wood.
- - bugfix: Fixed a bug that would make default Zippo lighters invisible.
- Chaoko99:
- - rscadd: Nitrous Oxide is now an oxidizer.
- - rscdel: 'Removed all instances of Volatile Fuel ever being simulated. To devs:
- It still exists. Please, for the love of god, only use it with assume_gas.'
- Cyantime:
- - tweak: Tabling now requires a completed aggressive grab.
- Nalarac:
- - tweak: Removes the module restraint for the cyborg jetpack upgrade
- - rscadd: Added the hand drill and jaws of life to the protolathe
- - tweak: Syndicate toolbox now comes with power tools
- Neerti:
- - wip: Adds the Lost Drone, which can be found on the Surface of the future map.
- - rscadd: You can now modify an unslaved borg's laws by hitting it with a law module,
- after a significant delay.
- - rscadd: Adds several new lawsets. Currently there are no lawboards for these.
- - rscadd: Adds new 'shocker' baton, for the Lost Drone.
- - tweak: Combat borg shields are now easier to use, only requiring that they sit
- on one of your hands and not your active hand. The shield is also more energy
- efficent.
- PrismaticGynoid:
- - tweak: You now keep your languages when removed from/transplanted into a body.
- - tweak: AIs and borgs load languages from preferences when spawning.
- - bugfix: Fixed sign language being usable while lacking both hands.
- - rscdel: Brains are no longer able to hear binary (robot talk).
- - rscadd: Adds the ability for research to print drone brains.
- - tweak: Makes all MMIs, posibrains, and drone brains radio-enabled. Anyone holding
- the brain can also disable the radio for antag purposes.
- SpadesNeil:
- - tweak: Windows can no longer be damaged by very weak attacks.
- Woodrat:
- - tweak: Ported floor types and floor sprites (Techfloors) from Vorestation (who
- ported them from Eris). Brought our floortypes in line with how Vorestation
- has theirs set up.
- - bugfix: Missing Techfloor floor tile sprites added.
- - wip: Floor sprites from Vorestation not yet ported. To be done once we go to the
- new map.
- - maptweak: Added catwalks and railings to SC station. Fixed first Z-level.
- - rscadd: Added the ability to make catwalks and railings as ported from vore.
- - tweak: Cable heavy duty file tweaks to remove red overlay color from them.
- - tweak: Added in a color icon for centcomm beach areas.
- - maptweak: Fixed issues with SC centcomm z that prevented it from loading.
- - maptweak: Rework of xenobio/xenoflora outpost on SC planetside main map.
- - rscadd: Added Wilderness z-level for SC, teleportation transition to it may be
- bugged.
- - rscadd: Cable ender file added. Allows power transfer between z-levels.
- - tweak: Southern cross files for areas and defines in relation to z-level work.
-2017-11-06:
- Atermonera:
- - bugfix: AI's can speak local rootspeak.
- - rscadd: Implements Virtual Reality.
- Woodrat:
- - rscadd: Added 'see down' in open spaces from Vore.
- - rscadd: Added talking and visible messages upward through open space from Vore.
- - rscadd: Added a Syndicate ID with all access (admin spawn only).
- - tweak: Port of 'Syndicate id cards now listen for owner destruction' from Bay.
-2017-11-29:
- Anewbe:
- - rscadd: FBPs are now affected by Radiation, it gives them ToxLoss. Wear your PPE.
- - rscadd: FBPs can have ToxLoss decreased by going into a charger.
- - rscadd: It is now possible to move FBPs and robots into chargers, via click+drag
- or grabs.
- Atermonera:
- - bugfix: AI verbs are no longer hidden on the tabs.
- - bugfix: Incapacitated mobs can no longer open your inventory and steal your gubbins.
- MoondancerPony:
- - bugfix: Fixed a mislabeled pulse pin on the microphone.
- - bugfix: Fixed an issue with reference pins and multiplexers, and reference pins
- in general.
- PrismaticGynoid:
- - tweak: Adjusts the amount of camera locations the AI can store from 10 to 30.
-2018-01-12:
- Atermonera:
- - rscadd: Communicators now have a weather app.
- - rscadd: Mobs in VR can switch between translucent and opaque forms.
- Leshana:
- - tweak: Examining construction frames shows which circuit board (if any) is installed.
- - tweak: Convert the machinery controller to a StonedMC subsystem
- MrStonedOne:
- - rscadd: Added admin verb 'Display del() Log' displaying garabage collector statistics.
- PrismaticGynoid:
- - rscadd: Adds the ability to 'crawl' to an adjacent turf by click-dragging yourself
- to it, after a delay. This can be used to move while unable to stand. You can
- also do this with other movable objects, if you really wanted to.
- - tweak: Conscious mobs lying on the ground can now buckle themselves to chairs/beds.
- This includes people missing legs.
-2018-01-25:
- Anewbe:
- - rscadd: Southern Cross Map is now live
- Arokha:
- - tweak: Remove borg hud items as they have normal huds as their sensor augs now,
- and can see records with them.
- Atermonera:
- - rscadd: Communicators have a flashlight under the settings menu, functions as
- the PDA one
- - rscadd: Station-bound synthetics now have gps units
- Cerebulon:
- - rscadd: Added 19 food recipes from /tg/station
- Leshana:
- - soundadd: Sounds of Tesla engine lighting bolts
- - imageadd: Sprites for grounding rod and Tesla coil
- - imageadd: Sprites for lighting bolts
- - rscadd: The Tesla Engine, Tesla Coils, and Grounding Rods
- - rscadd: Wiki search URL is now configurable in config.txt
- - rscadd: Breaker boxes can be constructed in game.
- - bugfix: Construction of heat exchange pipes, vents, and scrubbers now works properly
- again.
- - tweak: Fix singularity energy balance so it is stable under normal operation.
- - bugfix: Fix emitter beams and PA effects from being grav pulled or consumed.
- - rscadd: Added the operating manual book for the Tesla Engine.
- Mechoid:
- - rscadd: Brains can be set to be a source of genetic information.
- - rscadd: Promethean cores can be inserted into a cloning scanner to be cloned.
- This gives them a worse modifier upon completion.
- - rscadd: Promethean cores can now have chemicals added or removed from them. Base
- for future slime cloner.
- - rscadd: Species-based cloning sicknesses possible.
- - spellcheck: Cyboernetic - > Cybernetic
- Neerti:
- - rscadd: Adds boats that can be ridden by multiple people, which use oars. Can
- be crafted with large amounts of wooden planks.
- - rscadd: Adds autopilot functionality to Southern Cross Shuttle One and Shuttle
- Two.
- - rscadd: Adds ability to rename certain shuttles on the Southern Cross.
- - rscadd: Areas about to be occupied by a shuttle will display a visual warning,
- of a bunch of circles growing over five seconds.
- SunnyDaff:
- - rscadd: Added new food items.
- - rscadd: Added Cider.
- - rscadd: Added Apple Juice to bar vending machine.
- - bugfix: Fixed Vodka recipe.
- - bugfix: Fixed Apple and Carrot cake recipes
- - tweak: Changed Cake recipes to not include fruit juice
- ZeroBits:
- - rscadd: Added the ability to have multiple loadouts per character.
- battlefieldCommander:
- - rscadd: Adds a communicator watch, a variant of the communicator you can wear
- on your wrist.
- - rscadd: Replaces the communicator in the loadout with a communicator selection.
- Choose either the traditional communicator, or the new commwatch.
-2018-02-07:
- Anewbe:
- - tweak: Lessens the bomb, bio, and rad protection on the Explorer Suit.
- - tweak: Replaces the Hunting Rifle cabinets with a Phase Pistol cabinet. Same general
- purpose, shoot animals, kill animals. Shoot people, get laughed at.
- - tweak: Gloves are generally less protective from shocks.
- - tweak: Budget Insulated Gloves will almost always be better than any other non-insulated
- glove.
- - tweak: Hyposprays and autoinjectors now have a delay on use when the target is
- conscious and not in Help Intent.
- - bugfix: You need a parachute to survive atmospheric reentry. Closets, mechs, and
- other impromptu parachutes will not longer prevent splatting.
- Atermonera:
- - tweak: ID computer can set command secretary and IAA access
- - tweak: Command secretary has keycard auth. access
- Cerebulon:
- - rscadd: Added toggleable 'Open' sign to bar hallway so you can tell if it's open
- without walking inside.
- Mechoid:
- - rscadd: Adds material girders.
- - tweak: Girder decon time is now partially dependant on material. Stronger girders
- take slightly longer.
- - tweak: Wall girders are now under the integrity-based construction listing. Material-Name
- Wall Girder.
- - rscadd: Explosive-resistant girders in walls have a chance to survive as an unanchored
- girder, if their wall is destroyed.
- - rscadd: Radioactive girders affect the completed wall's radioactivity.
- SunnyDaff:
- - rscadd: Added new food items.
- - rscadd: Added Onions.
- - tweak: Changed Apple and Lemon Sprite
-2018-02-10:
- Atermonera:
- - tweak: Ethylredoxrazine actively removes alcohol from the stomach and bloodstream
- - tweak: GPS units won't report the exact location of other GPS units, just range
- and approximate direction
- - tweak: POI gps units won't give any information about the POI, merely its location
- - rscadd: Adds EMP mines.
- Cerebulon:
- - rscadd: Adds antibiotic resistance chance to viruses, capped at 90% without admin
- edits.
- - rscadd: Adds adminspawned non-transmittable viruses
- - rscadd: Adds several new disease symptoms
- - tweak: Vomit is now a disease vector
- - tweak: Viruses have a lower chance of curing themselves without medical intervention
- - bugfix: Virus food no longer infinitely generates in incubator beakers
- - bugfix: Xenomorphs and supernatural begins can no longer catch the flu
- Hubblenaut:
- - tweak: If a cycling airlock is already near the target pressure, pressing the
- buttons will toggle the doors instead of making it reenter the cycle process.
- Leshana and mustafakalash:
- - rscadd: A new 'planetary' mode for airlocks which makes them purge the chamber
- contents to the exterior atmosphere before filling with clean air, and vice
- versa.
- MistyLuminescence:
- - tweak: Mines are now very, /very/ dangerous to step on (so don't do that). You
- can disarm them with a multitool and wirecutters - ping is good, beep is bad
- - or by shooting or exploding them from a distance. Be careful!
- Woodrat:
- - rscadd: Shaft Miner, Search & Rescue, Explorer can now select webbing vests and
- pouches from the loadout.
- - bugfix: Allow utility uniforms to roll up their sleeves.
- - rscadd: Shuttle upgraded with enviroment sensors and shuttle doors that can be
- detected from the shuttle console.
- - rscadd: secure gun cabinets in the hangar control rooms. Locked to armory, explorer,
- and pilot access.
- - maptweak: Redesign of medical surgery rooms, replacement of the closets with wall
- closets.
- - bugfix: Multiple map bugfixes including distro and scrubber lines to deck 3.
-2018-02-17:
- Anewbe:
- - rscadd: Added a random mine spawner, for use in PoIs. Replaces mines in PoIs with
- the random spawner.
- - rscadd: Mines now give a visible message when they go off.
- - tweak: Land mines on the ground can no longer be told apart from one another,
- to prevent gaming the system.
- - bugfix: Hovering mobs (viscerators, drones, Poly, carp) no longer set off land
- mines.
- - tweak: Arming a land mine now takes concentration. If you move, it will boom.
- - tweak: RINGS AND CERTAIN GLOVES INCREASE PUNCHING DAMAGE.
- - tweak: BRASS KNUCKLES HAVE BEEN TURNED INTO GLOVES AND REBALANCED. THEY DO LESS
- DAMAGE PER HIT BECAUSE IT'S HARD TO DISARM A PAIR OF GLOVES.
- - rscadd: Cyborg Chargers now decrease radiation on FBPs.
- - tweak: Falling one floor now does a lot less damage, on average.
- - bugfix: Falling one floor in a Mech no longer hurts the occupant.
- PrismaticGynoid:
- - rscadd: A lot more machines can now be moved with a wrench, mostly kitchen, hydroponics,
- and virology machines.
- - tweak: Changed department ponchos to be open to any job, just like department
- jackets.
- Schnayy:
- - rscadd: Adds bouquets. Can be ordered via 'gift crate' in cargo.
- - rscadd: Adds fake bouquets for the cheap. Can currently be won from arcade machines.
- - rscadd: Adds chocolate heart-shaped boxes. Can be ordered via 'gift crate' in
- cargo.
- - rscadd: Adds gift cards with four cover variations. Function like paper. Can be
- ordered via 'gift crate' in cargo.
- battlefieldCommander:
- - rscadd: Added packed snow brick material. Craft it using snow piles.
- - recadd: Added snow girders and igloo walls. Craft them using snow bricks.
- - rscadd: Added various snowmen. Craft them using snow piles. Punch 'em to destroy.
-2018-02-21:
- Anewbe:
- - rscadd: Headsets for jobs that spend a lot of time planetside can now function
- as local radios when comms are down.
- - rscadd: Most headsets now have on-mob sprites.
- - rscadd: Added a Planetside Gun Permit item, specifying permission to possess a
- firearm on the planet's surface. Explorers should spawn with these by default,
- and a further two can be found in their gun locker.
- - rscadd: Prometheans now react to water. Being soaked will stop their regen and
- deal minor toxin damage. Drinking or being injected with water will deal slightly
- more toxin damage.
- - bugfix: Suit Coolers now properly cool FBPs in slightly burning rooms. If it gets
- too hot for your suit, you're still dead.
- Leshana:
- - rscadd: Makes electrochromatic glass buildable and programmable in game. Use
- cable and multitool.
- Woodrat:
- - rscadd: Additions of 6 new POIs for the cave area.
-2018-02-22:
- Anewbe:
- - rscadd: Added Warden and HoS helmets.
- - tweak: Clothing items must be click+dragged to be unequipped. A lot of them already
- had this, but the system is now standardized.
- - tweak: Accessories now apply slowdown to what they're attached to.
- - tweak: Certain items, notably Technomancer spells, no longer show up when you
- examine the mob wearing them.
- - tweak: Flashbangs confuse, instead of stunning.
- Atermonera:
- - tweak: GPS units are generally more useful, providing both coordinate locations
- and, so long as you're on the same Z level, direction with x-y component distances,
- to 1m accuracy
- - rscadd: Added a halogen counter tool, functions as the PDA function.
- - tweak: Analyzers can now analyze gas containers, in addition to providing atmosphere
- readouts, as the PDA gas scanner function.
- - rscadd: Added umbrellas.
- battlefieldCommander:
- - rscadd: Added fireplaces which operate similarly to bonfires.
- - bugfix: Fixed an oversight that allowed for an in-between state in bonfires where
- the fire would mysteriously go out after adding wood.
- - rscadd: Added blue sifwood floor tiles.
- - bugfix: Fixed blue carpet, now known as teal carpet
- - rscadd: Added the ability to dig up tree stumps with a shovel.
-2018-02-25:
- Anewbe:
- - tweak: Splinted bodyparts act broken 30% of the time.
- - tweak: Splinted legs still slow you down like broken ones.
- Leshana:
- - rscadd: Added a client preference setting for wether Hotkeys Mode should be enabled
- or disabled by default.
- - bugfix: CTRL+NUMPAD8 while playing a robot won't runtime anymore.
- - tweak: Grounding rods act intuitively, only having an expanded lighting catch
- area when anchored.
- Nerezza:
- - bugfix: Fixes not being able to install the different carpet colors. Finally.
- - bugfix: Removes certain unusable duplicate stacks of tiles from the code.
- Schnayy:
- - rscadd: Added Gilthari Luxury Champagne. Drink responsibly.
- - rscadd: Added a singular AlliCo Baubles and Confectionaries vending machine in
- the locker rooms. Dispenses a variety of gifts.
- - rscdel: Removed hot drinks vendor from locker room.
-2018-02-28:
- Atermonera:
- - rscadd: Adds umbrellas to the loadout, for 3 points. Colorable!
- Nerezza:
- - bugfix: Using tape (police/medical/engineering) on a hazard shutter now tapes
- the hazard shutter instead of trying to open the hazard shutter.
- - rscadd: Added /tg/-style floor tile swapping. Equip crowbar/screwdriver in offhand
- and click the floor tiles you want to directly swap with a stack of new floor
- tiles (like teal carpet).
- Woodrat:
- - maptweak: Heavy rework of the wilderness, minor adjustments to mining and outpost
- z-levels. To get to the wilderness you now have to travel through the mine z-level
- to do so, follow the green flagged path. Through the mine.
- - tweak: Shuttles can now land at a site near the enterance to the wilderness. Removal
- of the mine shuttle landing pad to move to the wilderness.
- - rscadd: New addition of warning sign, thanks to Schnayy.
- battlefieldCommander:
- - rscadd: Added craftable joints. Dry something (ideally ambrosia) on the drying
- rack and apply it to a rolling paper to create a joint you can smoke.
- - rscadd: Added a box of rolling papers to the cigarette vending machine.
-2018-03-05:
- Anewbe:
- - rscdel: Removes Command Liaison, Bridge Secretary, Hydroponicist, Prospector,
- Sanitation Technician, Professor, and Historian alt-titles.
- - rscdel: Removed universal translators from the loadout.
- - rscadd: RnD can print earpiece translators.
- Mechoid:
- - rscadd: Add a surgical operation for repairing the brainstem of a decapitated
- individual.
- - rscadd: Add a permanent modifier for frankensteining individuals.
- Nerezza:
- - rscadd: Package bomb detonators can be re-bound by hitting the new package bomb
- with them.
- PrismaticGynoid:
- - bugfix: The succumb verb will now work on species that can't take oxyloss damage.
-2018-03-15:
- Anewbe:
- - tweak: Pills and ingested reagents actually process at half speed, rather than
- just ignoring half of the reagents.
- - rscdel: Robotic limbs now need internal repair at 30 composite damage, rather
- than 30 of burn or brute.
- - tweak: Syringes now inject their entire payload with one click, but in 5 unit
- increments. There is a delay in between each of these.
- - rscadd: Assisted robotic organs (internals, eyes) are less vulnerable to EMP.
- - rscdel: Lifelike robotic organs (currently VeyMed) are more vulnerable to EMP.
- Cerebulon:
- - rscadd: Added Akhani language for Tajaran.
- - spellcheck: Fixed incorrect singular form of Tajaran in several places.
- MisterLayne:
- - rscadd: Added a version of the ED-209 called the ED-CLN. It is a more efficient
- Cleanbot.
- - bugfix: Reinforced snowballs can now actually be made in a reasonable time limit.
- Nerezza:
- - tweak: Broken APCs can be bashed open with slightly smaller objects now. This
- means wrenches are acceptable, no need to hunt down a fire extinguisher.
- - rscdel: EVA rigsuit/hardsuit no longer holds toolboxes in suit storage since those
- have been a volume inventory for some time now. RIP ghetto satchel.
- - rsctweak: CE's rigsuit/hardsuit no longer holds pickaxes and ore satchels, but
- can now hold inflateables.
- - bugfix: Retracting rigsuit/hardsuit helmets with no valid mask equipped now disables
- internals.
- - bugfix: Offline rigsuits/hardsuits are no longer considered valid air supplies
- by the internals button. Before, your internals would instantly shut off before
- you could get a breath out of the rigsuit. Now, the internals button will look
- for a different tank instead.
- - rscadd: Tajaran now get to keep their tails when they wear the EVA, RD, or Industrial
- rigsuits/hardsuits. Unathi sprites to come soon!
- - bugfix: Sifwood floor tiles now correctly use their double-stacked icon instead
- of disappearing.
- Woodrat:
- - rscadd: Added in a weapons crate for explorers that has bolt action rifles.
- - rscadd: Weapon powercells can be ordered from cargo (security access crate).
- - tweak: Automatic weapons crate split into two crates now. One for SMGs one for
- the rifle. Minor adjustments to other munitions and security supply packs as
- well.
- - rscadd: The automatic weapons ammo crate has also been split.
- - tweak: Names of the crates for the munitions and security catogory supply packs
- have been adjusted slightly. In certain places contents also adjusted.
- - bugfix: Holoplant now comes in a crate.
-2018-04-01:
- Anewbe:
- - tweak: Medical Doctors and EMTs spawn with white medkits.
- Cameron653:
- - rscadd: Adds a xenoarch excavation tool, craftable in R&D. Allows depth selection
- of 1-30
- - rscadd: Adds a xenoarch multitool, craftable in R&D. Has xenoarch counter, measure
- tool, and depth scanner all in one.
- Heroman3003:
- - bugfix: Attaching exosuit equipment with a gripper correctly removes it from the
- gripper.
- - bugfix: Engineering gripper can no longer duplicate frame parts.
- MistyLuminescence:
- - tweak: Wallets can now hold a wider variety of objects.
- Woodrat:
- - rscadd: Added two 44 cal revolvers.
- - rscadd: Added 44 cal speedloader for revolvers.
- - rscadd: Added 44 cal rubber rounds.
- - bugfix: Fixed the icon_state for 'structure/plushie/carp' and the random first
- aid kit spawner.
- - rscadd: Added a random chance tool spawn for power tools (most of the time it
- should still just be regular tools).
- - tweak: Adjusted the spawn rate of medkits, combat medkits should be more rare.
- - tweak: Cash split into its own loot item.
- - tweak: Plushies split into large and small plushies.
- - rscadd: All the extra plushie spawns added to the random plushie spawn.
- - tweak: Eightball and conch shell added to toy spawns.
- - rscadd: Added spawn points for the large plushies, cash, and the power tools to
- the station.
- battlefieldCommander:
- - rscadd: Added permanent markers, an alternative to crayons.
- - tweak: The chemistry recipe for paint now uses marker ink instead of crayon dust.
- - rscdel: Removed crayon boxes from the map. They can still be ordered from cargo
- in case you need a snack.
-=======
DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
---
2013-01-07:
@@ -8165,4 +4088,21 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: RD office now has its telescreen back.
lorwp:
- bugfix: Pilot headsets can now fallback to shortwave radio
->>>>>>> a849010ab1462f4acc9e19e0467cda8da4c969fe
+2018-04-28:
+ Anewbe:
+ - tweak: Communicator visibility (the thing that lets people see your communicator
+ when you're a ghost) is now saved to character slots, rather than globally.
+ - tweak: Jobs that are set to Never on your preferences are hidden by default on
+ the Late Join selection menu. There is a button to reveal them.
+ Arokha:
+ - bugfix: Nerve reattaching surgery now works correctly. (Hemostat on limb)
+ - bugfix: Limbs dropped by people have appropriate flags.
+ Atermonera:
+ - tweak: Human examine code has received a major refactor. If you encounter unusual
+ behaviour that seems wrong, please report it.
+ Cerebulon:
+ - bugfix: Pumpkins are no longer green ovals. They now grow on actual vines.
+ schnayy:
+ - bugfix: Space carp plushies now load sprites and are all selectable from loadout.
+ - tweak: Adds several newer plushies to the gift vendor as well as adjusting cost
+ of gift vendor's contents.
diff --git a/html/changelogs/Anewbe - Communicators.yml b/html/changelogs/Anewbe - Communicators.yml
deleted file mode 100644
index 0982267786..0000000000
--- a/html/changelogs/Anewbe - Communicators.yml
+++ /dev/null
@@ -1,36 +0,0 @@
-################################
-# Example Changelog File
-#
-# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
-#
-# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
-# When it is, any changes listed below will disappear.
-#
-# Valid Prefixes:
-# bugfix
-# wip (For works in progress)
-# tweak
-# soundadd
-# sounddel
-# rscadd (general adding of nice things)
-# rscdel (general deleting of nice things)
-# imageadd
-# imagedel
-# maptweak
-# spellcheck (typo fixes)
-# experiment
-#################################
-
-# Your name.
-author: Anewbe
-
-# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
-delete-after: True
-
-# Any changes you've made. See valid prefix list above.
-# INDENT WITH TWO SPACES. NOT TABS. SPACES.
-# SCREW THIS UP AND IT WON'T WORK.
-# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
-# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
-changes:
- - tweak: "Communicator visibility (the thing that lets people see your communicator when you're a ghost) is now saved to character slots, rather than globally."
\ No newline at end of file
diff --git a/html/changelogs/Cerebulon - pumpkins.yml b/html/changelogs/Cerebulon - pumpkins.yml
deleted file mode 100644
index 42edb7ad6f..0000000000
--- a/html/changelogs/Cerebulon - pumpkins.yml
+++ /dev/null
@@ -1,8 +0,0 @@
-
-author: Cerebulon
-
-
-delete-after: True
-
-changes:
- - bugfix: "Pumpkins no longer green ovals. Now grow on actual vines."
diff --git a/html/changelogs/PrismaticGynoid-hardsuitsforsquishyskrell.yml b/html/changelogs/PrismaticGynoid-hardsuitsforsquishyskrell.yml
new file mode 100644
index 0000000000..a3f9aabe06
--- /dev/null
+++ b/html/changelogs/PrismaticGynoid-hardsuitsforsquishyskrell.yml
@@ -0,0 +1,4 @@
+author: PrismaticGynoid
+delete-after: True
+changes:
+ - rscadd: "Adds new skrell sprites to hardsuit helmets that were missing them."
diff --git a/html/changelogs/arokha - pol-limbprint.yml b/html/changelogs/arokha - pol-limbprint.yml
deleted file mode 100644
index b80cbe68d0..0000000000
--- a/html/changelogs/arokha - pol-limbprint.yml
+++ /dev/null
@@ -1,37 +0,0 @@
-################################
-# Example Changelog File
-#
-# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
-#
-# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
-# When it is, any changes listed below will disappear.
-#
-# Valid Prefixes:
-# bugfix
-# wip (For works in progress)
-# tweak
-# soundadd
-# sounddel
-# rscadd (general adding of nice things)
-# rscdel (general deleting of nice things)
-# imageadd
-# imagedel
-# maptweak
-# spellcheck (typo fixes)
-# experiment
-#################################
-
-# Your name.
-author: Arokha
-
-# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
-delete-after: True
-
-# Any changes you've made. See valid prefix list above.
-# INDENT WITH TWO SPACES. NOT TABS. SPACES.
-# SCREW THIS UP AND IT WON'T WORK.
-# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
-# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
-changes:
- - bugfix: "Nerve reattaching surgery now works correctly. (Hemostat on limb)"
- - bugfix: "Limbs dropped by people don't have appropriate flags."
diff --git a/html/changelogs/atermonera-refactorexamine.yml b/html/changelogs/atermonera-refactorexamine.yml
deleted file mode 100644
index 46b0c302c4..0000000000
--- a/html/changelogs/atermonera-refactorexamine.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: Atermonera
-delete-after: True
-changes:
- - tweak: "Human examine code has received a major refactor. If you encounter unusual behaviour that seems wrong, please report it."
\ No newline at end of file
diff --git a/html/changelogs/schnayy-plushietweak.yml b/html/changelogs/schnayy-plushietweak.yml
deleted file mode 100644
index 45e93e5e4f..0000000000
--- a/html/changelogs/schnayy-plushietweak.yml
+++ /dev/null
@@ -1,9 +0,0 @@
-# Your name.
-author: schnayy
-
-# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
-delete-after: True
-
-# Any changes you've made. See valid prefix list above.
- - bugfix: "Space carp plushies now load sprites and are all selectable from loadout."
- - tweak: "Adds several newer plushies to the gift vendor as well as adjusting cost of gift vendor's contents."
\ No newline at end of file
diff --git a/icons/effects/effects.dmi b/icons/effects/effects.dmi
index d9a7f0bd00..b735173878 100644
Binary files a/icons/effects/effects.dmi and b/icons/effects/effects.dmi differ
diff --git a/icons/jungle.dmi b/icons/jungle.dmi
index 484decf75e..556b9ea6f3 100644
Binary files a/icons/jungle.dmi and b/icons/jungle.dmi differ
diff --git a/icons/mob/species/skrell/helmet.dmi b/icons/mob/species/skrell/helmet.dmi
index 31f409043f..fcd81366b4 100644
Binary files a/icons/mob/species/skrell/helmet.dmi and b/icons/mob/species/skrell/helmet.dmi differ
diff --git a/icons/obj/ammo.dmi b/icons/obj/ammo.dmi
index ceea8bf2b7..7c7082c2ba 100644
Binary files a/icons/obj/ammo.dmi and b/icons/obj/ammo.dmi differ
diff --git a/icons/obj/library.dmi b/icons/obj/library.dmi
index 9059e15769..35dee6f7c5 100644
Binary files a/icons/obj/library.dmi and b/icons/obj/library.dmi differ