diff --git a/code/game/jobs/job/captain.dm b/code/game/jobs/job/captain.dm index 5317828789c..445350608ff 100644 --- a/code/game/jobs/job/captain.dm +++ b/code/game/jobs/job/captain.dm @@ -43,7 +43,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1) spawn_positions = 1 supervisors = "the Colony Director" selection_color = "#2F2F7F" - idtype = /obj/item/weapon/card/id/silver + idtype = /obj/item/weapon/card/id/silver/hop req_admin_notify = 1 minimal_player_age = 10 economic_modifier = 10 @@ -78,7 +78,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1) spawn_positions = 2 supervisors = "command staff" selection_color = "#2F2F7F" - idtype = /obj/item/weapon/card/id/silver + idtype = /obj/item/weapon/card/id/silver/secretary minimal_player_age = 5 economic_modifier = 7 diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm index 854861e230c..5368e4da8c2 100644 --- a/code/game/jobs/job/civilian.dm +++ b/code/game/jobs/job/civilian.dm @@ -9,7 +9,7 @@ spawn_positions = 2 supervisors = "the head of personnel" selection_color = "#515151" - idtype = /obj/item/weapon/card/id/civilian + idtype = /obj/item/weapon/card/id/civilian/bartender access = list(access_hydroponics, access_bar, access_kitchen) minimal_access = list(access_bar) @@ -27,7 +27,7 @@ spawn_positions = 2 supervisors = "the head of personnel" selection_color = "#515151" - idtype = /obj/item/weapon/card/id/civilian + idtype = /obj/item/weapon/card/id/civilian/chef access = list(access_hydroponics, access_bar, access_kitchen) minimal_access = list(access_kitchen) @@ -44,7 +44,7 @@ spawn_positions = 1 supervisors = "the head of personnel" selection_color = "#515151" - idtype = /obj/item/weapon/card/id/civilian + idtype = /obj/item/weapon/card/id/civilian/botanist access = list(access_hydroponics, access_bar, access_kitchen) minimal_access = list(access_hydroponics) @@ -82,7 +82,7 @@ spawn_positions = 2 supervisors = "the quartermaster and the head of personnel" selection_color = "#515151" - idtype = /obj/item/weapon/card/id/cargo + idtype = /obj/item/weapon/card/id/cargo/cargo_tech access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_mining, access_mining_station) minimal_access = list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting) @@ -98,7 +98,7 @@ spawn_positions = 3 supervisors = "the quartermaster and the head of personnel" selection_color = "#515151" - idtype = /obj/item/weapon/card/id/cargo + idtype = /obj/item/weapon/card/id/cargo/mining economic_modifier = 5 access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_mining, access_mining_station) minimal_access = list(access_mining, access_mining_station, access_mailsorting) @@ -117,7 +117,7 @@ spawn_positions = 2 supervisors = "the head of personnel" selection_color = "#515151" - idtype = /obj/item/weapon/card/id/civilian + idtype = /obj/item/weapon/card/id/civilian/janitor access = list(access_janitor, access_maint_tunnels) minimal_access = list(access_janitor, access_maint_tunnels) @@ -135,7 +135,7 @@ spawn_positions = 1 supervisors = "the head of personnel" selection_color = "#515151" - idtype = /obj/item/weapon/card/id/civilian + idtype = /obj/item/weapon/card/id/civilian/librarian access = list(access_library, access_maint_tunnels) minimal_access = list(access_library) @@ -153,7 +153,7 @@ spawn_positions = 2 supervisors = "company officials and Corporate Regulations" selection_color = "#515151" - idtype = /obj/item/weapon/card/id/civilian + idtype = /obj/item/weapon/card/id/civilian/internal_affairs_agent economic_modifier = 7 access = list(access_lawyer, access_sec_doors, access_maint_tunnels, access_heads) minimal_access = list(access_lawyer, access_sec_doors, access_heads) diff --git a/code/game/jobs/job/civilian_chaplain.dm b/code/game/jobs/job/civilian_chaplain.dm index e9d7af31cc4..95809c63f44 100644 --- a/code/game/jobs/job/civilian_chaplain.dm +++ b/code/game/jobs/job/civilian_chaplain.dm @@ -9,7 +9,7 @@ spawn_positions = 1 supervisors = "the head of personnel" selection_color = "#515151" - idtype = /obj/item/weapon/card/id/civilian + idtype = /obj/item/weapon/card/id/civilian/chaplain access = list(access_morgue, access_chapel_office, access_crematorium, access_maint_tunnels) minimal_access = list(access_chapel_office, access_crematorium) alt_titles = list("Counselor") diff --git a/code/game/jobs/job/engineering.dm b/code/game/jobs/job/engineering.dm index 10aed0ea850..bbc1903fd47 100644 --- a/code/game/jobs/job/engineering.dm +++ b/code/game/jobs/job/engineering.dm @@ -39,7 +39,7 @@ spawn_positions = 5 supervisors = "the chief engineer" selection_color = "#5B4D20" - idtype = /obj/item/weapon/card/id/engineering + idtype = /obj/item/weapon/card/id/engineering/engineer economic_modifier = 5 access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics) minimal_access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction) @@ -59,7 +59,7 @@ spawn_positions = 2 supervisors = "the chief engineer" selection_color = "#5B4D20" - idtype = /obj/item/weapon/card/id/engineering + idtype = /obj/item/weapon/card/id/engineering/atmos economic_modifier = 5 access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics, access_external_airlocks) minimal_access = list(access_eva, access_engine, access_atmospherics, access_maint_tunnels, access_emergency_storage, access_construction, access_external_airlocks) diff --git a/code/game/jobs/job/science.dm b/code/game/jobs/job/science.dm index 0d8aa74ad28..f8d5e8710cf 100644 --- a/code/game/jobs/job/science.dm +++ b/code/game/jobs/job/science.dm @@ -38,7 +38,7 @@ spawn_positions = 3 supervisors = "the research director" selection_color = "#633D63" - idtype = /obj/item/weapon/card/id/science + idtype = /obj/item/weapon/card/id/science/scientist economic_modifier = 7 access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_xenoarch) minimal_access = list(access_tox, access_tox_storage, access_research, access_xenoarch) @@ -58,7 +58,7 @@ spawn_positions = 2 supervisors = "the research director" selection_color = "#633D63" - idtype = /obj/item/weapon/card/id/science + idtype = /obj/item/weapon/card/id/science/xenobiologist economic_modifier = 7 access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_hydroponics) minimal_access = list(access_research, access_xenobiology, access_hydroponics, access_tox_storage) @@ -78,7 +78,7 @@ spawn_positions = 2 supervisors = "research director" selection_color = "#633D63" - idtype = /obj/item/weapon/card/id/science + idtype = /obj/item/weapon/card/id/science/roboticist economic_modifier = 5 access = list(access_robotics, access_tox, access_tox_storage, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access. minimal_access = list(access_robotics, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access. diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm index 8cda80f9bcd..c059087a6c0 100644 --- a/code/game/jobs/job/security.dm +++ b/code/game/jobs/job/security.dm @@ -36,7 +36,7 @@ spawn_positions = 1 supervisors = "the head of security" selection_color = "#601C1C" - idtype = /obj/item/weapon/card/id/security + idtype = /obj/item/weapon/card/id/security/warden economic_modifier = 5 access = list(access_security, access_eva, access_sec_doors, access_brig, access_armory, access_maint_tunnels, access_morgue, access_external_airlocks) minimal_access = list(access_security, access_eva, access_sec_doors, access_brig, access_armory, access_maint_tunnels, access_external_airlocks) @@ -53,7 +53,7 @@ spawn_positions = 2 supervisors = "the head of security" selection_color = "#601C1C" - idtype = /obj/item/weapon/card/id/security + idtype = /obj/item/weapon/card/id/security/detective access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks) minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_eva, access_external_airlocks) economic_modifier = 5 @@ -71,7 +71,7 @@ spawn_positions = 4 supervisors = "the head of security" selection_color = "#601C1C" - idtype = /obj/item/weapon/card/id/security + idtype = /obj/item/weapon/card/id/security/officer economic_modifier = 4 access = list(access_security, access_eva, access_sec_doors, access_brig, access_maint_tunnels, access_morgue, access_external_airlocks) minimal_access = list(access_security, access_eva, access_sec_doors, access_brig, access_maint_tunnels, access_external_airlocks)