diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 60d968bba05..2418f8afb90 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -405,6 +405,8 @@ var/global/list/additional_antag_types = list() candidates += player.mind players -= player + // Below is commented out as an attempt to solve an issue of too little people wanting to join the round due to wanting to have cake and eat it too. + /* // If we don't have enough antags, draft people who voted for the round. if(candidates.len < required_enemies) for(var/mob/new_player/player in players) @@ -413,6 +415,7 @@ var/global/list/additional_antag_types = list() candidates += player.mind players -= player break + */ return candidates // Returns: The number of people who had the antagonist role set to yes, regardless of recomended_enemies, if that number is greater than required_enemies // required_enemies if the number of people with that role set to yes is less than recomended_enemies,