Merge HarpyEagle remove speech problem flags

This commit is contained in:
HarpyEagle
2016-05-14 02:19:00 -04:00
committed by Arokha Sieyes
parent 153cfaa5b4
commit 3347f97b5d
3 changed files with 1 additions and 26 deletions
@@ -266,7 +266,6 @@ In most cases it makes more sense to use apply_damage() instead! And make sure t
UpdateDamageIcon()
BITSET(hud_updateflag, HEALTH_HUD)
updatehealth()
speech_problem_flag = 1
//Heal MANY external organs, in random order
@@ -288,7 +287,6 @@ In most cases it makes more sense to use apply_damage() instead! And make sure t
parts -= picked
updatehealth()
BITSET(hud_updateflag, HEALTH_HUD)
speech_problem_flag = 1
if(update) UpdateDamageIcon()
// damage MANY external organs, in random order
@@ -69,8 +69,6 @@
var/voice = "" //Instead of new say code calling GetVoice() over and over and over, we're just going to ask this variable, which gets updated in Life()
var/speech_problem_flag = 0
var/miming = null //Toggle for the mime's abilities.
var/special_voice = "" // For changing our voice. Used by a symptom.
+1 -22
View File
@@ -185,7 +185,6 @@
emote("cough")
return
if (disabilities & TOURETTES)
speech_problem_flag = 1
if ((prob(10) && paralysis <= 1))
Stun(10)
spawn( 0 )
@@ -197,7 +196,6 @@
make_jittery(100)
return
if (disabilities & NERVOUS)
speech_problem_flag = 1
if (prob(10))
stuttering = max(10, stuttering)
@@ -238,7 +236,6 @@
if(!gene.block)
continue
if(gene.is_active(src))
speech_problem_flag = 1
gene.OnMobLife(src)
radiation = Clamp(radiation,0,100)
@@ -931,7 +928,6 @@
adjustHalLoss(-3)
if(sleeping)
speech_problem_flag = 1
handle_dreams()
if (mind)
//Are they SSD? If so we'll keep them asleep but work off some of that sleep var in case of stoxin or similar.
@@ -1682,28 +1678,11 @@
hud_list[SPECIALROLE_HUD] = holder
hud_updateflag = 0
/mob/living/carbon/human/handle_silent()
if(..())
speech_problem_flag = 1
return silent
/mob/living/carbon/human/handle_slurring()
if(..())
speech_problem_flag = 1
return slurring
/mob/living/carbon/human/handle_stunned()
if(!can_feel_pain())
stunned = 0
return 0
if(..())
speech_problem_flag = 1
return stunned
/mob/living/carbon/human/handle_stuttering()
if(..())
speech_problem_flag = 1
return stuttering
return ..()
/mob/living/carbon/human/handle_fire()
if(..())