diff --git a/baystation12.dme b/baystation12.dme
index 162ca4edfe2..b76752d46f5 100644
--- a/baystation12.dme
+++ b/baystation12.dme
@@ -353,7 +353,6 @@
#include "code\game\machinery\autolathe.dm"
#include "code\game\machinery\autolathe_datums.dm"
#include "code\game\machinery\Beacon.dm"
-#include "code\game\machinery\bees_items.dm"
#include "code\game\machinery\biogenerator.dm"
#include "code\game\machinery\bioprinter.dm"
#include "code\game\machinery\bluespacerelay.dm"
@@ -1066,7 +1065,6 @@
#include "code\modules\hydroponics\spreading\spreading_growth.dm"
#include "code\modules\hydroponics\spreading\spreading_response.dm"
#include "code\modules\hydroponics\trays\tray.dm"
-#include "code\modules\hydroponics\trays\tray_apiary.dm"
#include "code\modules\hydroponics\trays\tray_process.dm"
#include "code\modules\hydroponics\trays\tray_reagents.dm"
#include "code\modules\hydroponics\trays\tray_soil.dm"
@@ -1307,7 +1305,6 @@
#include "code\modules\mob\living\silicon\robot\drone\drone_damage.dm"
#include "code\modules\mob\living\silicon\robot\drone\drone_items.dm"
#include "code\modules\mob\living\silicon\robot\drone\drone_manufacturer.dm"
-#include "code\modules\mob\living\simple_animal\bees.dm"
#include "code\modules\mob\living\simple_animal\corpse.dm"
#include "code\modules\mob\living\simple_animal\parrot.dm"
#include "code\modules\mob\living\simple_animal\shade.dm"
diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm
index 77800d97dfd..b447f5bff7c 100644
--- a/code/datums/supplypacks.dm
+++ b/code/datums/supplypacks.dm
@@ -1207,12 +1207,15 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/datum/supply_packs/bee_keeper
name = "Beekeeping crate"
- contains = list(/obj/item/beezeez,
- /obj/item/weapon/bee_net,
- /obj/item/apiary,
- /obj/item/queen_bee)
+ contains = list(/obj/item/beehive_assembly,
+ /obj/item/bee_smoker,
+ /obj/item/honey_frame,
+ /obj/item/honey_frame,
+ /obj/item/honey_frame,
+ /obj/item/honey_frame,
+ /obj/item/honey_frame,
+ /obj/item/bee_pack)
cost = 40
- contraband = 1
containertype = /obj/structure/closet/crate/hydroponics
containername = "Beekeeping crate"
access = access_hydroponics
diff --git a/code/game/machinery/bees_items.dm b/code/game/machinery/bees_items.dm
deleted file mode 100644
index cf9018726c7..00000000000
--- a/code/game/machinery/bees_items.dm
+++ /dev/null
@@ -1,122 +0,0 @@
-
-/obj/item/queen_bee
- name = "queen bee packet"
- desc = "Place her into an apiary so she can get busy."
- icon = 'icons/obj/seeds.dmi'
- icon_state = "seed-kudzu"
- w_class = 1
-
-/obj/item/weapon/bee_net
- name = "bee net"
- desc = "For catching rogue bees."
- icon = 'icons/obj/apiary_bees_etc.dmi'
- icon_state = "bee_net"
- item_state = "bedsheet"
- w_class = 3
- var/caught_bees = 0
-
-/obj/item/weapon/bee_net/attack_self(mob/user as mob)
- var/turf/T = get_step(get_turf(user), user.dir)
- for(var/mob/living/simple_animal/bee/B in T)
- if(B.feral < 0)
- caught_bees += B.strength
- qdel(B)
- user.visible_message("\The [user] nets some bees.","You net up some of the becalmed bees.")
- else
- user.visible_message("\The [user] swings at some bees, they don't seem to like it.","You swing at some bees, they don't seem to like it.")
- B.feral = 5
- B.target_mob = user
-
-/obj/item/weapon/bee_net/verb/empty_bees()
- set src in usr
- set name = "Empty bee net"
- set category = "Object"
- var/mob/living/carbon/M
- if(iscarbon(usr))
- M = usr
-
- while(caught_bees > 0)
- //release a few super massive swarms
- while(caught_bees > 5)
- var/mob/living/simple_animal/bee/B = new(src.loc)
- B.feral = 5
- B.target_mob = M
- B.strength = 6
- B.icon_state = "bees_swarm"
- caught_bees -= 6
-
- //what's left over
- var/mob/living/simple_animal/bee/B = new(src.loc)
- B.strength = caught_bees
- B.icon_state = "bees[B.strength]"
- B.feral = 5
- B.target_mob = M
-
- caught_bees = 0
-
-/obj/item/apiary
- name = "moveable apiary"
- icon = 'icons/obj/apiary_bees_etc.dmi'
- icon_state = "apiary_item"
- item_state = "giftbag"
- w_class = 5
-
-/obj/item/beezeez
- name = "bottle of BeezEez"
- icon = 'icons/obj/chemical.dmi'
- icon_state = "bottle17"
- New()
- src.pixel_x = rand(-5.0, 5)
- src.pixel_y = rand(-5.0, 5)
-
-/obj/item/weapon/reagent_containers/food/snacks/honeycomb
- name = "honeycomb"
- icon_state = "honeycomb"
- desc = "Dripping with sugary sweetness."
-
- New()
- ..()
-
-/obj/item/weapon/reagent_containers/food/snacks/honeycomb/New()
- ..()
- reagents.add_reagent("honey",10)
- reagents.add_reagent("nutriment", 0.5)
- reagents.add_reagent("sugar", 2)
- bitesize = 2
-
-/datum/reagent/honey
- name = "Honey"
- id = "honey"
- description = "A golden yellow syrup, loaded with sugary sweetness."
- color = "#FFFF00"
-
-/obj/item/weapon/book/manual/hydroponics_beekeeping
- name = "The Ins and Outs of Apiculture - A Precise Art"
- icon_state ="bookHydroponicsBees"
- author = "Beekeeper Dave"
- title = "The Ins and Outs of Apiculture - A Precise Art"
- dat = {"
-
-
-
-
- Raising Bees
-
- Bees are loving but fickle creatures. Don't mess with their hive and stay away from any clusters of them, and you'll avoid their ire.
- Sometimes, you'll need to dig around in there for those delicious sweeties though - in that case make sure you wear sealed protection gear
- and carry an extinguisher or smoker with you - any bees chasing you, once calmed down, can thusly be netted and returned safely to the hive.
- BeezEez is a cure-all panacea for them, but use it too much and the hive may grow to apocalyptic proportions. Other than that, bees are excellent pets
- for all the family and are excellent caretakers of one's garden: having a hive or two around will aid in the longevity and growth rate of plants,
- and aid them in fighting off poisons and disease.
-
-
-
- "}
diff --git a/code/modules/hydroponics/beekeeping/beehive.dm b/code/modules/hydroponics/beekeeping/beehive.dm
index 29f603db74c..4bdb96191fa 100644
--- a/code/modules/hydroponics/beekeeping/beehive.dm
+++ b/code/modules/hydroponics/beekeeping/beehive.dm
@@ -15,10 +15,10 @@
/obj/machinery/beehive/update_icon()
overlays.Cut()
icon_state = "beehive"
- if(honeycombs >= 1)
- overlays += "filled[round(honeycombs)]"
if(frames)
overlays += "empty[frames]"
+ if(honeycombs >= 1)
+ overlays += "filled[round(honeycombs)]"
/obj/machinery/beehive/examine(var/mob/user)
..()
@@ -183,6 +183,7 @@
/obj/item/stack/wax
name = "wax"
+ singular_name = "wax piece"
desc = "Soft substance produced by bees. Used to make candles."
icon_state = "sheet-metal"
diff --git a/code/modules/hydroponics/trays/tray.dm b/code/modules/hydroponics/trays/tray.dm
index fcbf26e8664..48322324cfc 100644
--- a/code/modules/hydroponics/trays/tray.dm
+++ b/code/modules/hydroponics/trays/tray.dm
@@ -531,19 +531,6 @@
anchored = !anchored
user << "You [anchored ? "wrench" : "unwrench"] \the [src]."
- else if(istype(O, /obj/item/apiary))
-
- if(seed)
- user << "[src] is already occupied!"
- else
- user.drop_item()
- qdel(O)
-
- var/obj/machinery/apiary/A = new(src.loc)
- A.icon = src.icon
- A.icon_state = src.icon_state
- A.hydrotray_type = src.type
- qdel(src)
else if(O.force && seed)
user.visible_message("\The [seed.display_name] has been attacked by [user] with \the [O]!")
if(!dead)
diff --git a/code/modules/hydroponics/trays/tray_apiary.dm b/code/modules/hydroponics/trays/tray_apiary.dm
deleted file mode 100644
index 80280fecde1..00000000000
--- a/code/modules/hydroponics/trays/tray_apiary.dm
+++ /dev/null
@@ -1,240 +0,0 @@
-//http://www.youtube.com/watch?v=-1GadTfGFvU
-//i could have done these as just an ordinary plant, but fuck it - there would have been too much snowflake code
-
-/obj/machinery/apiary
- name = "apiary tray"
- icon = 'icons/obj/hydroponics_machines.dmi'
- icon_state = "hydrotray3"
- density = 1
- anchored = 1
- var/nutrilevel = 0
- var/yieldmod = 1
- var/mut = 1
- var/toxic = 0
- var/dead = 0
- var/health = -1
- var/maxhealth = 100
- var/lastcycle = 0
- var/cycledelay = 100
- var/harvestable_honey = 0
- var/beezeez = 0
- var/swarming = 0
-
- var/bees_in_hive = 0
- var/list/owned_bee_swarms = list()
- var/hydrotray_type = /obj/machinery/portable_atmospherics/hydroponics
-
-//overwrite this after it's created if the apiary needs a custom machinery sprite
-/obj/machinery/apiary/New()
- ..()
- overlays += image('icons/obj/apiary_bees_etc.dmi', icon_state="apiary")
-
-/obj/machinery/apiary/bullet_act(var/obj/item/projectile/Proj) //Works with the Somatoray to modify plant variables.
- if(istype(Proj ,/obj/item/projectile/energy/floramut))
- mut++
- else if(istype(Proj ,/obj/item/projectile/energy/florayield))
- if(!yieldmod)
- yieldmod += 1
- //world << "Yield increased by 1, from 0, to a total of [myseed.yield]"
- else if (prob(1/(yieldmod * yieldmod) *100))//This formula gives you diminishing returns based on yield. 100% with 1 yield, decreasing to 25%, 11%, 6, 4, 2...
- yieldmod += 1
- //world << "Yield increased by 1, to a total of [myseed.yield]"
- else
- ..()
- return
-
-/obj/machinery/apiary/attackby(var/obj/item/O as obj, var/mob/user as mob)
- if(istype(O, /obj/item/queen_bee))
- if(health > 0)
- user << "\red There is already a queen in there."
- else
- health = 10
- nutrilevel += 10
- user.drop_item()
- qdel(O)
- user << "\blue You carefully insert the queen into [src], she gets busy making a hive."
- bees_in_hive = 0
- else if(istype(O, /obj/item/beezeez))
- beezeez += 100
- nutrilevel += 10
- user.drop_item()
- if(health > 0)
- user << "\blue You insert [O] into [src]. A relaxed humming appears to pick up."
- else
- user << "\blue You insert [O] into [src]. Now it just needs some bees."
- qdel(O)
- else if(istype(O, /obj/item/weapon/material/minihoe))
- if(health > 0)
- user << "\red You begin to dislodge the apiary from the tray, the bees don't like that."
- angry_swarm(user)
- else
- user << "\blue You begin to dislodge the dead apiary from the tray."
- if(do_after(user, 50))
- new hydrotray_type(src.loc)
- new /obj/item/apiary(src.loc)
- user << "\red You dislodge the apiary from the tray."
- qdel(src)
- else if(istype(O, /obj/item/weapon/bee_net))
- var/obj/item/weapon/bee_net/N = O
- if(N.caught_bees > 0)
- user << "\blue You empty the bees into the apiary."
- bees_in_hive += N.caught_bees
- N.caught_bees = 0
- else
- user << "\blue There are no more bees in the net."
- else if(istype(O, /obj/item/weapon/reagent_containers/glass))
- var/obj/item/weapon/reagent_containers/glass/G = O
- if(harvestable_honey > 0)
- if(health > 0)
- user << "\red You begin to harvest the honey. The bees don't seem to like it."
- angry_swarm(user)
- else
- user << "\blue You begin to harvest the honey."
- if(do_after(user,50))
- G.reagents.add_reagent("honey",harvestable_honey)
- harvestable_honey = 0
- user << "\blue You successfully harvest the honey."
- else
- user << "\blue There is no honey left to harvest."
- else
- angry_swarm(user)
- ..()
-
-/obj/machinery/apiary/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
- if(air_group || (height==0)) return 1
-
- if(istype(mover) && mover.checkpass(PASSTABLE))
- return 1
- else
- return 0
-
-/obj/machinery/apiary/process()
-
- if(swarming > 0)
- swarming -= 1
- if(swarming <= 0)
- for(var/mob/living/simple_animal/bee/B in src.loc)
- bees_in_hive += B.strength
- qdel(B)
- else if(bees_in_hive < 10)
- for(var/mob/living/simple_animal/bee/B in src.loc)
- bees_in_hive += B.strength
- qdel(B)
-
- if(world.time > (lastcycle + cycledelay))
- lastcycle = world.time
- if(health < 0)
- return
-
- //magical bee formula
- if(beezeez > 0)
- beezeez -= 1
-
- nutrilevel += 2
- health += 1
- toxic = max(0, toxic - 1)
-
- //handle nutrients
- nutrilevel -= bees_in_hive / 10 + owned_bee_swarms.len / 5
- if(nutrilevel > 0)
- bees_in_hive += 1 * yieldmod
- if(health < maxhealth)
- health++
- else
- //nutrilevel is less than 1, so we're effectively subtracting here
- health += max(nutrilevel - 1, round(-health / 2))
- bees_in_hive += max(nutrilevel - 1, round(-bees_in_hive / 2))
- if(owned_bee_swarms.len)
- var/mob/living/simple_animal/bee/B = pick(owned_bee_swarms)
- B.target_turf = get_turf(src)
-
- //clear out some toxins
- if(toxic > 0)
- toxic -= 1
- health -= 1
-
- if(health <= 0)
- return
-
- //make a bit of honey
- if(harvestable_honey < 50)
- harvestable_honey += 0.5
-
- //make some new bees
- if(bees_in_hive >= 10 && prob(bees_in_hive * 10))
- var/mob/living/simple_animal/bee/B = new(get_turf(src), src)
- owned_bee_swarms.Add(B)
- B.mut = mut
- B.toxic = toxic
- bees_in_hive -= 1
-
- //find some plants, harvest
- for(var/obj/machinery/portable_atmospherics/hydroponics/H in view(7, src))
- if(H.seed && !H.dead && prob(owned_bee_swarms.len * 10))
- src.nutrilevel++
- H.nutrilevel++
- if(mut < H.mutation_mod - 1)
- mut = H.mutation_mod - 1
- else if(mut > H.mutation_mod - 1)
- H.mutation_mod = mut
-
- //flowers give us pollen (nutrients)
-/* - All plants should be giving nutrients to the hive.
- if(H.myseed.type == /obj/item/seeds/harebell || H.myseed.type == /obj/item/seeds/sunflowerseed)
- src.nutrilevel++
- H.nutrilevel++
-*/
- //have a few beneficial effects on nearby plants
- if(prob(10))
- H.lastcycle -= 5
- if(prob(10))
- H.seed.set_trait(TRAIT_ENDURANCE,max(H.seed.get_trait(TRAIT_ENDURANCE)*1.5,H.seed.get_trait(TRAIT_ENDURANCE)+1))
- if(H.toxins && prob(10))
- H.toxins = min(0, H.toxins - 1)
- toxic++
-
-/obj/machinery/apiary/proc/die()
- if(owned_bee_swarms.len)
- var/mob/living/simple_animal/bee/B = pick(owned_bee_swarms)
- B.target_turf = get_turf(src)
- B.strength -= 1
- if(B.strength <= 0)
- qdel(B)
- else if(B.strength <= 5)
- B.icon_state = "bees[B.strength]"
- bees_in_hive = 0
- health = 0
-
-/obj/machinery/apiary/proc/angry_swarm(var/mob/M)
- for(var/mob/living/simple_animal/bee/B in owned_bee_swarms)
- B.feral = 25
- B.target_mob = M
-
- swarming = 25
-
- while(bees_in_hive > 0)
- var/spawn_strength = bees_in_hive
- if(bees_in_hive >= 5)
- spawn_strength = 6
-
- var/mob/living/simple_animal/bee/B = new(get_turf(src), src)
- B.target_mob = M
- B.strength = spawn_strength
- B.feral = 25
- B.mut = mut
- B.toxic = toxic
- bees_in_hive -= spawn_strength
-
-/obj/machinery/apiary/verb/harvest_honeycomb()
- set src in oview(1)
- set name = "Harvest honeycomb"
- set category = "Object"
-
- while(health > 15)
- health -= 15
- var/obj/item/weapon/reagent_containers/food/snacks/honeycomb/H = new(src.loc)
- if(toxic > 0)
- H.reagents.add_reagent("toxin", toxic)
-
- usr << "\blue You harvest the honeycomb from the hive. There is a wild buzzing!"
- angry_swarm(usr)
diff --git a/code/modules/mob/living/simple_animal/bees.dm b/code/modules/mob/living/simple_animal/bees.dm
deleted file mode 100644
index fc2a1cd72ea..00000000000
--- a/code/modules/mob/living/simple_animal/bees.dm
+++ /dev/null
@@ -1,179 +0,0 @@
-
-/mob/living/simple_animal/bee
- name = "bees"
- icon = 'icons/obj/apiary_bees_etc.dmi'
- icon_state = "bees1"
- icon_dead = "bees1"
- mob_size = 1
- var/strength = 1
- var/feral = 0
- var/mut = 0
- var/toxic = 0
- var/turf/target_turf
- var/mob/target_mob
- var/obj/machinery/apiary/parent
- pass_flags = PASSTABLE
- turns_per_move = 6
- var/obj/machinery/portable_atmospherics/hydroponics/my_hydrotray
-
-/mob/living/simple_animal/bee/New(loc, var/obj/machinery/apiary/new_parent)
- ..()
- parent = new_parent
-
-/mob/living/simple_animal/bee/Destroy()
- if(parent)
- parent.owned_bee_swarms.Remove(src)
- ..()
-
-/mob/living/simple_animal/bee/Life()
- ..()
-
- if(stat == CONSCIOUS)
- //if we're strong enough, sting some people
- var/mob/living/carbon/human/M = target_mob
- var/sting_prob = 40 // Bees will always try to sting.
- if(M in view(src,1)) // Can I see my target?
- if(prob(max(feral * 10, 0))) // Am I mad enough to want to sting? And yes, when I initially appear, I AM mad enough
- var/obj/item/clothing/worn_suit = M.wear_suit
- var/obj/item/clothing/worn_helmet = M.head
- if(worn_suit) // Are you wearing clothes?
- sting_prob -= min(worn_suit.armor["bio"],70) // Is it sealed? I can't get to 70% of your body.
- if(worn_helmet)
- sting_prob -= min(worn_helmet.armor["bio"],30) // Is your helmet sealed? I can't get to 30% of your body.
- if( prob(sting_prob) && (M.stat == CONSCIOUS || (M.stat == UNCONSCIOUS && prob(25))) ) // Try to sting! If you're not moving, think about stinging.
- M.apply_damage(min(strength,2)+mut, BRUTE, sharp=1) // Stinging. The more mutated I am, the harder I sting.
- M.apply_damage((round(feral/10,1)*(max((round(strength/20,1)),1)))+toxic, TOX) // Bee venom based on how angry I am and how many there are of me!
- M << "\red You have been stung!"
- M.flash_pain()
-
- //if we're chasing someone, get a little bit angry
- if(target_mob && prob(5))
- feral++
-
- //calm down a little bit
- if(feral > 0)
- if(prob(feral * 20))
- feral -= 1
- else
- //if feral is less than 0, we're becalmed by smoke or steam
- if(feral < 0)
- feral += 1
-
- if(target_mob)
- target_mob = null
- target_turf = null
- if(strength > 5)
- //calm down and spread out a little
- var/mob/living/simple_animal/bee/B = new(get_turf(pick(orange(src,1))))
- B.strength = rand(1,5)
- src.strength -= B.strength
- if(src.strength <= 5)
- src.icon_state = "bees[src.strength]"
- B.icon_state = "bees[B.strength]"
- if(src.parent)
- B.parent = src.parent
- src.parent.owned_bee_swarms.Add(B)
-
- //make some noise
- if(prob(0.5))
- src.visible_message("\blue [pick("Buzzzz.","Hmmmmm.","Bzzz.")]")
-
- //smoke, water and steam calms us down
- var/calming = 0
- var/list/calmers = list(/obj/effect/effect/smoke/chem, \
- /obj/effect/effect/water, \
- /obj/effect/effect/foam, \
- /obj/effect/effect/steam, \
- /obj/effect/mist)
-
- for(var/this_type in calmers)
- var/mob/living/simple_animal/check_effect = locate() in src.loc
- if(istype(check_effect))
- if(check_effect.type == this_type)
- calming = 1
- break
-
- if(calming)
- if(feral > 0)
- src.visible_message("\blue The bees calm down!")
- feral = -10
- target_mob = null
- target_turf = null
- wander = 1
-
- for(var/mob/living/simple_animal/bee/B in src.loc)
- if(B == src)
- continue
-
- if(feral > 0)
- src.strength += B.strength
- qdel(B)
- src.icon_state = "bees[src.strength]"
- if(strength > 5)
- icon_state = "bees_swarm"
- else if(prob(10))
- //make the other swarm of bees stronger, then move away
- var/total_bees = B.strength + src.strength
- if(total_bees < 10)
- B.strength = min(5, total_bees)
- src.strength = total_bees - B.strength
-
- B.icon_state = "bees[B.strength]"
- if(src.strength <= 0)
- qdel(src)
- return
- src.icon_state = "bees[B.strength]"
- var/turf/simulated/floor/T = get_turf(get_step(src, pick(1,2,4,8)))
- density = 1
- if(T.Enter(src, get_turf(src)))
- src.loc = T
- density = 0
- break
-
- if(target_mob)
- if(target_mob in view(src,7))
- target_turf = get_turf(target_mob)
- wander = 0
-
- else // My target's gone! But I might still be pissed! You there. You look like a good stinging target!
- for(var/mob/living/carbon/G in view(src,7))
- target_mob = G
- break
-
- if(target_turf)
- if (!(DirBlocked(get_step(src, get_dir(src,target_turf)),get_dir(src,target_turf)))) // Check for windows and doors!
- Move(get_step(src, get_dir(src,target_turf)))
- if (prob(0.1))
- src.visible_message("\blue The bees swarm after [target_mob]!")
- if(src.loc == target_turf)
- target_turf = null
- wander = 1
- else
- //find some flowers, harvest
- //angry bee swarms don't hang around
- if(feral > 0)
- turns_per_move = rand(1,3)
- else if(feral < 0)
- turns_since_move = 0
- else if(!my_hydrotray || my_hydrotray.loc != src.loc || my_hydrotray.dead || !my_hydrotray.seed)
- var/obj/machinery/portable_atmospherics/hydroponics/my_hydrotray = locate() in src.loc
- if(my_hydrotray)
- if(!my_hydrotray.dead && my_hydrotray.seed)
- turns_per_move = rand(20,50)
- else
- my_hydrotray = null
-
- pixel_x = rand(-12,12)
- pixel_y = rand(-12,12)
-
- if(!parent && prob(10))
- strength -= 1
- if(strength <= 0)
- qdel(src)
- else if(strength <= 5)
- icon_state = "bees[strength]"
-
- //debugging
- /*icon_state = "[strength]"
- if(strength > 5)
- icon_state = "unknown"*/
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
index 2f9cc0f548e..5a24746f083 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
@@ -43,6 +43,13 @@
return
..()
+/datum/reagent/nutriment/honey
+ name = "Honey"
+ id = "honey"
+ description = "A golden yellow syrup, loaded with sugary sweetness."
+ nutriment_factor = 10
+ color = "#FFFF00"
+
/datum/reagent/nutriment/flour
name = "flour"
id = "flour"
diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm
index 26f58fb4712..03e12a82000 100644
--- a/code/modules/reagents/reagent_containers/glass.dm
+++ b/code/modules/reagents/reagent_containers/glass.dm
@@ -34,7 +34,6 @@
/obj/machinery/iv_drip,
/obj/machinery/disease2/incubator,
/obj/machinery/disposal,
- /obj/machinery/apiary,
/mob/living/simple_animal/cow,
/mob/living/simple_animal/hostile/retaliate/goat,
/obj/machinery/computer/centrifuge,