Fixing radiation death and keeping glow

This commit is contained in:
FartMaster69420
2022-03-18 15:14:06 -04:00
parent b1c45b1cad
commit 33b58fcc3d
3 changed files with 193 additions and 170 deletions
@@ -73,4 +73,173 @@
spawn(1)
if(H)
H.gib()
H.gib()
// Helpers - Unsafe, WILL perform change.
/mob/living/carbon/human/proc/prommie_intoblob(force)
if(!force && !isturf(loc))
to_chat(src,"<span class='warning'>You can't change forms while inside something.</span>")
return
handle_grasp() //It's possible to blob out before some key parts of the life loop. This results in things getting dropped at null. TODO: Fix the code so this can be done better.
remove_micros(src, src) //Living things don't fare well in roblobs.
if(buckled)
buckled.unbuckle_mob()
if(LAZYLEN(buckled_mobs))
for(var/buckledmob in buckled_mobs)
riding_datum.force_dismount(buckledmob)
if(pulledby)
pulledby.stop_pulling()
stop_pulling()
//Record where they should go
var/atom/creation_spot = drop_location()
//Create our new blob
var/mob/living/simple_mob/slime/promethean/blob = new(creation_spot,src)
//Drop all our things
var/list/things_to_drop = contents.Copy()
var/list/things_to_not_drop = list(w_uniform,nif,l_store,r_store,wear_id,l_ear,r_ear) //And whatever else we decide for balancing.
var/obj/item/clothing/head/new_hat
var/has_hat = FALSE
things_to_drop -= things_to_not_drop //Crunch the lists
things_to_drop -= organs //Mah armbs
things_to_drop -= internal_organs //Mah sqeedily spooch
for(var/obj/item/clothing/head/H in things_to_drop)
if(H)
new_hat = H
has_hat = TRUE
drop_from_inventory(H)
things_to_drop -= H
for(var/obj/item/I in things_to_drop) //rip hoarders
drop_from_inventory(I)
//for(var/obj/item/clothing/head/H in things_to_not_drop)
// drop_from_inventory(H)
//if(H)
// new_hat = H
// has_hat = TRUE
if(w_uniform && istype(w_uniform,/obj/item/clothing)) //No webbings tho. We do this after in case a suit was in the way
var/obj/item/clothing/uniform = w_uniform
if(LAZYLEN(uniform.accessories))
for(var/obj/item/clothing/accessory/A in uniform.accessories)
if(is_type_in_list(A, disallowed_protean_accessories))
uniform.remove_accessory(null,A) //First param is user, but adds fingerprints and messages
//Size update
blob.transform = matrix()*size_multiplier
blob.size_multiplier = size_multiplier
if(l_hand) blob.prev_left_hand = l_hand //Won't save them if dropped above, but necessary if handdrop is disabled.
if(r_hand) blob.prev_right_hand = r_hand
//Put our owner in it (don't transfer var/mind)
qdel(blob.ai_holder)
blob.ai_holder = null
if(has_hat)
blob.hat = new_hat
new_hat.forceMove(src)
blob.ckey = ckey
blob.name = name
blob.nutrition = nutrition
blob.color = rgb(r_skin, g_skin, b_skin)
blob.mood = ":3"
if(radiation)
blob.rad_glow = CLAMP(radiation,0,250)
blob.glow_intensity = max(1,min(5,blob.rad_glow/15))
blob.glow_range = max(1,min(10,blob.rad_glow/25))
blob.glow_toggle = TRUE
set_light(0)
blob.set_light(max(1,min(5,radiation/15)), max(1,min(10,radiation/25)), blob.color)
blob.handle_light()
blob.update_icon()
blob.verbs -= /mob/living/proc/ventcrawl // Absolutely not.
blob.verbs -= /mob/living/simple_mob/proc/set_name // We already have a name.
temporary_form = blob
//Mail them to nullspace
moveToNullspace()
//Message
blob.visible_message("<b>[src.name]</b> squishes into their true form!")
//Transfer vore organs
blob.vore_organs = vore_organs
blob.vore_selected = vore_selected
for(var/obj/belly/B as anything in vore_organs)
B.forceMove(blob)
B.owner = blob
//We can still speak our languages!
blob.languages = languages.Copy()
//Return our blob in case someone wants it
return blob
mob/living/carbon/human/proc/prommie_outofblob(var/mob/living/simple_mob/slime/promethean/blob, force)
if(!istype(blob))
return
if(!force && !isturf(blob.loc))
to_chat(blob,"<span class='warning'>You can't change forms while inside something.</span>")
return
if(buckled)
buckled.unbuckle_mob()
if(LAZYLEN(buckled_mobs))
for(var/buckledmob in buckled_mobs)
riding_datum.force_dismount(buckledmob)
if(pulledby)
pulledby.stop_pulling()
stop_pulling()
//Message
blob.visible_message("<b>[src.name]</b> pulls together, forming a humanoid shape!")
//Record where they should go
var/atom/reform_spot = blob.drop_location()
//Size update
resize(blob.size_multiplier, FALSE, ignore_prefs = TRUE)
//Move them back where the blob was
forceMove(reform_spot)
//Put our owner in it (don't transfer var/mind)
ckey = blob.ckey
var/obj/item/hat = blob.hat
blob.drop_hat()
drop_from_inventory(hat) // Hat me baby
equip_to_slot_if_possible(hat, slot_head)
nutrition = blob.nutrition // food good
temporary_form = null
shapeshifter_set_colour(blob.color)
if(blob.rad_glow)
radiation = CLAMP(blob.rad_glow,0,250)
set_light(max(1,min(5,radiation/15)), max(1,min(10,radiation/25)), species.get_flesh_colour(src))
update_icon()
//Transfer vore organs
vore_selected = blob.vore_selected
for(var/obj/belly/B as anything in blob.vore_organs)
B.forceMove(src)
B.owner = src
//vore_organs.Cut()
if(blob.prev_left_hand) put_in_l_hand(blob.prev_left_hand) //The restore for when reforming.
if(blob.prev_right_hand) put_in_r_hand(blob.prev_right_hand)
Life(1) //Fix my blindness right meow //Has to be moved up here, there exists a circumstance where blob could be deleted without vore organs moving right.
//Get rid of friend blob
qdel(blob)
//Return ourselves in case someone wants it
return src
@@ -9,7 +9,7 @@
water_resist = 100 // Lets not kill the prommies
cores = 0
movement_cooldown = 3
appearance_flags = RADIATION_GLOWS
//appearance_flags = RADIATION_GLOWS
shock_resist = 0 // Lets not be immune to zaps.
friendly = list("nuzzles", "glomps", "snuggles", "cuddles", "squishes") // lets be cute :3
melee_damage_upper = 0
@@ -17,6 +17,8 @@
player_msg = "You're a little squisher! Your cuteness level has increased tenfold."
heat_damage_per_tick = 20 // Hot and cold are bad, but cold is AS bad for prommies as it is for slimes.
cold_damage_per_tick = 20
//glow_range = 0
//glow_intensity = 0
var/mob/living/carbon/human/humanform
var/datum/modifier/healing
@@ -26,6 +28,7 @@
var/human_brute = 0
var/human_burn = 0
var/is_wide = FALSE
var/rad_glow = 0
var/list/default_emotes = list(
/decl/emote/audible/squish,
@@ -50,18 +53,25 @@
verbs += /mob/living/simple_mob/slime/promethean/proc/toggle_shine
update_mood()
glow_color = color
handle_light()
if(rad_glow)
rad_glow = CLAMP(rad_glow,0,250)
set_light(max(1,min(5,rad_glow/15)), max(1,min(10,rad_glow/25)), color)
update_icon()
return ..()
/mob/living/simple_mob/slime/promethean/update_icon()
icon_living = "[icon_state_override ? "[icon_state_override] slime" : "slime"] [is_wide ? "adult" : "baby"][""]"
//if(rad_glow)
// set_light(max(1,min(5,rad_glow/15)), max(1,min(10,rad_glow/25)), color)
//else
// set_light(0)
..()
/mob/living/simple_mob/slime/promethean/Destroy()
humanform = null
vore_organs = null
vore_selected = null
set_light(0)
return ..()
/mob/living/simple_mob/slime/promethean/Stat()
@@ -70,6 +80,11 @@
humanform.species.Stat(humanform)
/mob/living/simple_mob/slime/promethean/handle_special() // Should disable default slime healing, we'll use nutrition based heals instead.
if(rad_glow)
rad_glow = CLAMP(rad_glow,0,250)
set_light(max(1,min(5,rad_glow/15)), max(1,min(10,rad_glow/25)), color)
else
set_light(0)
return
//Constructor allows passing the human to sync damages
@@ -82,167 +97,6 @@
else
update_icon()
// Helpers - Unsafe, WILL perform change.
/mob/living/carbon/human/proc/prommie_intoblob(force)
if(!force && !isturf(loc))
to_chat(src,"<span class='warning'>You can't change forms while inside something.</span>")
return
handle_grasp() //It's possible to blob out before some key parts of the life loop. This results in things getting dropped at null. TODO: Fix the code so this can be done better.
remove_micros(src, src) //Living things don't fare well in roblobs.
if(buckled)
buckled.unbuckle_mob()
if(LAZYLEN(buckled_mobs))
for(var/buckledmob in buckled_mobs)
riding_datum.force_dismount(buckledmob)
if(pulledby)
pulledby.stop_pulling()
stop_pulling()
//Record where they should go
var/atom/creation_spot = drop_location()
//Create our new blob
var/mob/living/simple_mob/slime/promethean/blob = new(creation_spot,src)
//Drop all our things
var/list/things_to_drop = contents.Copy()
var/list/things_to_not_drop = list(w_uniform,nif,l_store,r_store,wear_id,l_ear,r_ear) //And whatever else we decide for balancing.
var/obj/item/clothing/head/new_hat
var/has_hat = FALSE
things_to_drop -= things_to_not_drop //Crunch the lists
things_to_drop -= organs //Mah armbs
things_to_drop -= internal_organs //Mah sqeedily spooch
for(var/obj/item/clothing/head/H in things_to_drop)
if(H)
new_hat = H
has_hat = TRUE
drop_from_inventory(H)
things_to_drop -= H
for(var/obj/item/I in things_to_drop) //rip hoarders
drop_from_inventory(I)
//for(var/obj/item/clothing/head/H in things_to_not_drop)
// drop_from_inventory(H)
//if(H)
// new_hat = H
// has_hat = TRUE
if(w_uniform && istype(w_uniform,/obj/item/clothing)) //No webbings tho. We do this after in case a suit was in the way
var/obj/item/clothing/uniform = w_uniform
if(LAZYLEN(uniform.accessories))
for(var/obj/item/clothing/accessory/A in uniform.accessories)
if(is_type_in_list(A, disallowed_protean_accessories))
uniform.remove_accessory(null,A) //First param is user, but adds fingerprints and messages
//Size update
blob.transform = matrix()*size_multiplier
blob.size_multiplier = size_multiplier
if(l_hand) blob.prev_left_hand = l_hand //Won't save them if dropped above, but necessary if handdrop is disabled.
if(r_hand) blob.prev_right_hand = r_hand
//Put our owner in it (don't transfer var/mind)
qdel(blob.ai_holder)
blob.ai_holder = null
if(has_hat)
blob.hat = new_hat
//unEquip(new_hat)
new_hat.forceMove(src)
blob.ckey = ckey
blob.name = name
blob.nutrition = nutrition
blob.color = rgb(r_skin, g_skin, b_skin)
blob.mood = ":3"
blob.update_icon()
blob.verbs -= /mob/living/proc/ventcrawl // Absolutely not.
//blob.verbs -= /mob/living/simple_mob/slime/xenobio/verb/evolve // We aren't really xenobio, so none of this.
//blob.verbs -= /mob/living/simple_mob/slime/xenobio/verb/reproduce
blob.verbs -= /mob/living/simple_mob/proc/set_name // We already have a name.
temporary_form = blob
//Mail them to nullspace
moveToNullspace()
//Message
blob.visible_message("<b>[src.name]</b> squishes into their true form!")
//Transfer vore organs
blob.vore_organs = vore_organs
blob.vore_selected = vore_selected
for(var/obj/belly/B as anything in vore_organs)
B.forceMove(blob)
B.owner = blob
//We can still speak our languages!
blob.languages = languages.Copy()
//Return our blob in case someone wants it
return blob
mob/living/carbon/human/proc/prommie_outofblob(var/mob/living/simple_mob/slime/promethean/blob, force)
if(!istype(blob))
return
if(!force && !isturf(blob.loc))
to_chat(blob,"<span class='warning'>You can't change forms while inside something.</span>")
return
if(buckled)
buckled.unbuckle_mob()
if(LAZYLEN(buckled_mobs))
for(var/buckledmob in buckled_mobs)
riding_datum.force_dismount(buckledmob)
if(pulledby)
pulledby.stop_pulling()
stop_pulling()
//Message
blob.visible_message("<b>[src.name]</b> pulls together, forming a humanoid shape!")
//Record where they should go
var/atom/reform_spot = blob.drop_location()
//Size update
resize(blob.size_multiplier, FALSE, ignore_prefs = TRUE)
//Move them back where the blob was
forceMove(reform_spot)
//Put our owner in it (don't transfer var/mind)
ckey = blob.ckey
var/obj/item/hat = blob.hat
blob.drop_hat()
drop_from_inventory(hat) // Hat me baby
equip_to_slot_if_possible(hat, slot_head)
nutrition = blob.nutrition // food good
temporary_form = null
shapeshifter_set_colour(blob.color)
update_icon()
//Transfer vore organs
vore_selected = blob.vore_selected
for(var/obj/belly/B as anything in blob.vore_organs)
B.forceMove(src)
B.owner = src
//vore_organs.Cut()
if(blob.prev_left_hand) put_in_l_hand(blob.prev_left_hand) //The restore for when reforming.
if(blob.prev_right_hand) put_in_r_hand(blob.prev_right_hand)
Life(1) //Fix my blindness right meow //Has to be moved up here, there exists a circumstance where blob could be deleted without vore organs moving right.
//Get rid of friend blob
qdel(blob)
//Return ourselves in case someone wants it
return src
/mob/living/simple_mob/slime/promethean/updatehealth()
if(!humanform)
return ..()
@@ -341,10 +195,10 @@ mob/living/carbon/human/proc/prommie_outofblob(var/mob/living/simple_mob/slime/p
return ..()
/mob/living/simple_mob/slime/promethean/rad_act(severity)
if(humanform)
return humanform.ex_act(severity)
else
return ..()
rad_glow += severity
rad_glow = CLAMP(rad_glow,0,250)
if(rad_glow)
set_light(max(1,min(5,rad_glow/15)), max(1,min(10,rad_glow/25)), color)
/mob/living/simple_mob/slime/promethean/bullet_act(obj/item/projectile/P)
if(humanform)
@@ -352,7 +206,7 @@ mob/living/carbon/human/proc/prommie_outofblob(var/mob/living/simple_mob/slime/p
else
return ..()
/mob/living/simple_mob/slime/promethean/death(gibbed, deathmessage = "dissolves away, leaving only a few spare parts!")
/mob/living/simple_mob/slime/promethean/death(gibbed, deathmessage = "rapidly loses cohesion, splattering across the ground...")
if(humanform)
humanform.death(gibbed, deathmessage)
else