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Fixes a few log-destroying lines
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@@ -124,7 +124,7 @@
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if (!ready_to_fire())
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if (world.time % 3) //to prevent spam
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user << "<span class='warning'>[src] is not ready to fire again!"
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user << "<span class='warning'>[src] is not ready to fire again!</span>"
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return
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var/obj/projectile = consume_next_projectile(user)
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@@ -170,7 +170,7 @@
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if(reflex)
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user.visible_message(
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"<span class='reflex_shoot'><b>[user] fires [src][pointblank ? " point blank at [target]":""] by reflex!<b></span>",
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"<span class='reflex_shoot'><b>[user] fires [src][pointblank ? " point blank at [target]":""] by reflex!</b></span>",
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"<span class='reflex_shoot'>You fire [src] by reflex]!</span>",
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"You hear a [fire_sound_text]!"
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)
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