mirror of
https://github.com/VOREStation/VOREStation.git
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Merge branch 'master' of https://github.com/Baystation12/Baystation12 into limbs
This commit is contained in:
@@ -33,8 +33,9 @@
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desc = "That's not red paint. That's real blood."
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icon_state = "deathsquad"
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item_state = "deathsquad"
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armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0.2
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armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60)
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL
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siemens_coefficient = 0.6
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/obj/item/clothing/head/helmet/space/deathsquad/beret
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name = "officer's beret"
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@@ -71,15 +71,15 @@
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item_state = "swat_suit"
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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flags = FPRINT | TABLEPASS
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | THICKMATERIAL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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slowdown = 1
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 0, rad = 0)
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 100)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.5
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siemens_coefficient = 0.6
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/obj/item/clothing/suit/armor/swat/officer
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@@ -26,7 +26,16 @@
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if(wear_suit)
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tally += wear_suit.slowdown
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if(!buckled || (buckled && !istype(buckled, /obj/structure/stool/bed/chair/wheelchair)))
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if(istype(buckled, /obj/structure/stool/bed/chair/wheelchair))
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for(var/organ_name in list("l_hand","r_hand","l_arm","r_arm"))
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var/datum/organ/external/E = get_organ(organ_name)
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if(!E || (E.status & ORGAN_DESTROYED))
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tally += 4
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if(E.status & ORGAN_SPLINTED)
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tally += 0.5
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else if(E.status & ORGAN_BROKEN)
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tally += 1.5
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else
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if(shoes)
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tally += shoes.slowdown
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@@ -38,17 +47,7 @@
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tally += 0.5
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else if(E.status & ORGAN_BROKEN)
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tally += 1.5
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if(buckled && istype(buckled, /obj/structure/stool/bed/chair/wheelchair))
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for(var/organ_name in list("l_hand","r_hand","l_arm","r_arm"))
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var/datum/organ/external/E = get_organ(organ_name)
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if(!E || (E.status & ORGAN_DESTROYED))
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tally += 4
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if(E.status & ORGAN_SPLINTED)
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tally += 0.5
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else if(E.status & ORGAN_BROKEN)
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tally += 1.5
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if(shock_stage >= 10) tally += 3
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if(FAT in src.mutations)
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@@ -3,6 +3,10 @@
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// proc to find out in how much pain the mob is at the moment
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/mob/living/carbon/proc/updateshock()
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if (species && (species.flags & NO_PAIN))
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src.traumatic_shock = 0
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return 0
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src.traumatic_shock = \
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1 * src.getOxyLoss() + \
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0.7 * src.getToxLoss() + \
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@@ -362,18 +362,13 @@
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if(flush && air_contents.return_pressure() >= SEND_PRESSURE ) // flush can happen even without power
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flush()
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if(mode != 1) // if off or ready, no need to charge
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if(mode != 1) //if off or ready, no need to charge
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update_use_power(1)
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return
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// otherwise charge
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src.pressurize()
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// if full enough, switch to ready mode
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if(air_contents.return_pressure() >= SEND_PRESSURE)
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mode = 2
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else if(air_contents.return_pressure() >= SEND_PRESSURE)
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mode = 2 //if full enough, switch to ready mode
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update()
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return
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else
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src.pressurize() //otherwise charge
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/obj/machinery/disposal/proc/pressurize()
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if(stat & NOPOWER) // won't charge if no power
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