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Plushie Fixes & Additions (#17258)
* tinytin plush * missing var * Fixes plushie speech. Plushies now speak to you. Cutely. qol: Goes through and gives plushies speech bubbles pertaining to what they are. fix: Fixes it so plushies now properly speak. qol: Makes it so any interaction with plushies will play their phrase, NOT just disarm-intenting them (This was never made clear that disarm intent makes them speak.) code: Gets rid of a few non-existent base paths by converting one of the paths into the base one. (plushy/therapy & plushies/squid) fix: Fixes the toaster from having the sus plushie sound. code: Changed some timers that were calling a proc that just set a var to false. Instead, we now use a varset_callback timer there. * we are not the danger * No name stealing. * comment --------- Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
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@@ -230,7 +230,9 @@ var/global/list/datum/supply_drop_loot/supply_drop
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/obj/item/toy/katana,
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/obj/item/toy/katana,
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/obj/item/inflatable_duck,
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/obj/item/inflatable_duck)
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/obj/item/inflatable_duck,
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/obj/item/toy/plushie/tinytin,
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/obj/item/toy/plushie/tinytin_sec)
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/datum/supply_drop_loot/christmas
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name = "Surplus Christmas Supplies"
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@@ -320,4 +322,4 @@ var/global/list/datum/supply_drop_loot/supply_drop
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/obj/item/reagent_containers/glass/bottle/inaprovaline,
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/obj/item/reagent_containers/glass/bottle/inaprovaline,
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/obj/item/storage/box/syringes,
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/obj/item/storage/box/autoinjectors)
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/obj/item/storage/box/autoinjectors)
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