diff --git a/code/__defines/damage_organs.dm b/code/__defines/damage_organs.dm index 89b01a699b..124be53452 100644 --- a/code/__defines/damage_organs.dm +++ b/code/__defines/damage_organs.dm @@ -44,10 +44,11 @@ #define DROPLIMB_BURN 2 // Damage above this value must be repaired with surgery. -#define ROBOLIMB_SELF_REPAIR_CAP 30 +#define ROBOLIMB_REPAIR_CAP 30 -#define ORGAN_ASSISTED 1 -#define ORGAN_ROBOT 2 +#define ORGAN_ASSISTED 1 // Like pacemakers, not robotic +#define ORGAN_ROBOT 2 // Fully robotic, no organic parts +#define ORGAN_LIFELIKE 3 // Robotic, made to appear organic //Germs and infections. #define GERM_LEVEL_AMBIENT 110 // Maximum germ level you can reach by standing still. diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm index 83b6f2ce86..bdab3bbbb1 100644 --- a/code/game/machinery/computer/cloning.dm +++ b/code/game/machinery/computer/cloning.dm @@ -360,7 +360,7 @@ return if(subject.isSynthetic()) - scantemp = "Error: Subject is not organic." + scantemp = "Error: Majority of subject is non-organic." return if (subject.suiciding == 1) scantemp = "Error: Subject's brain is not responding to scanning stimuli." diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index 036e427078..fc764efd02 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -17,6 +17,7 @@ var/global/list/image/splatter_cache=list() var/base_icon = 'icons/effects/blood.dmi' blood_DNA = list() var/basecolor="#A10808" // Color when wet. + var/synthblood = 0 var/list/datum/disease2/disease/virus2 = list() var/amount = 5 var/drytime @@ -61,9 +62,9 @@ var/global/list/image/splatter_cache=list() /obj/effect/decal/cleanable/blood/update_icon() if(basecolor == "rainbow") basecolor = "#[get_random_colour(1)]" color = basecolor - if(basecolor == SYNTH_BLOOD_COLOUR) - name = "oil" - desc = "It's black and greasy." + if(synthblood) + name = "synthetic blood" + desc = "It's quite greasy." else name = initial(name) desc = initial(desc) diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm index d47df19f19..2ddbd4e330 100644 --- a/code/game/objects/items/stacks/medical.dm +++ b/code/game/objects/items/stacks/medical.dm @@ -37,8 +37,13 @@ user << "You can't apply [src] through [H.wear_suit]!" return 1 - if(affecting.robotic >= ORGAN_ROBOT) - user << "This isn't useful at all on a robotic limb.." + if(affecting.robotic == ORGAN_ROBOT) + user << "This isn't useful at all on a robotic limb." + return 1 + + if(affecting.robotic >= ORGAN_LIFELIKE) + user << "You apply the [src], but it seems to have no effect..." + use(1) return 1 H.UpdateDamageIcon() diff --git a/code/game/objects/items/stacks/nanopaste.dm b/code/game/objects/items/stacks/nanopaste.dm index 5b85763b32..1ff55adf85 100644 --- a/code/game/objects/items/stacks/nanopaste.dm +++ b/code/game/objects/items/stacks/nanopaste.dm @@ -27,19 +27,12 @@ var/mob/living/carbon/human/H = M var/obj/item/organ/external/S = H.get_organ(user.zone_sel.selecting) - if(S.open == 1) - if (S && (S.robotic >= ORGAN_ROBOT)) - if(S.get_damage()) - S.heal_damage(15, 15, robo_repair = 1) - H.updatehealth() - use(1) - user.visible_message("\The [user] applies some nanite paste at[user != M ? " \the [M]'s" : " \the"][S.name] with \the [src].",\ - "You apply some nanite paste at [user == M ? "your" : "[M]'s"] [S.name].") - else - user << "Nothing to fix here." + if (S && (S.robotic >= ORGAN_ROBOT)) + if(S.robo_repair(15, "omni", 0, src, user)) + use(1) + user.visible_message("\The [user] applies some nanite paste on [user != M ? "\the [M]'s" : "their"] [S.name].",\ + "You apply some nanite paste on [user == M ? "your" : "[M]'s"] [S.name].") else if (can_operate(H)) if (do_surgery(H,user,src)) return - else - user << "Nothing to fix in here." diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index de3764e5af..53d12e8b7d 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -4,26 +4,69 @@ var/skipjumpsuit = 0 var/skipshoes = 0 var/skipmask = 0 + var/skipears = 0 var/skipeyes = 0 var/skipface = 0 + var/skipchest = 0 + var/skipgroin = 0 + var/skiphands = 0 + var/skiplegs = 0 + var/skiparms = 0 + var/skipfeet = 0 + + var/looks_synth = looksSynthetic() //exosuits and helmets obscure our view and stuff. if(wear_suit) - skipgloves = wear_suit.flags_inv & HIDEGLOVES - skipsuitstorage = wear_suit.flags_inv & HIDESUITSTORAGE - skipjumpsuit = wear_suit.flags_inv & HIDEJUMPSUIT - skipshoes = wear_suit.flags_inv & HIDESHOES + skipsuitstorage |= wear_suit.flags_inv & HIDESUITSTORAGE + if(wear_suit.flags_inv & HIDEJUMPSUIT) + skiparms |= 1 + skiplegs |= 1 + skipchest |= 1 + skipgroin |= 1 + if(wear_suit.flags_inv & HIDESHOES) + skipshoes |= 1 + skipfeet |= 1 + if(wear_suit.flags_inv & HIDEGLOVES) + skipgloves |= 1 + skiphands |= 1 + + if(w_uniform) + skiplegs |= w_uniform.body_parts_covered & LEGS + skiparms |= w_uniform.body_parts_covered & ARMS + skipchest |= w_uniform.body_parts_covered & UPPER_TORSO + skipgroin |= w_uniform.body_parts_covered & LOWER_TORSO + + if(gloves) + skiphands |= gloves.body_parts_covered & HANDS + + if(shoes) + skipfeet |= shoes.body_parts_covered & FEET if(head) - skipmask = head.flags_inv & HIDEMASK - skipeyes = head.flags_inv & HIDEEYES - skipears = head.flags_inv & HIDEEARS - skipface = head.flags_inv & HIDEFACE + skipmask |= head.flags_inv & HIDEMASK + skipeyes |= head.flags_inv & HIDEEYES + skipears |= head.flags_inv & HIDEEARS + skipface |= head.flags_inv & HIDEFACE if(wear_mask) skipface |= wear_mask.flags_inv & HIDEFACE + //This is what hides what + var/list/hidden = list( + BP_GROIN = skipgroin, + BP_TORSO = skipchest, + BP_HEAD = skipface, + BP_L_ARM = skiparms, + BP_R_ARM = skiparms, + BP_L_HAND= skiphands, + BP_R_HAND= skiphands, + BP_L_FOOT= skipfeet, + BP_R_FOOT= skipfeet, + BP_L_LEG = skiplegs, + BP_R_LEG = skiplegs) + var/msg = "*---------*\nThis is " var/datum/gender/T = gender_datums[get_gender()] @@ -39,9 +82,8 @@ msg += "[src.name]" - var/is_synth = isSynthetic() if(!(skipjumpsuit && skipface)) - if(is_synth) + if(looks_synth) var/use_gender = "a synthetic" if(gender == MALE) use_gender = "an android" @@ -124,8 +166,6 @@ else if(blood_DNA) msg += "[T.He] [T.has] [(hand_blood_color != SYNTH_BLOOD_COLOUR) ? "blood" : "oil"]-stained hands!\n" - //handcuffed? - //handcuffed? if(handcuffed) if(istype(handcuffed, /obj/item/weapon/handcuffs/cable)) @@ -273,14 +313,16 @@ for(var/obj/item/organ/external/temp in organs) if(temp) + if((temp.organ_tag in hidden) && hidden[temp.organ_tag]) + continue //Organ is hidden, don't talk about it if(temp.status & ORGAN_DESTROYED) wound_flavor_text["[temp.name]"] = "[T.He] [T.is] missing [T.his] [temp.name].\n" continue - if(!is_synth && temp.robotic >= ORGAN_ROBOT) + if(!looks_synth && temp.robotic == ORGAN_ROBOT) if(!(temp.brute_dam + temp.burn_dam)) wound_flavor_text["[temp.name]"] = "[T.He] [T.has] a [temp.name].\n" else - wound_flavor_text["[temp.name]"] = "[T.He] [T.has] a [temp.name]. It has [temp.get_wounds_desc()]!\n" + wound_flavor_text["[temp.name]"] = "[T.He] [T.has] a [temp.name] with [temp.get_wounds_desc()]!\n" continue else if(temp.wounds.len > 0 || temp.open) if(temp.is_stump() && temp.parent_organ && organs_by_name[temp.parent_organ]) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index b5ea7931c1..7736a66657 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1140,8 +1140,6 @@ qdel(hud_used) hud_used = new /datum/hud(src) - full_prosthetic = null - if(species) return 1 else diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm index 390e7ee6c5..5a9d384602 100644 --- a/code/modules/mob/living/carbon/human/human_defines.dm +++ b/code/modules/mob/living/carbon/human/human_defines.dm @@ -31,6 +31,7 @@ var/age = 30 //Player's age (pure fluff) var/b_type = "A+" //Player's bloodtype + var/synthetic //If they are a synthetic (aka synthetic torso) var/underwear_top = 1 //Which underwear the player wants var/underwear_bottom = 1 @@ -83,7 +84,6 @@ var/list/flavor_texts = list() var/gunshot_residue var/pulling_punches // Are you trying not to hurt your opponent? - var/full_prosthetic // We are a robutt. var/robolimb_count = 0 // Number of robot limbs. mob_bump_flag = HUMAN diff --git a/code/modules/mob/living/carbon/human/human_helpers.dm b/code/modules/mob/living/carbon/human/human_helpers.dm index df8eead14e..db0f44ce31 100644 --- a/code/modules/mob/living/carbon/human/human_helpers.dm +++ b/code/modules/mob/living/carbon/human/human_helpers.dm @@ -58,6 +58,37 @@ /mob/living/carbon/human/get_gender() return identifying_gender ? identifying_gender : gender +// This is the 'mechanical' check for synthetic-ness, not appearance +// Returns the company that made the synthetic +/mob/living/carbon/human/isSynthetic() + if(synthetic) return synthetic //Your synthetic-ness is not going away + var/obj/item/organ/external/T = organs_by_name[BP_TORSO] + if(T && T.robotic >= ORGAN_ROBOT) + var/datum/robolimb/R = all_robolimbs[T.model] + synthetic = R + return synthetic + + return 0 + +// Would an onlooker know this person is synthetic? +// Based on sort of logical reasoning, 'Look at head, look at torso' +/mob/living/carbon/human/proc/looksSynthetic() + var/obj/item/organ/external/T = organs_by_name[BP_TORSO] + var/obj/item/organ/external/H = organs_by_name[BP_HEAD] + + //Look at their head + if(!head || !(head && (head.flags_inv & HIDEFACE))) + if(H && H.robotic == ORGAN_ROBOT) //Exactly robotic, not higher as lifelike is higher + return 1 + + //Look at their torso + if(!wear_suit || (wear_suit && !(wear_suit.flags_inv & HIDEJUMPSUIT))) + if(!w_uniform || (w_uniform && !(w_uniform.body_parts_covered & UPPER_TORSO))) + if(T && T.robotic == ORGAN_ROBOT) + return 1 + + return 0 + #undef HUMAN_EATING_NO_ISSUE #undef HUMAN_EATING_NO_MOUTH #undef HUMAN_EATING_BLOCKED_MOUTH diff --git a/code/modules/mob/living/carbon/human/species/species_getters.dm b/code/modules/mob/living/carbon/human/species/species_getters.dm index 625d555943..efb053eddf 100644 --- a/code/modules/mob/living/carbon/human/species/species_getters.dm +++ b/code/modules/mob/living/carbon/human/species/species_getters.dm @@ -47,10 +47,19 @@ return "no message" /datum/species/proc/get_ssd(var/mob/living/carbon/human/H) - return ((H && H.isSynthetic()) ? "flashing a 'system offline' glyph on their monitor" : show_ssd) + if(H) + if(H.looksSynthetic()) + return "flashing a 'system offline' light" + else + return show_ssd /datum/species/proc/get_blood_colour(var/mob/living/carbon/human/H) - return ((H && H.isSynthetic()) ? SYNTH_BLOOD_COLOUR : blood_color) + if(H) + var/datum/robolimb/company = H.isSynthetic() + if(company) + return company.blood_color + else + return blood_color /datum/species/proc/get_virus_immune(var/mob/living/carbon/human/H) return ((H && H.isSynthetic()) ? 1 : virus_immune) diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 088c796f28..64a50e2696 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -220,6 +220,8 @@ var/global/list/damage_icon_parts = list() var/hulk = (HULK in src.mutations) var/skeleton = (SKELETON in src.mutations) + robolimb_count = 0 + //CACHING: Generate an index key from visible bodyparts. //0 = destroyed, 1 = normal, 2 = robotic, 3 = necrotic. @@ -249,6 +251,7 @@ var/global/list/damage_icon_parts = list() icon_key += "0" else if(part.robotic >= ORGAN_ROBOT) icon_key += "2[part.model ? "-[part.model]": ""]" + robolimb_count++ else if(part.status & ORGAN_DEAD) icon_key += "3" else @@ -596,7 +599,7 @@ var/global/list/damage_icon_parts = list() standing = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[t_type]") standing.color = l_ear.color both.overlays += standing - + if(r_ear) var/image/standing var/t_type = r_ear.icon_state @@ -610,7 +613,7 @@ var/global/list/damage_icon_parts = list() standing = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[t_type]") standing.color = r_ear.color both.overlays += standing - + overlays_standing[EARS_LAYER] = both else diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index 612861ed8c..5271034d2b 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -19,18 +19,6 @@ return L.mob_size <= MOB_MINISCULE return 0 - -// If they are 100% robotic, they count as synthetic. -/mob/living/carbon/human/isSynthetic() - if(isnull(full_prosthetic)) - robolimb_count = 0 - for(var/obj/item/organ/external/E in organs) - if(E.robotic >= ORGAN_ROBOT) - robolimb_count++ - if(robolimb_count == organs.len) - full_prosthetic = 1 - return full_prosthetic - /mob/living/silicon/isSynthetic() return 1 diff --git a/code/modules/organs/blood.dm b/code/modules/organs/blood.dm index 17219a48d4..2c5f24984a 100644 --- a/code/modules/organs/blood.dm +++ b/code/modules/organs/blood.dm @@ -266,9 +266,11 @@ proc/blood_splatter(var/target,var/datum/reagent/blood/source,var/large) var/obj/effect/decal/cleanable/blood/B var/decal_type = /obj/effect/decal/cleanable/blood/splatter var/turf/T = get_turf(target) + var/synth = 0 if(istype(source,/mob/living/carbon/human)) var/mob/living/carbon/human/M = source + if(M.isSynthetic()) synth = 1 source = M.get_blood(M.vessel) // Are we dripping or splattering? @@ -297,6 +299,7 @@ proc/blood_splatter(var/target,var/datum/reagent/blood/source,var/large) // Update appearance. if(source.data["blood_colour"]) B.basecolor = source.data["blood_colour"] + B.synthblood = synth B.update_icon() // Update blood information. diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index cc105e1bbf..419d82ea64 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -363,15 +363,16 @@ var/damage_amount switch(damage_type) - if(BRUTE) damage_amount = brute_dam - if(BURN) damage_amount = burn_dam + if(BRUTE) damage_amount = brute_dam + if(BURN) damage_amount = burn_dam + if("omni") damage_amount = max(brute_dam,burn_dam) else return 0 if(!damage_amount) user << "Nothing to fix!" return 0 - if(damage_amount >= ROBOLIMB_SELF_REPAIR_CAP) + if(damage_amount >= ROBOLIMB_REPAIR_CAP) user << "The damage is far too severe to patch over externally." return 0 @@ -394,10 +395,13 @@ switch(damage_type) if(BRUTE) src.heal_damage(repair_amount, 0, 0, 1) if(BURN) src.heal_damage(0, repair_amount, 0, 1) - if(user == src.owner) - user.visible_message("\The [user] patches [damage_desc] on \his [src.name] with [tool].") - else - user.visible_message("\The [user] patches [damage_desc] on [owner]'s [src.name] with [tool].") + if("omni")src.heal_damage(repair_amount, repair_amount, 0, 1) + + if(damage_desc) + if(user == src.owner) + user.visible_message("\The [user] patches [damage_desc] on \his [src.name] with [tool].") + else + user.visible_message("\The [user] patches [damage_desc] on [owner]'s [src.name] with [tool].") return 1 @@ -1028,7 +1032,11 @@ Note that amputating the affected organ does in fact remove the infection from t R = basic_robolimb if(R) force_icon = R.icon - name = "robotic [initial(name)]" + if(R.lifelike) + robotic = ORGAN_LIFELIKE + name = "[initial(name)]" + else + name = "robotic [initial(name)]" desc = "[R.desc] It looks like it was produced by [R.company]." dislocated = -1 @@ -1041,9 +1049,6 @@ Note that amputating the affected organ does in fact remove the infection from t if(owner) - if(!skip_prosthetics) - owner.full_prosthetic = null // Will be rechecked next isSynthetic() call. - if(!keep_organs) for(var/obj/item/organ/thing in internal_organs) if(istype(thing)) @@ -1175,29 +1180,39 @@ Note that amputating the affected organ does in fact remove the infection from t if(status & ORGAN_DESTROYED && !is_stump()) . += "tear at [amputation_point] so severe that it hangs by a scrap of flesh" + //Handle robotic and synthetic organ damage if(robotic >= ORGAN_ROBOT) + var/LL //Life-Like, aka only show that it's robotic in heavy damage + if(robotic >= ORGAN_LIFELIKE) + LL = 1 if(brute_dam) switch(brute_dam) if(0 to 20) - . += "some dents" + . += "some [LL ? "cuts" : "dents"]" if(21 to INFINITY) - . += pick("a lot of dents","severe denting") + . += "[LL ? pick("exposed wiring","torn-back synthflesh") : pick("a lot of dents","severe denting")]" + if(brute_dam && burn_dam) . += " and " + if(burn_dam) switch(burn_dam) if(0 to 20) . += "some burns" if(21 to INFINITY) - . += pick("a lot of burns","severe melting") + . += "[LL ? pick("roasted synth-flesh","melted internal wiring") : pick("many burns","scorched metal")]" + if(open) if(brute_dam || burn_dam) - . += " and an open panel" + . += " and " + if(open == 1) + . += "some exposed screws" else . += "an open panel" return + //Normal organic organ damage var/list/wound_descriptors = list() if(open > 1) wound_descriptors["an open incision"] = 1 diff --git a/code/modules/organs/robolimbs.dm b/code/modules/organs/robolimbs.dm index e54598d23e..a20777928d 100644 --- a/code/modules/organs/robolimbs.dm +++ b/code/modules/organs/robolimbs.dm @@ -15,6 +15,9 @@ var/datum/robolimb/basic_robolimb var/desc = "A generic unbranded robotic prosthesis." // Seen when examining a limb. var/icon = 'icons/mob/human_races/robotic.dmi' // Icon base to draw from. var/unavailable_at_chargen // If set, not available at chargen. + var/unavailable_to_build // If set, can't be constructed. + var/lifelike // If set, appears organic. + var/blood_color = "#030303" var/list/species_cannot_use = list("Teshari") /datum/robolimb/bishop @@ -48,6 +51,8 @@ var/datum/robolimb/basic_robolimb icon = 'icons/mob/human_races/cyberlimbs/wardtakahashi.dmi' /datum/robolimb/veymed + lifelike = 1 + blood_color = "#CCCCCC" company = "Vey-Med" desc = "This high quality limb is nearly indistinguishable from an organic one." icon = 'icons/mob/human_races/cyberlimbs/veymed.dmi' \ No newline at end of file diff --git a/code/modules/surgery/limb_reattach.dm b/code/modules/surgery/limb_reattach.dm index eadd4db655..ee0dfecb4f 100644 --- a/code/modules/surgery/limb_reattach.dm +++ b/code/modules/surgery/limb_reattach.dm @@ -21,6 +21,18 @@ min_duration = 50 max_duration = 70 + can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) + var/obj/item/organ/external/E = tool + var/obj/item/organ/external/P = target.organs_by_name[E.parent_organ] + if(!P) + user << "There's nothing to attach [E] to!" + return 0 + else if((P.robotic >= ORGAN_ROBOT) && (E.robotic < ORGAN_ROBOT)) + user << "Attaching [E] to [P] wouldn't work well." + return 0 + else + return 1 + begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/E = tool user.visible_message("[user] starts attaching [E.name] to [target]'s [E.amputation_point].", \