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Stunned In Object View Decouple fix (#18748)
* decouple is safer * disable stun ending object views * ghostize needs to end remote views
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@@ -474,7 +474,7 @@
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spawn(0)
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// Decouple the view to the turf on drop, or we'll be stuck on the mob that dropped us forever
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if(!QDELETED(cache_mob))
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cache_mob.AddComponent(/datum/component/remote_view, release_turf)
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cache_mob.AddComponent(/datum/component/remote_view, focused_on = release_turf, vconfig_path = /datum/remote_view_config/turf_decoupling)
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cache_mob.client.eye = release_turf // Yes--
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cache_mob.client.perspective = EYE_PERSPECTIVE // --this is required too.
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if(!isturf(cache_mob.loc)) // For stuff like paicards
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