mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-21 19:19:12 +01:00
Adjusts IDs to match vorestation status quo
This commit is contained in:
@@ -1,6 +1,6 @@
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/decl/hierarchy/outfit/job/assistant
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name = OUTFIT_JOB_NAME(USELESS_JOB) //VOREStation Edit - Visitor not Assistant
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id_type = /obj/item/weapon/card/id/assistant
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id_type = /obj/item/weapon/card/id/generic //VOREStation Edit
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/decl/hierarchy/outfit/job/assistant/visitor
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name = OUTFIT_JOB_NAME("Visitor")
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@@ -25,7 +25,7 @@
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/decl/hierarchy/outfit/job/service/bartender
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name = OUTFIT_JOB_NAME("Bartender")
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uniform = /obj/item/clothing/under/rank/bartender
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id_type = /obj/item/weapon/card/id/civilian/bartender
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id_type = /obj/item/weapon/card/id/civilian/service/bartender //VOREStation Edit
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pda_type = /obj/item/device/pda/bar
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backpack_contents = list(/obj/item/clothing/accessory/permit/gun/bar = 1)
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@@ -44,7 +44,7 @@
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uniform = /obj/item/clothing/under/rank/chef
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suit = /obj/item/clothing/suit/chef
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head = /obj/item/clothing/head/chefhat
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id_type = /obj/item/weapon/card/id/civilian/chef
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id_type = /obj/item/weapon/card/id/civilian/service/chef //VOREStation Edit
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pda_type = /obj/item/device/pda/chef
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/decl/hierarchy/outfit/job/service/chef/cook
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@@ -68,13 +68,13 @@
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backpack = /obj/item/weapon/storage/backpack/hydroponics
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satchel_one = /obj/item/weapon/storage/backpack/satchel/hyd
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messenger_bag = /obj/item/weapon/storage/backpack/messenger/hyd
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id_type = /obj/item/weapon/card/id/civilian/botanist
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id_type = /obj/item/weapon/card/id/civilian/service/botanist //VOREStation Edit
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pda_type = /obj/item/device/pda/botanist
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/decl/hierarchy/outfit/job/service/janitor
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name = OUTFIT_JOB_NAME("Janitor")
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uniform = /obj/item/clothing/under/rank/janitor
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id_type = /obj/item/weapon/card/id/civilian/janitor
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id_type = /obj/item/weapon/card/id/civilian/service/janitor //VOREStation Edit
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pda_type = /obj/item/device/pda/janitor
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/decl/hierarchy/outfit/job/librarian
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@@ -114,7 +114,7 @@
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gloves = /obj/item/clothing/gloves/black
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l_ear = /obj/item/device/radio/headset
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id_slot = slot_wear_id
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id_type = /obj/item/weapon/card/id/science/explorer
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id_type = /obj/item/weapon/card/id/exploration //VOREStation Edit
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pda_slot = slot_belt
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pda_type = /obj/item/device/pda/cargo // Brown looks more rugged
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r_pocket = /obj/item/device/gps/explorer
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@@ -1,5 +1,5 @@
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/decl/hierarchy/outfit/job/assistant/worker
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id_type = /obj/item/weapon/card/id/civilian
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id_type = /obj/item/weapon/card/id/civilian/service
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/decl/hierarchy/outfit/job/assistant/cargo
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id_type = /obj/item/weapon/card/id/cargo
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@@ -16,3 +16,6 @@
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/decl/hierarchy/outfit/job/assistant/officer
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id_type = /obj/item/weapon/card/id/security
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/decl/hierarchy/outfit/job/assistant/entertainer
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id_type = /obj/item/weapon/card/id/civilian/entertainer
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@@ -0,0 +1,5 @@
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/decl/hierarchy/outfit/job/hop
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id_type = /obj/item/weapon/card/id/silver/hop
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/decl/hierarchy/outfit/job/secretary
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id_type = /obj/item/weapon/card/id/silver/secretary
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@@ -0,0 +1,2 @@
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/decl/hierarchy/outfit/job/medical/doctor/virologist
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id_type = /obj/item/weapon/card/id/medical/virologist
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@@ -0,0 +1,8 @@
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/decl/hierarchy/outfit/job/science/xenobiologist
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id_type = /obj/item/weapon/card/id/science/xenobiologist
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/decl/hierarchy/outfit/job/science/xenobotanist
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name = OUTFIT_JOB_NAME("Xenobotanist")
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uniform = /obj/item/clothing/under/rank/scientist
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id_type = /obj/item/weapon/card/id/science/xenobotanist
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suit = /obj/item/clothing/suit/storage/toggle/labcoat/science
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@@ -19,7 +19,7 @@
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back = /obj/item/weapon/storage/backpack/satchel
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id_type = /obj/item/weapon/card/id/centcom/ERT
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pda_type = /obj/item/device/pda/centcom
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post_equip(var/mob/living/carbon/human/H)
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..()
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ert.add_antagonist(H.mind)
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@@ -31,6 +31,7 @@
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shoes = /obj/item/clothing/shoes/clown_shoes
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mask = /obj/item/clothing/mask/gas/clown_hat
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backpack_contents = list(/obj/item/weapon/stamp/clown = 1, /obj/item/weapon/bikehorn = 1)
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id_type = /obj/item/weapon/card/id/civilian/clown
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pda_type = /obj/item/device/pda/clown
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flags = 0
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@@ -41,8 +42,9 @@
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head = /obj/item/clothing/head/soft/mime
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mask = /obj/item/clothing/mask/gas/mime
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backpack_contents = list(/obj/item/weapon/pen/crayon/mime = 1)
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id_type = /obj/item/weapon/card/id/civilian/mime
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pda_type = /obj/item/device/pda/mime
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post_equip(var/mob/living/carbon/human/H)
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..()
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if(H.backbag == 1)
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@@ -116,7 +116,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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id_slot = slot_wear_id
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pda_slot = slot_l_store
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pda_type = /obj/item/device/pda/explorer
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id_type = /obj/item/weapon/card/id/explorer
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id_type = /obj/item/weapon/card/id/exploration
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id_pda_assignment = "Explorer"
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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@@ -132,6 +132,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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id_slot = slot_wear_id
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pda_slot = slot_belt
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pda_type = /obj/item/device/pda
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id_type = /obj/item/weapon/card/id/civilian/pilot
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id_pda_assignment = "Pilot"
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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@@ -145,6 +146,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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belt = /obj/item/weapon/storage/belt/medical/emt
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pda_slot = slot_l_store
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pda_type = /obj/item/device/pda/sar
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id_type = /obj/item/weapon/card/id/exploration/fm
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id_pda_assignment = "Field Medic"
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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@@ -156,10 +158,10 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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id_slot = slot_wear_id
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pda_slot = slot_l_store
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pda_type = /obj/item/device/pda/pathfinder
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id_type = /obj/item/weapon/card/id/explorer/head
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id_type = /obj/item/weapon/card/id/exploration/head
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id_pda_assignment = "Pathfinder"
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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/decl/hierarchy/outfit/job/assistant/explorer
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id_type = /obj/item/weapon/card/id/explorer
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id_type = /obj/item/weapon/card/id/exploration
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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@@ -194,7 +194,7 @@
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minimal_access = list(access_entertainment)
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pto_type = PTO_CIVILIAN
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outfit_type = /decl/hierarchy/outfit/job/assistant
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outfit_type = /decl/hierarchy/outfit/job/assistant/entertainer
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job_description = "An entertainer does just that, entertains! Put on plays, play music, sing songs, tell stories, or read your favorite fanfic."
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alt_titles = list("Performer" = /datum/alt_title/performer, "Musician" = /datum/alt_title/musician, "Stagehand" = /datum/alt_title/stagehand,
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"Actor" = /datum/alt_title/actor, "Dancer" = /datum/alt_title/dancer, "Singer" = /datum/alt_title/singer,
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@@ -7,6 +7,7 @@
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base_icon = "icons/obj/card_new.dmi"
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// New sprite stacks can be defined here. You could theoretically change icon-states as well but right now this file compiles before station_ids.dm so those wouldn't be affected.
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/*
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id
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generic
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-silhouette", "clip")
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@@ -77,7 +78,7 @@
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bartender
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-dark")
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chef
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-white")
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-white")
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janitor
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-purple")
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journalist
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@@ -93,4 +94,5 @@
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syndicate
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initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s")
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officer
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initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold")
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initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold")
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*/ // VOREStation Removal - defined in id_stacks_vr.dm
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@@ -0,0 +1,131 @@
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/obj/item/weapon/card
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id
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n")
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generic
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-silhouette", "clip")
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centcom
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initial_sprite_stack = list("base-stamp-silver", "top-darkgreen", "stamp-n", "pips-gold", "stripe-gold")
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vip
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initial_sprite_stack = list("base-stamp-gold", "top-darkgreen", "stamp-n", "pips-gold", "stripe-gold")
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ERT
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-red", "stripe-red")
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medic
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-medblu", "stripe-medblu")
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commander
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold", "stripe-gold")
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engineer
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-orange", "stripe-orange")
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janitor
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-purple", "stripe-purple")
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silver
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n")
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secretary
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initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n")
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hop
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold")
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medical
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n")
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chemist
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-orange")
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geneticist
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-purple")
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psych
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-brown")
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virologist
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-green")
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emt
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-blue")
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head
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initial_sprite_stack = list("base-stamp-silver", "top-medblu", "stamp-n", "pips-gold")
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/*
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sar
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initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n", "pips-medblu")
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*/
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security
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n")
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detective
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "stripe-brown")
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warden
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "stripe-white")
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head
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initial_sprite_stack = list("base-stamp-silver", "top-red", "stamp-n", "pips-gold")
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engineering
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initial_sprite_stack = list("base-stamp", "top-orange", "stamp-n")
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atmos
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initial_sprite_stack = list("base-stamp", "top-orange", "stripe-medblu", "stamp-n")
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head
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initial_sprite_stack = list("base-stamp-silver", "top-orange", "stamp-n", "pips-gold")
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science
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n")
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roboticist
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-brown")
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xenobiologist
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-orange")
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xenobotanist
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-green")
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/*
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explorer
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initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n")
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*/
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head
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initial_sprite_stack = list("base-stamp-silver", "top-purple", "stamp-n", "pips-gold")
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/*
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pathfinder
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initial_sprite_stack = list("base-stamp-silver", "top-darkgreen", "stamp-n", "pips-purple") //not a true head, no gold stripe for you
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*/
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cargo
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initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n")
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miner
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initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n", "stripe-purple")
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head
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initial_sprite_stack = list("base-stamp-silver", "top-brown", "stamp-n", "pips-white")
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civilian
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n")
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chaplain
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-cross", "stripe-white")
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internal_affairs
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initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "stripe-black")
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service
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botanist
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-darkgreen")
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bartender
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-black")
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chef
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-white")
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janitor
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-purple")
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journalist
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-red")
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clown
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initial_sprite_stack = list("base-stamp", "top-rainbow", "stamp-n")
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mime
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initial_sprite_stack = list("base-stamp", "top-white", "stamp-n", "stripe-black")
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entertainer
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-brown")
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pilot
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-pink")
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head
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold")
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exploration
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initial_sprite_stack = list("base-stamp", "top-pink", "stamp-n")
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fm
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initial_sprite_stack = list("base-stamp", "top-pink", "stamp-n", "stripe-medblu")
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head
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initial_sprite_stack = list("base-stamp-silver", "top-pink", "stamp-n", "pips-white")
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talon
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette")
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doctor
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-medblu", "stripe-medblu")
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engineer
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-orange", "stripe-orange")
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officer
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-red", "stripe-red")
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pilot
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-purple", "stripe-purple")
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captain
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-gold", "stripe-gold")
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syndicate
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initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s")
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officer
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initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold")
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