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https://github.com/VOREStation/VOREStation.git
synced 2026-07-21 03:56:47 +01:00
Adjusts IDs to match vorestation status quo
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@@ -1,6 +1,6 @@
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/decl/hierarchy/outfit/job/assistant
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name = OUTFIT_JOB_NAME(USELESS_JOB) //VOREStation Edit - Visitor not Assistant
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id_type = /obj/item/weapon/card/id/assistant
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id_type = /obj/item/weapon/card/id/generic //VOREStation Edit
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/decl/hierarchy/outfit/job/assistant/visitor
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name = OUTFIT_JOB_NAME("Visitor")
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@@ -25,7 +25,7 @@
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/decl/hierarchy/outfit/job/service/bartender
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name = OUTFIT_JOB_NAME("Bartender")
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uniform = /obj/item/clothing/under/rank/bartender
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id_type = /obj/item/weapon/card/id/civilian/bartender
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id_type = /obj/item/weapon/card/id/civilian/service/bartender //VOREStation Edit
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pda_type = /obj/item/device/pda/bar
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backpack_contents = list(/obj/item/clothing/accessory/permit/gun/bar = 1)
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@@ -44,7 +44,7 @@
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uniform = /obj/item/clothing/under/rank/chef
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suit = /obj/item/clothing/suit/chef
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head = /obj/item/clothing/head/chefhat
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id_type = /obj/item/weapon/card/id/civilian/chef
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id_type = /obj/item/weapon/card/id/civilian/service/chef //VOREStation Edit
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pda_type = /obj/item/device/pda/chef
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/decl/hierarchy/outfit/job/service/chef/cook
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@@ -68,13 +68,13 @@
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backpack = /obj/item/weapon/storage/backpack/hydroponics
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satchel_one = /obj/item/weapon/storage/backpack/satchel/hyd
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messenger_bag = /obj/item/weapon/storage/backpack/messenger/hyd
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id_type = /obj/item/weapon/card/id/civilian/botanist
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id_type = /obj/item/weapon/card/id/civilian/service/botanist //VOREStation Edit
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pda_type = /obj/item/device/pda/botanist
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/decl/hierarchy/outfit/job/service/janitor
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name = OUTFIT_JOB_NAME("Janitor")
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uniform = /obj/item/clothing/under/rank/janitor
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id_type = /obj/item/weapon/card/id/civilian/janitor
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id_type = /obj/item/weapon/card/id/civilian/service/janitor //VOREStation Edit
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pda_type = /obj/item/device/pda/janitor
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/decl/hierarchy/outfit/job/librarian
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@@ -114,7 +114,7 @@
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gloves = /obj/item/clothing/gloves/black
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l_ear = /obj/item/device/radio/headset
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id_slot = slot_wear_id
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id_type = /obj/item/weapon/card/id/science/explorer
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id_type = /obj/item/weapon/card/id/exploration //VOREStation Edit
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pda_slot = slot_belt
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pda_type = /obj/item/device/pda/cargo // Brown looks more rugged
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r_pocket = /obj/item/device/gps/explorer
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@@ -1,5 +1,5 @@
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/decl/hierarchy/outfit/job/assistant/worker
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id_type = /obj/item/weapon/card/id/civilian
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id_type = /obj/item/weapon/card/id/civilian/service
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/decl/hierarchy/outfit/job/assistant/cargo
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id_type = /obj/item/weapon/card/id/cargo
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@@ -16,3 +16,6 @@
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/decl/hierarchy/outfit/job/assistant/officer
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id_type = /obj/item/weapon/card/id/security
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/decl/hierarchy/outfit/job/assistant/entertainer
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id_type = /obj/item/weapon/card/id/civilian/entertainer
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@@ -0,0 +1,5 @@
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/decl/hierarchy/outfit/job/hop
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id_type = /obj/item/weapon/card/id/silver/hop
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/decl/hierarchy/outfit/job/secretary
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id_type = /obj/item/weapon/card/id/silver/secretary
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@@ -0,0 +1,2 @@
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/decl/hierarchy/outfit/job/medical/doctor/virologist
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id_type = /obj/item/weapon/card/id/medical/virologist
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@@ -0,0 +1,8 @@
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/decl/hierarchy/outfit/job/science/xenobiologist
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id_type = /obj/item/weapon/card/id/science/xenobiologist
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/decl/hierarchy/outfit/job/science/xenobotanist
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name = OUTFIT_JOB_NAME("Xenobotanist")
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uniform = /obj/item/clothing/under/rank/scientist
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id_type = /obj/item/weapon/card/id/science/xenobotanist
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suit = /obj/item/clothing/suit/storage/toggle/labcoat/science
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@@ -19,7 +19,7 @@
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back = /obj/item/weapon/storage/backpack/satchel
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id_type = /obj/item/weapon/card/id/centcom/ERT
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pda_type = /obj/item/device/pda/centcom
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post_equip(var/mob/living/carbon/human/H)
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..()
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ert.add_antagonist(H.mind)
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@@ -31,6 +31,7 @@
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shoes = /obj/item/clothing/shoes/clown_shoes
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mask = /obj/item/clothing/mask/gas/clown_hat
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backpack_contents = list(/obj/item/weapon/stamp/clown = 1, /obj/item/weapon/bikehorn = 1)
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id_type = /obj/item/weapon/card/id/civilian/clown
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pda_type = /obj/item/device/pda/clown
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flags = 0
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@@ -41,8 +42,9 @@
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head = /obj/item/clothing/head/soft/mime
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mask = /obj/item/clothing/mask/gas/mime
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backpack_contents = list(/obj/item/weapon/pen/crayon/mime = 1)
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id_type = /obj/item/weapon/card/id/civilian/mime
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pda_type = /obj/item/device/pda/mime
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post_equip(var/mob/living/carbon/human/H)
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..()
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if(H.backbag == 1)
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@@ -116,7 +116,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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id_slot = slot_wear_id
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pda_slot = slot_l_store
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pda_type = /obj/item/device/pda/explorer
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id_type = /obj/item/weapon/card/id/explorer
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id_type = /obj/item/weapon/card/id/exploration
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id_pda_assignment = "Explorer"
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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@@ -132,6 +132,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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id_slot = slot_wear_id
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pda_slot = slot_belt
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pda_type = /obj/item/device/pda
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id_type = /obj/item/weapon/card/id/civilian/pilot
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id_pda_assignment = "Pilot"
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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@@ -145,6 +146,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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belt = /obj/item/weapon/storage/belt/medical/emt
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pda_slot = slot_l_store
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pda_type = /obj/item/device/pda/sar
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id_type = /obj/item/weapon/card/id/exploration/fm
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id_pda_assignment = "Field Medic"
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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@@ -156,10 +158,10 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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id_slot = slot_wear_id
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pda_slot = slot_l_store
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pda_type = /obj/item/device/pda/pathfinder
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id_type = /obj/item/weapon/card/id/explorer/head
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id_type = /obj/item/weapon/card/id/exploration/head
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id_pda_assignment = "Pathfinder"
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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/decl/hierarchy/outfit/job/assistant/explorer
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id_type = /obj/item/weapon/card/id/explorer
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id_type = /obj/item/weapon/card/id/exploration
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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