Adjusts IDs to match vorestation status quo

This commit is contained in:
Heroman
2021-03-23 18:02:31 +10:00
parent 67dfb26b81
commit 362a5129af
12 changed files with 182 additions and 22 deletions
@@ -7,6 +7,7 @@
base_icon = "icons/obj/card_new.dmi"
// New sprite stacks can be defined here. You could theoretically change icon-states as well but right now this file compiles before station_ids.dm so those wouldn't be affected.
/*
id
generic
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-silhouette", "clip")
@@ -77,7 +78,7 @@
bartender
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-dark")
chef
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-white")
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-white")
janitor
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-purple")
journalist
@@ -93,4 +94,5 @@
syndicate
initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s")
officer
initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold")
initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold")
*/ // VOREStation Removal - defined in id_stacks_vr.dm
@@ -0,0 +1,131 @@
/obj/item/weapon/card
id
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n")
generic
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-silhouette", "clip")
centcom
initial_sprite_stack = list("base-stamp-silver", "top-darkgreen", "stamp-n", "pips-gold", "stripe-gold")
vip
initial_sprite_stack = list("base-stamp-gold", "top-darkgreen", "stamp-n", "pips-gold", "stripe-gold")
ERT
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-red", "stripe-red")
medic
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-medblu", "stripe-medblu")
commander
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold", "stripe-gold")
engineer
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-orange", "stripe-orange")
janitor
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-purple", "stripe-purple")
silver
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n")
secretary
initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n")
hop
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold")
medical
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n")
chemist
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-orange")
geneticist
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-purple")
psych
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-brown")
virologist
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-green")
emt
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-blue")
head
initial_sprite_stack = list("base-stamp-silver", "top-medblu", "stamp-n", "pips-gold")
/*
sar
initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n", "pips-medblu")
*/
security
initial_sprite_stack = list("base-stamp", "top-red", "stamp-n")
detective
initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "stripe-brown")
warden
initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "stripe-white")
head
initial_sprite_stack = list("base-stamp-silver", "top-red", "stamp-n", "pips-gold")
engineering
initial_sprite_stack = list("base-stamp", "top-orange", "stamp-n")
atmos
initial_sprite_stack = list("base-stamp", "top-orange", "stripe-medblu", "stamp-n")
head
initial_sprite_stack = list("base-stamp-silver", "top-orange", "stamp-n", "pips-gold")
science
initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n")
roboticist
initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-brown")
xenobiologist
initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-orange")
xenobotanist
initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-green")
/*
explorer
initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n")
*/
head
initial_sprite_stack = list("base-stamp-silver", "top-purple", "stamp-n", "pips-gold")
/*
pathfinder
initial_sprite_stack = list("base-stamp-silver", "top-darkgreen", "stamp-n", "pips-purple") //not a true head, no gold stripe for you
*/
cargo
initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n")
miner
initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n", "stripe-purple")
head
initial_sprite_stack = list("base-stamp-silver", "top-brown", "stamp-n", "pips-white")
civilian
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n")
chaplain
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-cross", "stripe-white")
internal_affairs
initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "stripe-black")
service
botanist
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-darkgreen")
bartender
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-black")
chef
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-white")
janitor
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-purple")
journalist
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-red")
clown
initial_sprite_stack = list("base-stamp", "top-rainbow", "stamp-n")
mime
initial_sprite_stack = list("base-stamp", "top-white", "stamp-n", "stripe-black")
entertainer
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-brown")
pilot
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-pink")
head
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold")
exploration
initial_sprite_stack = list("base-stamp", "top-pink", "stamp-n")
fm
initial_sprite_stack = list("base-stamp", "top-pink", "stamp-n", "stripe-medblu")
head
initial_sprite_stack = list("base-stamp-silver", "top-pink", "stamp-n", "pips-white")
talon
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette")
doctor
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-medblu", "stripe-medblu")
engineer
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-orange", "stripe-orange")
officer
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-red", "stripe-red")
pilot
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-purple", "stripe-purple")
captain
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-gold", "stripe-gold")
syndicate
initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s")
officer
initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold")