mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-21 12:05:28 +01:00
Adjusts IDs to match vorestation status quo
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@@ -7,6 +7,7 @@
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base_icon = "icons/obj/card_new.dmi"
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// New sprite stacks can be defined here. You could theoretically change icon-states as well but right now this file compiles before station_ids.dm so those wouldn't be affected.
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/*
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id
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generic
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-silhouette", "clip")
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@@ -77,7 +78,7 @@
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bartender
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-dark")
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chef
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-white")
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-white")
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janitor
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "pips-purple")
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journalist
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@@ -93,4 +94,5 @@
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syndicate
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initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s")
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officer
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initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold")
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initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold")
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*/ // VOREStation Removal - defined in id_stacks_vr.dm
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@@ -0,0 +1,131 @@
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/obj/item/weapon/card
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id
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n")
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generic
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-silhouette", "clip")
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centcom
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initial_sprite_stack = list("base-stamp-silver", "top-darkgreen", "stamp-n", "pips-gold", "stripe-gold")
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vip
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initial_sprite_stack = list("base-stamp-gold", "top-darkgreen", "stamp-n", "pips-gold", "stripe-gold")
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ERT
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-red", "stripe-red")
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medic
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-medblu", "stripe-medblu")
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commander
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold", "stripe-gold")
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engineer
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-orange", "stripe-orange")
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janitor
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-purple", "stripe-purple")
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silver
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n")
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secretary
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initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n")
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hop
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold")
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medical
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n")
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chemist
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-orange")
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geneticist
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-purple")
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psych
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-brown")
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virologist
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-green")
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emt
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initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-blue")
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head
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initial_sprite_stack = list("base-stamp-silver", "top-medblu", "stamp-n", "pips-gold")
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/*
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sar
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initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n", "pips-medblu")
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*/
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security
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n")
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detective
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "stripe-brown")
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warden
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initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "stripe-white")
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head
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initial_sprite_stack = list("base-stamp-silver", "top-red", "stamp-n", "pips-gold")
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engineering
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initial_sprite_stack = list("base-stamp", "top-orange", "stamp-n")
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atmos
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initial_sprite_stack = list("base-stamp", "top-orange", "stripe-medblu", "stamp-n")
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head
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initial_sprite_stack = list("base-stamp-silver", "top-orange", "stamp-n", "pips-gold")
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science
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n")
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roboticist
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-brown")
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xenobiologist
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-orange")
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xenobotanist
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initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-green")
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/*
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explorer
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initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n")
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*/
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head
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initial_sprite_stack = list("base-stamp-silver", "top-purple", "stamp-n", "pips-gold")
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/*
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pathfinder
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initial_sprite_stack = list("base-stamp-silver", "top-darkgreen", "stamp-n", "pips-purple") //not a true head, no gold stripe for you
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*/
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cargo
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initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n")
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miner
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initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n", "stripe-purple")
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head
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initial_sprite_stack = list("base-stamp-silver", "top-brown", "stamp-n", "pips-white")
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civilian
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n")
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chaplain
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-cross", "stripe-white")
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internal_affairs
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initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "stripe-black")
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service
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botanist
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-darkgreen")
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bartender
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-black")
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chef
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-white")
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janitor
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initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-purple")
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journalist
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-red")
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clown
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initial_sprite_stack = list("base-stamp", "top-rainbow", "stamp-n")
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mime
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initial_sprite_stack = list("base-stamp", "top-white", "stamp-n", "stripe-black")
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entertainer
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-brown")
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pilot
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-pink")
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head
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initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold")
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exploration
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initial_sprite_stack = list("base-stamp", "top-pink", "stamp-n")
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fm
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initial_sprite_stack = list("base-stamp", "top-pink", "stamp-n", "stripe-medblu")
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head
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initial_sprite_stack = list("base-stamp-silver", "top-pink", "stamp-n", "pips-white")
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talon
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette")
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doctor
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-medblu", "stripe-medblu")
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engineer
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-orange", "stripe-orange")
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officer
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-red", "stripe-red")
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pilot
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-purple", "stripe-purple")
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captain
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initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-gold", "stripe-gold")
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syndicate
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initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s")
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officer
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initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold")
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