mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-21 11:07:46 +01:00
Documentation, proper file naming, and more consistency
This commit is contained in:
+509
-486
@@ -1,487 +1,510 @@
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///////// .357 /////////
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/obj/item/ammo_magazine/s357
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name = "speedloader (.357)"
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desc = "A speedloader for .357 revolvers."
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icon_state = "38"
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caliber = "357"
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||||
ammo_type = /obj/item/ammo_casing/a357
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matter = list(DEFAULT_WALL_MATERIAL = 1260)
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||||
max_ammo = 6
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multiple_sprites = 1
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///////// .38 /////////
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/obj/item/ammo_magazine/s38
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name = "speedloader (.38)"
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desc = "A speedloader for .38 revolvers."
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icon_state = "38"
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caliber = "38"
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matter = list(DEFAULT_WALL_MATERIAL = 360)
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ammo_type = /obj/item/ammo_casing/a38
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max_ammo = 6
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multiple_sprites = 1
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/obj/item/ammo_magazine/s38/rubber
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name = "speedloader (.38 rubber)"
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ammo_type = /obj/item/ammo_casing/a38r
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/obj/item/ammo_magazine/s38/emp
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name = "ammunition box (.38 haywire)"
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ammo_type = /obj/item/ammo_casing/a38/emp
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///////// .45 /////////
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/obj/item/ammo_magazine/m45
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name = "pistol magazine (.45)"
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icon_state = "45"
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mag_type = MAGAZINE
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ammo_type = /obj/item/ammo_casing/a45
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matter = list(DEFAULT_WALL_MATERIAL = 525) //metal costs are very roughly based around 1 .45 casing = 75 metal
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caliber = ".45"
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max_ammo = 7
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multiple_sprites = 1
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/obj/item/ammo_magazine/m45/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/m45/rubber
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name = "magazine (.45 rubber)"
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ammo_type = /obj/item/ammo_casing/a45r
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/obj/item/ammo_magazine/m45/practice
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name = "magazine (.45 practice)"
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ammo_type = /obj/item/ammo_casing/a45p
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/obj/item/ammo_magazine/m45/flash
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name = "magazine (.45 flash)"
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ammo_type = /obj/item/ammo_casing/a45f
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/obj/item/ammo_magazine/m45/ap
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name = "magazine (.45 AP)"
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ammo_type = /obj/item/ammo_casing/a45ap
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/obj/item/ammo_magazine/box/emp/b45
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name = "ammunition box (.45 haywire)"
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ammo_type = /obj/item/ammo_casing/a45/emp
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/obj/item/ammo_magazine/m45uzi
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name = "stick magazine (.45)"
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icon_state = "uzi45"
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mag_type = MAGAZINE
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ammo_type = /obj/item/ammo_casing/a45
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matter = list(DEFAULT_WALL_MATERIAL = 1200)
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caliber = ".45"
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max_ammo = 16
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multiple_sprites = 1
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/obj/item/ammo_magazine/m45uzi/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/m45tommy
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name = "tommygun magazine (.45)"
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icon_state = "tommy-mag"
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mag_type = MAGAZINE
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ammo_type = /obj/item/ammo_casing/a45
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matter = list(DEFAULT_WALL_MATERIAL = 1500)
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caliber = ".45"
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max_ammo = 20
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/obj/item/ammo_magazine/m45tommy/ap
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name = "tommygun magazine (.45 AP)"
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ammo_type = /obj/item/ammo_casing/a45ap
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/obj/item/ammo_magazine/m45tommy/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/m45tommydrum
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name = "tommygun drum magazine (.45)"
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icon_state = "tommy-drum"
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w_class = ITEMSIZE_NORMAL // Bulky ammo doesn't fit in your pockets!
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mag_type = MAGAZINE
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ammo_type = /obj/item/ammo_casing/a45
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matter = list(DEFAULT_WALL_MATERIAL = 3750)
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caliber = ".45"
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max_ammo = 50
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/obj/item/ammo_magazine/m45tommydrum/ap
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name = "tommygun drum magazine (.45 AP)"
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ammo_type = /obj/item/ammo_casing/a45ap
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/obj/item/ammo_magazine/m45tommydrum/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/clip/c45
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name = "ammo clip (.45)"
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icon_state = "clip_pistol"
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desc = "A stripper clip for reloading .45 rounds into magazines."
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caliber = ".45"
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ammo_type = /obj/item/ammo_casing/a45
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matter = list(DEFAULT_WALL_MATERIAL = 675) // metal costs very roughly based around one .45 casing = 75 metal
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max_ammo = 9
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multiple_sprites = 1
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/obj/item/ammo_magazine/clip/c45/rubber
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name = "ammo clip (.45 rubber)"
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ammo_type = /obj/item/ammo_casing/a45r
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/obj/item/ammo_magazine/clip/c45/practice
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name = "ammo clip (.45 practice)"
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ammo_type = /obj/item/ammo_casing/a45p
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/obj/item/ammo_magazine/clip/c45/flash
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name = "ammo clip (.45 flash)"
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ammo_type = /obj/item/ammo_casing/a45f
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///////// 9mm /////////
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/obj/item/ammo_magazine/m9mm
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name = "magazine (9mm)"
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icon_state = "9x19p"
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origin_tech = list(TECH_COMBAT = 2)
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mag_type = MAGAZINE
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matter = list(DEFAULT_WALL_MATERIAL = 480)
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caliber = "9mm"
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ammo_type = /obj/item/ammo_casing/a9mm
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max_ammo = 8
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multiple_sprites = 1
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/obj/item/ammo_magazine/m9mm/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/m9mm/flash
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ammo_type = /obj/item/ammo_casing/a9mmf
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/obj/item/ammo_magazine/m9mm/rubber
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name = "magazine (9mm rubber)"
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ammo_type = /obj/item/ammo_casing/a9mmr
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/obj/item/ammo_magazine/m9mm/practice
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name = "magazine (9mm practice)"
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ammo_type = /obj/item/ammo_casing/a9mmp
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/obj/item/ammo_magazine/m9mmt
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name = "top mounted magazine (9mm)"
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icon_state = "9mmt"
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mag_type = MAGAZINE
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ammo_type = /obj/item/ammo_casing/a9mm
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matter = list(DEFAULT_WALL_MATERIAL = 1200)
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caliber = "9mm"
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max_ammo = 20
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multiple_sprites = 1
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/obj/item/ammo_magazine/m9mmt/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/m9mmt/rubber
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name = "top mounted magazine (9mm rubber)"
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ammo_type = /obj/item/ammo_casing/a9mmr
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/obj/item/ammo_magazine/m9mmt/flash
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name = "top mounted magazine (9mm flash)"
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ammo_type = /obj/item/ammo_casing/a9mmf
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/obj/item/ammo_magazine/m9mmt/practice
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name = "top mounted magazine (9mm practice)"
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ammo_type = /obj/item/ammo_casing/a9mmp
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/obj/item/ammo_magazine/m9mmp90
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name = "high capacity top mounted magazine (9mm armor-piercing)"
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icon_state = "p90"
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mag_type = MAGAZINE
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ammo_type = /obj/item/ammo_casing/a9mm/ap
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matter = list(DEFAULT_WALL_MATERIAL = 3000)
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caliber = "9mm"
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max_ammo = 50
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multiple_sprites = 1
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/obj/item/ammo_magazine/m9mmp90/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/clip/c9mm
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name = "ammo clip (9mm)"
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icon_state = "clip_pistol"
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desc = "A stripper clip for reloading 9mm rounds into magazines."
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caliber = "9mm"
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ammo_type = /obj/item/ammo_casing/a9mm
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matter = list(DEFAULT_WALL_MATERIAL = 540) // metal costs are very roughly based around one 9mm casing = 60 metal
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max_ammo = 9
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multiple_sprites = 1
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/obj/item/ammo_magazine/clip/c9mm/rubber
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name = "ammo clip (.45 rubber)"
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ammo_type = /obj/item/ammo_casing/a9mmr
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/obj/item/ammo_magazine/clip/c9mm/practice
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name = "ammo clip (.45 practice)"
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ammo_type = /obj/item/ammo_casing/a9mmp
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/obj/item/ammo_magazine/clip/c9mm/flash
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name = "ammo clip (.45 flash)"
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ammo_type = /obj/item/ammo_casing/a9mmf
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/obj/item/ammo_magazine/box/c9mm // Made by RnD for Prototype SMG and should probably be removed because why does it require DIAMONDS to make bullets?
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name = "ammunition Box (9mm)"
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icon_state = "9mm"
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origin_tech = list(TECH_COMBAT = 2)
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matter = list(DEFAULT_WALL_MATERIAL = 1800)
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caliber = "9mm"
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ammo_type = /obj/item/ammo_casing/a9mm
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max_ammo = 30
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/obj/item/ammo_magazine/box/c9mm/empty
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initial_ammo = 0
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///////// 10mm /////////
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/obj/item/ammo_magazine/m10mm
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name = "magazine (10mm)"
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icon_state = "10mm"
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origin_tech = list(TECH_COMBAT = 2)
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mag_type = MAGAZINE
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caliber = "10mm"
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matter = list(DEFAULT_WALL_MATERIAL = 1500)
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ammo_type = /obj/item/ammo_casing/a10mm
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max_ammo = 20
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multiple_sprites = 1
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/obj/item/ammo_magazine/m10mm/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/clip/c10mm
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name = "ammo clip (10mm)"
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icon_state = "clip_pistol"
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desc = "A stripper clip for reloading 5mm rounds into magazines."
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caliber = "10mm"
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ammo_type = /obj/item/ammo_casing/a10mm
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matter = list(DEFAULT_WALL_MATERIAL = 675) // metal costs are very roughly based around one 10mm casing = 75 metal
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max_ammo = 9
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multiple_sprites = 1
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/obj/item/ammo_magazine/box/emp/b10
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name = "ammunition box (10mm haywire)"
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ammo_type = /obj/item/ammo_casing/a10mm/emp
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///////// 5.56mm /////////
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/obj/item/ammo_magazine/m556
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name = "magazine (5.56mm)"
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icon_state = "m556"
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origin_tech = list(TECH_COMBAT = 2)
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mag_type = MAGAZINE
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caliber = "a556"
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matter = list(DEFAULT_WALL_MATERIAL = 1800)
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ammo_type = /obj/item/ammo_casing/a556
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max_ammo = 20
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multiple_sprites = 1
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/obj/item/ammo_magazine/m556/ext
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name = "extended magazine (5.56mm)"
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matter = list(DEFAULT_WALL_MATERIAL = 2700)
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max_ammo = 30
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/obj/item/ammo_magazine/m556/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/m556/ext/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/m556/practice
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name = "magazine (5.56mm practice)"
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ammo_type = /obj/item/ammo_casing/a556p
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/obj/item/ammo_magazine/m556/practice/ext
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name = "extended magazine (5.56mm practice)"
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max_ammo = 30
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/obj/item/ammo_magazine/m556/ap
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name = "magazine (5.56mm armor-piercing)"
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ammo_type = /obj/item/ammo_casing/a556/ap
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/obj/item/ammo_magazine/m556/ap/ext
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name = "extended magazine (5.56mm armor-piercing)"
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max_ammo = 30
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/obj/item/ammo_magazine/m556/small
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icon_state = "m556-small"
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matter = list(DEFAULT_WALL_MATERIAL = 900)
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max_ammo = 10
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/obj/item/ammo_magazine/m556/small/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/m556/small/practice
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name = "magazine (5.56mm practice)"
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||||
ammo_type = /obj/item/ammo_casing/a556p
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||||
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/obj/item/ammo_magazine/m556/small/ap
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||||
name = "magazine (5.56mm armor-piercing)"
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||||
ammo_type = /obj/item/ammo_casing/a556/ap
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||||
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||||
/obj/item/ammo_magazine/clip/c556
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||||
name = "ammo clip (5.56mm)"
|
||||
icon_state = "clip_rifle"
|
||||
caliber = "a556"
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||||
ammo_type = /obj/item/ammo_casing/a556
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 450) // metal costs are very roughly based around one 10mm casing = 180 metal
|
||||
max_ammo = 5
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||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/clip/c556/ap
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||||
name = "rifle clip (5.56mm armor-piercing)"
|
||||
ammo_type = /obj/item/ammo_casing/a556/ap
|
||||
|
||||
/obj/item/ammo_magazine/clip/c556/practice
|
||||
name = "rifle clip (5.56mm practice)"
|
||||
ammo_type = /obj/item/ammo_casing/a556
|
||||
|
||||
/obj/item/ammo_magazine/m556saw
|
||||
name = "magazine box (5.56mm)"
|
||||
icon_state = "a556"
|
||||
origin_tech = list(TECH_COMBAT = 2)
|
||||
mag_type = MAGAZINE
|
||||
caliber = "a556"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 10000)
|
||||
ammo_type = /obj/item/ammo_casing/a556
|
||||
w_class = ITEMSIZE_NORMAL // This should NOT fit in your pocket!!
|
||||
max_ammo = 50
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/m556saw/ap
|
||||
name = "magazine box (5.56mm armor-piercing)"
|
||||
ammo_type = /obj/item/ammo_casing/a556/ap
|
||||
|
||||
/obj/item/ammo_magazine/m556saw/empty
|
||||
initial_ammo = 0
|
||||
|
||||
///////// .50 AE /////////
|
||||
|
||||
/obj/item/ammo_magazine/m50
|
||||
name = "magazine (.50 AE)"
|
||||
icon_state = "50ae"
|
||||
origin_tech = list(TECH_COMBAT = 2)
|
||||
mag_type = MAGAZINE
|
||||
caliber = ".50"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1260)
|
||||
ammo_type = /obj/item/ammo_casing/a50
|
||||
max_ammo = 7
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/m50/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/clip/c50
|
||||
name = "ammo clip (.50 AE)"
|
||||
icon_state = "clip_pistol"
|
||||
desc = "A stripper clip for reloading .50 Action Express rounds into magazines."
|
||||
caliber = ".50"
|
||||
ammo_type = /obj/item/ammo_casing/a50
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1620) // metal costs are very roughly based around one .50 casing = 180 metal
|
||||
max_ammo = 9
|
||||
multiple_sprites = 1
|
||||
|
||||
///////// 7.62mm /////////
|
||||
|
||||
/obj/item/ammo_magazine/m762
|
||||
name = "magazine (7.62mm)"
|
||||
icon_state = "m762-small"
|
||||
mag_type = MAGAZINE
|
||||
caliber = "a762"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 2000)
|
||||
ammo_type = /obj/item/ammo_casing/a762
|
||||
max_ammo = 10
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/m762/ap
|
||||
name = "magazine (7.62mm armor-piercing)"
|
||||
ammo_type = /obj/item/ammo_casing/a762/ap
|
||||
|
||||
/obj/item/ammo_magazine/m762/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/m762m // Intentionally not a subtype of m762 because it's supposed to be incompatible with the Z8 Bulldog rifle.
|
||||
name = "magazine (7.62mm)"
|
||||
icon_state = "m762"
|
||||
mag_type = MAGAZINE
|
||||
caliber = "a762"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 4000)
|
||||
ammo_type = /obj/item/ammo_casing/a762
|
||||
max_ammo = 20
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/m762m/ap
|
||||
name = "magazine (7.62mm armor-piercing)"
|
||||
ammo_type = /obj/item/ammo_casing/a762/ap
|
||||
|
||||
/obj/item/ammo_magazine/m762m/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/clip/c762
|
||||
name = "ammo clip (7.62mm)"
|
||||
icon_state = "clip_rifle"
|
||||
caliber = "a762"
|
||||
ammo_type = /obj/item/ammo_casing/a762
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1000) // metal costs are very roughly based around one 7.62 casing = 200 metal
|
||||
max_ammo = 5
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/clip/c762/ap
|
||||
name = "rifle clip (7.62mm armor-piercing)"
|
||||
ammo_type = /obj/item/ammo_casing/a762/ap
|
||||
|
||||
/obj/item/ammo_magazine/clip/c762/practice
|
||||
name = "rifle clip (7.62mm practice)"
|
||||
ammo_type = /obj/item/ammo_casing/a762p
|
||||
|
||||
///////// 12g /////////
|
||||
|
||||
/obj/item/ammo_magazine/m12gdrum
|
||||
name = "magazine (12 gauge)"
|
||||
icon_state = "12g"
|
||||
mag_type = MAGAZINE
|
||||
caliber = "shotgun"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 2200)
|
||||
ammo_type = /obj/item/ammo_casing/a12g
|
||||
max_ammo = 24
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/m12gdrum/beanbag
|
||||
name = "magazine (12 gauge beanbag)"
|
||||
ammo_type = /obj/item/ammo_casing/a12g/beanbag
|
||||
|
||||
/obj/item/ammo_magazine/m12gdrum/pellet
|
||||
name = "magazine (12 gauge pellet)"
|
||||
ammo_type = /obj/item/ammo_casing/a12g/pellet
|
||||
|
||||
/obj/item/ammo_magazine/m12gdrum/flash
|
||||
name = "magazine (12 gauge flash)"
|
||||
ammo_type = /obj/item/ammo_casing/a12g/flash
|
||||
|
||||
/obj/item/ammo_magazine/m12gdrum/empty
|
||||
initial_ammo = 0
|
||||
|
||||
///////// .75 Gyrojet /////////
|
||||
|
||||
/obj/item/ammo_magazine/m75
|
||||
name = "ammo magazine (.75 Gyrojet)"
|
||||
icon_state = "75"
|
||||
mag_type = MAGAZINE
|
||||
caliber = "75"
|
||||
ammo_type = /obj/item/ammo_casing/a75
|
||||
multiple_sprites = 1
|
||||
max_ammo = 4
|
||||
|
||||
/obj/item/ammo_magazine/m75/empty
|
||||
initial_ammo = 0
|
||||
|
||||
///////// Misc. /////////
|
||||
|
||||
/obj/item/ammo_magazine/caps
|
||||
name = "speedloader (caps)"
|
||||
icon_state = "T38"
|
||||
caliber = "caps"
|
||||
color = "#FF0000"
|
||||
ammo_type = /obj/item/ammo_casing/cap
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 600)
|
||||
max_ammo = 7
|
||||
/************************************************************************/
|
||||
/*
|
||||
# An explaination of the naming format for guns and ammo:
|
||||
#
|
||||
# a = Ammo, as in individual rounds of ammunition.
|
||||
# b = Box, intended to have ammo taken out one at a time by hand.
|
||||
# c = Clips, intended to reload magazines or guns quickly.
|
||||
# m = Magazine, intended to hold rounds of ammo.
|
||||
# s = Speedloaders, intended to reload guns quickly.
|
||||
#
|
||||
# Use this format, followed by the caliber. For example, a shotgun's caliber
|
||||
# variable is "12g" as a result. Ergo, a shotgun round's path would have "a12g",
|
||||
# or a magazine with shotgun shells would be "m12g" instead. To avoid confusion
|
||||
# for developers and in-game admins spawning these items, stick to this format.
|
||||
# Likewise, when creating new rounds, the caliber variable should match whatever
|
||||
# the name says.
|
||||
#
|
||||
# This comment is copied in magazines.dm as well.
|
||||
*/
|
||||
/************************************************************************/
|
||||
|
||||
|
||||
|
||||
///////// .357 /////////
|
||||
|
||||
/obj/item/ammo_magazine/s357
|
||||
name = "speedloader (.357)"
|
||||
desc = "A speedloader for .357 revolvers."
|
||||
icon_state = "38"
|
||||
caliber = "357"
|
||||
ammo_type = /obj/item/ammo_casing/a357
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1260)
|
||||
max_ammo = 6
|
||||
multiple_sprites = 1
|
||||
|
||||
///////// .38 /////////
|
||||
|
||||
/obj/item/ammo_magazine/s38
|
||||
name = "speedloader (.38)"
|
||||
desc = "A speedloader for .38 revolvers."
|
||||
icon_state = "38"
|
||||
caliber = ".38"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360)
|
||||
ammo_type = /obj/item/ammo_casing/a38
|
||||
max_ammo = 6
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/s38/rubber
|
||||
name = "speedloader (.38 rubber)"
|
||||
ammo_type = /obj/item/ammo_casing/a38r
|
||||
|
||||
/obj/item/ammo_magazine/s38/emp
|
||||
name = "speedloader (.38 haywire)"
|
||||
ammo_type = /obj/item/ammo_casing/a38/emp
|
||||
|
||||
///////// .45 /////////
|
||||
|
||||
/obj/item/ammo_magazine/m45
|
||||
name = "pistol magazine (.45)"
|
||||
icon_state = "45"
|
||||
mag_type = MAGAZINE
|
||||
ammo_type = /obj/item/ammo_casing/a45
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 525) //metal costs are very roughly based around 1 .45 casing = 75 metal
|
||||
caliber = ".45"
|
||||
max_ammo = 7
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/m45/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/m45/rubber
|
||||
name = "magazine (.45 rubber)"
|
||||
ammo_type = /obj/item/ammo_casing/a45r
|
||||
|
||||
/obj/item/ammo_magazine/m45/practice
|
||||
name = "magazine (.45 practice)"
|
||||
ammo_type = /obj/item/ammo_casing/a45p
|
||||
|
||||
/obj/item/ammo_magazine/m45/flash
|
||||
name = "magazine (.45 flash)"
|
||||
ammo_type = /obj/item/ammo_casing/a45f
|
||||
|
||||
/obj/item/ammo_magazine/m45/ap
|
||||
name = "magazine (.45 AP)"
|
||||
ammo_type = /obj/item/ammo_casing/a45ap
|
||||
|
||||
/obj/item/ammo_magazine/box/emp/b45
|
||||
name = "ammunition box (.45 haywire)"
|
||||
ammo_type = /obj/item/ammo_casing/a45/emp
|
||||
|
||||
/obj/item/ammo_magazine/m45uzi
|
||||
name = "stick magazine (.45)"
|
||||
icon_state = "uzi45"
|
||||
mag_type = MAGAZINE
|
||||
ammo_type = /obj/item/ammo_casing/a45
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1200)
|
||||
caliber = ".45"
|
||||
max_ammo = 16
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/m45uzi/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/m45tommy
|
||||
name = "tommygun magazine (.45)"
|
||||
icon_state = "tommy-mag"
|
||||
mag_type = MAGAZINE
|
||||
ammo_type = /obj/item/ammo_casing/a45
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1500)
|
||||
caliber = ".45"
|
||||
max_ammo = 20
|
||||
|
||||
/obj/item/ammo_magazine/m45tommy/ap
|
||||
name = "tommygun magazine (.45 AP)"
|
||||
ammo_type = /obj/item/ammo_casing/a45ap
|
||||
|
||||
/obj/item/ammo_magazine/m45tommy/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/m45tommydrum
|
||||
name = "tommygun drum magazine (.45)"
|
||||
icon_state = "tommy-drum"
|
||||
w_class = ITEMSIZE_NORMAL // Bulky ammo doesn't fit in your pockets!
|
||||
mag_type = MAGAZINE
|
||||
ammo_type = /obj/item/ammo_casing/a45
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 3750)
|
||||
caliber = ".45"
|
||||
max_ammo = 50
|
||||
|
||||
/obj/item/ammo_magazine/m45tommydrum/ap
|
||||
name = "tommygun drum magazine (.45 AP)"
|
||||
ammo_type = /obj/item/ammo_casing/a45ap
|
||||
|
||||
/obj/item/ammo_magazine/m45tommydrum/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/clip/c45
|
||||
name = "ammo clip (.45)"
|
||||
icon_state = "clip_pistol"
|
||||
desc = "A stripper clip for reloading .45 rounds into magazines."
|
||||
caliber = ".45"
|
||||
ammo_type = /obj/item/ammo_casing/a45
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 675) // metal costs very roughly based around one .45 casing = 75 metal
|
||||
max_ammo = 9
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/clip/c45/rubber
|
||||
name = "ammo clip (.45 rubber)"
|
||||
ammo_type = /obj/item/ammo_casing/a45r
|
||||
|
||||
/obj/item/ammo_magazine/clip/c45/practice
|
||||
name = "ammo clip (.45 practice)"
|
||||
ammo_type = /obj/item/ammo_casing/a45p
|
||||
|
||||
/obj/item/ammo_magazine/clip/c45/flash
|
||||
name = "ammo clip (.45 flash)"
|
||||
ammo_type = /obj/item/ammo_casing/a45f
|
||||
|
||||
///////// 9mm /////////
|
||||
|
||||
/obj/item/ammo_magazine/m9mm
|
||||
name = "magazine (9mm)"
|
||||
icon_state = "9x19p"
|
||||
origin_tech = list(TECH_COMBAT = 2)
|
||||
mag_type = MAGAZINE
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 480)
|
||||
caliber = "9mm"
|
||||
ammo_type = /obj/item/ammo_casing/a9mm
|
||||
max_ammo = 8
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/m9mm/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/m9mm/flash
|
||||
ammo_type = /obj/item/ammo_casing/a9mmf
|
||||
|
||||
/obj/item/ammo_magazine/m9mm/rubber
|
||||
name = "magazine (9mm rubber)"
|
||||
ammo_type = /obj/item/ammo_casing/a9mmr
|
||||
|
||||
/obj/item/ammo_magazine/m9mm/practice
|
||||
name = "magazine (9mm practice)"
|
||||
ammo_type = /obj/item/ammo_casing/a9mmp
|
||||
|
||||
/obj/item/ammo_magazine/m9mmt
|
||||
name = "top mounted magazine (9mm)"
|
||||
icon_state = "9mmt"
|
||||
mag_type = MAGAZINE
|
||||
ammo_type = /obj/item/ammo_casing/a9mm
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1200)
|
||||
caliber = "9mm"
|
||||
max_ammo = 20
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/m9mmt/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/m9mmt/rubber
|
||||
name = "top mounted magazine (9mm rubber)"
|
||||
ammo_type = /obj/item/ammo_casing/a9mmr
|
||||
|
||||
/obj/item/ammo_magazine/m9mmt/flash
|
||||
name = "top mounted magazine (9mm flash)"
|
||||
ammo_type = /obj/item/ammo_casing/a9mmf
|
||||
|
||||
/obj/item/ammo_magazine/m9mmt/practice
|
||||
name = "top mounted magazine (9mm practice)"
|
||||
ammo_type = /obj/item/ammo_casing/a9mmp
|
||||
|
||||
/obj/item/ammo_magazine/m9mmp90
|
||||
name = "high capacity top mounted magazine (9mm armor-piercing)"
|
||||
icon_state = "p90"
|
||||
mag_type = MAGAZINE
|
||||
ammo_type = /obj/item/ammo_casing/a9mm/ap
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 3000)
|
||||
caliber = "9mm"
|
||||
max_ammo = 50
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/m9mmp90/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/clip/c9mm
|
||||
name = "ammo clip (9mm)"
|
||||
icon_state = "clip_pistol"
|
||||
desc = "A stripper clip for reloading 9mm rounds into magazines."
|
||||
caliber = "9mm"
|
||||
ammo_type = /obj/item/ammo_casing/a9mm
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 540) // metal costs are very roughly based around one 9mm casing = 60 metal
|
||||
max_ammo = 9
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/clip/c9mm/rubber
|
||||
name = "ammo clip (.45 rubber)"
|
||||
ammo_type = /obj/item/ammo_casing/a9mmr
|
||||
|
||||
/obj/item/ammo_magazine/clip/c9mm/practice
|
||||
name = "ammo clip (.45 practice)"
|
||||
ammo_type = /obj/item/ammo_casing/a9mmp
|
||||
|
||||
/obj/item/ammo_magazine/clip/c9mm/flash
|
||||
name = "ammo clip (.45 flash)"
|
||||
ammo_type = /obj/item/ammo_casing/a9mmf
|
||||
|
||||
/obj/item/ammo_magazine/box/c9mm // Made by RnD for Prototype SMG and should probably be removed because why does it require DIAMONDS to make bullets?
|
||||
name = "ammunition Box (9mm)"
|
||||
icon_state = "9mm"
|
||||
origin_tech = list(TECH_COMBAT = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1800)
|
||||
caliber = "9mm"
|
||||
ammo_type = /obj/item/ammo_casing/a9mm
|
||||
max_ammo = 30
|
||||
|
||||
/obj/item/ammo_magazine/box/c9mm/empty
|
||||
initial_ammo = 0
|
||||
|
||||
///////// 10mm /////////
|
||||
|
||||
/obj/item/ammo_magazine/m10mm
|
||||
name = "magazine (10mm)"
|
||||
icon_state = "10mm"
|
||||
origin_tech = list(TECH_COMBAT = 2)
|
||||
mag_type = MAGAZINE
|
||||
caliber = "10mm"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1500)
|
||||
ammo_type = /obj/item/ammo_casing/a10mm
|
||||
max_ammo = 20
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/m10mm/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/clip/c10mm
|
||||
name = "ammo clip (10mm)"
|
||||
icon_state = "clip_pistol"
|
||||
desc = "A stripper clip for reloading 5mm rounds into magazines."
|
||||
caliber = "10mm"
|
||||
ammo_type = /obj/item/ammo_casing/a10mm
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 675) // metal costs are very roughly based around one 10mm casing = 75 metal
|
||||
max_ammo = 9
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/box/emp/b10
|
||||
name = "ammunition box (10mm haywire)"
|
||||
ammo_type = /obj/item/ammo_casing/a10mm/emp
|
||||
|
||||
///////// 5.56mm /////////
|
||||
|
||||
/obj/item/ammo_magazine/m556
|
||||
name = "magazine (5.56mm)"
|
||||
icon_state = "m556"
|
||||
origin_tech = list(TECH_COMBAT = 2)
|
||||
mag_type = MAGAZINE
|
||||
caliber = "5.56mm"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1800)
|
||||
ammo_type = /obj/item/ammo_casing/a556
|
||||
max_ammo = 20
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/m556/ext
|
||||
name = "extended magazine (5.56mm)"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 2700)
|
||||
max_ammo = 30
|
||||
|
||||
/obj/item/ammo_magazine/m556/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/m556/ext/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/m556/practice
|
||||
name = "magazine (5.56mm practice)"
|
||||
ammo_type = /obj/item/ammo_casing/a556p
|
||||
|
||||
/obj/item/ammo_magazine/m556/practice/ext
|
||||
name = "extended magazine (5.56mm practice)"
|
||||
max_ammo = 30
|
||||
|
||||
/obj/item/ammo_magazine/m556/ap
|
||||
name = "magazine (5.56mm armor-piercing)"
|
||||
ammo_type = /obj/item/ammo_casing/a556/ap
|
||||
|
||||
/obj/item/ammo_magazine/m556/ap/ext
|
||||
name = "extended magazine (5.56mm armor-piercing)"
|
||||
max_ammo = 30
|
||||
|
||||
/obj/item/ammo_magazine/m556/small
|
||||
icon_state = "m556-small"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 900)
|
||||
max_ammo = 10
|
||||
|
||||
/obj/item/ammo_magazine/m556/small/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/m556/small/practice
|
||||
name = "magazine (5.56mm practice)"
|
||||
ammo_type = /obj/item/ammo_casing/a556p
|
||||
|
||||
/obj/item/ammo_magazine/m556/small/ap
|
||||
name = "magazine (5.56mm armor-piercing)"
|
||||
ammo_type = /obj/item/ammo_casing/a556/ap
|
||||
|
||||
/obj/item/ammo_magazine/clip/c556
|
||||
name = "ammo clip (5.56mm)"
|
||||
icon_state = "clip_rifle"
|
||||
caliber = "5.56mm"
|
||||
ammo_type = /obj/item/ammo_casing/a556
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 450) // metal costs are very roughly based around one 10mm casing = 180 metal
|
||||
max_ammo = 5
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/clip/c556/ap
|
||||
name = "rifle clip (5.56mm armor-piercing)"
|
||||
ammo_type = /obj/item/ammo_casing/a556/ap
|
||||
|
||||
/obj/item/ammo_magazine/clip/c556/practice
|
||||
name = "rifle clip (5.56mm practice)"
|
||||
ammo_type = /obj/item/ammo_casing/a556
|
||||
|
||||
/obj/item/ammo_magazine/m556saw
|
||||
name = "magazine box (5.56mm)"
|
||||
icon_state = "a556"
|
||||
origin_tech = list(TECH_COMBAT = 2)
|
||||
mag_type = MAGAZINE
|
||||
caliber = "5.56mm"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 10000)
|
||||
ammo_type = /obj/item/ammo_casing/a556
|
||||
w_class = ITEMSIZE_NORMAL // This should NOT fit in your pocket!!
|
||||
max_ammo = 50
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/m556saw/ap
|
||||
name = "magazine box (5.56mm armor-piercing)"
|
||||
ammo_type = /obj/item/ammo_casing/a556/ap
|
||||
|
||||
/obj/item/ammo_magazine/m556saw/empty
|
||||
initial_ammo = 0
|
||||
|
||||
///////// .50 AE /////////
|
||||
|
||||
/obj/item/ammo_magazine/m50
|
||||
name = "magazine (.50 AE)"
|
||||
icon_state = "50ae"
|
||||
origin_tech = list(TECH_COMBAT = 2)
|
||||
mag_type = MAGAZINE
|
||||
caliber = ".50AE"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1260)
|
||||
ammo_type = /obj/item/ammo_casing/a50ae
|
||||
max_ammo = 7
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/m50/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/clip/c50
|
||||
name = "ammo clip (.50 AE)"
|
||||
icon_state = "clip_pistol"
|
||||
desc = "A stripper clip for reloading .50 Action Express rounds into magazines."
|
||||
caliber = ".50AE"
|
||||
ammo_type = /obj/item/ammo_casing/a50ae
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1620) // metal costs are very roughly based around one .50 casing = 180 metal
|
||||
max_ammo = 9
|
||||
multiple_sprites = 1
|
||||
|
||||
///////// 7.62mm /////////
|
||||
|
||||
/obj/item/ammo_magazine/m762
|
||||
name = "magazine (7.62mm)"
|
||||
icon_state = "m762-small"
|
||||
mag_type = MAGAZINE
|
||||
caliber = "7.62mm"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 2000)
|
||||
ammo_type = /obj/item/ammo_casing/a762
|
||||
max_ammo = 10
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/m762/ap
|
||||
name = "magazine (7.62mm armor-piercing)"
|
||||
ammo_type = /obj/item/ammo_casing/a762/ap
|
||||
|
||||
/obj/item/ammo_magazine/m762/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/m762m // Intentionally not a subtype of m762 because it's supposed to be incompatible with the Z8 Bulldog rifle.
|
||||
name = "magazine (7.62mm)"
|
||||
icon_state = "m762"
|
||||
mag_type = MAGAZINE
|
||||
caliber = "7.62mm"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 4000)
|
||||
ammo_type = /obj/item/ammo_casing/a762
|
||||
max_ammo = 20
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/m762m/ap
|
||||
name = "magazine (7.62mm armor-piercing)"
|
||||
ammo_type = /obj/item/ammo_casing/a762/ap
|
||||
|
||||
/obj/item/ammo_magazine/m762m/empty
|
||||
initial_ammo = 0
|
||||
|
||||
/obj/item/ammo_magazine/clip/c762
|
||||
name = "ammo clip (7.62mm)"
|
||||
icon_state = "clip_rifle"
|
||||
caliber = "7.62mm"
|
||||
ammo_type = /obj/item/ammo_casing/a762
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1000) // metal costs are very roughly based around one 7.62 casing = 200 metal
|
||||
max_ammo = 5
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/clip/c762/ap
|
||||
name = "rifle clip (7.62mm armor-piercing)"
|
||||
ammo_type = /obj/item/ammo_casing/a762/ap
|
||||
|
||||
/obj/item/ammo_magazine/clip/c762/practice
|
||||
name = "rifle clip (7.62mm practice)"
|
||||
ammo_type = /obj/item/ammo_casing/a762p
|
||||
|
||||
///////// 12g /////////
|
||||
|
||||
/obj/item/ammo_magazine/m12gdrum
|
||||
name = "magazine (12 gauge)"
|
||||
icon_state = "12g"
|
||||
mag_type = MAGAZINE
|
||||
caliber = "12g"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 2200)
|
||||
ammo_type = /obj/item/ammo_casing/a12g
|
||||
max_ammo = 24
|
||||
multiple_sprites = 1
|
||||
|
||||
/obj/item/ammo_magazine/m12gdrum/beanbag
|
||||
name = "magazine (12 gauge beanbag)"
|
||||
ammo_type = /obj/item/ammo_casing/a12g/beanbag
|
||||
|
||||
/obj/item/ammo_magazine/m12gdrum/pellet
|
||||
name = "magazine (12 gauge pellet)"
|
||||
ammo_type = /obj/item/ammo_casing/a12g/pellet
|
||||
|
||||
/obj/item/ammo_magazine/m12gdrum/flash
|
||||
name = "magazine (12 gauge flash)"
|
||||
ammo_type = /obj/item/ammo_casing/a12g/flash
|
||||
|
||||
/obj/item/ammo_magazine/m12gdrum/empty
|
||||
initial_ammo = 0
|
||||
|
||||
///////// .75 Gyrojet /////////
|
||||
|
||||
/obj/item/ammo_magazine/m75
|
||||
name = "ammo magazine (.75 Gyrojet)"
|
||||
icon_state = "75"
|
||||
mag_type = MAGAZINE
|
||||
caliber = ".75"
|
||||
ammo_type = /obj/item/ammo_casing/a75
|
||||
multiple_sprites = 1
|
||||
max_ammo = 4
|
||||
|
||||
/obj/item/ammo_magazine/m75/empty
|
||||
initial_ammo = 0
|
||||
|
||||
///////// Misc. /////////
|
||||
|
||||
/obj/item/ammo_magazine/caps
|
||||
name = "speedloader (caps)"
|
||||
icon_state = "T38"
|
||||
caliber = "caps"
|
||||
color = "#FF0000"
|
||||
ammo_type = /obj/item/ammo_casing/cap
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 600)
|
||||
max_ammo = 7
|
||||
multiple_sprites = 1
|
||||
+320
-290
@@ -1,291 +1,321 @@
|
||||
/obj/item/ammo_casing/a357
|
||||
desc = "A .357 bullet casing."
|
||||
caliber = "357"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/strong
|
||||
|
||||
/obj/item/ammo_casing/a50
|
||||
desc = "A .50AE bullet casing."
|
||||
caliber = ".50"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/strong
|
||||
|
||||
/obj/item/ammo_casing/a75
|
||||
desc = "A .75 gyrojet rocket sheathe."
|
||||
caliber = "75"
|
||||
projectile_type = /obj/item/projectile/bullet/gyro
|
||||
|
||||
/obj/item/ammo_casing/a38
|
||||
desc = "A .38 bullet casing."
|
||||
caliber = "38"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol
|
||||
|
||||
/obj/item/ammo_casing/a38r
|
||||
desc = "A .38 rubber bullet casing."
|
||||
caliber = "38"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||
|
||||
/obj/item/ammo_casing/a38/emp
|
||||
name = ".38 haywire round"
|
||||
desc = "A .38 bullet casing fitted with a single-use ion pulse generator."
|
||||
icon_state = "empcasing"
|
||||
projectile_type = /obj/item/projectile/ion/small
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
|
||||
|
||||
/*
|
||||
* 9mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a9mm
|
||||
desc = "A 9mm bullet casing."
|
||||
caliber = "9mm"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol
|
||||
|
||||
/obj/item/ammo_casing/a9mm/ap
|
||||
desc = "A 9mm armor-piercing bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/ap
|
||||
|
||||
/obj/item/ammo_casing/a9mmf
|
||||
desc = "A 9mm flash shell casing."
|
||||
caliber = "9mm"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/energy/flash
|
||||
|
||||
/obj/item/ammo_casing/a9mmr
|
||||
desc = "A 9mm rubber bullet casing."
|
||||
caliber = "9mm"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||
|
||||
/obj/item/ammo_casing/a9mmp
|
||||
desc = "A 9mm practice bullet casing."
|
||||
caliber = "9mm"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/practice
|
||||
|
||||
/*
|
||||
/obj/item/ammo_casing/c5mm
|
||||
desc = "A 5mm bullet casing."
|
||||
caliber = "5mm"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/ap
|
||||
*/
|
||||
|
||||
/*
|
||||
* 45 ammo
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a45
|
||||
desc = "A .45 bullet casing."
|
||||
caliber = ".45"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium
|
||||
|
||||
/obj/item/ammo_casing/a45ap
|
||||
desc = "A .45 Armor-Piercing bullet casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium/ap
|
||||
|
||||
/obj/item/ammo_casing/a45p
|
||||
desc = "A .45 practice bullet casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/practice
|
||||
|
||||
/obj/item/ammo_casing/a45r
|
||||
desc = "A .45 rubber bullet casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||
|
||||
/obj/item/ammo_casing/a45f
|
||||
desc = "A .45 flash shell casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/energy/flash
|
||||
|
||||
/obj/item/ammo_casing/a45/emp
|
||||
name = ".45 haywire round"
|
||||
desc = "A .45 bullet casing fitted with a single-use ion pulse generator."
|
||||
projectile_type = /obj/item/projectile/ion/small
|
||||
icon_state = "empcasing"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
|
||||
|
||||
/obj/item/ammo_casing/a45/hp
|
||||
desc = "A .45 hollow-point bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium/hollow
|
||||
|
||||
|
||||
/*
|
||||
* 10mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a10mm
|
||||
desc = "A 10mm bullet casing."
|
||||
caliber = "10mm"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium
|
||||
|
||||
/obj/item/ammo_casing/a10mm/emp
|
||||
name = "10mm haywire round"
|
||||
desc = "A 10mm bullet casing fitted with a single-use ion pulse generator."
|
||||
projectile_type = /obj/item/projectile/ion/small
|
||||
icon_state = "empcasing"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
|
||||
|
||||
/*
|
||||
* Shotguns
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a12g
|
||||
name = "shotgun slug"
|
||||
desc = "A 12 gauge slug."
|
||||
icon_state = "slshell"
|
||||
caliber = "shotgun"
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360)
|
||||
|
||||
/obj/item/ammo_casing/a12g/pellet
|
||||
name = "shotgun shell"
|
||||
desc = "A 12 gauge shell."
|
||||
icon_state = "gshell"
|
||||
projectile_type = /obj/item/projectile/bullet/pellet/shotgun
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360)
|
||||
|
||||
/obj/item/ammo_casing/a12g/blank
|
||||
name = "shotgun shell"
|
||||
desc = "A blank shell."
|
||||
icon_state = "blshell"
|
||||
projectile_type = /obj/item/projectile/bullet/blank
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90)
|
||||
|
||||
/obj/item/ammo_casing/a12g/practice
|
||||
name = "shotgun shell"
|
||||
desc = "A practice shell."
|
||||
icon_state = "pshell"
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun/practice
|
||||
matter = list("metal" = 90)
|
||||
|
||||
/obj/item/ammo_casing/a12g/beanbag
|
||||
name = "beanbag shell"
|
||||
desc = "A beanbag shell."
|
||||
icon_state = "bshell"
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun/beanbag
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 180)
|
||||
|
||||
//Can stun in one hit if aimed at the head, but
|
||||
//is blocked by clothing that stops tasers and is vulnerable to EMP
|
||||
/obj/item/ammo_casing/a12g/stunshell
|
||||
name = "stun shell"
|
||||
desc = "A 12 gauge taser cartridge."
|
||||
icon_state = "stunshell"
|
||||
projectile_type = /obj/item/projectile/energy/electrode/stunshot
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360, "glass" = 720)
|
||||
|
||||
/obj/item/ammo_casing/a12g/stunshell/emp_act(severity)
|
||||
if(prob(100/severity)) BB = null
|
||||
update_icon()
|
||||
|
||||
//Does not stun, only blinds, but has area of effect.
|
||||
/obj/item/ammo_casing/a12g/flash
|
||||
name = "flash shell"
|
||||
desc = "A chemical shell used to signal distress or provide illumination."
|
||||
icon_state = "fshell"
|
||||
projectile_type = /obj/item/projectile/energy/flash/flare
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90, "glass" = 90)
|
||||
|
||||
/obj/item/ammo_casing/a12g/emp
|
||||
name = "ion shell"
|
||||
desc = "An advanced shotgun round that creates a small EMP when it strikes a target."
|
||||
icon_state = "empshell"
|
||||
projectile_type = /obj/item/projectile/ion
|
||||
// projectile_type = /obj/item/projectile/bullet/shotgun/ion
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360, "uranium" = 240)
|
||||
|
||||
/*
|
||||
* 762mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a762
|
||||
desc = "A 7.62mm bullet casing."
|
||||
caliber = "a762"
|
||||
icon_state = "rifle-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a762
|
||||
|
||||
/obj/item/ammo_casing/a762/ap
|
||||
desc = "A 7.62mm armor-piercing bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a762/ap
|
||||
|
||||
/obj/item/ammo_casing/a762p
|
||||
desc = "A 7.62mm practice bullet casing."
|
||||
caliber = "a762"
|
||||
icon_state = "rifle-casing" // Need to make an icon for these
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/practice
|
||||
|
||||
/obj/item/ammo_casing/a762/blank
|
||||
desc = "A blank 7.62mm bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/blank
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90)
|
||||
|
||||
/obj/item/ammo_casing/a762/hp
|
||||
desc = "A 7.62mm hollow-point bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a762/hollow
|
||||
|
||||
//145mm
|
||||
|
||||
/obj/item/ammo_casing/a145
|
||||
desc = "A 14.5mm shell."
|
||||
icon_state = "lcasing"
|
||||
caliber = "14.5mm"
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a145
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1250)
|
||||
|
||||
/*
|
||||
* 556mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a556
|
||||
desc = "A 5.56mm bullet casing."
|
||||
caliber = "a556"
|
||||
icon_state = "rifle-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a556
|
||||
|
||||
/obj/item/ammo_casing/a556/ap
|
||||
desc = "A 5.56mm armor-piercing bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a556/ap
|
||||
|
||||
/obj/item/ammo_casing/a556p
|
||||
desc = "A 5.56mm practice bullet casing."
|
||||
caliber = "a556"
|
||||
icon_state = "rifle-casing" // Need to make an icon for these
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/practice
|
||||
|
||||
/obj/item/ammo_casing/a556/blank
|
||||
desc = "A blank 5.56mm bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/blank
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90)
|
||||
|
||||
/obj/item/ammo_casing/a556/hp
|
||||
desc = "A 5.56mm hollow-point bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a556/hollow
|
||||
|
||||
/*
|
||||
* Misc
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/rocket
|
||||
name = "rocket shell"
|
||||
desc = "A high explosive designed to be fired from a launcher."
|
||||
icon_state = "rocketshell"
|
||||
projectile_type = /obj/item/missile
|
||||
caliber = "rocket"
|
||||
|
||||
/obj/item/ammo_casing/cap
|
||||
name = "cap"
|
||||
desc = "A cap for children toys."
|
||||
caliber = "caps"
|
||||
icon_state = "r-casing"
|
||||
color = "#FF0000"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/cap
|
||||
|
||||
/obj/item/ammo_casing/spent // For simple hostile mobs only, so they don't cough up usable bullets when firing. This is for literally nothing else.
|
||||
icon_state = "s-casing-spent"
|
||||
BB = null
|
||||
/************************************************************************/
|
||||
/*
|
||||
# An explaination of the naming format for guns and ammo:
|
||||
#
|
||||
# a = Ammo, as in individual rounds of ammunition.
|
||||
# b = Box, intended to have ammo taken out one at a time by hand.
|
||||
# c = Clips, intended to reload magazines or guns quickly.
|
||||
# m = Magazine, intended to hold rounds of ammo.
|
||||
# s = Speedloaders, intended to reload guns quickly.
|
||||
#
|
||||
# Use this format, followed by the caliber. For example, a shotgun's caliber
|
||||
# variable is "12g" as a result. Ergo, a shotgun round's path would have "a12g",
|
||||
# or a magazine with shotgun shells would be "m12g" instead. To avoid confusion
|
||||
# for developers and in-game admins spawning these items, stick to this format.
|
||||
# Likewise, when creating new rounds, the caliber variable should match whatever
|
||||
# the name says.
|
||||
#
|
||||
# This comment is copied in magazines.dm as well.
|
||||
*/
|
||||
/************************************************************************/
|
||||
|
||||
/*
|
||||
* .357
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a357
|
||||
desc = "A .357 bullet casing."
|
||||
caliber = "357"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/strong
|
||||
|
||||
/*
|
||||
* .38
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a38
|
||||
desc = "A .38 bullet casing."
|
||||
caliber = ".38"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol
|
||||
|
||||
/obj/item/ammo_casing/a38r
|
||||
desc = "A .38 rubber bullet casing."
|
||||
caliber = ".38"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||
|
||||
/obj/item/ammo_casing/a38/emp
|
||||
name = ".38 haywire round"
|
||||
desc = "A .38 bullet casing fitted with a single-use ion pulse generator."
|
||||
icon_state = "empcasing"
|
||||
projectile_type = /obj/item/projectile/ion/small
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
|
||||
|
||||
/*
|
||||
* .50 Action Express
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a50ae
|
||||
desc = "A .50AE bullet casing."
|
||||
caliber = ".50AE"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/strong
|
||||
|
||||
/*
|
||||
* .75 (aka Gyrojet Rockets, aka admin abuse)
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a75
|
||||
desc = "A .75 gyrojet rocket sheathe."
|
||||
caliber = ".75"
|
||||
projectile_type = /obj/item/projectile/bullet/gyro
|
||||
|
||||
/*
|
||||
* 9mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a9mm
|
||||
desc = "A 9mm bullet casing."
|
||||
caliber = "9mm"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol
|
||||
|
||||
/obj/item/ammo_casing/a9mm/ap
|
||||
desc = "A 9mm armor-piercing bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/ap
|
||||
|
||||
/obj/item/ammo_casing/a9mmf
|
||||
desc = "A 9mm flash shell casing."
|
||||
caliber = "9mm"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/energy/flash
|
||||
|
||||
/obj/item/ammo_casing/a9mmr
|
||||
desc = "A 9mm rubber bullet casing."
|
||||
caliber = "9mm"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||
|
||||
/obj/item/ammo_casing/a9mmp
|
||||
desc = "A 9mm practice bullet casing."
|
||||
caliber = "9mm"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/practice
|
||||
|
||||
/*
|
||||
* .45
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a45
|
||||
desc = "A .45 bullet casing."
|
||||
caliber = ".45"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium
|
||||
|
||||
/obj/item/ammo_casing/a45ap
|
||||
desc = "A .45 Armor-Piercing bullet casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium/ap
|
||||
|
||||
/obj/item/ammo_casing/a45p
|
||||
desc = "A .45 practice bullet casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/practice
|
||||
|
||||
/obj/item/ammo_casing/a45r
|
||||
desc = "A .45 rubber bullet casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||
|
||||
/obj/item/ammo_casing/a45f
|
||||
desc = "A .45 flash shell casing."
|
||||
caliber = ".45"
|
||||
icon_state = "r-casing"
|
||||
projectile_type = /obj/item/projectile/energy/flash
|
||||
|
||||
/obj/item/ammo_casing/a45/emp
|
||||
name = ".45 haywire round"
|
||||
desc = "A .45 bullet casing fitted with a single-use ion pulse generator."
|
||||
projectile_type = /obj/item/projectile/ion/small
|
||||
icon_state = "empcasing"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
|
||||
|
||||
/obj/item/ammo_casing/a45/hp
|
||||
desc = "A .45 hollow-point bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium/hollow
|
||||
|
||||
|
||||
/*
|
||||
* 10mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a10mm
|
||||
desc = "A 10mm bullet casing."
|
||||
caliber = "10mm"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/medium
|
||||
|
||||
/obj/item/ammo_casing/a10mm/emp
|
||||
name = "10mm haywire round"
|
||||
desc = "A 10mm bullet casing fitted with a single-use ion pulse generator."
|
||||
projectile_type = /obj/item/projectile/ion/small
|
||||
icon_state = "empcasing"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 130, "uranium" = 100)
|
||||
|
||||
/*
|
||||
* 12g (aka shotgun ammo)
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a12g
|
||||
name = "shotgun slug"
|
||||
desc = "A 12 gauge slug."
|
||||
icon_state = "slshell"
|
||||
caliber = "12g"
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360)
|
||||
|
||||
/obj/item/ammo_casing/a12g/pellet
|
||||
name = "shotgun shell"
|
||||
desc = "A 12 gauge shell."
|
||||
icon_state = "gshell"
|
||||
projectile_type = /obj/item/projectile/bullet/pellet/shotgun
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360)
|
||||
|
||||
/obj/item/ammo_casing/a12g/blank
|
||||
name = "shotgun shell"
|
||||
desc = "A blank shell."
|
||||
icon_state = "blshell"
|
||||
projectile_type = /obj/item/projectile/bullet/blank
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90)
|
||||
|
||||
/obj/item/ammo_casing/a12g/practice
|
||||
name = "shotgun shell"
|
||||
desc = "A practice shell."
|
||||
icon_state = "pshell"
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun/practice
|
||||
matter = list("metal" = 90)
|
||||
|
||||
/obj/item/ammo_casing/a12g/beanbag
|
||||
name = "beanbag shell"
|
||||
desc = "A beanbag shell."
|
||||
icon_state = "bshell"
|
||||
projectile_type = /obj/item/projectile/bullet/shotgun/beanbag
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 180)
|
||||
|
||||
//Can stun in one hit if aimed at the head, but
|
||||
//is blocked by clothing that stops tasers and is vulnerable to EMP
|
||||
/obj/item/ammo_casing/a12g/stunshell
|
||||
name = "stun shell"
|
||||
desc = "A 12 gauge taser cartridge."
|
||||
icon_state = "stunshell"
|
||||
projectile_type = /obj/item/projectile/energy/electrode/stunshot
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360, "glass" = 720)
|
||||
|
||||
/obj/item/ammo_casing/a12g/stunshell/emp_act(severity)
|
||||
if(prob(100/severity)) BB = null
|
||||
update_icon()
|
||||
|
||||
//Does not stun, only blinds, but has area of effect.
|
||||
/obj/item/ammo_casing/a12g/flash
|
||||
name = "flash shell"
|
||||
desc = "A chemical shell used to signal distress or provide illumination."
|
||||
icon_state = "fshell"
|
||||
projectile_type = /obj/item/projectile/energy/flash/flare
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90, "glass" = 90)
|
||||
|
||||
/obj/item/ammo_casing/a12g/emp
|
||||
name = "ion shell"
|
||||
desc = "An advanced shotgun round that creates a small EMP when it strikes a target."
|
||||
icon_state = "empshell"
|
||||
projectile_type = /obj/item/projectile/ion
|
||||
// projectile_type = /obj/item/projectile/bullet/shotgun/ion
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 360, "uranium" = 240)
|
||||
|
||||
/*
|
||||
* 7.62mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a762
|
||||
desc = "A 7.62mm bullet casing."
|
||||
caliber = "7.62mm"
|
||||
icon_state = "rifle-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a762
|
||||
|
||||
/obj/item/ammo_casing/a762/ap
|
||||
desc = "A 7.62mm armor-piercing bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a762/ap
|
||||
|
||||
/obj/item/ammo_casing/a762p
|
||||
desc = "A 7.62mm practice bullet casing."
|
||||
caliber = "7.62mm"
|
||||
icon_state = "rifle-casing" // Need to make an icon for these
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/practice
|
||||
|
||||
/obj/item/ammo_casing/a762/blank
|
||||
desc = "A blank 7.62mm bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/blank
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90)
|
||||
|
||||
/obj/item/ammo_casing/a762/hp
|
||||
desc = "A 7.62mm hollow-point bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a762/hollow
|
||||
|
||||
//145mm
|
||||
|
||||
/obj/item/ammo_casing/a145
|
||||
desc = "A 14.5mm shell."
|
||||
icon_state = "lcasing"
|
||||
caliber = "14.5mm"
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a145
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1250)
|
||||
|
||||
/*
|
||||
* 5.56mm
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/a556
|
||||
desc = "A 5.56mm bullet casing."
|
||||
caliber = "5.56mm"
|
||||
icon_state = "rifle-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a556
|
||||
|
||||
/obj/item/ammo_casing/a556/ap
|
||||
desc = "A 5.56mm armor-piercing bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a556/ap
|
||||
|
||||
/obj/item/ammo_casing/a556p
|
||||
desc = "A 5.56mm practice bullet casing."
|
||||
caliber = "5.56mm"
|
||||
icon_state = "rifle-casing" // Need to make an icon for these
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/practice
|
||||
|
||||
/obj/item/ammo_casing/a556/blank
|
||||
desc = "A blank 5.56mm bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/blank
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 90)
|
||||
|
||||
/obj/item/ammo_casing/a556/hp
|
||||
desc = "A 5.56mm hollow-point bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/rifle/a556/hollow
|
||||
|
||||
/*
|
||||
* Misc
|
||||
*/
|
||||
|
||||
/obj/item/ammo_casing/rocket
|
||||
name = "rocket shell"
|
||||
desc = "A high explosive designed to be fired from a launcher."
|
||||
icon_state = "rocketshell"
|
||||
projectile_type = /obj/item/missile
|
||||
caliber = "rocket"
|
||||
|
||||
/obj/item/ammo_casing/cap
|
||||
name = "cap"
|
||||
desc = "A cap for children toys."
|
||||
caliber = "caps"
|
||||
icon_state = "r-casing"
|
||||
color = "#FF0000"
|
||||
projectile_type = /obj/item/projectile/bullet/pistol/cap
|
||||
|
||||
/obj/item/ammo_casing/spent // For simple hostile mobs only, so they don't cough up usable bullets when firing. This is for literally nothing else.
|
||||
icon_state = "s-casing-spent"
|
||||
BB = null
|
||||
projectile_type = null
|
||||
@@ -252,7 +252,7 @@
|
||||
item_state = null
|
||||
w_class = ITEMSIZE_LARGE
|
||||
force = 10
|
||||
caliber = "shotgun"
|
||||
caliber = "12g"
|
||||
fire_sound = 'sound/weapons/shotgun.ogg'
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
|
||||
slot_flags = SLOT_BACK
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
name = "\"The Judge\""
|
||||
desc = "A revolving hand-shotgun by Cybersun Industries that packs the power of a 12 guage in the palm of your hand (if you don't break your wrist). Uses 12 shotgun rounds."
|
||||
icon_state = "judge"
|
||||
caliber = "shotgun"
|
||||
caliber = "12g"
|
||||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 4)
|
||||
max_shells = 5
|
||||
fire_sound = 'sound/weapons/shotgun.ogg'
|
||||
@@ -127,7 +127,7 @@
|
||||
caliber = "38"
|
||||
ammo_type = /obj/item/ammo_casing/a38
|
||||
var/secondary_max_shells = 1
|
||||
var/secondary_caliber = "shotgun"
|
||||
var/secondary_caliber = "12g"
|
||||
var/secondary_ammo_type = /obj/item/ammo_casing/a12g
|
||||
var/flipped_firing = 0
|
||||
var/list/secondary_loaded = list()
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
force = 10
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
caliber = "shotgun"
|
||||
caliber = "12g"
|
||||
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2)
|
||||
load_method = SINGLE_CASING
|
||||
ammo_type = /obj/item/ammo_casing/a12g/beanbag
|
||||
@@ -64,7 +64,7 @@
|
||||
force = 10
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
caliber = "shotgun"
|
||||
caliber = "12g"
|
||||
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 1)
|
||||
ammo_type = /obj/item/ammo_casing/a12g/beanbag
|
||||
|
||||
|
||||
Reference in New Issue
Block a user