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TG: There's a metric assload of stuff here, mostly in preparation to my massive
traitor expansion, so I'll try to be brief: - I added in the foundations for traitor factions. See factions.dm for all the different faction datums. They don't do anything yet. - I completely ported mob/var/mutations from a bitfield to a generic list. Mutation enumerated-identifiers are added into this list. For instance, TK = 1, COLD_RESISTANCE = 2, XRAY = 3, etc... The purpose of this was because bitwise operations could not actually be used after a certain size (because BYOND is stuck in the 16bit era). - I've added in completely-functional nano-augmentations. Check under implantnanoaug.dm for a list of implants and implaners. As mentioned previously, they are completely functional but may be slightly OP. Among these nanoaugs are Super Strength, Psionic Radar, Electric Hands, Energy Blade/Sword Synthesizer, Rebreather, Dermal Armor, Combat Reflexes, and Regenerative Nanorobots. I won't go into detail as to what they do, but hopefully they should be self- explanitory. If not, check out their descriptions in the file previously mentioned. - Added in a future traitor item, the Mind Batterer. Along with it a new .ogg file. - New telecomms bus mainframe sprite, thanks to WJohnston. - New holdable shield, sprites courtesy of Muncher (i had to mangle the side sprites because of a technical little issue. I'll change it back to the original soon). It can be retracted and expanded. Probably only going to be given to traitors. - A couple of minor bugfixes here and there, along with some code tidying. Hope this isn't too large a commit. I intended it to be MUCH larger, but I've decided to split up my Traitor Factions expansion into smaller commits. Revision: r3692 Author: vageyenaman
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@@ -19,6 +19,8 @@ datum/mind
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var/has_been_rev = 0//Tracks if this mind has been a rev or not
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var/rev_cooldown = 0
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var/datum/faction/faction // associated faction
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proc/transfer_to(mob/new_character)
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// multikey information is stored in the mob, not the mind, so
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// we need to clean this stuff up to avoid multikey alerts
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@@ -26,6 +28,7 @@ datum/mind
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current.computer_id = null
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if(current)
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current.mind = null
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@@ -3,7 +3,7 @@
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desc = "This spell inflicts a set of mutations and disabilities upon the target."
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var/disabilities = 0 //bits
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var/mutations = 0 //bits
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var/list/mutations = list() //mutation strings
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var/duration = 100 //deciseconds
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/*
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Disabilities
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@@ -13,22 +13,17 @@
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4th bit - ?
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5th bit - ?
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6th bit - ?
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Mutations
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1st bit - portals
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2nd bit - cold resist
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3rd bit - xray
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4th bit - hulk
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5th bit - clown
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6th bit - fat
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*/
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/obj/effect/proc_holder/spell/targeted/genetic/cast(list/targets)
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for(var/mob/target in targets)
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target.mutations |= mutations
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for(var/x in mutations)
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target.mutations.Add(x)
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target.disabilities |= disabilities
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spawn(duration)
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target.mutations &= ~mutations
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for(var/x in mutations)
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target.mutations.Remove(x)
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target.disabilities &= ~disabilities
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return
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@@ -40,7 +40,7 @@
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range = -1
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include_user = 1
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mutations = LASER | HULK
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mutations = list(LASER, HULK)
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duration = 300
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/obj/effect/proc_holder/spell/targeted/inflict_handler/disintegrate
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