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Fix a bunch of issues and runtimes (#17951)
* selection target * ugh * fix deadmin * larger * fix paper icons * those are inverted * don't miss that * fix all * point transfer * add nostrip flag to items * un.... teppi * . * end life proc after qdel * this could be null in very rare cases * this has a lot of sleeps, someday should be refactored and check for qdeleted * needs to be an object * qdel check this * use the rsc properly * wtf? * . * fix narrate * . * push * inform user, null it * . * can be null * fix maint lurkers * . * spans * . * fix that too * urg * fix distillery * don't wrap them * needs usr * Update cash_register.dm * quick hook cleanup * lots of fixes * . * clean that up for reasons
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@@ -152,7 +152,7 @@
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return
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//Drill through the flooring, if any.
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if(istype(get_turf(src), /turf/simulated/mineral))
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if(ismineralturf(get_turf(src)))
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var/turf/simulated/mineral/M = get_turf(src)
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M.GetDrilled()
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