Gets rid of hasvar usage and moves up some vars (#18262)

* Gets rid of hasvar usage

* thiiis

* moves damtype to /obj/item

* throwing

* Move vars moved

* matter as well

Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials

* Update floor_light.dm

* exploitable

* this can be moved up...

* move persist to /item

you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want.

* gets rid of being_used

I added this for xenoarch, that was a mistake

* move these

* move these to the base file

* Makes floorlight autolathe recipe not shit

* Update floor_light.dm

* Update floor_light.dm

* Mechs no longer gib when hitting things

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
This commit is contained in:
Cameron Lennox
2025-08-21 23:08:10 +02:00
committed by GitHub
co-authored by Selis
parent 56d0cd3e20
commit 37779acf01
56 changed files with 223 additions and 254 deletions
@@ -448,14 +448,14 @@
if(.)
user.visible_message(span_notice("[user] activates the flare."), span_notice("You pull the cord on the flare, activating it!"))
src.force = on_damage
src.damtype = "fire"
src.damtype = BURN
START_PROCESSING(SSobj, src)
/obj/item/flashlight/flare/proc/ignite() //Used for flare launchers.
on = !on
update_brightness()
force = on_damage
damtype = "fire"
damtype = BURN
START_PROCESSING(SSobj, src)
return 1