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Gets rid of hasvar usage and moves up some vars (#18262)
* Gets rid of hasvar usage * thiiis * moves damtype to /obj/item * throwing * Move vars moved * matter as well Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials * Update floor_light.dm * exploitable * this can be moved up... * move persist to /item you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want. * gets rid of being_used I added this for xenoarch, that was a mistake * move these * move these to the base file * Makes floorlight autolathe recipe not shit * Update floor_light.dm * Update floor_light.dm * Mechs no longer gib when hitting things --------- Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
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@@ -448,14 +448,14 @@
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if(.)
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user.visible_message(span_notice("[user] activates the flare."), span_notice("You pull the cord on the flare, activating it!"))
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src.force = on_damage
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src.damtype = "fire"
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src.damtype = BURN
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START_PROCESSING(SSobj, src)
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/obj/item/flashlight/flare/proc/ignite() //Used for flare launchers.
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on = !on
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update_brightness()
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force = on_damage
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damtype = "fire"
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damtype = BURN
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START_PROCESSING(SSobj, src)
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return 1
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