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Gets rid of hasvar usage and moves up some vars (#18262)
* Gets rid of hasvar usage * thiiis * moves damtype to /obj/item * throwing * Move vars moved * matter as well Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials * Update floor_light.dm * exploitable * this can be moved up... * move persist to /item you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want. * gets rid of being_used I added this for xenoarch, that was a mistake * move these * move these to the base file * Makes floorlight autolathe recipe not shit * Update floor_light.dm * Update floor_light.dm * Mechs no longer gib when hitting things --------- Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
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@@ -276,7 +276,7 @@
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T.visible_message(span_danger("\The [src] turns on."))
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playsound(src, acti_sound, 50, 1)
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src.force = 15
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src.damtype = "fire"
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src.damtype = BURN
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src.w_class = ITEMSIZE_LARGE
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src.hitsound = 'sound/items/welder.ogg'
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welding = 1
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@@ -298,7 +298,7 @@
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T.visible_message(span_warning("\The [src] turns off."))
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playsound(src, deac_sound, 50, 1)
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src.force = 3
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src.damtype = "brute"
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src.damtype = BRUTE
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src.w_class = initial(src.w_class)
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src.welding = 0
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src.hitsound = initial(src.hitsound)
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