Gets rid of hasvar usage and moves up some vars (#18262)

* Gets rid of hasvar usage

* thiiis

* moves damtype to /obj/item

* throwing

* Move vars moved

* matter as well

Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials

* Update floor_light.dm

* exploitable

* this can be moved up...

* move persist to /item

you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want.

* gets rid of being_used

I added this for xenoarch, that was a mistake

* move these

* move these to the base file

* Makes floorlight autolathe recipe not shit

* Update floor_light.dm

* Update floor_light.dm

* Mechs no longer gib when hitting things

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
This commit is contained in:
Cameron Lennox
2025-08-21 23:08:10 +02:00
committed by GitHub
co-authored by Selis
parent 56d0cd3e20
commit 37779acf01
56 changed files with 223 additions and 254 deletions
+2 -2
View File
@@ -139,11 +139,11 @@
visible_message(span_danger("\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]"))
var/damage = 0
switch(W.damtype)
if("fire")
if(BURN)
damage = (W.force / fire_resist)
if(istype(W, /obj/item/weldingtool))
playsound(src, W.usesound, 100, 1)
if("brute")
if(BRUTE)
damage = (W.force / brute_resist)
take_damage(damage)