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Gets rid of hasvar usage and moves up some vars (#18262)
* Gets rid of hasvar usage * thiiis * moves damtype to /obj/item * throwing * Move vars moved * matter as well Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials * Update floor_light.dm * exploitable * this can be moved up... * move persist to /item you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want. * gets rid of being_used I added this for xenoarch, that was a mistake * move these * move these to the base file * Makes floorlight autolathe recipe not shit * Update floor_light.dm * Update floor_light.dm * Mechs no longer gib when hitting things --------- Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
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@@ -139,11 +139,11 @@
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visible_message(span_danger("\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]"))
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var/damage = 0
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switch(W.damtype)
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if("fire")
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if(BURN)
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damage = (W.force / fire_resist)
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if(istype(W, /obj/item/weldingtool))
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playsound(src, W.usesound, 100, 1)
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if("brute")
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if(BRUTE)
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damage = (W.force / brute_resist)
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take_damage(damage)
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