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Gets rid of hasvar usage and moves up some vars (#18262)
* Gets rid of hasvar usage * thiiis * moves damtype to /obj/item * throwing * Move vars moved * matter as well Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials * Update floor_light.dm * exploitable * this can be moved up... * move persist to /item you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want. * gets rid of being_used I added this for xenoarch, that was a mistake * move these * move these to the base file * Makes floorlight autolathe recipe not shit * Update floor_light.dm * Update floor_light.dm * Mechs no longer gib when hitting things --------- Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
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@@ -1,9 +1,3 @@
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// This is on the base /item so badmins can play with it by calling hide_identity().
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/obj/item
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var/datum/identification/identity = null
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var/identity_type = /datum/identification
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var/init_hide_identity = FALSE // Set to true to automatically obscure the object on initialization.
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/obj/item/Initialize(mapload)
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if(init_hide_identity)
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identity = new identity_type(src)
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