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Gets rid of hasvar usage and moves up some vars (#18262)
* Gets rid of hasvar usage * thiiis * moves damtype to /obj/item * throwing * Move vars moved * matter as well Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials * Update floor_light.dm * exploitable * this can be moved up... * move persist to /item you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want. * gets rid of being_used I added this for xenoarch, that was a mistake * move these * move these to the base file * Makes floorlight autolathe recipe not shit * Update floor_light.dm * Update floor_light.dm * Mechs no longer gib when hitting things --------- Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
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@@ -120,7 +120,7 @@
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icon_state = "plasmacutter"
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item_state = "plasmacutter"
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w_class = ITEMSIZE_NORMAL //it is smaller than the pickaxe
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damtype = "fire"
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damtype = BURN
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digspeed = 18 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/light thermite on fire
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origin_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3)
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matter = list(MAT_STEEL = 3000, MAT_PLASTEEL = 1500, MAT_DIAMONDS = 500, MAT_PHORON = 500)
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@@ -263,7 +263,7 @@
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return
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remove_points(inserted_id, prize.cost)
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var/obj/I = new prize.equipment_path(loc)
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var/obj/item/I = new prize.equipment_path(loc)
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I.persist_storable = FALSE
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flick(icon_vend, src)
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else
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