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Gets rid of hasvar usage and moves up some vars (#18262)
* Gets rid of hasvar usage * thiiis * moves damtype to /obj/item * throwing * Move vars moved * matter as well Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials * Update floor_light.dm * exploitable * this can be moved up... * move persist to /item you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want. * gets rid of being_used I added this for xenoarch, that was a mistake * move these * move these to the base file * Makes floorlight autolathe recipe not shit * Update floor_light.dm * Update floor_light.dm * Mechs no longer gib when hitting things --------- Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
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@@ -84,11 +84,6 @@
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*/
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// Attaches to the end of dropped items' code.
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/obj/item
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var/destroy_on_drop = FALSE // Used by augments to determine if the item should destroy itself when dropped, or return to its master.
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var/obj/item/organ/my_augment = null // Used to reference the object's host organ.
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/obj/item/dropped(mob/user)
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. = ..(user)
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if(src)
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