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Gets rid of hasvar usage and moves up some vars (#18262)
* Gets rid of hasvar usage * thiiis * moves damtype to /obj/item * throwing * Move vars moved * matter as well Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials * Update floor_light.dm * exploitable * this can be moved up... * move persist to /item you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want. * gets rid of being_used I added this for xenoarch, that was a mistake * move these * move these to the base file * Makes floorlight autolathe recipe not shit * Update floor_light.dm * Update floor_light.dm * Mechs no longer gib when hitting things --------- Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
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@@ -123,12 +123,12 @@
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else
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to_chat(user, span_notice("Unable to repair while [src] is off."))
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else if(hasvar(W,"force") && hasvar(W,"damtype"))
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else if(W.force && W.damtype)
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user.setClickCooldown(user.get_attack_speed(W))
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switch(W.damtype)
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if("fire")
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if(BURN)
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health -= W.force * fire_dam_coeff
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if("brute")
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if(BRUTE)
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health -= W.force * brute_dam_coeff
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..()
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healthcheck()
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