From 37b5f34fe409c4027ff1a00079d1069f349a76cf Mon Sep 17 00:00:00 2001 From: "vorestation-ci[bot]" <199609141+vorestation-ci[bot]@users.noreply.github.com> Date: Fri, 7 Mar 2025 01:48:48 +0000 Subject: [PATCH] Automatic changelog compile [ci skip] --- html/changelogs/AutoChangeLog-pr-17194.yml | 15 ------ html/changelogs/AutoChangeLog-pr-17210.yml | 16 ------ html/changelogs/AutoChangeLog-pr-17218.yml | 7 --- html/changelogs/AutoChangeLog-pr-17273.yml | 6 --- html/changelogs/archive/2025-03.yml | 59 ++++++++++++++++++++++ 5 files changed, 59 insertions(+), 44 deletions(-) delete mode 100644 html/changelogs/AutoChangeLog-pr-17194.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-17210.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-17218.yml delete mode 100644 html/changelogs/AutoChangeLog-pr-17273.yml diff --git a/html/changelogs/AutoChangeLog-pr-17194.yml b/html/changelogs/AutoChangeLog-pr-17194.yml deleted file mode 100644 index 9a517db6f7..0000000000 --- a/html/changelogs/AutoChangeLog-pr-17194.yml +++ /dev/null @@ -1,15 +0,0 @@ -author: "Diana" -delete-after: True -changes: - - rscadd: "You can now unwrench pipes that are over-pressurized, at the cost of being flung back." - - bugfix: "Atmos analyzers will no longer fail on portable connectors" - - bugfix: "No more attempting to blendRGB if we have nothing to blend." - - bugfix: "Diseases will not try to copy non-existent vars over." - - bugfix: "Recursive explosions no longer runtime if the turf it tries to step into is invalid." - - qol: "Health analyzer guide now tells users what to do, no longer requiring medical access. Also some wording changes." - - bugfix: "Health analyzer guide no longer runtimes if someone has no viruses." - - bugfix: "Cards no longer runtime if you try to pull a card without being a human." - - bugfix: "Anything-turned-protean will alert you if it has no humanform" - - bugfix: "Tunneler spiders will no longer runtime if the turf they try to tunnel into doesn't exist" - - bugfix: "Mannequins now properly get deleted when you observe." - - bugfix: "When placing a pipe on a pipeline, the pipeline will no longer lose all the gas within the pipeline. This occurred when you placed a new pipe on a pipeline that had not had not previously had a pipe unwrenched on the pipeline, resulting in the pipes on the pipeline not saving the gas, resulting in all the gas within the pipes on that pipeline being voided." \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-17210.yml b/html/changelogs/AutoChangeLog-pr-17210.yml deleted file mode 100644 index ac583b81a8..0000000000 --- a/html/changelogs/AutoChangeLog-pr-17210.yml +++ /dev/null @@ -1,16 +0,0 @@ -author: "Diana" -delete-after: True -changes: - - qol: "Reworks the medical kiosk to have use. It now dispenses small amounts of painpills and medications to help stabilize you to get you to medical before you croak." - - qol: "Lungs no longer IMMEDIATELY risk popping if you forget internals for one second. You now have gradually accumulate damage over time. Get those internals on quick!" - - qol: "Infections now give you a better alert that it's an INFECTION you have instead of just a random 'you feel itchy' so players are less blindsided by infections." - - qol: "Adjusts the text that you get when you suffer internal bleeding. Now it sticks out more during fights so you can know you have IB and get to medical quicker." - - rscadd: "Makes the medical kiosk actually DETECT more issues than before. Now it actually does a full body scan on you to see what's wrong with you!" - - qol: "Crayons and markers are no longer the strongest poison in the game. One crayon won't OD you anymore, but two will. One marker can still OD you with disaster effects if you eat it entirely. OORAH" - - bugfix: "Crayons and markers get properly added to your stomach" - - bugfix: "inaprovaline PROPERLY affects internal bleeding now." - - qol: "Putting pressure on an external wound will put some pressure on arterial bleeds as well, helping decrease (but not entirely stop) bloodloss." - - qol: "Vox can be defibbed." - - code_imp: "Changes a few sections in the code to use REAGENTS_OVERDOSE instead of just a plain number." - - code_imp: "Gets rid of a few //EDIT comments for better code quality." - - code_imp: "Moved internal wound handling to handle_blood()" \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-17218.yml b/html/changelogs/AutoChangeLog-pr-17218.yml deleted file mode 100644 index 4ba5b9a95e..0000000000 --- a/html/changelogs/AutoChangeLog-pr-17218.yml +++ /dev/null @@ -1,7 +0,0 @@ -author: "KillianKirilenko" -delete-after: True -changes: - - rscadd: "added fake coins to loadouts, can be flipped, can't be put in vendors" - - rscadd: "added seven new coin types (plus fakes): steel, titanium, copper, durasteel, plasteel, graphite, and lead. some of these are in the random coin spawner." - - image: "moved coin icons into their own dmi" - - refactor: "a sheet's coin type is now set on the stack obj definition, tidied up the mint code to not be a string of if/else if, and to not require a list of valid materials on the machine, so now it's easier to add new coin types. coin names also use material def names now." \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-17273.yml b/html/changelogs/AutoChangeLog-pr-17273.yml deleted file mode 100644 index 59c25b17e9..0000000000 --- a/html/changelogs/AutoChangeLog-pr-17273.yml +++ /dev/null @@ -1,6 +0,0 @@ -author: "Kashargul" -delete-after: True -changes: - - bugfix: "some rare scaling issues" - - qol: "adds close button" - - qol: "resizes button" \ No newline at end of file diff --git a/html/changelogs/archive/2025-03.yml b/html/changelogs/archive/2025-03.yml index cbc1847c9d..ad45f6c117 100644 --- a/html/changelogs/archive/2025-03.yml +++ b/html/changelogs/archive/2025-03.yml @@ -111,3 +111,62 @@ - bugfix: Fixed redgate ladders that allowed upwards movement without having a z-level above. - bugfix: More maps fixed for the linter. +2025-03-07: + Diana: + - rscadd: You can now unwrench pipes that are over-pressurized, at the cost of being + flung back. + - bugfix: Atmos analyzers will no longer fail on portable connectors + - bugfix: No more attempting to blendRGB if we have nothing to blend. + - bugfix: Diseases will not try to copy non-existent vars over. + - bugfix: Recursive explosions no longer runtime if the turf it tries to step into + is invalid. + - qol: Health analyzer guide now tells users what to do, no longer requiring medical + access. Also some wording changes. + - bugfix: Health analyzer guide no longer runtimes if someone has no viruses. + - bugfix: Cards no longer runtime if you try to pull a card without being a human. + - bugfix: Anything-turned-protean will alert you if it has no humanform + - bugfix: Tunneler spiders will no longer runtime if the turf they try to tunnel + into doesn't exist + - bugfix: Mannequins now properly get deleted when you observe. + - bugfix: When placing a pipe on a pipeline, the pipeline will no longer lose all + the gas within the pipeline. This occurred when you placed a new pipe on a pipeline + that had not had not previously had a pipe unwrenched on the pipeline, resulting + in the pipes on the pipeline not saving the gas, resulting in all the gas within + the pipes on that pipeline being voided. + - qol: Reworks the medical kiosk to have use. It now dispenses small amounts of + painpills and medications to help stabilize you to get you to medical before + you croak. + - qol: Lungs no longer IMMEDIATELY risk popping if you forget internals for one + second. You now have gradually accumulate damage over time. Get those internals + on quick! + - qol: Infections now give you a better alert that it's an INFECTION you have instead + of just a random 'you feel itchy' so players are less blindsided by infections. + - qol: Adjusts the text that you get when you suffer internal bleeding. Now it sticks + out more during fights so you can know you have IB and get to medical quicker. + - rscadd: Makes the medical kiosk actually DETECT more issues than before. Now it + actually does a full body scan on you to see what's wrong with you! + - qol: Crayons and markers are no longer the strongest poison in the game. One crayon + won't OD you anymore, but two will. One marker can still OD you with disaster + effects if you eat it entirely. OORAH + - bugfix: Crayons and markers get properly added to your stomach + - bugfix: inaprovaline PROPERLY affects internal bleeding now. + - qol: Putting pressure on an external wound will put some pressure on arterial + bleeds as well, helping decrease (but not entirely stop) bloodloss. + - qol: Vox can be defibbed. + - code_imp: Changes a few sections in the code to use REAGENTS_OVERDOSE instead + of just a plain number. + - code_imp: Gets rid of a few //EDIT comments for better code quality. + - code_imp: Moved internal wound handling to handle_blood() + Kashargul: + - bugfix: some rare scaling issues + - qol: adds close button + - qol: resizes button + KillianKirilenko: + - rscadd: added fake coins to loadouts, can be flipped, can't be put in vendors + - rscadd: 'added seven new coin types (plus fakes): steel, titanium, copper, durasteel, + plasteel, graphite, and lead. some of these are in the random coin spawner.' + - image: moved coin icons into their own dmi + - refactor: a sheet's coin type is now set on the stack obj definition, tidied up + the mint code to not be a string of if/else if, and to not require a list of + valid materials on the machine, so now it's easier to add new coin types. coin + names also use material def names now.