From 37fbf3848a7f38f7db5df91e876ecc81bf21fe45 Mon Sep 17 00:00:00 2001 From: Mloc-Argent Date: Mon, 4 Nov 2013 14:01:28 +0000 Subject: [PATCH] Uses fancy new 501 blendmodes to make fire alarms look fancier. See: http://i.imgur.com/GLzdBfv.gif Signed-off-by: Mloc-Argent --- code/game/area/areas.dm | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 6695fe44027..fbf80014836 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -179,18 +179,23 @@ /area/proc/updateicon() if ((fire || eject || party) && ((!requires_power)?(!requires_power):power_environ))//If it doesn't require power, can still activate this proc. if(fire && !eject && !party) - icon_state = "blue" + icon_state = "red" + blend_mode = BLEND_MULTIPLY /*else if(atmosalm && !fire && !eject && !party) icon_state = "bluenew"*/ else if(!fire && eject && !party) icon_state = "red" + blend_mode = BLEND_MULTIPLY else if(party && !fire && !eject) icon_state = "party" + blend_mode = BLEND_MULTIPLY else icon_state = "blue-red" + blend_mode = BLEND_MULTIPLY else // new lighting behaviour with obj lights icon_state = null + blend_mode = BLEND_DEFAULT /*