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New Medical Items
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@@ -1,18 +1,22 @@
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/* Surgery Tools
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* Contains:
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* Bio-Regenerator
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* Retractor
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* Hemostat
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* Cautery
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* Surgical Drill
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* Scalpel
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* Circular Saw
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* Bio-Regenerator
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* Researchable Scalpels
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* Circular Saws
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* Misc Tools
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* Cyborg Tools
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* Alien Tools
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*/
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/obj/item/weapon/surgical
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name = "Surgical tool"
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desc = "This shouldn't be here, ahelp it."
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icon = 'icons/obj/surgery.dmi'
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icon = 'icons/obj/surgery_vr.dmi'
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w_class = ITEMSIZE_SMALL
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drop_sound = 'sound/items/drop/weldingtool.ogg'
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pickup_sound = 'sound/items/pickup/weldingtool.ogg'
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@@ -29,7 +33,6 @@
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/obj/item/weapon/surgical/bioregen
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name="bioregenerator"
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desc="A special tool used in surgeries which can pull toxins from and restore oxygen to organic tissue as well as recreate missing biological structures to allow otherwise irreperable flesh to be mended."
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icon='icons/obj/surgery_vr.dmi'
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icon_state="bioregen"
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drop_sound = 'sound/items/drop/scrap.ogg'
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@@ -110,27 +113,27 @@
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/obj/item/weapon/surgical/scalpel/laser1
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name = "laser scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
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icon_state = "scalpel_laser1_on"
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icon_state = "scalpel_laser1"
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damtype = "fire"
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/obj/item/weapon/surgical/scalpel/laser2
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name = "laser scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
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icon_state = "scalpel_laser2_on"
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icon_state = "scalpel_laser2"
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damtype = "fire"
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force = 12.0
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/obj/item/weapon/surgical/scalpel/laser3
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name = "laser scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
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icon_state = "scalpel_laser3_on"
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icon_state = "scalpel_laser3"
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damtype = "fire"
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force = 15.0
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/obj/item/weapon/surgical/scalpel/manager
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name = "incision management system"
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desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
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icon_state = "scalpel_manager_on"
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icon_state = "scalpel_manager"
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force = 7.5
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/obj/item/weapon/surgical/scalpel/ripper
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@@ -143,12 +146,12 @@
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origin_tech = list(TECH_MATERIAL = 5, TECH_BIO = 3, TECH_ILLEGAL = 2)
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/*
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* Circular Saw
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* Circular Saws
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*/
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/obj/item/weapon/surgical/circular_saw
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name = "circular saw"
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desc = "For heavy duty cutting."
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icon_state = "saw3"
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icon_state = "saw"
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hitsound = 'sound/weapons/circsawhit.ogg'
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drop_sound = 'sound/items/drop/accessory.ogg'
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force = 15.0
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@@ -169,13 +172,15 @@
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item_state = "saw3"
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hitsound = 'sound/weapons/emitter2.ogg'
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damtype = SEARING
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w_class = ITEMSIZE_LARGE
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w_class = ITEMSIZE_NORMAL
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origin_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 6)
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matter = list(MAT_STEEL = 12500)
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matter = list(MAT_STEEL = 25000,MAT_GLASS = 20000)
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attack_verb = list("attacked", "slashed", "seared", "cut")
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toolspeed = 0.75
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//misc, formerly from code/defines/weapons.dm
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/*
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* Misc Tools
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*/
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/obj/item/weapon/surgical/bonegel
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name = "bone gel"
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desc = "For fixing bones."
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@@ -192,7 +197,7 @@
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throwforce = 1.0
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 3)
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var/usage_amount = 10
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drop_sound = 'sound/items/drop/accessory.ogg'
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drop_sound = 'sound/items/drop/bottle.ogg'
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/obj/item/weapon/surgical/bonesetter
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name = "bone setter"
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@@ -215,24 +220,31 @@
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throw_range = 5
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attack_verb = list("attacked", "hit", "bludgeoned")
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// Cyborg Tools
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/*
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* Cyborg Tools
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*/
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/obj/item/weapon/surgical/retractor/cyborg
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icon_state = "cyborg_retractor"
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toolspeed = 0.5
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/obj/item/weapon/surgical/hemostat/cyborg
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icon_state = "cyborg_hemostat"
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toolspeed = 0.5
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/obj/item/weapon/surgical/cautery/cyborg
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icon_state = "cyborg_cautery"
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toolspeed = 0.5
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/obj/item/weapon/surgical/surgicaldrill/cyborg
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icon_state = "cyborg_drill"
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toolspeed = 0.5
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/obj/item/weapon/surgical/scalpel/cyborg
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icon_state = "cyborg_scalpel"
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toolspeed = 0.5
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/obj/item/weapon/surgical/circular_saw/cyborg
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icon_state = "cyborg_saw"
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toolspeed = 0.5
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/obj/item/weapon/surgical/bonegel/cyborg
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@@ -242,13 +254,16 @@
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toolspeed = 0.5
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/obj/item/weapon/surgical/bonesetter/cyborg
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icon_state = "cyborg_setter"
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toolspeed = 0.5
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/obj/item/weapon/surgical/bioregen/cyborg //VoreStation edit: let the borgs S U C C
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icon_state = "cyborg_bioregen"
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toolspeed = 0.5
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// Alien Tools
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/*
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* Alien Tools
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*/
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/obj/item/weapon/surgical/retractor/alien
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.25
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