diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index 3c4b548210..f84cb35888 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -515,14 +515,15 @@ if("omni") damage_amount = max(brute_dam,burn_dam) else return 0 - if(!damage_amount) + if(!damage_amount && !disfigured) to_chat(user, span_notice("Nothing to fix!")) return 0 if(brute_dam + burn_dam >= min_broken_damage) //VOREStation Edit - Makes robotic limb damage scalable to_chat(user, span_danger("The damage is far too severe to patch over externally.")) return 0 - + /* // Leaving this here as a reference to how it used to work, but as of now, this just makes self repair for synths extra tedious. + // Normal meds like brute kits and such dont have this restriction, so this shouldn't have it either. if(user == src.owner) var/grasp if(user.l_hand == tool && (src.body_part & (ARM_LEFT|HAND_LEFT))) @@ -533,7 +534,7 @@ if(grasp) to_chat(user, span_warning("You can't reach your [src.name] while holding [tool] in your [owner.get_bodypart_name(grasp)].")) return 0 - + */ user.setClickCooldown(user.get_attack_speed(tool)) if(!do_after(user, 1 SECOND, src)) to_chat(user, span_warning("You must stand still to do that.")) @@ -545,7 +546,10 @@ if("omni")src.heal_damage(repair_amount, repair_amount, 0, 1) if(damage_desc) - var/fix_verb = (damage_amount > repair_amount) ? "patches" : "finishes patching" + var/fix_verb = "patches" + if(damage_amount > repair_amount) + fix_verb = "finishes patching" + disfigured = FALSE //Prevents some edgecases where you can repair despite hitting disfigurement thresholds, they're fully healed at this point anyways. if(user == src.owner) user.visible_message(span_infoplain(span_bold("\The [user]") + " [fix_verb] [damage_desc] on [user.p_their()] [src.name] with [tool].")) else