mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-27 06:00:23 +01:00
Linter diagnostics + bans non-var relative pathing
This commit is contained in:
@@ -24,10 +24,9 @@
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/obj/effect/decal/cleanable/greenglow
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New()
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..()
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spawn(1200)// 2 minutes
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qdel(src)
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/obj/effect/decal/cleanable/greenglow/New()
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..()
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QDEL_IN(src, 2 MINUTES)
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/obj/effect/decal/cleanable/dirt
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name = "dirt"
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@@ -24,10 +24,10 @@ var/global/list/image/fluidtrack_cache=list()
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var/crusty=0
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var/image/overlay
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New(_direction,_color,_wet)
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src.direction=_direction
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src.basecolor=_color
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src.wet=_wet
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/datum/fluidtrack/New(_direction,_color,_wet)
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src.direction=_direction
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src.basecolor=_color
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src.wet=_wet
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/obj/effect/decal/cleanable/blood/tracks/reveal_blood()
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if(!fluorescent)
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@@ -72,6 +72,7 @@ var/global/list/image/fluidtrack_cache=list()
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* @param goingdir Direction tracks are going to (or 0).
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* @param bloodcolor Color of the blood when wet.
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*/
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<<<<<<< HEAD
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proc/AddTracks(var/list/DNA, var/comingdir, var/goingdir, var/bloodcolor="#A10808")
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var/updated=0
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// Shift our goingdir 4 spaces to the left so it's in the GOING bitblock.
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@@ -152,6 +153,88 @@ var/global/list/image/fluidtrack_cache=list()
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stack[stack_idx]=track
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add_overlay(I)
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updatedtracks=0 // Clear our memory of updated tracks.
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=======
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/obj/effect/decal/cleanable/blood/tracks/proc/AddTracks(var/list/DNA, var/comingdir, var/goingdir, var/bloodcolor="#A10808")
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var/updated=0
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// Shift our goingdir 4 spaces to the left so it's in the GOING bitblock.
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var/realgoing=goingdir<<4
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// Current bit
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var/b=0
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// When tracks will start to dry out
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var/t=world.time + TRACKS_CRUSTIFY_TIME
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var/datum/fluidtrack/track
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// Process 4 bits
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for(var/bi=0;bi<4;bi++)
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b=1<<bi
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// COMING BIT
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// If setting
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if(comingdir&b)
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// If not wet or not set
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if(dirs&b)
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var/sid=setdirs["[b]"]
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track=stack[sid]
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if(track.wet==t && track.basecolor==bloodcolor)
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continue
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// Remove existing stack entry
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stack.Remove(track)
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track=new /datum/fluidtrack(b,bloodcolor,t)
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stack.Add(track)
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setdirs["[b]"]=stack.Find(track)
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updatedtracks |= b
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updated=1
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// GOING BIT (shift up 4)
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b=b<<4
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if(realgoing&b)
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// If not wet or not set
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if(dirs&b)
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var/sid=setdirs["[b]"]
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track=stack[sid]
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if(track.wet==t && track.basecolor==bloodcolor)
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continue
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// Remove existing stack entry
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stack.Remove(track)
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track=new /datum/fluidtrack(b,bloodcolor,t)
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stack.Add(track)
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setdirs["[b]"]=stack.Find(track)
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updatedtracks |= b
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updated=1
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dirs |= comingdir|realgoing
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if(islist(blood_DNA))
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blood_DNA |= DNA.Copy()
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if(updated)
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update_icon()
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/obj/effect/decal/cleanable/blood/tracks/update_icon()
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overlays.Cut()
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color = "#FFFFFF"
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var/truedir=0
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// Update ONLY the overlays that have changed.
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for(var/datum/fluidtrack/track in stack)
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var/stack_idx=setdirs["[track.direction]"]
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var/state=coming_state
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truedir=track.direction
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if(truedir&240) // Check if we're in the GOING block
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state=going_state
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truedir=truedir>>4
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if(track.overlay)
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track.overlay=null
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var/image/I = image(icon, icon_state=state, dir=num2dir(truedir))
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I.color = track.basecolor
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track.fresh=0
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track.overlay=I
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stack[stack_idx]=track
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overlays += I
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updatedtracks=0 // Clear our memory of updated tracks.
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>>>>>>> 593246b... Linter diagnostics + bans non-var relative pathing (#8150)
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/obj/effect/decal/cleanable/blood/tracks/footprints
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name = "wet footprints"
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@@ -5,26 +5,31 @@
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plane = DIRTY_PLANE
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anchored = 1
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New(location,main = "#FFFFFF",shade = "#000000",var/type = "rune")
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..()
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loc = location
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/obj/effect/decal/cleanable/crayon/New(location,main = "#FFFFFF",shade = "#000000",var/type = "rune")
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..()
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loc = location
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name = type
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desc = "A [type] drawn in crayon."
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name = type
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desc = "A [type] drawn in crayon."
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switch(type)
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if("rune")
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type = "rune[rand(1,6)]"
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if("graffiti")
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type = pick("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa")
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switch(type)
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if("rune")
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type = "rune[rand(1,6)]"
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if("graffiti")
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type = pick("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa")
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var/icon/mainOverlay = new/icon('icons/effects/crayondecal.dmi',"[type]",2.1)
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var/icon/shadeOverlay = new/icon('icons/effects/crayondecal.dmi',"[type]s",2.1)
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var/icon/mainOverlay = new/icon('icons/effects/crayondecal.dmi',"[type]",2.1)
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var/icon/shadeOverlay = new/icon('icons/effects/crayondecal.dmi',"[type]s",2.1)
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mainOverlay.Blend(main,ICON_ADD)
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shadeOverlay.Blend(shade,ICON_ADD)
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mainOverlay.Blend(main,ICON_ADD)
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shadeOverlay.Blend(shade,ICON_ADD)
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<<<<<<< HEAD
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add_overlay(mainOverlay)
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add_overlay(shadeOverlay)
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=======
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overlays += mainOverlay
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overlays += shadeOverlay
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>>>>>>> 593246b... Linter diagnostics + bans non-var relative pathing (#8150)
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add_hiddenprint(usr)
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add_hiddenprint(usr)
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@@ -23,22 +23,22 @@ would spawn and follow the beaker, even if it is carried or thrown.
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var/atom/holder
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var/setup = 0
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proc/set_up(n = 3, c = 0, turf/loc)
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if(n > 10)
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n = 10
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number = n
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cardinals = c
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location = loc
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setup = 1
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/datum/effect/effect/system/proc/set_up(n = 3, c = 0, turf/loc)
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if(n > 10)
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n = 10
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number = n
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cardinals = c
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location = loc
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setup = 1
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proc/attach(atom/atom)
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holder = atom
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/datum/effect/effect/system/proc/attach(atom/atom)
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holder = atom
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proc/start()
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/datum/effect/effect/system/proc/start()
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Destroy()
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holder = null
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return ..()
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/datum/effect/effect/system/Destroy()
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holder = null
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return ..()
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/////////////////////////////////////////////
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// GENERIC STEAM SPREAD SYSTEM
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@@ -61,32 +61,30 @@ steam.start() -- spawns the effect
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icon_state = "extinguish"
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density = 0
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/datum/effect/effect/system/steam_spread
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/datum/effect/effect/system/steam_spread/set_up(n = 3, c = 0, turf/loc)
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if(n > 10)
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n = 10
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number = n
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cardinals = c
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location = loc
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set_up(n = 3, c = 0, turf/loc)
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if(n > 10)
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n = 10
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number = n
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cardinals = c
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location = loc
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start()
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var/i = 0
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for(i=0, i<src.number, i++)
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spawn(0)
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if(holder)
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src.location = get_turf(holder)
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var/obj/effect/effect/steam/steam = new /obj/effect/effect/steam(src.location)
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var/direction
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if(src.cardinals)
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direction = pick(cardinal)
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else
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direction = pick(alldirs)
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for(i=0, i<pick(1,2,3), i++)
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sleep(5)
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step(steam,direction)
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spawn(20)
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qdel(steam)
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/datum/effect/effect/system/steam_spread/start()
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var/i = 0
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for(i=0, i<src.number, i++)
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spawn(0)
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if(holder)
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src.location = get_turf(holder)
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var/obj/effect/effect/steam/steam = new /obj/effect/effect/steam(src.location)
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var/direction
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if(src.cardinals)
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direction = pick(cardinal)
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else
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direction = pick(alldirs)
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for(i=0, i<pick(1,2,3), i++)
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sleep(5)
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step(steam,direction)
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spawn(20)
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qdel(steam)
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/////////////////////////////////////////////
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//SPARK SYSTEM (like steam system)
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@@ -125,36 +123,36 @@ steam.start() -- spawns the effect
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/datum/effect/effect/system/spark_spread
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var/total_sparks = 0 // To stop it being spammed and lagging!
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set_up(n = 3, c = 0, loca)
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if(n > 10)
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n = 10
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number = n
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cardinals = c
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if(istype(loca, /turf/))
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location = loca
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else
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location = get_turf(loca)
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/datum/effect/effect/system/spark_spread/set_up(n = 3, c = 0, loca)
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if(n > 10)
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n = 10
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number = n
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cardinals = c
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if(istype(loca, /turf/))
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location = loca
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else
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location = get_turf(loca)
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start()
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var/i = 0
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for(i=0, i<src.number, i++)
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if(src.total_sparks > 20)
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return
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spawn(0)
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if(holder)
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src.location = get_turf(holder)
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var/obj/effect/effect/sparks/sparks = new /obj/effect/effect/sparks(src.location)
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src.total_sparks++
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var/direction
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if(src.cardinals)
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direction = pick(cardinal)
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else
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direction = pick(alldirs)
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for(i=0, i<pick(1,2,3), i++)
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sleep(5)
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step(sparks,direction)
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spawn(20)
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src.total_sparks--
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/datum/effect/effect/system/spark_spread/start()
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var/i = 0
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for(i=0, i<src.number, i++)
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if(src.total_sparks > 20)
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return
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spawn(0)
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if(holder)
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src.location = get_turf(holder)
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var/obj/effect/effect/sparks/sparks = new /obj/effect/effect/sparks(src.location)
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src.total_sparks++
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var/direction
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if(src.cardinals)
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direction = pick(cardinal)
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else
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direction = pick(alldirs)
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for(i=0, i<pick(1,2,3), i++)
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sleep(5)
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step(sparks,direction)
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spawn(20)
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src.total_sparks--
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@@ -430,46 +428,46 @@ steam.start() -- spawns the effect
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var/processing = 1
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var/on = 1
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set_up(atom/atom)
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attach(atom)
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oldposition = get_turf(atom)
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/datum/effect/effect/system/ion_trail_follow/set_up(atom/atom)
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attach(atom)
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oldposition = get_turf(atom)
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start()
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if(!src.on)
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src.on = 1
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src.processing = 1
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if(src.processing)
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src.processing = 0
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spawn(0)
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var/turf/T
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if(istype(holder, /atom/movable))
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var/atom/movable/AM = holder
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if(AM.locs && AM.locs.len)
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T = get_turf(pick(AM.locs))
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else
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T = get_turf(AM)
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else //when would this ever be attached a non-atom/movable?
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T = get_turf(src.holder)
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if(T != src.oldposition)
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if(isturf(T))
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var/obj/effect/effect/ion_trails/I = new /obj/effect/effect/ion_trails(src.oldposition)
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src.oldposition = T
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I.set_dir(src.holder.dir)
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flick("ion_fade", I)
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I.icon_state = "blank"
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spawn( 20 )
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qdel(I)
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spawn(2)
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if(src.on)
|
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src.processing = 1
|
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src.start()
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/datum/effect/effect/system/ion_trail_follow/start()
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if(!src.on)
|
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src.on = 1
|
||||
src.processing = 1
|
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if(src.processing)
|
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src.processing = 0
|
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spawn(0)
|
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var/turf/T
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if(istype(holder, /atom/movable))
|
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var/atom/movable/AM = holder
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if(AM.locs && AM.locs.len)
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T = get_turf(pick(AM.locs))
|
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else
|
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spawn(2)
|
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if(src.on)
|
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src.processing = 1
|
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src.start()
|
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T = get_turf(AM)
|
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else //when would this ever be attached a non-atom/movable?
|
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T = get_turf(src.holder)
|
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if(T != src.oldposition)
|
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if(isturf(T))
|
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var/obj/effect/effect/ion_trails/I = new /obj/effect/effect/ion_trails(src.oldposition)
|
||||
src.oldposition = T
|
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I.set_dir(src.holder.dir)
|
||||
flick("ion_fade", I)
|
||||
I.icon_state = "blank"
|
||||
spawn( 20 )
|
||||
qdel(I)
|
||||
spawn(2)
|
||||
if(src.on)
|
||||
src.processing = 1
|
||||
src.start()
|
||||
else
|
||||
spawn(2)
|
||||
if(src.on)
|
||||
src.processing = 1
|
||||
src.start()
|
||||
|
||||
proc/stop()
|
||||
/datum/effect/effect/system/ion_trail_follow/proc/stop()
|
||||
src.processing = 0
|
||||
src.on = 0
|
||||
|
||||
@@ -486,95 +484,95 @@ steam.start() -- spawns the effect
|
||||
var/processing = 1
|
||||
var/on = 1
|
||||
|
||||
set_up(atom/atom)
|
||||
attach(atom)
|
||||
oldposition = get_turf(atom)
|
||||
/datum/effect/effect/system/steam_trail_follow/set_up(atom/atom)
|
||||
attach(atom)
|
||||
oldposition = get_turf(atom)
|
||||
|
||||
start()
|
||||
if(!src.on)
|
||||
src.on = 1
|
||||
src.processing = 1
|
||||
if(src.processing)
|
||||
src.processing = 0
|
||||
spawn(0)
|
||||
if(src.number < 3)
|
||||
var/obj/effect/effect/steam/I = new /obj/effect/effect/steam(src.oldposition)
|
||||
src.number++
|
||||
src.oldposition = get_turf(holder)
|
||||
I.set_dir(src.holder.dir)
|
||||
spawn(10)
|
||||
qdel(I)
|
||||
src.number--
|
||||
spawn(2)
|
||||
if(src.on)
|
||||
src.processing = 1
|
||||
src.start()
|
||||
else
|
||||
spawn(2)
|
||||
if(src.on)
|
||||
src.processing = 1
|
||||
src.start()
|
||||
|
||||
proc/stop()
|
||||
/datum/effect/effect/system/steam_trail_follow/start()
|
||||
if(!src.on)
|
||||
src.on = 1
|
||||
src.processing = 1
|
||||
if(src.processing)
|
||||
src.processing = 0
|
||||
src.on = 0
|
||||
spawn(0)
|
||||
if(src.number < 3)
|
||||
var/obj/effect/effect/steam/I = new /obj/effect/effect/steam(src.oldposition)
|
||||
src.number++
|
||||
src.oldposition = get_turf(holder)
|
||||
I.set_dir(src.holder.dir)
|
||||
spawn(10)
|
||||
qdel(I)
|
||||
src.number--
|
||||
spawn(2)
|
||||
if(src.on)
|
||||
src.processing = 1
|
||||
src.start()
|
||||
else
|
||||
spawn(2)
|
||||
if(src.on)
|
||||
src.processing = 1
|
||||
src.start()
|
||||
|
||||
/datum/effect/effect/system/steam_trail_follow/proc/stop()
|
||||
src.processing = 0
|
||||
src.on = 0
|
||||
|
||||
/datum/effect/effect/system/reagents_explosion
|
||||
var/amount // TNT equivalent
|
||||
var/flashing = 0 // does explosion creates flash effect?
|
||||
var/flashing_factor = 0 // factor of how powerful the flash effect relatively to the explosion
|
||||
|
||||
set_up (amt, loc, flash = 0, flash_fact = 0)
|
||||
amount = amt
|
||||
if(istype(loc, /turf/))
|
||||
location = loc
|
||||
else
|
||||
location = get_turf(loc)
|
||||
/datum/effect/effect/system/reagents_explosion/set_up(amt, loc, flash = 0, flash_fact = 0)
|
||||
amount = amt
|
||||
if(istype(loc, /turf/))
|
||||
location = loc
|
||||
else
|
||||
location = get_turf(loc)
|
||||
|
||||
flashing = flash
|
||||
flashing_factor = flash_fact
|
||||
flashing = flash
|
||||
flashing_factor = flash_fact
|
||||
|
||||
return
|
||||
|
||||
/datum/effect/effect/system/reagents_explosion/start()
|
||||
if (amount <= 2)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
s.set_up(2, 1, location)
|
||||
s.start()
|
||||
|
||||
for(var/mob/M in viewers(5, location))
|
||||
to_chat(M, "<span class='warning'>The solution violently explodes.</span>")
|
||||
for(var/mob/M in viewers(1, location))
|
||||
if (prob (50 * amount))
|
||||
to_chat(M, "<span class='warning'>The explosion knocks you down.</span>")
|
||||
M.Weaken(rand(1,5))
|
||||
return
|
||||
else
|
||||
var/devst = -1
|
||||
var/heavy = -1
|
||||
var/light = -1
|
||||
var/flash = -1
|
||||
|
||||
start()
|
||||
if (amount <= 2)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
s.set_up(2, 1, location)
|
||||
s.start()
|
||||
// Clamp all values to fractions of max_explosion_range, following the same pattern as for tank transfer bombs
|
||||
if (round(amount/12) > 0)
|
||||
devst = devst + amount/12
|
||||
|
||||
for(var/mob/M in viewers(5, location))
|
||||
to_chat(M, "<span class='warning'>The solution violently explodes.</span>")
|
||||
for(var/mob/M in viewers(1, location))
|
||||
if (prob (50 * amount))
|
||||
to_chat(M, "<span class='warning'>The explosion knocks you down.</span>")
|
||||
M.Weaken(rand(1,5))
|
||||
return
|
||||
else
|
||||
var/devst = -1
|
||||
var/heavy = -1
|
||||
var/light = -1
|
||||
var/flash = -1
|
||||
if (round(amount/6) > 0)
|
||||
heavy = heavy + amount/6
|
||||
|
||||
// Clamp all values to fractions of max_explosion_range, following the same pattern as for tank transfer bombs
|
||||
if (round(amount/12) > 0)
|
||||
devst = devst + amount/12
|
||||
if (round(amount/3) > 0)
|
||||
light = light + amount/3
|
||||
|
||||
if (round(amount/6) > 0)
|
||||
heavy = heavy + amount/6
|
||||
if (flashing && flashing_factor)
|
||||
flash = (amount/4) * flashing_factor
|
||||
|
||||
if (round(amount/3) > 0)
|
||||
light = light + amount/3
|
||||
for(var/mob/M in viewers(8, location))
|
||||
to_chat(M, "<span class='warning'>The solution violently explodes.</span>")
|
||||
|
||||
if (flashing && flashing_factor)
|
||||
flash = (amount/4) * flashing_factor
|
||||
|
||||
for(var/mob/M in viewers(8, location))
|
||||
to_chat(M, "<span class='warning'>The solution violently explodes.</span>")
|
||||
|
||||
explosion(
|
||||
location,
|
||||
round(min(devst, BOMBCAP_DVSTN_RADIUS)),
|
||||
round(min(heavy, BOMBCAP_HEAVY_RADIUS)),
|
||||
round(min(light, BOMBCAP_LIGHT_RADIUS)),
|
||||
round(min(flash, BOMBCAP_FLASH_RADIUS))
|
||||
)
|
||||
explosion(
|
||||
location,
|
||||
round(min(devst, BOMBCAP_DVSTN_RADIUS)),
|
||||
round(min(heavy, BOMBCAP_HEAVY_RADIUS)),
|
||||
round(min(light, BOMBCAP_LIGHT_RADIUS)),
|
||||
round(min(flash, BOMBCAP_FLASH_RADIUS))
|
||||
)
|
||||
|
||||
@@ -9,47 +9,47 @@
|
||||
var/fleshcolor //Used for gibbed humans.
|
||||
var/bloodcolor //Used for gibbed humans.
|
||||
|
||||
New(location, var/datum/dna/MobDNA, var/fleshcolor, var/bloodcolor)
|
||||
..()
|
||||
/obj/effect/gibspawner/New(location, var/datum/dna/MobDNA, var/fleshcolor, var/bloodcolor)
|
||||
..()
|
||||
|
||||
if(fleshcolor) src.fleshcolor = fleshcolor
|
||||
if(bloodcolor) src.bloodcolor = bloodcolor
|
||||
Gib(loc,MobDNA)
|
||||
if(fleshcolor) src.fleshcolor = fleshcolor
|
||||
if(bloodcolor) src.bloodcolor = bloodcolor
|
||||
Gib(loc,MobDNA)
|
||||
|
||||
proc/Gib(atom/location, var/datum/dna/MobDNA = null)
|
||||
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
|
||||
to_world("<span class='warning'>Gib list length mismatch!</span>")
|
||||
return
|
||||
/obj/effect/gibspawner/proc/Gib(atom/location, var/datum/dna/MobDNA = null)
|
||||
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
|
||||
to_world("<span class='warning'>Gib list length mismatch!</span>")
|
||||
return
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/gibs/gib = null
|
||||
var/obj/effect/decal/cleanable/blood/gibs/gib = null
|
||||
|
||||
if(sparks)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
s.set_up(2, 1, get_turf(location)) // Not sure if it's safe to pass an arbitrary object to set_up, todo
|
||||
s.start()
|
||||
if(sparks)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
|
||||
s.set_up(2, 1, get_turf(location)) // Not sure if it's safe to pass an arbitrary object to set_up, todo
|
||||
s.start()
|
||||
|
||||
for(var/i = 1, i<= gibtypes.len, i++)
|
||||
if(gibamounts[i])
|
||||
for(var/j = 1, j<= gibamounts[i], j++)
|
||||
var/gibType = gibtypes[i]
|
||||
gib = new gibType(location)
|
||||
for(var/i = 1, i<= gibtypes.len, i++)
|
||||
if(gibamounts[i])
|
||||
for(var/j = 1, j<= gibamounts[i], j++)
|
||||
var/gibType = gibtypes[i]
|
||||
gib = new gibType(location)
|
||||
|
||||
// Apply human species colouration to masks.
|
||||
if(fleshcolor)
|
||||
gib.fleshcolor = fleshcolor
|
||||
if(bloodcolor)
|
||||
gib.basecolor = bloodcolor
|
||||
// Apply human species colouration to masks.
|
||||
if(fleshcolor)
|
||||
gib.fleshcolor = fleshcolor
|
||||
if(bloodcolor)
|
||||
gib.basecolor = bloodcolor
|
||||
|
||||
gib.update_icon()
|
||||
gib.update_icon()
|
||||
|
||||
gib.blood_DNA = list()
|
||||
if(MobDNA)
|
||||
gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.b_type
|
||||
else if(istype(src, /obj/effect/gibspawner/human)) // Probably a monkey
|
||||
gib.blood_DNA["Non-human DNA"] = "A+"
|
||||
if(istype(location,/turf/))
|
||||
var/list/directions = gibdirections[i]
|
||||
if(directions.len)
|
||||
gib.streak(directions)
|
||||
gib.blood_DNA = list()
|
||||
if(MobDNA)
|
||||
gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.b_type
|
||||
else if(istype(src, /obj/effect/gibspawner/human)) // Probably a monkey
|
||||
gib.blood_DNA["Non-human DNA"] = "A+"
|
||||
if(istype(location,/turf/))
|
||||
var/list/directions = gibdirections[i]
|
||||
if(directions.len)
|
||||
gib.streak(directions)
|
||||
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -8,9 +8,10 @@
|
||||
icon='icons/effects/beam.dmi'
|
||||
icon_state="b_beam"
|
||||
var/tmp/atom/BeamSource
|
||||
New()
|
||||
..()
|
||||
spawn(10) qdel(src)
|
||||
|
||||
/obj/effect/overlay/beam/New()
|
||||
..()
|
||||
spawn(10) qdel(src)
|
||||
|
||||
/obj/effect/overlay/palmtree_r
|
||||
name = "Palm tree"
|
||||
|
||||
@@ -1,27 +1,26 @@
|
||||
/obj/effect/gibspawner
|
||||
generic
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
|
||||
gibamounts = list(2,2,1)
|
||||
/obj/effect/gibspawner/generic
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
|
||||
gibamounts = list(2,2,1)
|
||||
|
||||
New()
|
||||
gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
|
||||
..()
|
||||
/obj/effect/gibspawner/generic/New()
|
||||
gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
|
||||
..()
|
||||
|
||||
human
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/down,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
|
||||
gibamounts = list(1,1,1,1,1,1,1)
|
||||
/obj/effect/gibspawner/human
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/down,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
|
||||
gibamounts = list(1,1,1,1,1,1,1)
|
||||
|
||||
New()
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
|
||||
gibamounts[6] = pick(0,1,2)
|
||||
..()
|
||||
/obj/effect/gibspawner/human/New()
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
|
||||
gibamounts[6] = pick(0,1,2)
|
||||
..()
|
||||
|
||||
robot
|
||||
sparks = 1
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/robot/up,/obj/effect/decal/cleanable/blood/gibs/robot/down,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot/limb)
|
||||
gibamounts = list(1,1,1,1,1,1)
|
||||
/obj/effect/gibspawner/robot
|
||||
sparks = 1
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/robot/up,/obj/effect/decal/cleanable/blood/gibs/robot/down,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot/limb)
|
||||
gibamounts = list(1,1,1,1,1,1)
|
||||
|
||||
New()
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs)
|
||||
gibamounts[6] = pick(0,1,2)
|
||||
..()
|
||||
/obj/effect/gibspawner/robot/New()
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs)
|
||||
gibamounts[6] = pick(0,1,2)
|
||||
..()
|
||||
@@ -35,57 +35,57 @@
|
||||
var/nostop = 0 // if 1: will only be stopped by teleporters
|
||||
var/list/affecting = list()
|
||||
|
||||
Trigger(var/atom/A)
|
||||
if(!A || !istype(A, /atom/movable))
|
||||
/obj/effect/step_trigger/thrower/Trigger(var/atom/A)
|
||||
if(!A || !istype(A, /atom/movable))
|
||||
return
|
||||
var/atom/movable/AM = A
|
||||
var/curtiles = 0
|
||||
var/stopthrow = 0
|
||||
for(var/obj/effect/step_trigger/thrower/T in orange(2, src))
|
||||
if(AM in T.affecting)
|
||||
return
|
||||
var/atom/movable/AM = A
|
||||
var/curtiles = 0
|
||||
var/stopthrow = 0
|
||||
for(var/obj/effect/step_trigger/thrower/T in orange(2, src))
|
||||
if(AM in T.affecting)
|
||||
return
|
||||
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
if(immobilize)
|
||||
M.canmove = 0
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
if(immobilize)
|
||||
M.canmove = 0
|
||||
|
||||
affecting.Add(AM)
|
||||
while(AM && !stopthrow)
|
||||
if(tiles)
|
||||
if(curtiles >= tiles)
|
||||
break
|
||||
if(AM.z != src.z)
|
||||
affecting.Add(AM)
|
||||
while(AM && !stopthrow)
|
||||
if(tiles)
|
||||
if(curtiles >= tiles)
|
||||
break
|
||||
if(AM.z != src.z)
|
||||
break
|
||||
|
||||
curtiles++
|
||||
curtiles++
|
||||
|
||||
sleep(speed)
|
||||
sleep(speed)
|
||||
|
||||
// Calculate if we should stop the process
|
||||
if(!nostop)
|
||||
for(var/obj/effect/step_trigger/T in get_step(AM, direction))
|
||||
if(T.stopper && T != src)
|
||||
stopthrow = 1
|
||||
else
|
||||
for(var/obj/effect/step_trigger/teleporter/T in get_step(AM, direction))
|
||||
if(T.stopper)
|
||||
stopthrow = 1
|
||||
// Calculate if we should stop the process
|
||||
if(!nostop)
|
||||
for(var/obj/effect/step_trigger/T in get_step(AM, direction))
|
||||
if(T.stopper && T != src)
|
||||
stopthrow = 1
|
||||
else
|
||||
for(var/obj/effect/step_trigger/teleporter/T in get_step(AM, direction))
|
||||
if(T.stopper)
|
||||
stopthrow = 1
|
||||
|
||||
if(AM)
|
||||
var/predir = AM.dir
|
||||
step(AM, direction)
|
||||
if(!facedir)
|
||||
AM.set_dir(predir)
|
||||
if(AM)
|
||||
var/predir = AM.dir
|
||||
step(AM, direction)
|
||||
if(!facedir)
|
||||
AM.set_dir(predir)
|
||||
|
||||
|
||||
|
||||
affecting.Remove(AM)
|
||||
affecting.Remove(AM)
|
||||
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
if(immobilize)
|
||||
M.canmove = 1
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
if(immobilize)
|
||||
M.canmove = 1
|
||||
|
||||
/* Stops things thrown by a thrower, doesn't do anything */
|
||||
|
||||
@@ -156,11 +156,11 @@
|
||||
var/teleport_y_offset = 0
|
||||
var/teleport_z_offset = 0
|
||||
|
||||
Trigger(var/atom/movable/A)
|
||||
if(teleport_x && teleport_y && teleport_z)
|
||||
if(teleport_x_offset && teleport_y_offset && teleport_z_offset)
|
||||
var/turf/T = locate(rand(teleport_x, teleport_x_offset), rand(teleport_y, teleport_y_offset), rand(teleport_z, teleport_z_offset))
|
||||
A.forceMove(T)
|
||||
/obj/effect/step_trigger/teleporter/random/Trigger(var/atom/movable/A)
|
||||
if(teleport_x && teleport_y && teleport_z)
|
||||
if(teleport_x_offset && teleport_y_offset && teleport_z_offset)
|
||||
var/turf/T = locate(rand(teleport_x, teleport_x_offset), rand(teleport_y, teleport_y_offset), rand(teleport_z, teleport_z_offset))
|
||||
A.forceMove(T)
|
||||
|
||||
/* Teleporter that sends objects stepping on it to a specific landmark. */
|
||||
|
||||
|
||||
Reference in New Issue
Block a user