Fixes cloaks on taurs again AGAIN

This commit is contained in:
Heroman
2020-03-01 12:32:54 +10:00
parent cabacf22a6
commit 3885feb245
@@ -781,7 +781,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
var/tail_is_rendered = (overlays_standing[TAIL_LAYER] || overlays_standing[TAIL_LAYER_ALT])
var/valid_clip_mask = (tail_style && tail_style.clip_mask_icon && tail_style.clip_mask_state)
if(!(istype(suit)) || (tail_is_rendered && valid_clip_mask && !(suit && suit.taurized))) //Clip the lower half of the suit off using the tail's clip mask for taurs since taur bodies aren't hidden.
if(tail_is_rendered && valid_clip_mask && !(suit && istype(suit) && suit.taurized)) //Clip the lower half of the suit off using the tail's clip mask for taurs since taur bodies aren't hidden.
c_mask = new /icon(tail_style.clip_mask_icon, tail_style.clip_mask_state)
overlays_standing[SUIT_LAYER] = wear_suit.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_wear_suit_str, default_icon = suit_sprite, default_layer = SUIT_LAYER, clip_mask = c_mask)