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Fixes cloaks on taurs again AGAIN
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@@ -781,7 +781,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
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var/tail_is_rendered = (overlays_standing[TAIL_LAYER] || overlays_standing[TAIL_LAYER_ALT])
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var/valid_clip_mask = (tail_style && tail_style.clip_mask_icon && tail_style.clip_mask_state)
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if(!(istype(suit)) || (tail_is_rendered && valid_clip_mask && !(suit && suit.taurized))) //Clip the lower half of the suit off using the tail's clip mask for taurs since taur bodies aren't hidden.
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if(tail_is_rendered && valid_clip_mask && !(suit && istype(suit) && suit.taurized)) //Clip the lower half of the suit off using the tail's clip mask for taurs since taur bodies aren't hidden.
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c_mask = new /icon(tail_style.clip_mask_icon, tail_style.clip_mask_state)
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overlays_standing[SUIT_LAYER] = wear_suit.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_wear_suit_str, default_icon = suit_sprite, default_layer = SUIT_LAYER, clip_mask = c_mask)
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