diff --git a/code/game/objects/items/weapons/material/shards.dm b/code/game/objects/items/weapons/material/shards.dm
index 2f395f2ed0f..b4c12f5ad1b 100644
--- a/code/game/objects/items/weapons/material/shards.dm
+++ b/code/game/objects/items/weapons/material/shards.dm
@@ -61,9 +61,9 @@
return ..()
/obj/item/weapon/material/shard/Crossed(AM as mob|obj)
- if(ismob(AM))
+ if(isliving(AM))
var/mob/M = AM
- M << "\red You step on \the [src]!"
+ M << "You step on \the [src]!"
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
if(ishuman(M))
var/mob/living/carbon/human/H = M