diff --git a/code/game/objects/items/weapons/material/shards.dm b/code/game/objects/items/weapons/material/shards.dm index 2f395f2ed0f..b4c12f5ad1b 100644 --- a/code/game/objects/items/weapons/material/shards.dm +++ b/code/game/objects/items/weapons/material/shards.dm @@ -61,9 +61,9 @@ return ..() /obj/item/weapon/material/shard/Crossed(AM as mob|obj) - if(ismob(AM)) + if(isliving(AM)) var/mob/M = AM - M << "\red You step on \the [src]!" + M << "You step on \the [src]!" playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds if(ishuman(M)) var/mob/living/carbon/human/H = M