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https://github.com/VOREStation/VOREStation.git
synced 2026-07-18 02:25:06 +01:00
Overhauls SSD mechanic.
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@@ -79,7 +79,7 @@
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if(sleeping)
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adjustHalLoss(-3)
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if (mind)
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if((mind.active && client != null) || immune_to_ssd)
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if(mind.active && client != null)
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sleeping = max(sleeping-1, 0)
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blinded = 1
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stat = UNCONSCIOUS
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@@ -200,8 +200,11 @@
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if (istype(src,/mob/living/carbon/human) && src:w_uniform)
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var/mob/living/carbon/human/H = src
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H.w_uniform.add_fingerprint(M)
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if(lying || src.sleeping)
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if(player_logged)
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M.visible_message("<span class='notice'>[M] shakes [src], but they do not respond. Probably suffering from SSD.", \
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"<span class='notice'>You shake [src], but they are unresponsive. Probably suffering from SSD.</span>")
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else if(lying || src.sleeping)
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src.sleeping = max(0,src.sleeping-5)
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if(src.sleeping == 0)
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src.resting = 0
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@@ -995,6 +995,10 @@
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proc/handle_regular_status_updates()
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if(status_flags & GODMODE) return 0
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//SSD check, if a logged player is awake put them back to sleep!
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if(player_logged && sleeping < 2)
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sleeping = 2
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if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
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blinded = 1
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@@ -1050,7 +1054,10 @@
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handle_dreams()
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adjustHalLoss(-3)
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if (mind)
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if((mind.active && client != null) || immune_to_ssd) //This also checks whether a client is connected, if not, sleep is not reduced.
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//Are they SSD? If so we'll keep them asleep but work off some of that sleep var in case of stoxin or similar.
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if(player_logged)
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sleeping = max(sleeping-1, 2)
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else
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sleeping = max(sleeping-1, 0)
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blinded = 1
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stat = UNCONSCIOUS
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@@ -4,6 +4,8 @@
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//Mind updates
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mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist)
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mind.active = 1 //indicates that the mind is currently synced with a client
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//If they're SSD, remove it so they can wake back up.
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player_logged = 0
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//Round specific stuff like hud updates
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if(ticker && ticker.mode)
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@@ -1,7 +1,9 @@
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/mob/living/Logout()
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..()
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if (mind)
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if(!key) //key and mind have become seperated.
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if(!key) //key and mind have become seperated. I believe this is for when a staff member aghosts.
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mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body.
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if(!immune_to_ssd && sleeping < 2 && mind.active)
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sleeping = 2 //This causes instant sleep, but does not prolong it. See life.dm for furthering SSD.
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//This causes instant sleep and tags a player as SSD. See life.dm for furthering SSD.
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if(sleeping < 2 && mind.active)
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sleeping = 2
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player_logged = 1
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@@ -11,7 +11,6 @@
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var/ioncheck[1]
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var/obj/item/device/radio/common_radio
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immune_to_ssd = 1
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var/list/hud_list[9]
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var/list/speech_synthesizer_langs = list() //which languages can be vocalized by the speech synthesizer
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@@ -214,8 +214,9 @@
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var/universal_understand = 0 // Set to 1 to enable the mob to understand everyone, not necessarily speak
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var/stance_damage = 0 //Whether this mob's ability to stand has been affected
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var/immune_to_ssd = 0
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//SSD var, changed it up some so people can have special things happen for different mobs when SSD.
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var/player_logged = 0
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var/turf/listed_turf = null //the current turf being examined in the stat panel
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var/list/shouldnt_see = list() //list of objects that this mob shouldn't see in the stat panel. this silliness is needed because of AI alt+click and cult blood runes
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